The Sorcerer's Apprentice Season 2: International Edition - Discussion Thread

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englanddg

One Little Spark...
Another concept map, showing the Smaug track, laketown, and if you look closely Mirkwood.

map-v3.jpg
 

englanddg

One Little Spark...
Ok then. Disclaimer, these are JUST my opinions. Feel free to disagree with me, tell me to stuff off, or even (gasp) debate and discuss them as you see fit.

They...are...just...opinions. I think, for the record, everyone did an amazing job this week (as everyone has all comp this year, and what a great and competative season it's been so far!)

So, here we go.

I really enjoy the idea of Europe being introduced into the park, especially the quisene (nom nom nom), and Monster's Gorge is a great vehicle to do so.

Whoever did the teaser trailer, it's short, it's cute, and I think is perfect.

Now, I'm gonna step aside here and make a few design comments for the landing page.

I think the color choice was a bit off. It made me think of the pan-african flag or something, and didn't evoke images of "Monsters in Europe" in my subconcious.

1280px-Flag_of_the_UNIA.svg.png


So, I'm not really a fan of the color choice. Something darker and creepier would have been better, in my opinion. Heck, considering the IP going all out with black, white and grays would have looked fantastic. So, take that for what it is.

The header graphic (monsters.png) I feel is out of balance, but I LOVED all the elements in it (including the unique custom logo!). I just think it could have been tweaked a bit more to:

a) Not take up as much vertical space on the screen, for example the red marquees on the left could have been a bit tighter, same with the quotes. Though, they did both do what they were intended to do and invoke that "classic" monster movie poster feel, so this is a minor point.

b) Now, this is the real offender. The massive black space off to the right. The choice to fade the logo, I think, was a good one, however, there's just too much NOT going on. Mind you, I'm a fan of nothing being something (called "using white space") in design, but when it's out of place, it sticks out and distracts from the final product. In this case, I feel that is what is happening. Again, if the left marquee had been tightened up, or if the logo had been larger, that wouldn't be an issue.

I know it's commonly popular right now with reflexive programming, but I personally absolutely HATE the floating menu bar (most of the time). However, it worked really well with your application. Though, it could have been centered and more graphically obvious, and frankly, I would have just put it at the top of the site as a floating nav bar instead of below the header graphic. Again, this is a nitpick, I know, but I'm bored. So, there you have it.

The About section was well done. Had a few typos (what final post doesn't), but one made me chuckle. "Easter European and London". That's almost as good as the "shoes" one that Team Air missed on the Marvel site earlier. I truly enjoyed the summary though, and thought it did a good job of introducing the concept. The description at the end drew me in and made me want to read more.

The interactive map pages I found a bit confusing at first. The wallpaper background was an interesting idea, but considering the small size of the final map, and the logos being shunted off to the side, it took me a minute (and reading the instructions on the plaque) to figure out what to do.

Once I did though, I have no real other comments about it.

Speaking of the Logos...THEY ARE FANTASTICALLY GREAT! It's also amazing you guys were able to churn one out for every attraction. So, tip of the hat to whomever did them. However, instead of them being "hidden" off to the side of the frame, and blending into the gaudy wallpaper background, why not have put them on a plaque as well? It's just hard to see, and some things, like Jeykll and Hyde's text are pretty much impossible to read.

I can recognize Zweiland's graphic work. It has a distinct look (as does @MonorailRed 's). And, in this case, I really think it played to your advantage. His town is extremely pleasing. And, since I grew up in Germany, Unheimfich Haus really struck a cord. He NAILED the look of a German / Austrian villiage. And, you won't EVER catch me complaining about German Food! The menu could have been a bit more, but this wasn't a restaurant challenge. I only say that because, well...German Food! :p

As far as the Londoner...

Again, Zwei did some great work there (I am assuming that was him, if it wasn't apologies to whomever did it, because it's GREAT!) I'm not sure why you went with "Die" (German) for an area that focuses on England? I don't get that. I love the idea of the unique shops, and I certainly would stop by for some hot tea and a crumpet.

Frankensteins Moster...

Interesting concept to do with Hulk! I'm not sure how the mountain facade would work out for that type of track (if you consider the skyline), so I'd be curious to see a mockup of what you were thinking. Neat concept, just not sure how it would look in final application. Great Queue concept! And, I think your idea for the launch tunnel is fantastic. Especially the Fog effects. Also, including all the little nods to the books and films in the ride was an EXCELLENT choice. The Tunnel, also a smart choice, and I'm glad you guys took that into consideration to work through.

Dr Jekyll and Mr Hyde...

Queue, again, sounds amazingly good. Nice job! Burning Newspaper effect, nice. Only thing I'd have added is an odor emitter to let you "smell" it as well. But, that's a minor thing. As one who isn't deeply familiar with the story (I haven't read the novel since probably the 6th grade)...who is Dr. Lanyon? Is this explained at all? And, considering the greusome appearance of Mr. Hyde, why does Dr. Lanyon buy his story? Is Mr. Hyde robed to hide his appearance? I'm a bit lost here...

Also, while I enjoy the action scenes, I'm confused (using traditional animetronics) how it would be applied. Are you utilizing some other technology (projections, etc?). The story is solid, but the raw action seems like it would be difficult to pull off (e.g. police busting through the door...easy on film, not so easy on a dark ride). I'm curious how you all would work around that?

Dracula...

Queue isn't as good as the others, I don't think, but still solid. I didn't quite understand what the "random subjects" being led down the "main halls" was about. Is that a projection? Or real guests? Bran Castle was a well reasoned decision though. I did enjoy the "fake necklace" concept. It adds something to the experience. Nice that you mentioned and took into account Uni Express. I think you are the only team who did so.

Loved the ride vehicle concept. However, I don't really see Dracula saying "Off with your head". That makes me think more of the Queen of Hearts.

cf67906a145e9095f43567c7923dd784.jpg


The storm scene sounds great...though, water plays heck with electronics and other things (paint, plush seats in the ride vehicles, etc.) Was this considered?

All nitpicks aside, overall, fantastic work. I would be shocked if this isn't a winner, or at least second. Once again, solid content, good presentation, and great graphics. Another solid hit for Team Land (which, has been the pattern, so I'm not surprised).

tumblr_m7v70hwlQF1qlimo5.gif
 
Last edited:

Sam Magic

Well-Known Member
Ok then. Disclaimer, these are JUST my opinions. Feel free to disagree with me, tell me to stuff off, or even (gasp) debate and discuss them as you see fit.

They...are...just...opinions. I think, for the record, everyone did an amazing job this week (as everyone has all comp this year, and what a great and competative season it's been so far!)

So, here we go.

I really enjoy the idea of Europe being introduced into the park, especially the quisene (nom nom nom), and Monster's Gorge is a great vehicle to do so.

Whoever did the teaser trailer, it's short, it's cute, and I think is perfect.

Now, I'm gonna step aside here and make a few design comments for the landing page.

I think the color choice was a bit off. It made me think of the pan-african flag or something, and didn't evoke images of "Monsters in Europe" in my subconcious.

1280px-Flag_of_the_UNIA.svg.png


So, I'm not really a fan of the color choice. Something darker and creepier would have been better, in my opinion. Heck, considering the IP going all out with black, white and grays would have looked fantastic. So, take that for what it is.

The header graphic (monsters.png) I feel is out of balance, but I LOVED all the elements in it (including the unique custom logo!). I just think it could have been tweaked a bit more to:

a) Not take up as much vertical space on the screen, for example the red marquees on the left could have been a bit tighter, same with the quotes. Though, they did both do what they were intended to do and invoke that "classic" monster movie poster feel, so this is a minor point.

b) Now, this is the real offender. The massive black space off to the right. The choice to fade the logo, I think, was a good one, however, there's just too much NOT going on. Mind you, I'm a fan of nothing being something (called "using white space") in design, but when it's out of place, it sticks out and distracts from the final product. In this case, I feel that is what is happening. Again, if the left marquee had been tightened up, or if the logo had been larger, that wouldn't be an issue.

I know it's commonly popular right now with reflexive programming, but I personally absolutely HATE the floating menu bar (most of the time). However, it worked really well with your application. Though, it could have been centered and more graphically obvious, and frankly, I would have just put it at the top of the site as a floating nav bar instead of below the header graphic. Again, this is a nitpick, I know, but I'm bored. So, there you have it.

The About section was well done. Had a few typos (what final post doesn't), but one made me chuckle. "Easter European and London". That's almost as good as the "shoes" one that Team Air missed on the Marvel site a few months ago. I truly enjoyed the summary though, and thought it did a good job of introducing the concept. The description at the end drew me in and made me want to read more.

The interactive map pages I found a bit confusing at first. The wallpaper background was an interesting idea, but considering the small size of the final map, and the logos being shunted off to the side, it took me a minute (and reading the instructions on the plaque) to figure out what to do.

Once I did though, I have no real other comments about it.

Speaking of the Logos...THEY ARE FANTASTICALLY GREAT! It's also amazing you guys were able to churn one out for every attraction. So, tip of the hat to whomever did them. However, instead of them being "hidden" off to the side of the frame, and blending into the gaudy wallpaper background, why not have put them on a plaque as well? It's just hard to see, and some things, like Jeykll and Hyde's text are pretty much impossible to read.

I can recognize Zweiland's graphic work. It has a distinct look (as does @MonorailRed 's). And, in this case, I really think it played to your advantage. His town is extremely pleasing. And, since I grew up in Germany, Unheimfich Haus really struck a cord. He NAILED the look of a German / Austrian villiage. And, you won't EVER catch me complaining about German Food! The menu could have been a bit more, but this wasn't a restaurant challenge. I only say that because, well...German Food! :p

As far as the Londoner...

Again, Zwei did some great work there (I am assuming that was him, if it wasn't apologies to whomever did it, because it's GREAT!) I'm not sure why you went with "Die" (German) for an area that focuses on England? I don't get that. I love the idea of the unique shops, and I certainly would stop by for some hot tea and a crumpet.

Frankensteins Moster...

Interesting concept to do with Hulk! I'm not sure how the mountain facade would work out for that type of track (if you consider the skyline), so I'd be curious to see a mockup of what you were thinking. Neat concept, just not sure how it would look in final application. Great Queue concept! And, I think your idea for the launch tunnel is fantastic. Especially the Fog effects. Also, including all the little nods to the books and films in the ride was an EXCELLENT choice. The Tunnel, also a smart choice, and I'm glad you guys took that into consideration to work through.

Dr Jekyll and Mr Hyde...

Queue, again, sounds amazingly good. Nice job! Burning Newspaper effect, nice. Only thing I'd have added is an odor emitter to let you "smell" it as well. But, that's a minor thing. As one who isn't deeply familiar with the story (I haven't read the novel since probably the 6th grade)...who is Dr. Lanyon? Is this explained at all? And, considering the greusome appearance of Mr. Hyde, why does Dr. Lanyon buy his story? Is Mr. Hyde robed to hide his appearance? I'm a bit lost here...

Also, while I enjoy the action scenes, I'm confused (using traditional animetronics) how it would be applied. Are you utilizing some other technology (projections, etc?). The story is solid, but the raw action seems like it would be difficult to pull off (e.g. police busting through the door...easy on film, not so easy on a dark ride). I'm curious how you all would work around that?

Dracula...

Queue isn't as good as the others, I don't think, but still solid. I didn't quite understand what the "random subjects" being led down the "main halls" was about. Is that a projection? Or real guests? Bran Castle was a well reasoned decision though. I did enjoy the "fake necklace" concept. It adds something to the experience. Nice that you mentioned and took into account Uni Express. I think you are the only team who did so.

Loved the ride vehicle concept. However, I don't really see Dracula saying "Off with your head". That makes me think more of the Queen of Hearts.

cf67906a145e9095f43567c7923dd784.jpg


The storm scene sounds great...though, water plays heck with electronics and other things (paint, plush seats in the ride vehicles, etc.) Was this considered?

All nitpicks aside, overall, fantastic work. I would be shocked if this isn't a winner, or at least second.

tumblr_m7v70hwlQF1qlimo5.gif

The logos and restaurant/shop was me. The concept art was of course Z's. Thank you for the kind words.
 

Zweiland

Well-Known Member
Ok then. Disclaimer, these are JUST my opinions. Feel free to disagree with me, tell me to stuff off, or even (gasp) debate and discuss them as you see fit.

They...are...just...opinions. I think, for the record, everyone did an amazing job this week (as everyone has all comp this year, and what a great and competative season it's been so far!)

So, here we go.

I really enjoy the idea of Europe being introduced into the park, especially the quisene (nom nom nom), and Monster's Gorge is a great vehicle to do so.

Whoever did the teaser trailer, it's short, it's cute, and I think is perfect.

Now, I'm gonna step aside here and make a few design comments for the landing page.

I think the color choice was a bit off. It made me think of the pan-african flag or something, and didn't evoke images of "Monsters in Europe" in my subconcious.

1280px-Flag_of_the_UNIA.svg.png


So, I'm not really a fan of the color choice. Something darker and creepier would have been better, in my opinion. Heck, considering the IP going all out with black, white and grays would have looked fantastic. So, take that for what it is.

The header graphic (monsters.png) I feel is out of balance, but I LOVED all the elements in it (including the unique custom logo!). I just think it could have been tweaked a bit more to:

a) Not take up as much vertical space on the screen, for example the red marquees on the left could have been a bit tighter, same with the quotes. Though, they did both do what they were intended to do and invoke that "classic" monster movie poster feel, so this is a minor point.

b) Now, this is the real offender. The massive black space off to the right. The choice to fade the logo, I think, was a good one, however, there's just too much NOT going on. Mind you, I'm a fan of nothing being something (called "using white space") in design, but when it's out of place, it sticks out and distracts from the final product. In this case, I feel that is what is happening. Again, if the left marquee had been tightened up, or if the logo had been larger, that wouldn't be an issue.

I know it's commonly popular right now with reflexive programming, but I personally absolutely HATE the floating menu bar (most of the time). However, it worked really well with your application. Though, it could have been centered and more graphically obvious, and frankly, I would have just put it at the top of the site as a floating nav bar instead of below the header graphic. Again, this is a nitpick, I know, but I'm bored. So, there you have it.

The About section was well done. Had a few typos (what final post doesn't), but one made me chuckle. "Easter European and London". That's almost as good as the "shoes" one that Team Air missed on the Marvel site earlier. I truly enjoyed the summary though, and thought it did a good job of introducing the concept. The description at the end drew me in and made me want to read more.

The interactive map pages I found a bit confusing at first. The wallpaper background was an interesting idea, but considering the small size of the final map, and the logos being shunted off to the side, it took me a minute (and reading the instructions on the plaque) to figure out what to do.

Once I did though, I have no real other comments about it.

Speaking of the Logos...THEY ARE FANTASTICALLY GREAT! It's also amazing you guys were able to churn one out for every attraction. So, tip of the hat to whomever did them. However, instead of them being "hidden" off to the side of the frame, and blending into the gaudy wallpaper background, why not have put them on a plaque as well? It's just hard to see, and some things, like Jeykll and Hyde's text are pretty much impossible to read.

I can recognize Zweiland's graphic work. It has a distinct look (as does @MonorailRed 's). And, in this case, I really think it played to your advantage. His town is extremely pleasing. And, since I grew up in Germany, Unheimfich Haus really struck a cord. He NAILED the look of a German / Austrian villiage. And, you won't EVER catch me complaining about German Food! The menu could have been a bit more, but this wasn't a restaurant challenge. I only say that because, well...German Food! :p

As far as the Londoner...

Again, Zwei did some great work there (I am assuming that was him, if it wasn't apologies to whomever did it, because it's GREAT!) I'm not sure why you went with "Die" (German) for an area that focuses on England? I don't get that. I love the idea of the unique shops, and I certainly would stop by for some hot tea and a crumpet.

Frankensteins Moster...

Interesting concept to do with Hulk! I'm not sure how the mountain facade would work out for that type of track (if you consider the skyline), so I'd be curious to see a mockup of what you were thinking. Neat concept, just not sure how it would look in final application. Great Queue concept! And, I think your idea for the launch tunnel is fantastic. Especially the Fog effects. Also, including all the little nods to the books and films in the ride was an EXCELLENT choice. The Tunnel, also a smart choice, and I'm glad you guys took that into consideration to work through.

Dr Jekyll and Mr Hyde...

Queue, again, sounds amazingly good. Nice job! Burning Newspaper effect, nice. Only thing I'd have added is an odor emitter to let you "smell" it as well. But, that's a minor thing. As one who isn't deeply familiar with the story (I haven't read the novel since probably the 6th grade)...who is Dr. Lanyon? Is this explained at all? And, considering the greusome appearance of Mr. Hyde, why does Dr. Lanyon buy his story? Is Mr. Hyde robed to hide his appearance? I'm a bit lost here...

Also, while I enjoy the action scenes, I'm confused (using traditional animetronics) how it would be applied. Are you utilizing some other technology (projections, etc?). The story is solid, but the raw action seems like it would be difficult to pull off (e.g. police busting through the door...easy on film, not so easy on a dark ride). I'm curious how you all would work around that?

Dracula...

Queue isn't as good as the others, I don't think, but still solid. I didn't quite understand what the "random subjects" being led down the "main halls" was about. Is that a projection? Or real guests? Bran Castle was a well reasoned decision though. I did enjoy the "fake necklace" concept. It adds something to the experience. Nice that you mentioned and took into account Uni Express. I think you are the only team who did so.

Loved the ride vehicle concept. However, I don't really see Dracula saying "Off with your head". That makes me think more of the Queen of Hearts.

cf67906a145e9095f43567c7923dd784.jpg


The storm scene sounds great...though, water plays heck with electronics and other things (paint, plush seats in the ride vehicles, etc.) Was this considered?

All nitpicks aside, overall, fantastic work. I would be shocked if this isn't a winner, or at least second. Once again, solid content, good presentation, and great graphics. Another solid hit for Team Land (which, has been the pattern, so I'm not surprised).

tumblr_m7v70hwlQF1qlimo5.gif
Thanks for the praise for the facade art! Glad to hear I nailed the German village.

I did the description for the Jekyll and Hyde ride, and I will admit I didn't think too much about the action scenes (aside from making them move with you so they could last longer).

Dr. Lanyon is a friend of Dr. Jekyll's who is keeping the vials for him. He doesn't trust Mr. Hyde, which is why he pulls a gun on him once inside. The description didn't get all of that across, but hopefully in the actual ride it would be more evident.
 

englanddg

One Little Spark...
On to Team Sea

First, a note about your presentation format.

Once again, the formatting is all over the place, however it's better than some of the previous stuff. I realize you ran into an unexpected character limit issue, so I take that into account. But, inconsistant formatting (for example, using different sized fonts, like "The Library's History" header just annoys me as a reader. Then again, I am a touch OCD, so...take that into account.

However, it looks to me like what you all do, as a strategy, is post to your PM thread your content, then slap it all together at the last minute for the presentation.

The recommendation I would make is this (and take it for what you will):

1) Throughout the challenge, the team lead, or someone appointed by them, should post combined content into your PM thread every few days, so you all can see the final presentation take shape, and have an impact on it in advance, rather than at the last minute.

2) Something you probably discovered, even if you did that...pictures and formatting reset when you copy paste into the main thread from the PM thread, so keep that in mind and give yourself a good amount of time for the final post if you are going with a wdwmagic forum thread format to clean up the final presentation.

But, presentation isn't everything, in fact, it's rather minor. Content and ideas are more important, so lets get into those!

Love the Library, but jeez, that is one HUGE building. Was that considered? Or are there outdoor areas I'm not aware of (outside of the marked space)? I am having real trouble understanding how this won't overshadow surrounding lands with it's sheer grand scale.

For comparison...it's about the same size as TWO Smithsonian Museum of Natural History buildings. That's enormous.

Though, if pulled off, would admittedly be impressive!

Flying Gargoyle Footage for the win! GREAT touch, GREAT idea, NEAT picture (you even did the reflection in the water, SWEET!)

As a side note, I know we have some Avatar TLA fans here, I wonder how much of this concept was related to the Wan Shi Tong Library.

The Gargoyles are interesting and scary, but I'm not sure I'd want to see them attacking (using your terms) guests.

"These torches also light up murals on the walls where you see images that depict Gargoyles from the Library come to life and attacking library visitor's who awaken them."

I understand you were trying to build a sense of forboding and menace, but I'm just not sure what this graphically violent presentation adds to what are already pretty creepy creatures. Not a bad idea, per se, but I'm having trouble seeing what it adds to the concept, and have a LOT of questions about that decision.

To give you an idea...the Mummy does NONE of this graphic disturbing imagry, and through atmosphere alone, my then 8 year old refused to ride it. We didn't even make it to the inner switchbacks before that masterfully done queue had scared the pants off her. So, to finish this up, neat idea, but poor application and a bit over top (again, in my opinion).

All that aside, love the flames at the end, and hands down, you all have one of the best ride experience presentations I've ever read. Simply fantastic. Nice visuals, and solid writing. I WANT to ride it!

Good jerb!

I really like what you did with the spinner. Unique ride vehicle, and nice concept!

Matilda...

Ok, I see Vox's fingerprints all over this in the info section. Wondeful that you went into so much detail, and it was interesting.

I like the ride vehicle choice, and this works VERY well with Kuka.

Spanish...cute.

I think the truck scene works really well, and is thrilling without breaking the "story" of Matilda. Very well played.

I would have, personally, cut out all the references to another ride (FJ mentioned once is ok, in a summary, but constantly saying it detracts from the originality of THIS experience). Just a writing note.

More Spanish at the end...cute.

Ok, the ride is well thought out. Could have used some more graphics, I think, to carry along the narrative, but I will say this...My daughter is read the Matilda book with me last year, and she would ADORE this ride. Good choice of unique IP, and extremely well done!

It took me a minute to realize what you were doing with the adverts (good ideas, btw)...a mention of that intention in the summary (unless I missed it, which I could of because I'm a derp sometimes) would have been nice.

Dr. Jekyll and Mr. Hyde...

Well, you both went with this one. I must say, I really like your concept, but prefer the queue that Land proposed. THAT being said, I really think you all did a better job delving into the source material and linking it to other similar material (also beautifully diving into those stories and tying them together with your queue exhibits), which fits REALLY well with your "grand library" concept. And the nod to the Haunted Mansion style portrait gallery was an excellent choice.

A script nitpick...I know it's in character, but I'd cut out the "bloody idiots" in “Had I the time, I’d stay and have a go at all of you, but I’ve more important places to visit than waste energy on you bloody idiots.”

All I can say is WOW for concept. This is REALLY neat, and considering the makeup of presentations at IoA, is a fantastic and hair raising experience. No way would my daughter sit through it all, and I'm not sure I'd want to either! It's like Stitch, but on steroids. I love how you didn't get bogged down with plot, and instead went into the immersive experience rather quickly, and did a fantastic job of setting the mood and feel.

Another killer ride (show) concept description that literally had me on the edge of my seat as I read it.

Bond...

The advert car looks...ugly. Sorry. But it resembles a chocolate bar that has been left out in the sun more than a sexy Bond vehicle.

In the queue, what "world renown" criminals would it show? Bond villians, I assume, but clarification would be nice.

The Q portion looks great, follows the flow of most Bond films / stories. Nice pre-queue area overall. I can see it being fun.

The use of the TT model ride system is an excellent choice for the concept. And your vehicle enhancements are likewise, stunning.

Once again, I think you all did a fantastic job narrating the ride and making it fun and entertaining, but I'm left with a lot of questions as to how this takes advantage of the ride system you chose. It seems to me this would have worked better using the Spidey ride system, or even a Back to the Future style system. Not the Test Track system. I could be missing something, and it seems like a VERY fun experience, but, I'm not sold on this ride. It feels half thought out.

Book Thief Mini Game...

This just sounds fun. No other comments about it. Nice work, and a cute addition to keep people anchored to the area longer than just hitting the major attractions.

Splitz...

Interesting merch, neat store idea. Why the overuzed z at the end to make it trendy? I feel like that's out of context of your overall literary theme. But, neat little shop design.

Jeckll's shop is a bit better, but felt a bit mundane. It was all over the place in terms of theme.

Coastal Oddities...

I don't get why I'd want to buy merchandise from a shop totally themed to a Gargoyles (that isn't the Disney TV Cartoon) where they tried to attack me. I'd have left this one out.

I'm gonna skip order here and go to...

Bound Book Cafe...

Nice experience, seems like a decent coffee shop. A good addition.

Because, I want to focus on something else...

Murder on the Orient Express

Holy WOW! This...just this. This concept alone is the best one I've read tonight. It combines the novels / story with the meal in a way that is just fantastic, all with a unique presentation (the rail car). The menu is enticing, and...I really can't say much else but this is the BEST and most UNIQUE restaurant concept I've heard in a while.

conanclap.gif


Overall, I have some concerns with your presentation style. It still seems very jumbled and confusing, as if thrown together at the last minute (you really should give yourself a day or two to start putting it together, and I think the framework needs to be done even earlier, even if just using the wdwmagic submission, so your presentation has flow.

That aside, and again noting that content is King (not presentation)...fantastic ideas, and great work. I have a few concerns about the sheer size of the building proposed, and a few lines describing it more, and perhaps a few more images, would have been nice.

That being said, your rides were solid, your shops...average...but the rides combined with the Orient Express, wow. Just wow.

The top ride (show) I think is Jeckll. That just captured the experience so well (even though I preferred Land's queue, your's fit with your attraction, so no worries there). And, I can't gush more about Orient Express. That's just a great addition, it's so unique, and fits so well with your overall concept.

Once again, I must give...(or the doctor must)

thumbs-up-3.gif
 

englanddg

One Little Spark...
So, I guess it's time for me to try and objectively review my own team's concept / presentation.

If you all think I missed something, please feel free to chime in!

Ok, first, unlike the other two teams, you went with a rather safe IP. It was hinted at more than once in the challenge presentation, so you knew JDM would be excited to see it as a concept, but that kept you from thinking outside of the box.

In other words, you ran with it quickly, because it's a popular and deep IP, and one that had been hinted at, but not because you thought very much about if it was the BEST IP for IoA.

With the dark nature of Harry Potter (as applied in the park) and Jurrasic Park, the addition of another "Dark" land may be a bit much for IoA. Then again, it's not much different than Land's proposal in that respect. However, it lacks the family atmosphere built by the mixed experiences that Sea produced.

So, while a safe choice, and a good one, not really unique. And a bit more time could have been spent on brainstorming and debating the IP choice, rather than running with an obvious one.

THAT being said, it is a popular and decades long IP that has proven it is lasting, and would bring a lot to IoA, so it wasn't a poor choice.

So, lets start with the video. That was fantastic. However, and I'll delve into this in detail later, I'm not sure what it brought to your final post. While it certainly had a "wow" factor, and was decently produced, could that time have been spent better on building content and brainstorming? I loved it, but just felt like it was an add-on, and after watched once, it didn't really add much to the final presentation.

Your site was well laid out, and the map was well done. However, I would like to have seen how it fit into the actual land. I (meaning me the reviewer, not me the content creator) know you made it match up within the borders, but you never tell anyone that in your final presentation, and while graphically pleasing, orientation is confusing.

In other words, it's hard to "imagine" this land taking the spot of Superhero Island without more detail.

So, into the rest...(moving north to south and east to west, roughly, by area)

First, the Shire.

N. Farthing Bridge...

I really like the bridge design chosen, and I think a covered bridge works well to take the Guests "out" of the world of the Port of Entry and into Middle Earth. Nice choice.

Took's Mill is a neat add on, but didn't add much outside of helping set the environment.

Weathertop...

Great idea to reskin this ride, and the queue sounds foreboding and fantastic. You really did your research here, regarding the source material, and the queue experience sounds quite immersive. However, I wish there had been more to the ride. You never describe it once leaving the tunnel, and the ending is never addressed. It would have been better had you completed the "story" you were trying to tell.

Hobbiton

The surroundings and Free Fair sound like a lot of fun, and I really enjoyed the merchandise / food stand options. I'm curious though how the screams from those on the Nazgul ride would effect the shows you proposed? Otherwise, really liked this.

Chip the Plates

Standard Spinner, nice reskin, it should be a good ride. I liked the animated wooden dragon concept in the middle.

Bags End

This sounds really great. Fans and children alike should enjoy it. I would have preferred to see a bit more detail as to how the children's call through would actually function? Are there tubes? Where and how to parents collect their children?

The whole idea is a neat one, but seems rather half thought out.

From here on, the comments become even shorter, because there isn't much to comment on.

Lake Town

LOVE the idea, especially a restaurant overlooking the lake and being able to wander the wooden bridges and streets. HOWEVER, NONE of this was said in your text, only with a picture. WHERE is the content? I can't feel myself in this place, because you haven't told me what this place is like.

Rivendell

Also a great idea, though it feels a bit shoehorned in, so I'd want more descriptions on how you handle the transitions to the lands around it (Mirkwood / Rohan) Otherwise it sticks out and is out of place. Again, good concept, but not enough description.

Misty Mountains

Once again, solid idea, but not enough content. I'd love to see a boat ride through Moria, but I didn't know what to make of this. How would the ride work exactly? Where is the queue? I'm just lost. And, at this point, moving west, it feels like your team is as well.

Edoras

Interesting concept, again I worry about theme clash. I suppose it could work, if done right, but this just feels out of place. You really should have addressed that, and again a recurring comment, spent more time on the details.

The Black Gates

Good god can your image get any larger?

That being said, another half hearted attempt. Nothing else to say.

Barad Dur

This sounds very interesting as a ride concept, and certainly steps up the "on the cheap ToT" that is Dr. Doom. However, I'd love to have seen more of the ride itself. You cast it off too easily.

Mirkwood

I'm having trouble understanding if this is creepy, or not. What is there to do there? Anything?

Lonely Mountain

This is a fantastic landmark for the park, and really rounds out the land well geographically. HOWEVER, the ride is lacking in so many ways.

I get the scenes and the ride mechanism, but I'm still having trouble understanding what the story is (if any, and if there is none, that's fine). You really should have expounded upon this.

Gondor - Minas Tirith

Well, that's great. You didn't say anything about WHAT you were going to do to the Spiderman ride, just that it would be re-skinned. Sorry, nice idea, could be great (I imagine), but overall, a fail.

So, Team Air, summary...you have a fantastic presentation, but presentation isn't everything. Content is KING.

And, you obviously ran out of steam and couldn't or didn't create detailed content and descriptions. As a result, while the land is a fan-boy's dream, it's also a failure. Next time, spend more time on content, earlier, and make sure it comes to be.

Otherwise, all you have a great ideas in a slick package, but with no substance.
 

englanddg

One Little Spark...
Breakfast!

Scrambled dill eggs on toasted 5 grain sourdough with roasted sweet tomatoes, and a portobello mushroom top with fresh motzerella, chopped shallots and sliced basil, and of course, sausages!

Served with fresh ground Verona Roast Starbucks coffee brewed in a french press, Valencia Orange Juice and sliced fruit!

image by englanddg, on Flickr
 
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