B-Wolf's Boardroom Review
1. What did you feel were your Top 5 contributions to the game and why?
5. Trial of Terror Script - I was not the most active that stanza (I want to thank my co-writer for this here, but I can't remember who that was.
![Grinning face with sweat :sweat_smile: 😅](https://cdn.jsdelivr.net/joypixels/assets/7.0/png/unicode/64/1f605.png)
So sorry to whoever that was!) but what I did write I had a lot of fun with. This was such a fun premise to work with. However, my inexperience with writing lyrics meant that weren't as many songs as I wanted (at least one song per character) and I do think that did hurt the final product.
4. Tie between The Sky was the Limit and Runway Gifts - I can't pick between these two despite they being so different from each other. The Sky was the Limit is the bigger of the two, but I was less active with (ThemeParkPriest did the bulk of the work for this, admittedly), while Runway Gifts was almost entirely me, but is obviously a smaller part of the project.
3. Tie between Dr. Crygor's Gryo-Generation-O-Tron 3000 and Space Channel 5: Ulala's Swinging Report - Another tie, but these two are more equal and honestly, I can't consider these separate. These were both so fun to work and it was nice to play around with the flat ride format, especially for such unique IPs.
2. Wonder Car - Funhouses aren't really the most modern-friendly attractions around, so going back to Disneyland opening day gave me and DashHaber a unique opportunity that ended up feeling right at home among the other classic Disney attractions.
1. Play Zone, particularly the Hero's Gauntlet - This was basically the first time I made a land all by myself and I am so proud of myself for that. The Hero's Gauntlet ended up creating such a unique energy to the zone and really show what Disney Quest could have been: an immersive Disney adventure you just can't get in the parks.
Honorable Mention: Muscles Beach Mickey - I'm not sorry
2. Which project did you struggle with the most and what (if anything) did you learn from it?
The Dubai projects were... not a good time for me. I had a hard time figuring out what I could contribute to the projects. However, I would say the worst of it came with Animation Dominion, where I was suppose to work on an Ice Age ride... only to realize that I just couldn't make it work. I had zero knowledge or interest in the Ice Age movies and had only really volunteered because the rest of the team was more interested in the other IPs. We ended up having to scrap the idea, which ended up being for the best, since Ice Age didn't really fit what the land ended up being like, but I still feel so ashamed of myself for not being able to do anything with it, especially since Homemade Imagineering made some great BGMs for it. If there one thing to be learned from this, it's "Know Your Limits." There are some things that I just can't do, and I should not be ashamed to admit it before it starts causing problems.
3. If you were to advance, do you anticipate any exams/trips/work in your way that would take precedence over the game?
I should be starting on-site working again some time next week, but I'm not expecting anything too intrusive from it.