The Tangled ride is definitely my favorite thing to come out of Fantasy Springs, but it really feels like it should have been workshopped more. I love how it manages to tell the story of Rapunzel without being beat for beat like Frozen Journey does. However, the glaring problem is just how short this attraction is and as a result there's very little build up.
Fixing this really isn't that difficult because of how solid the bones of the story here are; Rapunzel wants to leave her tower and see the floating lanterns, and we're coming along. Simple, easy. So we know our destination: the floating lanterns. That's there, we're set on that and it's easily the best part of the attraction.
But what about the start? Right off the bat we see Rapunzel in her tower and then she's outside. There needs to be more going on there. First off, the reveal of Rapunzel's tower needs to be more dramatic. Much like how Flynn discovers her tower, guests should pass through an ivy gateway and come upon her valley. That's when we see Rapunzel singing in her tower. From there we could go into the show building and have that wonderful "gif" scene of her swinging around the tree. Although I do think it would be helpful to have Mother Gothel establishing why Rapunzel can't leave her tower, I don't think it's necessary.
With Rapunzel now free, we should hear her voice trembling at the thought of "Ruffians? Thugs?" as a bunny hops out of the bushes before passing by the Snuggly Duckling. Unlike Tokyo's iteration, which is just a flat façade, it ought to be more akin to the Dwarfs' Hut at the end of Seven Dwarfs Mine Train with guests seeing "I've Got a Dream" through the windows of the pub. There we can have Mother Gothel peering through the window, as well. After the Snuggly Duckling, can then get hit with the Stabbington Brothers before we plunge down a small drop into the healing scene, evoking the escape made by Flynn and Rapunzel that ultimately got Flynn injured.
Following the drop, everything could remain exactly the same. Flynn getting his hand fixed (a scene that currently has no bearing on the attraction's story, as beautiful as it is), to the castle, to at last the floating lanterns.
Really, it is a pretty good attraction, but it's just shy of being great. It truly feels like a classic Fantasyland dark ride, not worrying about retelling the story but focusing on a story unique for the ride, but it's just missing a few beats that would help tie everything together. I'd love for an improved version to make its way to Disneyland, taking over Autopia or the Fantasyland theater.