Toy Story Land expansion announced for Disney's Hollywood Studios

Coaster Lover

Well-Known Member
In the Parks
No
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Slinky Dog Dash timings breaks down like this:

  • 48 seconds from station dispatch to brakes at the second launch
  • 50 seconds from the second launch brakes to the finale Wheezy animatronic brakes
  • 19 seconds from arriving at the Wheezy brakes to unload station
Which gives a total ride-time for Slinky Dog Dash of around 117 seconds, or just short of 2 minutes.

So 92 trains in an hour if they're running three trains or 61 trains if they are running two trains (assuming no stacking). 18 passengers per train, so if each train is fully loaded, that's a maximum hourly capacity of 1,656 pph when running three trains or 1,098 pph when running two...
 

po1998

Well-Known Member
The biggest factor, by far, was removing the M&G area and dedicated store. An indoor QS dining area with a "Sonny Eclipse" animatronic from cosmic rays would've made a world of difference as well for the overall feel of the land.
While another spinner/flat ride would have done wonders for the younger generation, the above would have made a world of difference.
 

ToTBellHop

Well-Known Member
So 92 trains in an hour if they're running three trains or 61 trains if they are running two trains (assuming no stacking). 18 passengers per train, so if each train is fully loaded, that's a maximum hourly capacity of 1,656 pph when running three trains or 1,098 pph when running two...
No. That’s not how it works. You’re using ride time. Not ride cycle time. It takes time to load and unload.

They are still aiming for 1000 guests per hour. As I’ve said numerous times.
 
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trainplane3

Well-Known Member
Kind of surprised about the stop and launch in the middle of the coaster. I expected it to be a normal mid-launch (slow and roll into it or just roll right into it) most coasters have been doing now. Especially surprised by the roll back portion to get into position. It's a easy way to increase ride time when a whole lot of nothing is going on.

I wonder if it would increase throughput if they just let it roll into the launch without the stoppage.
 

ToTBellHop

Well-Known Member
Kind of surprised about the stop and launch in the middle of the coaster. I expected it to be a normal mid-launch (slow and roll into it or just roll right into it) most coasters have been doing now. Especially surprised by the roll back portion to get into position. It's a easy way to increase ride time when a whole lot of nothing is going on.

I wonder if it would increase throughput if they just let it roll into the launch without the stoppage.
It would have no impact on dispatch interval and therefore no impact on capacity. The scene was included for “story.” I think it’s cute.
 

Timothy_Q

Well-Known Member
Could almost say it's basic and 'Toy Like' :banghead:
There could be more of it, and still maintain the same aesthetic.

Imagine the Slinky Dog coaster going through this

toys.jpg
 

hpyhnt 1000

Well-Known Member
Hot take - see TSL at night. Seeing it during the day is like riding RnRC or Space Mountain with the work lights on.

after watching some of the ride videos... am I the only one that is slightly disappointed by this? I know my expectations were low already but... just seems like a cheap land all over the place

Nope, I'm there with you. There's certainly some cute decorative touches around the land but otherwise... eh. When a good portion of a land's general "theming" seems to come from over sized string lights and poles made to look like Tinkertoy, that might be an indication said land is short on actual substance.

Slinky looks slower than I thought it would be, especially the second half (there's barely enough momentum to get over the second launch hill). And the theming basically disappears after the second launch; there's no blocks or props or characters or anything until you get to Wheezy. The "wind up" backwards bit for the second launch is cute, though it would have been better in an enclosed tube so that that little surprise isn't spoiled as you wait in line. Plus, then you'd always see the lighting effects on the second launch; during the day they're completely invisible.

The Saucers are fine I guess, but again, riding during the day means the lighting effects lose their impact. And the stationary claw is a cop out - it should really open/close and move up and down during the ride.

The lunch counter seems woefully undersized (only 2 registers and ~25 tables?) and is going to be completely overwhelmed on all but the least busy days. The same goes for those two little merchandise carts. Losing Sweet Spells over on Sunset Blvd. to try to "make up" for this land's lack of store space only adds insult.

On the plus side, the new TS(M)M queue looks nice, and it's great to see Mr. Potato Head back!
 
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HauntedPirate

Park nostalgist
Premium Member
Opinion time:

Weather aside, should one's first ride on the Slinky coaster come during the day or at night? I'm kind of leaning towards the latter, but am curious as to what others think.
 

durangojim

Well-Known Member
So, just a little aside. We’re staying at the YC right now and apparently that’s where Disney has all the bloggers staying as well. They have table set up for all the media with some pretty cool swag - a Toy Story Land backpack, keychain in the shape of a letter block, and some folder with what I’m assuming are the taking points. It’s funny when I walked by the table the CMs were very friendly and then after I told them I want media they were like “what are you doing here?” Just going to my room. Rubbed me the wrong way just a little.
A8005A4E-1948-4CE6-A85C-B74012969AC7.jpeg
 
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note2001

Well-Known Member
So, just a little aside. We’re staying at the YC right now and apparently that’s where Disney has all the bloggers staying as well. They have table set up for all the media with some pretty cool swag - a Toy Story Land backpack, keychain in the shape of a letter block, and some folder with what I’m assuming are the taking points. It’s funny when I walked by the table the CMs were very friendly and then after I told them I want media they were like “what are you doing here?” Just going to my room. Rubbed me the wrong way just a little.

Bad planning on Disney's part if they have that table right out where all guests and folk walking through can see and ask questions about it. No guest should ever be made to feel neglected or as though they're not special enough. Just not Disney.
 

Brian

Well-Known Member
It's not cast member preview...it's media day, which I would think exists to show off the final product right before opening to the public.

I mean that it was even less put together during CM previews according to those I talked to. I feel like people tend to jump to conclusions prematurely when given sneak peaks.
 

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