EPCOT Test Track to be reimagined

HauntedPirate

Park nostalgist
Premium Member
Kinda crazy that you reply to almost every post i make when i have you on ignore, i look from time to time and sure enough there you are. It looked like an empty warehouse with highway signs and metals thrown about bit if that’s peak EPCOT to you then have at it.

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The cars in the preshow and on ride screamed 90s. It was laughably dated by 2009.

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So. Why wouldn’t a ride built in the 90’s feature 90’s vehicles?!?! Do you realize how terrible your “argument” sounds? And this is the norm for you, and you repeatedly prove it. I never said “peak EPCOT”, by the way. You’re putting words in my mouth and since the next portion is true, I’d appreciate it if you’d stop.

You have me on Ignore? I’m doing something right, then, because that usually happens when you can’t handle the truth or logic.
 

Centauri Space Station

Well-Known Member
So. Why wouldn’t a ride built in the 90’s feature 90’s vehicles?!?! Do you realize how terrible your “argument” sounds? And this is the norm for you, and you repeatedly prove it.

You have me on Ignore? I’m doing something right, then, because that usually happens when you can’t handle the truth or logic.
Nope just have no desire to fight anyone here. It was out of date by 2009, it was built for the 90s, not 2010. My point was it wasn’t designed to last forever and needed updating by then.
 

HauntedPirate

Park nostalgist
Premium Member
Now that the goal posts have been moved yet again… let’s move on from the amateur talk and get back to actual intelligent discussion.
I really hope this new version is a slam dunk and objectively the best version of the ride, if anything so some people might finally shut up about the original. It was the first (and sadly not last) of the poor fits for Future World. Nothing about it inspired hope or confidence in the future, the entire attraction focused on one segment of the present of an industry. 2.0 was essentially an aesthetic refresh that made it a Future World attraction and fixed many of its issues, yet for whatever reason a lot of the fandom seems to passionately prefer the empty rooms with bright lights over the empty rooms with lasers and blacklights. Those hot and cold rooms must have really been something.

Anywho, it's good that they're constantly refreshing this pavilion. Seems like this one will have some more substance than the last one.
Can’t really disagree. It never fit the original intent of EPCOT Center, outside of the edutainment aspect.
 

Centauri Space Station

Well-Known Member
I really hope this new version is a slam dunk and objectively the best version of the ride, if anything so some people might finally shut up about the original. It was the first (and sadly not last) of the poor fits for Future World. Nothing about it inspired hope or confidence in the future, the entire attraction focused on one segment of the present of an industry. 2.0 was essentially an aesthetic refresh that made it a Future World attraction and fixed many of its issues, yet for whatever reason a lot of the fandom seems to passionately prefer the empty rooms with bright lights over the empty rooms with lasers and blacklights. Those hot and cold rooms must have really been something.

Anywho, it's good that they're constantly refreshing this pavilion. Seems like this one will have some more substance than the last one.
Precisely. The new version was an upgrade in every way to the 90s industrial look of the empty warehouse with heavy metal music blasting throughout.
 

Disgruntled Walt

Well-Known Member
In the Parks
No
#BringBackBillMcKim #ButEspeciallyTheVillainousSherryWhoWantsToKillUs

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UNCgolf

Well-Known Member
Kinda crazy that you reply to almost every post i make when i have you on ignore, i look from time to time and sure enough there you are. It looked like an empty warehouse with highway signs and metals thrown about but if that’s peak EPCOT nostalgia for you then you’re welcome to it. I’ll take 2.0 anyday.

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The cars in the preshow and on ride screamed 90s. It was laughably dated by 2009.

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Well yeah, of course the preshow and some specific car models were dated. I just meant the general aesthetic and the interior theming of the ride wasn't really dated for the most part; it looked pretty much the way similar things look today.

I think it was a better themed attraction than 2.0, which was... not very good in terms of the actual on-ride experience.

Regardless, 3.0 will hopefully do something different/better than both because I don't think either were anything great.
 
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UNCgolf

Well-Known Member
I really hope this new version is a slam dunk and objectively the best version of the ride, if anything so some people might finally shut up about the original. It was the first (and sadly not last) of the poor fits for Future World. Nothing about it inspired hope or confidence in the future, the entire attraction focused on one segment of the present of an industry. 2.0 was essentially an aesthetic refresh that made it a Future World attraction and fixed many of its issues, yet for whatever reason a lot of the fandom seems to passionately prefer the empty rooms with bright lights over the empty rooms with lasers and blacklights. Those hot and cold rooms must have really been something.

Anywho, it's good that they're constantly refreshing this pavilion. Seems like this one will have some more substance than the last one.

I agree with the general critiques of 1.0 regarding the fit in EPCOT, and I do not mourn its loss, but in a vacuum it was a better themed ride than 2.0.

Regardless, neither version was at all a good replacement for World of Motion or close to its quality. Hopefully 3.0 is better than either prior iteration.
 
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osian

Well-Known Member
Yep, the 1.0 video is dated, however the industrial look and the warehouse and testing facility etc... it's meant to look like that, it's called theming! That bit isn't particularly dated, it's actually been very well done and another example of where Disney excels.

I've often admired the PA announcements after you come round the corner after the lorry encounter and just before the crash barrier tests. They have that reverb and echo on and you can't really work out what it's saying. It sounds just like a loudspeaker in a large warehouse and almost makes you feel like you shouldn't be there because it's a restricted area. That didn't happen by accident. The audio has been put through processing to achieve that effect.

Things can sometimes be too realistic maybe, especially when it comes to industrial theming. I remember standing in line with someone for Thirteen (Alton Towers) and the comment was "it doesn't look finished, looks like a building site. Ladders and scaffolding everywhere". Yes, they put a lot of effort into that! Theming is theming.

The open warehouse though was still there in 2.0 and will be in 3.0 unless they decide to conceal by making separate rooms and putting walls everywhere. I've menbtioned before, the space was purposely designed for the 1.0 theme and any re-theme that happens afterwards usually doesn't fit as well as the new theme.
 

muddyrivers

Well-Known Member
I really hope this new version is a slam dunk and objectively the best version of the ride, if anything so some people might finally shut up about the original. It was the first (and sadly not last) of the poor fits for Future World. Nothing about it inspired hope or confidence in the future, the entire attraction focused on one segment of the present of an industry. 2.0 was essentially an aesthetic refresh that made it a Future World attraction and fixed many of its issues, yet for whatever reason a lot of the fandom seems to passionately prefer the empty rooms with bright lights over the empty rooms with lasers and blacklights. Those hot and cold rooms must have really been something.

Anywho, it's good that they're constantly refreshing this pavilion. Seems like this one will have some more substance than the last one.
I'm really hoping for this version to be the best one yet, truly. But to respond to the other part of your post, I think the allure of 1.0 was how immersive it was. Like others said, when you rode that version, you felt like you were part of GM's testing of vehicles by going through the different rigors a new car would experience. It may seem like a stretch but I think the future part of that version was the tests were shaping the future design and technology of GM vehicles.

In 2.0 I never picked up on any FutureWorld theme because it all seemed like fantasy rather than reality. Here, go design some vehicle which looks nothing like any vehicles that will ever be made for one reason or another and then go look at the screens we put throughout the ride to see how your vehicle "performed." I think 2.0 could have been great but instead lots of physical effects and showpieces were removed and lots of lights and black lit facades were put in its place.
 

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