There might need to be some minor tweaking to layouts and such for them to all fit together, but other than that I don't see why not! I really mean it when I say all three projects blew me away! And I am sure that whenever the next One Little Spark Competition is (Or the next multiverse bending SA season, whichever comes first lol) we'll return to the Digital Kingdom!AWWW!!! I love this!!
Dear benevolent SAU overlords,
Can all three projects become part of the park??
Thanks, I Know It Has It’s Problems But While This Isn’t An Excuse For Those, I Had Been Working On Imagineering For 2 & A Half Hours When I Finished It & REALLY Couldn’t Be Bothered To Work On It Any FartherVery nice map. It is simple and easy to read with some nice visual flourishes.
Sorry About The Lack Of Clarity, When I Said The Story Was The Same As Most Star Fox Games I Also Meant That The Ride Itself Is Basically A Combination Of All The Corneria Levels Throughout The Series (But Obviously With Some Theme Park Limits)A Star Fox version of Smugglers Run is an absolute slam dunk and I adore it! I would've liked a slight bit more about the ride experience itself though. You did a lot of great groundwork for the ride system and how it worked, but all I know about the ride itself is that it has multiple endings. Although I understand the difficulty in describing something so interactive.
This is all I wanted to hear. Thank you. I’m so glad you enjoyed it!!
- I was super skeptical of how this would fit into the land. You guys were still debating on what land to do and then before it was even decided there was an Animal Crossing Hotel and a Metroid ride already mostly completed lol. I was really worried early on, but you do a great job blending this with a really smooth transition to the rest of the land and keeping it all feeling cohesive.
- A faster paced shooter ride (But not unrealistically fast) is a great pitch and the arm canons really help set it apart. This might be a longer write up, but it never felt long reading it. It is definitely a darker ride, but I don't think it quuuiiiittteee ever crosses the line to being too dark for Disney/Nintendo, but it definitely pushes the line and creates a really unique and intense experience. You manage to go big without ever being unrealistic and created something truly special here.
Okay So I’m Gonna Try To Justify This, In The SA6 Round Where Team Tomorrow Made Kirby One Of The Critiques Was That It Wasn’t Open Enough To Newcomers To The Franchise, So I Thought That I’d Keep To A Very Base Level Star Fox Story That Doesn’t Rely On Every Guest Either Having To Have Knowledge Of The Game Series Already Or Having To Listen To Peppy Hare Explain The Entire Plot Of The Franchise In The Pre-Show, But Instead A Ride That’s Set-Up Is A Basic “Good Guys Fight Bad Guys In Space”, Which Will Be More Enjoyable If You’re A Star Fox Fan, BUT Will Still Be Enjoyable To Everyone Else Anyway.Star Fox: Warfare On Corneria is a great ride but it needs more. Having the story fleshed out and longer would’ve really helped show the ride at its full potential.
Thanks, Nate! That was the challenging part but luckily the environments of the games lend themselves well to a “jungle” themed area!
- Metroid...wow!!!! What an incredible, thought out ride!
- I was a bit worried when Metroid came up as I didn’t think it was the most reasonable pick for Jungle of Pixels. However, you proved me as I think it fits perfectly!
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