flynnibus
Premium Member
I don't recall what my exact words were, but I thought it was pretty clear that I was addressing the people who are always parroting that Future World didn't work because technology caught up to the rides, which I've illustrated were mostly focused on history.
Well then i think you misunderstood the issues to begin with. The criticism was not about their premise - but the actual experience. Society, technology, and culture were all accelerating at radical speeds. The attractions were long in the tooth and several diverging from the current takes in society.
You trying to call the criticism of the attractions as out of date. Just because you believe they could have been salvaged instead of replaced does not negate that the attractions had quickly become dated and NEEDED work.I agree that the delivery was often dry, which could easily be fixed by updated narration. Animatronics could have been updated like they've been in many Disney classics to stop the attractions from "feeling" old. I'm not sure what you disagree with.
Almost all of the issues you brought up could have been fixed with minor improvements or a few changes to show scenes here and there. I take your point that Future World was a bit over-saturated with the same tone, but I think that each attraction would have became more distinguished over time and additional experiences, including thrilling ones would have easily fixed that problem and balanced the park out better.
Adding more around them didn’t address the problem when they put in WoL (with bodywars) and he Seas.
While we miss the grand efforts of the imagineers… it doesn’t change that the format is still less popular than others now. Look at American Adventure… probably the greatest history attraction disney has ever created… and very similar to the old future world attractions (just theater seating verse moving)… yet isn’t a crowd favorite.
Attractions like WoM were just not going to survive given all the factors around it. Attractions like horizons needed complete reworks. Imagination is the biggest crime, followed by the potential of horizons.