ToT Half Life Video

Mikester71

Well-Known Member
Sure I know what those are

Halo: The thing that floats above an angels head
Zelda: The first name of F. Scott Fitzgerald's wife
Mario: The first name of Andretti, the racing car driver
Sonic: A fast food restaurant
Final Fantasy: The last think you think about before you die.

What do you think we are? Dumb or something? Geez......

:ROFLOL:
 

mickster

New Member
Excuse me? I actually do have a life. If video gamers did not get away from the video game console, get girlfriends/boyfriends, get real jobs, and have kids, the video game industry would not be the multi-billion dollar a year industry that it is, as there would not be kids to play the games. Thank you for over-generalizing though.

Whatever you say. :rolleyes:

Just what does getting a girlfriend/boyfriend have to do with the video game industry making money?? :veryconfu
 

JonnyK

Active Member
That was awesome; but i laughed for a min...

but i only laughed when the user was attackin the preshow doors thinking they were locked in then during the ride show shootin bolts at em.

but anyway props to the person who created that; looks darn good.

now only if they could make a CS (Counter Strike) version of it; i dont like half life.
 

NASAMan

Member
This is impressive, but I couldn't figure out why the guy made the queue so long. Not only is it really boring to sit here and watch that part, but it's way longer than the queue on the actual attraction itself. :veryconfu
I think the queue *is* that long, but what the artist left out was the crossthroughs that allow you to make shortcuts when the line level is low. I remember being in the queue directly in front of the drops, which is where the animated queue extends. I tried confirming with Google maps but there is too much greenery to tell. I'll chalk it up to faulty memory if somebody wants to provide other evidence.
 

Wilt Dasney

Well-Known Member
I think the queue *is* that long, but what the artist left out was the crossthroughs that allow you to make shortcuts when the line level is low. I remember being in the queue directly in front of the drops, which is where the animated queue extends. I tried confirming with Google maps but there is too much greenery to tell. I'll chalk it up to faulty memory if somebody wants to provide other evidence.

I don't have any evidence other than having walked the queue many times when I worked there on my CP, but it didn't seem too long in the video to me.
 

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