BOOK IV REVIEWS
Similar to Book II with the Epcot prompt, this also elicited the various ways the houses went about the project. House Akuades chose the classic MGM-Studios style attraction, Heimlichen chose to insert a novel IP from the time period into the park, and Tintirrino went with a cultural selection for locals. No "Disney Adventures" yet in this season!
THE HILLS
Teamwork:
This team came together toward the end of the brainstorming session and I'm glad to say for the best. While there were many ideas, I was getting concerned that they seemed to be a bit disconnected from each other and it seemed like a few on the team did not want to overstep the other when it came to what the main project would be about. Eventually I think everyone came to a nice compromise and the project's quality speaks for itself.
The Project:
Love the map and logo to start! Really appreciate when people who may not be 'pros' at artwork take their try at it. I think it helps add originality to the project and shows you the players that it's not as hard as it looks!
As mentioned the approach to this project was classic Hollywood, which was what MGM-Studios originally was designed to encapsulate - the Hollywood that never was and always will be.
Lost in the Movies was such a unique experience. The overview sets up the attraction as sort of a mix between the Haunted Mansion and the Tower of Terror. I like how the queue continues this eerie vibe with the fresh grass surrounding the older mansion. Having the projector 'trap' the viewer was a classic 90s trope of Disney attractions as the catalyst for the action, and going scene by scene, while on one hand I do like how each of the scenes is kept vague as it could be any movie, I wonder how it would have been written if it was labeled with actual films vs generic scenes.
The Perfect Shot is another unique dark ride experience that would add more classic 90s attraction styles to the park - in the form of an interactive experience. This almost feels like a Great Movie Ride style attraction with the interactivity of a Buzz Lightyear Space Ranger Spin. This compliments Lost in the Movies well and does encapsulate the Hollywood Hills theme that the land is going for.
Tour of the Stars feels like a (better) version of SuperStar Limo. It features a variety of celebrity houses and gives guests a tour like they would get in the real Hollywood Hills. You also picked more timeless celebrities as well for this experience which I think would be beneficial as time goes on.
The Critical Darling as the stage show was a nice way to round out the area. I like how all of the individual components of Hollywood Hills complement each other so well. The character descriptions and Musical Numbers were very well described. Naturally I would have loved to have heard some of the music for the show but understanding that time is limited is acceptable.
The dining aspect could have been a little more detailed, but I think for what it is, it serves the job well. And I did remember the Potpourri Pizza from SA7 so nice touch there with the callback to MGM studios.
Overall, I think there was a lot to like about this project. Some of the things I would have liked to see to perhaps tie the area a bit more together was how/why this was chosen for MGM-Studios Europe. Was there any consideration to making the park lands more distinct by going for a more European feel to the land? Was there any thought to how this land would fit in with the surrounding areas of the park? I think in a vacuum this land hits all the high marks of an MGM Studios type park, and I like the dark ride emphasis as well, but we will see how it stacks up the rest of the competition!
DINOHATTAN SQUARE
Teamwork:
A bold entry and something that I definitely wasn't expecting from this round. If Tintin can be in the SAU, so can these properties. Again, this team far and away had the most amount of brainstorming pages. I think that speaks to how much of a passion project this was for some/all on the team. While it still did answer the prompt objectives, the brainstorming process made it feel to me that after the first few rounds, you all deserved a round where you could essentially just do what you want. I'm glad you did because having fun and doing what you're passionate about is what these games are all about.
The Project:
First off the custom website is incredible! From the starry background to the moving parts to the look and feel of it - feels like something you'd have found on the web in the 90s to promote a park. Now in regard to the Mario inclusion, while it definitely wouldn't have been my first choice for this land and wasn't a property I was anticipating for this round, I'm glad this team found something they wanted to do, even admitting it was a bit niche of a topic, and went for it because those passion projects can develop into some of the best projects on the forum.
I appreciate the map on this one labeling everything. And trying to draw the statue of Mario Brothers side by side was commendable. And to start off I will say I haven't seen this film, so most of the review will be based on the descriptions/content vs prior knowledge of the film.
Super Mario Bros: Koopa's Revenge being a version of the Tower of Terror would be quite the visual spectacle in the land I think overall it would be a fun attraction for families together with thrill seekers.
Super Mario Bros: Devolution was probably my favorite aspect of it as I feel like a MGM Studios park would benefit from a Roger Rabbit Car Toon Spin style attraction, and this one compliments Koopa's so well. While some of the references may go over my head, the ride is described so well that I can follow what is happening, and I think visually this could be some of the most unique dark ride scenes in a Disney attraction ever!
Scapelli's Shop N' Swap is a nice addition as well, fits with the film as well. I like the different named paints, other than that I don't have much else to add. Dinohattan Power Co - A nice simple flat ride to round out the land.
And while like I said I don't have much nostalgia or affiliation with the show, I do like how this land rounds out with a variety of smaller experiences. The Jumpman Pizzeria is a great addition and I love the song choices for it as well. And the meet and greets, both of Mario/Luigi and Wario's Casino are both very well detailed in their own right.
As was mentioned even in the PM, this team had a lot of fun trying something outside the box and I'm so glad you did it because that's what the game is all about as long as you have fun and contribute that's all that matters to me. So in that sense, great job!
TINTIN'S COLLECTION OF SYLDAVIAN ADVENTURES
Teamwork:
While this team may not be the most vocal, what this team does emphasize is quality over quantity when it comes to posts in the PM. The brainstorming carries along with great additions with each post that flows through the work in a seamless matter. Many on the team chipped in to do research for Tintin and it paid off in spectacular style. The one thing I will say and this is not to call out
@Architectural Guinea Pig in a negative way, but even going back to Cirtus Dreamin' I have noticed that your Achilles Heels in these games is leaving things till the last minute and then being at the mercy of technological issues. While computer problems are outside of your control, what is in your control is communicating with your team and ensuring that you're not leaving too much till the last minute in case of these types of issues. I say it too because you shouldn't feel that bad about it, as the project was essentially finished, but just be mindful that these things can happen and we don't want to see that continuously become a thing, because while I won't take off for lateness this time, I will if this happens again. Don't want to dwell on it, but also don't want to write the review without addressing it - anyways, onward and upward!
The Project:
From the moment this team mentioned Tintin as an option, there was definitely potential there for this to be a great compliment to the Tintin attraction in Disneyland Paris. This team did the research and ensured that this addition was something entirely different and one that complimented rather than copied the version at Disneyland Paris. And it's nice to see House Tintirrino take on Tintin for synergy sake!
Starting with the first book, Return to Syldavia, I love the comic and the 3D map! Both are absolutely incredible. And then as we turn the page age see the land map, it really goes above and beyond to give a visual depiction of the land we are entering.
Tintin Et Le Sceptre Des Rios - the main attraction of this land is an incredible piece of imagineering. From the premise of it being St. Vladimir's Day, to the incredible vehicle description layout, to the queue aesthetics approaching King Muskar XII's castle and the pre-show adding to the immersion in the world, this is classic armchair imagineering in the SAU. The dueling ride tracks as well from the Tintin track to the Thomson and Thompson track provide novel experiences for the guests as well which adds to the attractions re-rideability.
Voyagers to the Moon showcases another form of presentation with new maps, new characters, and new storylines for guests to experience in this world. Ironically also utilizing a similar system to Tower of Terror, I do like how this is slightly scaled down to not overpower the remainder of the land.
The Side Adventures in Syldavia are also a treat - the Caravan Campfire Grill offered a great eclectic menu. The Klow Old Market Street as well as post-show areas as well as the meet and greets and adventures throughout the land all add to the ambiance and lore. Honestly I was so impressed with this team. There really isn't a lot more to say. Everyone put forth an effort to do research, checking in with each other to show their progress. It was such a pleasure to see and I'm glad everyone had fun doing it.