Finale Reviews: Team Breakfast
Team Breakfast it is now time for your review. Just like with Team Brunch I want to congratulate all of you on getting this project done, and you should be proud of your efforts. I know it was tough as there was a slight hiccup with one of your members having to leave early on, but luckily y'all didn't let that phase you. Now with that said onto the review itself!
Sinister Hollow
Right off the bat the website is a nice and organized way of presenting the project so kudos there, and the home page reading like a letter/press release from the current president of Walt Disney Imagineering was a nice way to introduce the project in a fresh and new take. The overall basis of Sinister Hollow is a great way to celebrate and build upon Disney Park IPs and the lore of the beloved Haunted Mansion. Utilizing a New York/New England theme for the land was a wise path to follow as well given that expands Disneyland into a new theme region of the USA that is distinct enough from the rest of the park. The focus on ensuring that the lighting plays a big factor into the land itself as well was nice to see as it shows the thought and care that went into this project ensuring that there were ways to create mystery during the day and eeriness during the night. The map is a nice touch, and it allows for the whole project to be put into perspective and understanding on how the flow and build up of the land will be achieved.
The Stonecraft History Museum is a great way to further flesh out the lore of the Gracey family in an interesting way that is paced out the way guests want to experience it. I think the twists in the diorama were really cool, and I'm sure the effect will make many guests bewildered. Overall I think the dioramas are really great albeit some are a bit graphic, but they do a fantastic job of telling the story of the early Gracey family. The Stonecraft Graveyard is a great way to add to the lore and immersion of the land, but I do have a concern. Given that it is outdoors there is going to be a clear preference on when guests would want to experience this as the pepper's ghost and projections would only work at nighttime given it would need to be dark, but then again that does add to the creepiness and eeriness of the whole land. Overall, the two walkthroughs are really atmospheric and set up this eeriness that is present throughout the whole land.
Murphy Mine sounds like an interesting ride, but I wish that there was more to it. If the main draw are going to be the show scenes within the ride I think it would've been neat to have had a few sentences describing just what exactly these scenes were. Museum of the Weird being brought back is always nice to see as it was a really creative concept, and Disney Park fans always seem to love it. So seeing it brough back here was great, and having it trackless automatically makes me think of Mystic Manor. I think there is a lot of potential for a great classic attraction here, but it feels like the attraction is unfinished as we got a brief synopsis and list but not a comprehensive summary.
In the Minds of Madness is clearly the big E-Ticket draw for the land. The buildup and aesthetic to the outside of the attraction adds in establishing the eeriness and foreboding feeling of the attraction. The concept is rather ambitious and fitting of the Disneyland Forward plan given how this is a first of its kind attraction. The queue for this attraction much like its façade and backstory is very well detailed. Nothing goes unexplained in the queue down the paint peeling off, leaky pipes, undecipherable monstrous images, the voices of past patients, etc. It is all unsettling and spooky a great lead up to the ride itself, and a testament to how highly themed this attraction is.
The preshow is like the anti Imagination Pavilion. One celebrates you to embrace the wildness of your brain, and this ride aims to make your brain go wild. I think it's an interesting setup for a ride, and it does give a slight villainous edge to the professor. Once again all the details such as the wailing and eerie red imagery is a great to continue the great theming and storytelling present in the attraction.
The ride system itself sounds really impressive! You weren't kidding when it was said this was going to be a groundbreaking type of ride. The concept of how this ride would work is really interesting, and matches the tone and purpose of the ride really well. The fact the ride is fully indoors is great as it allows for guests to be fully surprised as to what this ride is, and to expect the unexpected. The attraction experience itself is well bizarre! Now I say that in the best way possible given how the guests lose their insanity. This ride is crazy, and sounds truly extreme. All of the details from the projections, the shifting of the walls, the glowing of the track, and of course the lizard person were all wild. Overall this ride seems to be intense and possibly very nauseating, but at the same time it sounds like it would be a lot of fun and of course a wholly unique experience. I truly don't think there's anything similar to that ride system that I have experienced.
The Carriage House is a highly themed table service restaurant, and no detail here was overlooked. What's funny is that this is the second table service restaurant housed inside a stable like atmosphere this competition. Not that it matters given they're very different experiences, and that is great to see how similar concepts can be taken in such different ways. This dining experience, much like the rest of the land, contains an air of eeriness to it. The menu seems very in tune with the land surroundings, but again some items I wished had a bit of description as it would allow to better picture what some of these dishes were. The Grove is a nice counterpart to the Carriage House as a quick service, and also has some great desirable theming. However, I will say I wish an example of the menu was shown.
The retail options are all really well thought out. Each option sounds like an attraction of its own given how detailed each location is. Heron's Point sounds delightful, and the details are splendid. It's fantastic just how things like oxidization and one of the heron's being destroyed were ensured to be mentioned to highlight the foreboding feeling the entire land carries. Then details like the staff behavior and the vintage looking photos for the on ride photos further takes this experience into something that is fully contained into this timeline and into the world of Sinister Hollow. Memento Mori takes an already strong concept from Magic Kingdom, and was improved upon. The new details such as the creaking floorboards, shapeshifting mirror, fortune teller, and haunted toys are all great touches that makes the store feel truly alive and a part of the land's backstory. Dearly Departed while only a gift cart is an exceptionally well themed retail option, and while it's a smaller offering the team made sure to include this tiny detail that may have otherwise been forgotten.
Overall, this is a really strong project. In the Minds of Madness in particular sticks out to me as one of the most immersive and well themed attractions we have seen this entire competition. In fact much of this project is some of the best detailing we have had this competition, and time was taken to ensure that the ambience, theme, and backstory was eerie as it needed to be. However, all of this detail makes the weaker parts of this project more apparent. While the main E-Ticket soared the other two rides in the land left something to be desired; Murphy Mine in particular stuck out to me as an attraction that could've used a bit more detail to truly get a better understanding. With all that said this team did an excellent job on bringing a darker side to Disneyland, and go all in on a rather creative concept.