So far what's been done:
LAND OVERVIEW
Taking over the now defunct Marvel Super Hero Island, is now a land dedicated to the rather nostalgic and entertaining Ethereld's Kingdom, which is based off Don Bluth's Dragon's Lair. Watch as you step as you begin to enter this rather charming world.
If you choose to take the path from Port Of Entry, you'll then proceed to walk across a wooden bridge that stands over a bubbling river produced by a waterfall, where near the willow trees planted in the area, you can spot Marina Pharos's lighthouse from the area.
Heading across the bridge, you'll then walk through a short path with some trees and bushes, and if you look closely, you'll notice ancient runes carved into the trees. After walking a little further, you'll then approach a typical medieval fortress with a grid gate with AA guards watching over the area, who will have animations such as reloading their arrows, or firing their cannons.
Walking inside, there are two seperate sections of the land. One area consists of two seperate castles who join together at a symmetrical line that proceeds to blend the two together using moss and overgrowth to make it appear that the two castles are the flip side of the same coin. One of these castles has dark bricks anf is overall more ominous, with taller trees in the area casting shadows, the cawing (just sound effects btw) of crows who have made their nests their, and the overall miserable state of the castle, with it slowly crumbling away and bleeding back into nature once more, with trees growing over piles of bricks, moss consuming large parts of the wall, and the walls missing bricks. Meanwhile the other side is generally better maintained and has clearly been repaired in the fast few years. There are flowers planted in the area, but their growth has been maintained so they don't spread like wildfire. The castle is a light grey compared to the darker greys of the other side of the castle. Banners sway around the sides of the castle proudly, and the torches near it are lit.
The darker castle is The Mordroc Castle Match, a coaster elevator hybrid E-ticket, and the lighter castle is The Time Warp, which is an interactive dark ride.
Meanwhile, on the other side of the land, is the village. The village primarily takes after abandoned medieval scandanavian villages, with the houses primarily consisting of wooden structures and logs stuck together with straw thatched roofs, although we aren't actually using thatched roofs, that would be a hazard, it just looks thatched. The path around this area also primarily follows a dark wooden one instead of a dirt one. The first building on the way in is Hilda's Holstery, with The Treasury being placed towards the end of the land. The Garden Of Eden is placed right around a path that leads to the castle section, and The Armory and Dirk & Daphne's are placed vertically to eachother near the beginning of the area. Meanwhile, The Bard's Stage is placed right at the end of the area.
Once you exit this area, you board a more industrial based bridge that mainly utilizes steel and wires that looms over the ocean, and as you walk further, you begin to approach Republic City with the famous statue of Aang in the distance.
HILDA'S HOLSTERY
Hilda, The viking wife of Ethereld and Daphne's mother, has opened a holstery of her own since the events of Dragon's Lair 2 so she could share her brewing with the citizens of the kingdom. The restaurant exterior takes the form of a large medieval estate building with the upper parts and towers of the building consisting of brown and white Tupor architecture and with the lower parts consisting of stone bricks. Inside the Holstery, the interior takes after a dimly lit medieval tavern. The restaurant mainly sells Scandanavian dishes and a variety of Craft Beer, and uses two different menus for dining and drinking respectively. Such menu items involve Pinnekjøtt, Swedish Meatballs, Beef Stroganoff, Pickles Herrings, and the likes, while the craft beer menu ranges from Brown Ale, Czech Pilsener, India Pale Ale, to Hefewizen, Lager, and Witbier.
Viking reenactments perform on a stage at this location, and an AA of Hilda tucked in a chair, sectioned off from the guests near the stage, will talk every now and then, commenting on the skits on the stage, lampshading parts of the established universe, or getting angry. All of this is added to make the restaurant stand out more as it is the only Table Service restaurant in the entire land.
DIRK & DAPHNE'S DESSERTS
After the events of the three established films, Dirk, Daphne, and their kids have settled down and opened a bakery together as a family business of sorts. The quick service dining area can be found almost immediately upon entering the area, with it being the second building on the left. The quick service area takes the form of a medieval style bakery, with a seating area outside. Many of the food that can be brought in store are displayed around in certain parts of the interior along with the glass case at the register. Inside the bakery, you can eavesdrop on the chatter of the family as they make their craft. The restaurant primarily sells cookies, breadboxes, and pastries along with hot drinks.
THE GARDEN OF EDEN
The Garden Of Eden is reutilized from the second game with it fitting into the setting due to the connections between Islam and Medieval Europe. The Garden Of Eden can be found right around next to Hilda's Holstery similarly to how most medieval estates had gardens near them.
A large variety of flora is grown throughout this area, with a large variety of multiple specimens from different areas of the world. The paths around the area have Islamic Medieval Art patterns across them. The stand that sells the food consists of limestone square rooms, with faded colored archways covering the entryway. The stand sells various islamic dishes like Turkish style eggs, Rice pudding with dates, and Syrian bread. Seating arrangements are placed around the area for those who wish to eat around there.
THE ARMORY
An medieval armory that's present in the village area of the land, with a matching interior displaying historical displays of armor sets, weapons, defense strategies, and torture devices. Of course, the interior of this medieval based armory is medieval based. This was the Armory where Dirk and many other knights have gotten their armor tailored from over the years. The shop also doubles as a museum as I stated above, with it going through the history of the warfare during medieval times, and showing the overall gritty nature of it all.
The store itself primarily sells clothing items within the store, along with merchandise surrounding the games. It's possible to also commission a custom made sword or shield from here as well, although it's a very expensive option.
Please do note that the museum sections and the sales sections of the store are properly seperate. All items seen are rented out from other museums, and then the displays are rotated for other, newer items.
THE TREASURY
As you may be wondering, you may be questioning why the loading room where Singe's skeleton room is was so barren. The Treasury is the explanation, as after Singe and Mordroc were slain, the castle had it's gold stripped from it and it was invested into the Treasury after Singe had been killed, and now it has been finally opened so all may have access to it. The store itself mainly functions as souvenir shop, selling merchandise from the games, and merchandise about the park.
The interior of the shop primarily is white, with birch wood floors. For aesthetic purposes, the check outs of the store are designed after bank teller lines, but medieval styled. Replicas of paintings, pottery, and gemstones are placed around in displays around the area, with the items supposed to have came from Singe's hoard.
THE BARD'S STAGE
The stage for this particular show, the only one in the entire land, is fairly simplistic with it being simply a wooden stage with banners attatched to the back and with, of course, curtains and a backdrop in the back. Mostly everything in the land so far has been mostly focused on the first and second game, so how about we finally give the third game a chance?
The show itself is mostly a comedic retelling of the plot of Dragon's Lair 3, using a narrator character known as the bard. The show allows the cast member performers to make up their own interpretations and improvise, but there's a default script incase they can't think of anything. The show primarily uses poor prop/set design to set up gags or just lampshades the original.
(Note: I'm still working on a small part of The Mordoc Castle Match and The Time Warp, I just want to get my progress out. I hope I'm working fast enough! For the concept art, I think what I'll do is lineless art since I tend to work faster and better without lineart oddly enough.)