The Sorcerer's Apprentice, Season 7: Fantasmic Journeys [CONCLUDED!]

JokersWild

Well-Known Member
Idk how much time we have before more reviews or important story elements start dropping. But, does anybody have a project from the regular season they would like to be able to have a second go at?
If I had to choose one, probably the video game project. I think that the ideas were there, but there's a lot that I'd do differently, especially to make our land more cohesive.
 

Tegan pilots a chicken

Sharpie Queen 💜
Premium Member
While we're partying - here's some behind the scenes content!

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The Twilight Zone theme for the Board Room (Tip Top Club) was directly inspired by @Tower of Terror Theater 's thread and basement project. It really got me to thinking of how to include the Twilight Zone into this season!

WOW!!!!!!
That’s amazing!!!
 

spacemt354

Chili's
Behind the Scenes (Part 2)

Stanza XIV was very different! Until we collectively decided to change it to The Anniversary. It was meant to mirror Stanza I going back to the start of WDW's Magic Kingdom in 1971, compared to Disneyland's in 1955, but with Stanza XV and Stanza XIII involving Magic Kingdom style lands, we felt this would have been too repetitive.

QJ04hUv.jpg

jjMKAaN.jpg

Our journey this season began in opening day Disneyland, 1955. We now arrive at opening day Magic Kingdom, 1971. But this time we look further than Main Street, to the park’s many other lands.

For this challenge, teams must design a 1971 expansion for any of Magic Kingdom’s other lands.

When Magic Kingdom opened, it didn’t yet have Space Mountain, Pirates of the Caribbean, or Big Thunder, to say nothing of all the other future additions. This challenge lets you reimagine those attractions, or design your own expansions for those lands.

Tips
  • Use this stanza to show us what you’re capable of
  • Remember that this is 1971, so keep your technology and IP realistic
  • While any available expansion pad is your creative playground, try to minimize your changes to Magic Kingdom’s existing opening day offerings
 

spacemt354

Chili's
Behind the Scenes (Part 2)

Stanza XIV was very different! Until we collectively decided to change it to The Anniversary. It was meant to mirror Stanza I going back to the start of WDW's Magic Kingdom in 1971, compared to Disneyland's in 1955, but with Stanza XV and Stanza XIII involving Magic Kingdom style lands, we felt this would have been too repetitive.

QJ04hUv.jpg

jjMKAaN.jpg

Our journey this season began in opening day Disneyland, 1955. We now arrive at opening day Magic Kingdom, 1971. But this time we look further than Main Street, to the park’s many other lands.

For this challenge, teams must design a 1971 expansion for any of Magic Kingdom’s other lands.

When Magic Kingdom opened, it didn’t yet have Space Mountain, Pirates of the Caribbean, or Big Thunder, to say nothing of all the other future additions. This challenge lets you reimagine those attractions, or design your own expansions for those lands.

Tips
  • Use this stanza to show us what you’re capable of
  • Remember that this is 1971, so keep your technology and IP realistic
  • While any available expansion pad is your creative playground, try to minimize your changes to Magic Kingdom’s existing opening day offerings
This is also why Stanza XV was called 'The Keys'

The Keys to the Kingdom in reverse ...we just decided to leave it the same name!
 

Tegan pilots a chicken

Sharpie Queen 💜
Premium Member
Behind the Scenes (Part 2)

Stanza XIV was very different! Until we collectively decided to change it to The Anniversary. It was meant to mirror Stanza I going back to the start of WDW's Magic Kingdom in 1971, compared to Disneyland's in 1955, but with Stanza XV and Stanza XIII involving Magic Kingdom style lands, we felt this would have been too repetitive.

QJ04hUv.jpg

jjMKAaN.jpg

Our journey this season began in opening day Disneyland, 1955. We now arrive at opening day Magic Kingdom, 1971. But this time we look further than Main Street, to the park’s many other lands.

For this challenge, teams must design a 1971 expansion for any of Magic Kingdom’s other lands.

When Magic Kingdom opened, it didn’t yet have Space Mountain, Pirates of the Caribbean, or Big Thunder, to say nothing of all the other future additions. This challenge lets you reimagine those attractions, or design your own expansions for those lands.

Tips
  • Use this stanza to show us what you’re capable of
  • Remember that this is 1971, so keep your technology and IP realistic
  • While any available expansion pad is your creative playground, try to minimize your changes to Magic Kingdom’s existing opening day offerings
Oh wow!! The art for this stanza was so pretty!!
And this would have been a really fun concept!! I wonder if we woulda got three Tomorrowland projects 😂😂
 

NateD1226

Well-Known Member
Behind the Scenes (Part 2)

Stanza XIV was very different! Until we collectively decided to change it to The Anniversary. It was meant to mirror Stanza I going back to the start of WDW's Magic Kingdom in 1971, compared to Disneyland's in 1955, but with Stanza XV and Stanza XIII involving Magic Kingdom style lands, we felt this would have been too repetitive.

QJ04hUv.jpg

jjMKAaN.jpg

Our journey this season began in opening day Disneyland, 1955. We now arrive at opening day Magic Kingdom, 1971. But this time we look further than Main Street, to the park’s many other lands.

For this challenge, teams must design a 1971 expansion for any of Magic Kingdom’s other lands.

When Magic Kingdom opened, it didn’t yet have Space Mountain, Pirates of the Caribbean, or Big Thunder, to say nothing of all the other future additions. This challenge lets you reimagine those attractions, or design your own expansions for those lands.

Tips
  • Use this stanza to show us what you’re capable of
  • Remember that this is 1971, so keep your technology and IP realistic
  • While any available expansion pad is your creative playground, try to minimize your changes to Magic Kingdom’s existing opening day offerings
One big finale group project with this prompt would be very fun...just saying 👀
 

spacemt354

Chili's
Behind the Scenes Part 3
Back in mid-November 2020 was when the ideas for Season 7 began to materialize.

This was the video I used to pitch the concept to what would be the rotating panel of hosts! While the ultimate premise of the season ended up very similar to the original concept, you can notice a few differences! I think what we went with was a bit more simplified (comparatively lol) and ultimately 199 pages later it turned out better than I could have hoped!

 

Pi on my Cake

Well-Known Member
In the Parks
Yes
@Theme Park Priest
The Seas of Life

Hope you’re having a great time in Dollywood!

It isn’t typical to see so much rationale and explanation in Armchair Imagineering presentations. This is like its own new project genre. I really enjoyed reading through your design thought process; it’s similar to Hulk’s. Most presentations employ a more traditional “in-universe” format, so it was neat to see the moving parts here.

It’s certainly hard to argue with such well-reasoned ideas. In the SAU, yeah, Epcot would have no aquarium, so DAK is a very logical place for one. There is a truly commendable amount of realism in how you’ve created your aquarium. The operations and technical components are fully considered. The types of water filtration, the timespan, the sorts of species, for a fan project this is wonderfully grounded.

The pavilion’s sea shell design is your best creative touch. I especially love the inspiration from real world architectural trends.

The greatest drawback for this project, sadly, is its clear similarity to Epcot’s Living with the Seas. You make no efforts to disguise that fact. In many ways this is Epcot’s Seas relocated and plussed. It sounds like a more interesting version than what Epcot currently has, with a more suitable ride system and better interactions between riders and sea life.

I wonder if simply transplanting a mid-80s Epcot idea to mid-2000s DAK would be enough. Would this truly be an E-ticket 20 years later? Maybe in Epcot it would be. The design approach better suits Epcot’s aesthetic. This is minimalist, modernist, presentationalist, highlighting Epcot’s direct, almost didactic “edutational” approach over DAK’s somewhat more indirect, magical realistic format. That’s clear in the sterile queue. Animal Kingdom likes to take inspiration from indigenous human cultures, showing how these cultures interact with animals and nature. It would have been fascinating to see more of that Joe Rohde style applied to an aquarium!

The Nemo character infusion is…fun. It’s what Disney would do. I do wish that instead there could’ve been a more naturalistic narrative, like the aquarium equivalent of Kilimanjaro Safaris. A ride which simulates a genuine underwater dive, eliminating the buffer elements often seen in zoos. Like a simulated diving bell ride perhaps.

An Epcot ride, in Animal Kingdom. Those tones clash a little bit. This is absolutely a commendable effort, and it’s oh so unique among the various IP thrill rides. I adore the thoughtfulness which went into your project’s creation.


@Pi on my Cake
The Fazbear Entertainment Wonder Tour

Okay, just right up front, FNAF is dumb. Like, I genuinely dislike this IP. It irritates me for reasons which I can’t put to coherent words tonight – I blame the fandom, mostly. And yet you took this super unpromising IP which I was seriously dreading…

…and totally made it work!

Proof that the right IP in the right location with the right approach, no matter how dumb (Cars, Transformers) can indeed yield a really fun theme park experience.

Simply as a presentation, this is a winner here. it’s slightly jokey, in the grand Pi tradition, while still capturing the FNAF flavor and making it palatable. This is a fun, fun read.

The in-univere story connecting Fazbear to Uni is, well, it’s very Uni. This is an attention-grabbing way to begin. The justification, I don’t buy that (everyone and their niche IPs!), but as an excuse for a Pi IP I’m OK. Though of course it seems unlikely that Uni would forge right ahead and make a whole land out of FNAF, no matter how doomed Simpsons is, surely not without testing the waters with a Halloween Horror Nights maze or three first. I mean, Stranger Things is a HHN stalwart, and somehow it still hasn’t managed to replace E.T. or anything.

But, okay, the idea is dumb, that’s been well established, but if we play along with it then there’s lots to commend. The land is wonderfully realized, and surprisingly realistic as far as reusing what’s there. And now, so far in and right on the verge of the ridethrough, do we at last get a proper explanation of the IP for the unfamiliar. Ha ha, child murder! Only at Universal!

I like your use of the Jimmy Fallon System for your queue. I’m very intrigued by this queue-less concept. It works well here. The tram ride system (the most Uni thing ever, BTW) requires large boarding groups. The interactive arcades, plus the creepy Pepper’s ghost effect, fit FNAF wonderfully. In contrast to the Simpsons queue, one of the most tedious series of lobbies ever, this is a definite upgrade.

The tram ride is familiar, yet I cannot recall seeing it before in Armchair Imagineering. The in-universe ride story is extremely “Uni.” It plays very post-modern with the idea of theme parks, using the language of rides to make “safe” spaces unsafe, to subvert rider expectations, to make some wry anti-Disney commentary along the way. This is a super smart use of your super dumb IP! You’ve figured out how very, very well it would work as a meta ride, and you’ve fully explored that!

For such a limited concept, there’s a nice variety of settings, from the chintzy early dark ride to the maintenance bay to the employee break room, to the fire. (HULK LIKE RAGING FIRE!) There’s also a nicely modulated gradual increase in terror throughout. It begins slightly creepy, and slowly builds into a jump scare extravaganza. You clearly understand the anatomy of the cheap jump scare; you’re the James Wan of Armchair Imagineers. I also like the three act structure. For a B-grade indie horror game dark ride, this is surprisingly artful.

So color me happily surprised at how well this turned out. Your overall great, clever execution sold me on an idea I dreaded.

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I figured at least one judge would go into this with no knowledge of the ip and at least one judge would go in with a negative perception of it and wrote with that in mind lol. Glad to see that was a smart move on my part haha

Looking back, probably should have had the ride absorbed back into World Expo (my first thought given the "Showcase" nature of the plot) instead of a mini-land, but I once I decided to reuses the "head" entrance I was having too much fun with the carnival reusing lol

I was promised a party. I've been sitting in silence for the past six hours.

Sounds like my kind of party!


I love Alvin and the chipmunks!


Behind the Scenes Part 3
Back in mid-November 2020 was when the ideas for Season 7 began to materialize.

This was the video I used to pitch the concept to what would be the rotating panel of hosts! While the ultimate premise of the season ended up very similar to the original concept, you can notice a few differences! I think what we went with was a bit more simplified (comparatively lol) and ultimately 199 pages later it turned out better than I could have hoped!



I always adore BTS stuff like this!
 

Tegan pilots a chicken

Sharpie Queen 💜
Premium Member
Behind the Scenes Part 3
Back in mid-November 2020 was when the ideas for Season 7 began to materialize.

This was the video I used to pitch the concept to what would be the rotating panel of hosts! While the ultimate premise of the season ended up very similar to the original concept, you can notice a few differences! I think what we went with was a bit more simplified (comparatively lol) and ultimately 199 pages later it turned out better than I could have hoped!


And I am so, so, SO thankful that you put this together!!!! I think I speak for everyone in that regard 💜
 

spacemt354

Chili's
Behind the Scenes Part 4

This one is a bit more personal - but the 1994-2006 version of Spaceship Earth was what got me interested in imagineering in the first place. I distinctly remember riding it around 12 and being blown away by how the music and narration flowed so well with the visuals. Also the ending got me choked up which at the time I didn't realize a Disney attraction could do that. And ever since riding Spaceship Earth imagineering has been a hobby for me.

So when the opportunity arose to revitalize The Sorcerer's Apprentice game back in 2018, I tried to infuse the theme of Spaceship Earth into the game.
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And now that we come to Season 7, this was supposed to be the finale of the game. My avatar being the blue, purple, and pink Spaceship Earth was supposed to represent the game coming to a close after this season.

However! Due to popular demand, it will return for an 8th Season - but in the distant future, with new hosts, and a new story to tell!

We close this chapter and other ones will open (more to come in regards to that with the Post-Credit scenes!)

Thanks again everyone for all the memories and friendships! And we'll end the Behind the Scenes tour with this...
 
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NateD1226

Well-Known Member
And now that we come to Season 7, this was supposed to be the finale of the game. My avatar being the blue, purple, and pink Spaceship Earth was supposed to represent the game coming to a close after this season.

However! Due to popular demand, it will return for an 8th Season - but in the distance future, with new hosts, and a new story to tell!
Me reading this message

1619884427562.png
 

Tegan pilots a chicken

Sharpie Queen 💜
Premium Member
Behind the Scenes Part 4

This one is a bit more personal - but the 1994-2006 version of Spaceship Earth was what got me interested in imagineering in the first place. I distinctly remember riding it around 12 and being blown away by how the music and narration flowed so well with the visuals. Also the ending got me choked up which at the time I didn't realize a Disney attraction could do that. And ever since riding Spaceship Earth imagineering has been a hobby for me.

So when the opportunity arose to revitalize The Sorcerer's Apprentice game back in 2018, I tried to infuse the theme of Spaceship Earth into the game.
3c18449c7a17bdd2273d2c53027db3be.png

8709440429865513788%253Faccount_id%253D9


And now that we come to Season 7, this was supposed to be the finale of the game. My avatar being the blue, purple, and pink Spaceship Earth was supposed to represent the game coming to a close after this season.

However! Due to popular demand, it will return for an 8th Season - but in the distant future, with new hosts, and a new story to tell!

We close this chapter and other ones will open (more to come in regards to that with the Post-Credit scenes!)

Thanks again everyone for all the memories and friendships! And we'll end the Behind the Scenes tour with this...

We definitely shared that SSE experience!! 💜

What an incredible journey this has been for you!!
 

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