NutsForFlorida
Well-Known Member
What's your favorite color?
I wouldn't wait a quarter-hour for this ride, let alone 45 minutes, but obviously most people like this much more than I do. To me, it's just a bunch of screens, and some very simple games, or rather, the same game over and over. It is technically a ride, but the ride simply gets you to the next screen. Would you wait a long time to play a 3D shooting gallery game? That's the question to ask yourself.I've yet to ride TSMM, and I don't know that I will on this trip. I personally don't wait in anything with longer than a 45 minute wait, just my own personal policy. With that policy, and going down in September, I've been able to ride everything else in the parks. What I don't get is, is the ride really that good? Or is Hollywood Studios just that much in need of more rides?
You have to know the air speed velocity of unladen swallow.The Knights who say Ni are over at Tower of Terror.
An African or European swallow?You have to know the air speed velocity of unladen swallow.
I was on this the first full day it was open (and posted something similar in another thread). The operational capacity of TSM prior to the refurb was 1175, but they were regularly reaching 1200-1300. After the refurb they were getting around 800 per hour. The air gates are part of the problem, but it seems they also reduced staffing.
It works just fine without FP at DCA. The line I waited in was 35 minutes, and let me tell you, it NEVER stopped moving. It was a fast 35 minutes.
I didn't think TSMM was all that great. In fact I thought it was really quite boring. You just spin around and "shoot" at 3D screens in a big open room. No real sets, no AAs, no nothing really.
Buzz Lightyear at MK and MIB at Universal are much better in my opinion.
That is a huge drop. Do air gates really make the ride that much slower?
I was in the right place at the right time yesterday and overheard some CMs saying that since the refurb, things have been slower loading and unloading and numbers have been down because of those new gates, resulting in crazy long lines (150 minutes--two and a half hours--yesterday) and fewer fastpasses distributed in an attempt to keep the FP line short, which would also keep the standby line moving.
But it didn't work. 150 minutes is too long for a child to wait in line. A poor little boy got all the way to the front of the line and peed his pants just beside us because his parents didn't want to get out of line and I overheard another CM say that it was the second one that day. Management needs to suck it up and get rid of fastpass. Most people won't understand, but it'll be for their own good. People are not meant to wait in a line for two hours+.
Thoughts?
Toy Story cannot accommodate every person in the park, yet nearly every person in the park wants to go on it. What happens is the air gates open up, but they don't open wide enough, and guests on one side of the vehicle have to squeeze past the air gates to get into the vehicle. Then the cast members who are on the other side of the air gates have to wait for them to close to check the vehicle, and that also slows it down.
I don't remember exactly how things ran prior to the refurbishment but it is definitely slower, and they need to work out the kinks pretty quickly. The parks were dead last week, yet Toy Story was sporting 120+ minute waits all week. For me, I try to see it twice a day, and it's next to impossible to do it without significant time in the standby queue. We lucked out on our recent trip because we had the give a day get a day fastpass cards, but that's not always the case.
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