The Golden Mickey's- Best of the Disneyland Resort (RESULTS ARE OUT!))

ProjectXBlog

Well-Known Member
The Little Mermaid is wayyy too book report type for me. Plus the underwater feel is just not there. It’s unnecessary and needs to be changed to Mulan or Coco
oh, believe me - i see a lot of potential in that ride that isn’t being lived up to. being able to see all of the fixtures and lights, etc during the “under the sea” scene will never not bug the hell out of me. i’m just talking strictly about the ride system itself
 

mickEblu

Well-Known Member
oh, believe me - i see a lot of potential in that ride that isn’t being lived up to. being able to see all of the fixtures and lights, etc during the “under the sea” scene will never not bug the hell out of me. i’m just talking strictly about the ride system itself

So you really voted for which ride has the shortest line?

Otherwise what differentiates the ride systems/ attractions if you are not factoring in theming?
 

ProjectXBlog

Well-Known Member
Well It doesn’t seem like TLM stops as often, I’ll give you that.
what really bakes my noodle is HM has a theoretical hourly capacity that’s a few hundred bodies higher than TLM’s - i just have a tough time believing it’s that much more popular that it frequently has wait times that far exceed TLM (not to besmirch mansion or any of its charms or history or re-rideability or the fact that it’s one million times better than TLM)
 

TROR

Well-Known Member
what really bakes my noodle is HM has a theoretical hourly capacity that’s a few hundred bodies higher than TLM’s - i just have a tough time believing it’s that much more popular that it frequently has wait times that far exceed TLM (not to besmirch mansion or any of its charms or history or re-rideability or the fact that it’s one million times better than TLM)
The line for the Mansion is only that long because of the elevator. Once you get down to the hallway of portraits you see how fast the loading for that attraction really is. The Stretching Room, while a brilliant scene, is a detriment to the ride.
 

SuddenStorm

Well-Known Member
what really bakes my noodle is HM has a theoretical hourly capacity that’s a few hundred bodies higher than TLM’s - i just have a tough time believing it’s that much more popular that it frequently has wait times that far exceed TLM (not to besmirch mansion or any of its charms or history or re-rideability or the fact that it’s one million times better than TLM)

You're surprised one if the most beloved attractions designed by the best attractions designers of all time has a longer wait than a middling and poorly executed C ticket dark ride built by interns?
 

ProjectXBlog

Well-Known Member
You're surprised one if the most beloved attractions designed by the best attractions designers of all time has a longer wait than a middling and poorly executed C ticket dark ride built by interns?
of course i’m not surprised - did you actually read what i wrote? i’m just making a point about the ride systems themselves and how/if they vary and whether or not that has an effect on “carbon throughput” or whatever weird phrase bean counters use to describe how many humans can fit on a ride in an hour
 

SuddenStorm

Well-Known Member
The line for the Mansion is only that long because of the elevator. Once you get down to the hallway of portraits you see how fast the loading for that attraction really is. The Stretching Room, while a brilliant scene, is a detriment to the ride.

How does the Stretching room decrease capacity? They utilize both in such a way to keep a consistent flow of people accessing the doombuggies. Similar to how they load and unload the safety video room in Indy. It's very rare that the choke point is at the elevators, it's usually when the ride has to stop for any amount of time.

I think the standby line is artificially inflated by Fastpass, which also makes the exterior queue seem longer and slower moving than inside since Fastpass joins in after the switchbacks. Also, instead of holding guests once at the door to enter the foyer, guests are stopped at both the fastpass merge point and the door to the foyer, making the exterior queue seem even slower.

I don't think the stretching room is a detriment to the ride in any way unless the cast members working the attraction are inept, or if one of the elevators breaks (which I've never seen happen, but I'm sure it has).
 

TROR

Well-Known Member
How does the Stretching room decrease capacity? They utilize both in such a way to keep a consistent flow of people accessing the doombuggies. Similar to how they load and unload the safety video room in Indy. It's very rare that the choke point is at the elevators, it's usually when the ride has to stop for any amount of time.

I think the standby line is artificially inflated by Fastpass, which also makes the exterior queue seem longer and slower moving than inside since Fastpass joins in after the switchbacks. Also, instead of holding guests once at the door to enter the foyer, guests are stopped at both the fastpass merge point and the door to the foyer, making the exterior queue seem even slower.

I don't think the stretching room is a detriment to the ride in any way unless the cast members working the attraction are inept, or if one of the elevators breaks (which I've never seen happen, but I'm sure it has).
Two things.

First, omnimovers are ever moving ride vehicles. Any time something gets in the way of that, like a preshow, it can’t eternally load. The Stretching Room stops the queue instead of letting guests continually board. You’re also right about the FP as evident by Astro Blasters, but FP to Mansion is new and it’s always been backed up.

Second, I have a memory as a kid where one of the elevators was broken and there were boxes blocking the door. Despite that memory not making a lot of sense, there’s no other way I, back in kindergarten, could’ve known there were two elevators unless there was something out of place.
 

SuddenStorm

Well-Known Member
Two things.

First, omnimovers are ever moving ride vehicles. Any time something gets in the way of that, like a preshow, it can’t eternally load. The Stretching Room stops the queue instead of letting guests continually board. You’re also right about the FP as evident by Astro Blasters, but FP to Mansion is new and it’s always been backed up.

Second, I have a memory as a kid where one of the elevators was broken and there were boxes blocking the door. Despite that memory not making a lot of sense, there’s no other way I, back in kindergarten, could’ve known there were two elevators unless there was something out of place.

By utilizing two elevators- having one load while the other is lowering guests, they're able to have a continuous flow of people accessing the load area. In fact, if there's ever a line for the attraction, there's almost always a backup of guests in the load area.

I've never had the elevator lower to an empty load area if there's any line for the attraction- so I'd guess that most of the time the elevators aren't a choke point that restricts throughput.

Yes, they can make the line feel slower moving outside- but unless the load area is empty they aren't lowering throughput.
 

NateD1226

Well-Known Member
I've never had the elevator lower to an empty load area if there's any line for the attraction- so I'd guess that most of the time the elevators aren't a choke point that restricts throughput.
I actually have had an empty load area 2-3 times. We were stuck in the elevator more than we should be and then walked into the load area with nobody there.
 

SuddenStorm

Well-Known Member
I actually have had an empty load area 2-3 times. We were stuck in the elevator more than we should be and then walked into the load area with nobody there.

When I ride outside of peak times and they only use one elevator I've had empty load areas- it definitely happens and as Tror said, they do shut down one elevator at times.

I just think attraction stops for handicap loading are a far bigger detriment to throughput than the elevators.
 

Disneylover152

Well-Known Member
Original Poster
I actually like Mansion with fast pass, but that’s because I’ve only ever done it with fast pass and every time I’ve walked straight to the stretching rooms from the main entrance with no stopping whatsoever. Quickest wait of the trip, less than 3 minutes to the stretching room.
 

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