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Team ImageWorks - Frontierland

JohnLocke

Member
Maybe with the alternate TSI, we could fold in something like a goldpanning activity or a dino-dig type of deal?


I think a gold panning station could be really fun on the new TSI. I remember doing gold panning for fool's gold and other minerals as a kid and it was always a pretty fun time.
 

Illumination

Member
Original Poster
Regretfully I've not seen Country Bear Jamboree, so I would say just leave as is.

I think legends characters would probably be another great Meet and Greet. To go along with them, how about Tall Tales Saloon idea for a CS restaurant. Normal CS set-up, with a root beer/soda bar, complete with stools on the side for a bit of an old west feel?

Conestoga Wagons works as a smaller ride. So that gives us Two E-Tickets in BTMR and WRE re-imagined Splash Mountain, as well as D-Ticket Dinosaur-like Conestoga Wagons ride?

Oh, I like that idea! Great suggestion.

BTMRR
Splash/WRE
Conestoga Wagons
Country Bear Jamboree
DHSR/Woody's Round Up (?) Table Service
Tall Tales Saloon
Woody's Round Up M&G
Legends M&G
TSI w/ ghost town & gold panning or dig area (I've gone gold panning. Totally fun. If we go dig area, we could do like the gravel in dinoland over some oversized gems and gold rocks.)
1 other CS restaurant
2 shops

Whew, it's really coming together. Do we want to split it up and each work on a few things? Then post it all by, say, Friday? Someone can whip it up into a good presentation.

Also welcome to our new teammate!
 

JohnLocke

Member
I think we only need the one CS restaurant, I looked at the outline for the overall project and that's what it seemed to say. A second would probably be overkill.

For the shops, I think one would probably be a good way to transition in between lands. I read the project outline and they seemed to suggest that DHSR was the transitioning point between Frontier and Liberty Square, I think some sort of traders/supply store would probably make for a good buffer in between lands. You know, some kind of place for you to pick up your gear before that long journey West.
 

JohnLocke

Member
Also, I'll try to work on the WRE/Splash storyline and get something up in the next day or so if you would like me to, do you think the queue should be more indoors like Pirates or outside like Splash?
 

Spike-in-Berlin

Well-Known Member
Hi folks and sorry to my former fellow Team Odyssee members for the sudden dropout, it really wasn't my fault, I just had NO internet access from home for nearly two weeks and I have no other opportunity to go online just for fun.

So I am back and here are my two cents about reviving Thunder Mesa and the Western River Expedition. Forget it. The core of Thunder Mesa was a water ride (Western River Expedition) and a mine train rollercoaster if I remember correctly. We got at least the rollercoaster (BTMR) and it was a major hit. Instead of the water ride they built PotC. But do we really only want to relay on never built WDI-projects? I admit I want one of them to be part of Adventureland; Fire Mountain, but the WRE was THE biggest project for a MK-style park ever and we should take the idea of a kind of sub-land with several attractions but not the exact same theme.
 

Illumination

Member
Original Poster
I think we only need the one CS restaurant, I looked at the outline for the overall project and that's what it seemed to say. A second would probably be overkill.

For the shops, I think one would probably be a good way to transition in between lands. I read the project outline and they seemed to suggest that DHSR was the transitioning point between Frontier and Liberty Square, I think some sort of traders/supply store would probably make for a good buffer in between lands. You know, some kind of place for you to pick up your gear before that long journey West.

I thought the rules for the project said 2 quick/counter service restaurants per land. Our secret project is up for this land, we have to make a subland like Liberty Square, only it has to be an original idea. It must include one table service restaurant and one e ticket attraction. So maybe we could also stick a CS restaurant there.

As for the shops, I like the idea of one to transition. Perhaps a General Store kind of atmosphere, with little candies and wooden toys available as well as things like the fake guns, skin caps, and other western stuff. We could put that store near the conestoga ride, since that ride also transitions from east to west.

Edited to Add: I think the WRE queue should be a little of both. Splash and Thunder both have portions that are outside and some that are inside. I know that the inside portions are always preferred so as to be shelters when it rains or is really hot.
 

Illumination

Member
Original Poster
Hi folks and sorry to my former fellow Team Odyssee members for the sudden dropout, it really wasn't my fault, I just had NO internet access from home for nearly two weeks and I have no other opportunity to go online just for fun.

So I am back and here are my two cents about reviving Thunder Mesa and the Western River Expedition. Forget it. The core of Thunder Mesa was a water ride (Western River Expedition) and a mine train rollercoaster if I remember correctly. We got at least the rollercoaster (BTMR) and it was a major hit. Instead of the water ride they built PotC. But do we really only want to relay on never built WDI-projects? I admit I want one of them to be part of Adventureland; Fire Mountain, but the WRE was THE biggest project for a MK-style park ever and we should take the idea of a kind of sub-land with several attractions but not the exact same theme.

We've already come up with several new ideas for attractions. And like you said, WRE was supposed to be the BIGGEST project in MK since the park was dreamed of. People kept asking about Pirates, however, and thats what they got instead. I think WRE offers a ton of intersting ideas, and we can make it pretty original, I'd say. I think we are too far into this week's competition to back out on that now.
 

Illumination

Member
Original Poster
All of that being said, we need to do the following:

1. Everyone pick a couple things from my list above. Work on those and have everything posted here and ready by, what, Saturday evening?

2. Help decide what we want in our subland. It needs to be original, and must include at least a TS restaurant and an E Ticket attraction that ISN'T the Haunted Mansion.

3. Compile it all together and be ready to present it on Sunday or whenever this land is due.

------------------

I will do the Conestoga Wagons ride. I have no preference on any of the others, so everyone else pick, say, three things and get to working. I'll take whatever is left.

What do we want to do for our subland? Do we want it to be a transition land, like Liberty Square is now (between Fantasy and Frontier), or do we want a subland in just Frontierland? Looking at our attractions, we could have a whole subland based on Woody's Roundup. We've even already got the makings for the Table Service Restaurant. But I don't know what else we would put in there, especially along the lines of an E Ticket unless we clone TSMM somehow.

Maybe we could do a land based on legends and myths, as a transition from adventure to frontier.
 

JohnLocke

Member
All of that being said, we need to do the following:

1. Everyone pick a couple things from my list above. Work on those and have everything posted here and ready by, what, Saturday evening?

2. Help decide what we want in our subland. It needs to be original, and must include at least a TS restaurant and an E Ticket attraction that ISN'T the Haunted Mansion.

3. Compile it all together and be ready to present it on Sunday or whenever this land is due.

------------------

I will do the Conestoga Wagons ride. I have no preference on any of the others, so everyone else pick, say, three things and get to working. I'll take whatever is left.

What do we want to do for our subland? Do we want it to be a transition land, like Liberty Square is now (between Fantasy and Frontier), or do we want a subland in just Frontierland? Looking at our attractions, we could have a whole subland based on Woody's Roundup. We've even already got the makings for the Table Service Restaurant. But I don't know what else we would put in there, especially along the lines of an E Ticket unless we clone TSMM somehow.

Maybe we could do a land based on legends and myths, as a transition from adventure to frontier.


Will we still have a Liberty Square, or something similar to do in the future? Because I do like the idea of having that transfer from the kind of old world European of Fantasyland into a pre-pioneer East of Liberty Square into what will be Frontierland.

If we do still have a Liberty Square-like land, I think the idea of Myths and Legends would be great for a new mini-land.
 

JohnLocke

Member
After reading the post myself, it does appear it will be what Liberty Square would be. I think the buffer is probably still the best way to go. Maybe an early colonial America, with an attraction based around witches? I would love to put a Haunted Mansion in, but it seems like we probably need a new attraction.
 

FigmentJedi

Well-Known Member
Maybe with a Woody's Roundup mini-area, we could use a similar segue-into it as the intro of Western River Expedition and have you entering a penny-novel about Woody and his roundup gang.
 

Spike-in-Berlin

Well-Known Member
After reading the post myself, it does appear it will be what Liberty Square would be. I think the buffer is probably still the best way to go. Maybe an early colonial America, with an attraction based around witches? I would love to put a Haunted Mansion in, but it seems like we probably need a new attraction.

Actually I cannot think of a MK-style Disney Park WITHOUT the Haunted Mansion. It is is one of the landmark-attractions that define the MK-Park. O course you can reimagine it, make it more scary e.g. and less humouresque than the original ride but a HM is a must. Of course there are several lands where you can place it as TDL and DLP prove.
 

Illumination

Member
Original Poster
Actually I cannot think of a MK-style Disney Park WITHOUT the Haunted Mansion. It is is one of the landmark-attractions that define the MK-Park. O course you can reimagine it, make it more scary e.g. and less humouresque than the original ride but a HM is a must. Of course there are several lands where you can place it as TDL and DLP prove.

Well, for sure we'll have Haunted Mansion in our park, it's just that the instructions for this land specifically say that Haunted Mansion doesn't go here. I guess we'll be doing one more land, huh?

As for this subland, yes, let's do an east themed area. It doesn't have to be colonial, necessarily, but it should be east. I plan on putting the Conestoga ride at this point, so that guests enter from the "east" and exit into the "west" of frontierland. Maybe we could even do a city themed area, bustling turn of the century city, or 1920s city. You could do a gangsters themed city E ticket, or a coaster that races through the newly emerging skyscrapers and construction areas of cities that are just starting to boom. Highlight the growth and opportunites of the big city at that time. Or we could do a midwest town sort of thing. Something where I can build a general store sort of building for my ride entrance. We could even use the wagon ride as the E ticket for the subland if you wanted. I dunno.
 

Illumination

Member
Original Poster
Westward Ho!

Westward Ho! is a thrilling and turbulent dark ride that is located in Frontierland. This ride takes place in modified conestoga wagons, which take a journey along the historic trails to the west. Guests experience some of the thrills and dangers of the trails in a high speed ride from the “east” to the “west”.

Ride Vehicle

The ride vehicle is shaped like a classic conestoga wagon, with wooden sides and wooden wheels at the corners (these wheels are purely decorative). The only thing missing is the covered top. This allows guests to feel the extra exposure and danger, and it heightens tension and reactions. The ride vehicle is a “shell” over an EMV base. It handles and maneuvers the same as the Dinosaur ride vehicle does. There are four rows of seats in the ride vehicle, which guests enter from doors to each side of the vehicle. They are individual seats, again like Dinosaur, with seat belts. there are mesh ‘bag areas’ in front of each person, as well as a long bar for use as a grip. Everything on the interior if the wagon is painted or covered to seem to be made of wood. The bars are bright red metal.

Ride Building & Queue

The ride is housed completely indoors, as is most of the queue. The building’s facade is made to look like a general store from the era of westward expansion. It is fairly tall, with the “second story” of the facade painted to look like additional shops in the space upstairs. The queue begins outside, under the usual signs showing the name of the ride and the time for fastpasses, warnings, etc. This ride will offer fastpass, and has a separate line for these guests. The line begins by stretching along the front of the “store”, following long lines of bags and barrels that are marked as holding various supplies. There are also saddles and horseshoes and wagon parts lying around as well, all marking one full twist of line. That is: the line starts on the far left, runs to the far right of the store, turns and runs back left before turning to then enter the store through it’s middle doors. The fastpass line bypasses these turns and simply goes straight to the building, and then along the front wall to enter through the same center doors.

Once inside the building, guests see more supplies as well as multiple signs for the Westward Ho! Trail Guide Service. There are many posters along the walls that speak of the riches and splendor of both Oregon and California. The queue enters the store and follows it through several twists and turns, being marked by separate rooms. The entrance room is laid out like an old fashion general store, with a counter on one side with an array of glass jars behind it. The other side of the room is stacked with barrels, boxes, and other items historically offered to travelers at the time. Each item is marked with the prices from the westward expansion era. Children will notice that one area of the store is devoted to jars of candy, which is marked for pennies. The line makes several switchbacks in this room before moving through a doorway marked “Westward Ho! Trail Guide Services Office”.

This next room is supposedly the office of the service the guests are seeking. It is a room that makes a large “u”. The walls are covered in posters that warn of the dangers of the trail, and that will highlight the experiences of guests. Indian attacks, prairie fires, stampedes, river crossing, deserts, and other dangers will be highlighted. The outside wall of the U is purely covered in posters. The inside of the U, and closed off from guests by waist high walls, is the office area. There is a large desk covered in papers and supplies, such as bullets, a bag of sugar, a pair of dirty socks, etc. Observant guests will notice one small burlap bag on the corner, almost covered by papers. It is open, and there are gold nuggets visible. The walls of the office hold a large map showing the true routes of the western trails, as well as various notes. These could include “Watch for falling rock at Devil’s Gate”, “DO NOT attempt to ford Columbia River. Lost 3 wagons.”, “Hostile indians reported along Platte River”, “Al, need shipment of mules sent to Fort Hall asap”, etc. The line switchbacks all along this U.

Pre-Show

At the end of the U guests enter the pre-show rooms. There are 2 rooms for this. The room is standing room only, and guests look through a glass window into a back room, saloon looking place. This is set up like the pre-show from RnR, where the front area is all props, and the “back” area is a projection. The projection shows three cowboy looking men seated around a barrel playing cards. The guests file in and watch them play cards together for a short time. Once all of the guests are loaded into the room, one of the cowboys notice them. He nudges the others, and they all look up. It is the cowboy in the middle of the three who narrates the pre-show.

“Looks like we have company boys. Howdy folks. I reckon you’re here looking for a trail guide. Well you’ve come to the right place. We’ve travelled that trail hundreds of times, and there isn’t a single mile of trail that we don’t know. There ain’t a river we haven’t crossed. There isn’t a danger we haven’t survived. Yes siree, folks, the trail ain’t no picnic. There’s a lot of danger out there, especially for some greenhorns like yourselves. Now, I ain’t puttin’ you down, but that’s how it is. Ya’ll are gonna need guides. The west is a wild place.

But no worries, folks, you’re in good hands. We’re the best there is, and that’s a fact. Now, we’ll be traveling in conestoga wagons, the best wagons there are for the trail. We’ve had a lot of excitement lately, and so we’ve installed a few safety features. Once we get out to the wagons, ya’ll will want to slide all the way across your rows, placing one person per seat. You best store your personal items in the bags provided. We can’t be goin’ back for any lost stuff. You’ll find one seat belt per seat. Buckle it up and pull it tight, it gets pretty rough out there.

If any of you folks are havin’ second thoughts, you best head back out to town. Folks with back problems, motion sickness, or any similar conditions had best find a different way to get out west. Parents, you best put your small children in the middle of the wagon, we wouldn’t want them fallin’ into a river. And speaking of rivers, well, ya’ll might be gettin’ a little wet. Well folks, I reckon it’s time to head out. We’ll go ahead and get the suppiles set. You folks head out to the wagons. We’ll be headed out west before you know it. Yee haw! This is gonna be an adventure! Westward ho!”

Throughout the film, the other cowboys interject with a comment or two, and also stand up and move about, gathering supplies. One disappears with a large bag halfway through the film. the second one heads out near the end, carrying a saddle. The narrator grabs his cowboy hat as he says “Yee Haw” and exits after saying “Westward Ho!”. The guests then exit.

The line then goes through another door way, where guests have reached the loading area. It is made to look like a back porch, with one wall looking like the back of the store. The wagons load along one track, two at a time. There is loading area A and loading area B. Wagons are empty when they arrive at this area. Guests follow the queue through a couple of long switchbacks before being assigned rows. The far side, beyond the loading area and track, is “landscaped” to look like the prairie, and has some trees, more supplies in piles, and other items.

The wagons move forward to a seatbelt check area. The first wagon is checked and then moves into the ride. The second wagon then moves up the seat belt check and moves into the ride shortly after. Each wagon moves through the ride on its own.

The Ride

Scene 1 - The Prairie

The wagons move out into the open prairie, swerving around bushes, and moving up a hill. At the top, guests are treated to a view of the prairie, which seems to stretch on and on. The guide, which is the narrator cowboy from the show, can be heard through the speakers throughout the ride.

“Yes folks, look at that. Open land as far as the eye can see, and it’s all available for the taking. Let’s head on out!”

The wagon plunges down the hill, picking up speed. Guests are whipped around the base of the hill, around the corner into the second room.

Scene 2 - The Storm & Fire

Guests are plunged into the dark. Suddenly lightning flashes and there is the roar of thunder. The wagon bounces along the trail, jerking guests around as it heads forward. Lightning illuminates several tornadoes off in the distance, each glowing slightly to the sides of the vehicle. Guests begin to wonder if the tornadoes are a threat.

“Don’t worry folks, storms are common out on the prairies, we should be ok.”

Suddenly another flash of lightning occurs right ahead of the wagon. It stops and idles for a moment as a prairie fire begins to build.

“A fire! Dang, and it’s a close one. Hang one, we’re outta here!”

The wagons whips to the right and bounces past several spots of “flame”. Lightning continues to flash and guests plunge down a hill and into the next scene.

Scene 3 - River Crossing

Guests emerge in a slightly brighter area, although it is clearly still cloudy out. There is a roar of water ahead, and guests power up a hill and reach the top to see a river raging below. The wagons plow down the hill and head for a rickety bridge seen across the river.

“We’ll head for the bridge, folks. Lucky for us we have one. The earlier settlers would have had to cross without it. Very dangerous. Now hold on, folks, this could be rough.”

The wagon heads over the bridge slowly at first, then jerks as guests hear the bridge crack and break.

“I was afraid of that! Hold on!”

Mist is shot at the guests as they cross the “river”, and the wagon bounces over a rock and then out of the river.

“Whew, that was close. We didn’t lose anyone, right? Good, cause we ain’t turning back now.”

The wagons bounce up a hill and into the next room.

Scene 4 - The canyons

Guests now find themselves on a narrow rock ledge along a canyon. Forced perspective makes it seem as if they are high up, with a narrow river down below. The wagon goes slow.

“Folks, this is one of the most dangerous parts of the trail. Everybody hold real still, or we’ll be over the edge!”

The wagons speeds up and takes several twists and turns as it follows the narrow ledge. Various animals can be seen on the ledge on the other side, including mountain goats. Suddenly the wagon stops completely. There are several boulders blocking the main trail.

“Well folks, we can’t keep goin’ along this way. Looks like its down the canyon we go!”

The wagon turns and makes a sharp plunge down the side of the “canyon” and turns sharply into the next area.

Scene 5 - Parting of the Ways

Here the track splits into two different rooms. The landscaping is sparse and desert-ish looking. A wooden sign hangs in the middle of the room, with one wooden arrow pointing left and one right. The left one says California, and the right one says Oregon.

A: “Well folks, look at that. We’ve made it to the edge of the west. This is where the wild truly begins. We’re almost there! Oregon or bust!”

The wagon turns to the right and enters the Oregon room.

B: “Folks we’ve made it to the edge of the West! Look at that, we’re almost there. California, here we come!”

The wagon turns to the left and enters the California room.

Scene 6A: Oregon & the Columbia River

The wagon comes in along a stretch of woods, with plenty of green plants and animal life. It is still fairly dark.

“Alright folks, we’re almost to Oregon. All we have to do is raft down the Columbia River. It can’t be that hard, right?”

The wagon comes around the trees to a long downhill stretch painted to look like a raging river. Mist flows around the scene. After the guide’s dialogue, the wagon plunges down the river, in the longest, roughest part of the ride yet. Guests bounce off of rocks, plunge under downed trees, and in the finale, plunge down a “waterfall”. The guests hear the guide call out “Waterfall! Hold on!”, and the lights go out as they plunge down. This is where the picture is taken on the Oregon side.

The wagon then bounces out of the river and through some more trees and into the unloading room.

Scene 6B: California and the Desert Sandstorm

The wagon enters along a stretch of desert scenery. Cactus, rocks, animal bones, and other dire signs are visible. It is bright out, but the lights quickly dim. Mist begins to filter in around the wagon. Soon visibility is close to zero. The wagon moves slowly to start.

“Folks, we’re almost to California. All we have to do is cross the deserts of the southwest. Early settlers nearly died of thirst in these parts, but I reckon we’ll be okay. All we have to watch out for is...Sandstorms!”

At this the wagon lunges forward and begins descending down the longest downhill in the ride. The light is yellow and reflects off the mist. The wagon swerves and bounces around rocks and bones. Howls and growls can be heard. Suddenly the wagon halts.

“Woah! Stop!”

Fans blow the mist away and guests see they are on a narrow ledge, dropping off at both sides. Suddenly the wagon lurches and the lights go out as guests plunge down the final drop. This is where the picture is taken on the California side.

Unloading Area

The wagons now enter the unloading area, which is the only outside portion of the ride. As guests move towards unloading, they can see the shops and sights of Frontierland laid out in front of them.

“Well folks, welcome to the west. Ya’ll have survived and joined thousands of others who have made the perilous journey across our wild country. Now make sure you gather those children and supplies. Once your wagon completely stops, ya’ll can take off your seatbelts and move out of the wagon. Have a good day ya’ll.”

The wagons move forward to two unloading areas, and the guests make a short walk out the exit and into the start of Frontierland.
 

Spike-in-Berlin

Well-Known Member
How about a "civil war sub-land"? That is not an exactly new idea I have to confess. There were once plans for a Disney park about american history where guests would have watched the historic river battle between the first ironclads, the Unions Monitor and the Confederate Merrimac e.g.
 

Illumination

Member
Original Poster
@Illumination

How about a tornado as a part of scene two, the storm and fire? Tornadoes are very common in the prairies.

Yes, good idea. I added in some tornadoes in the background, as a misleading element right before the fire. That way guests are truly surprised by the fire.

A civil war era town would be cool, but I'm afraid it would be hard to portray that neutrally. We'd have to have a union town, to be politically correct. Although, I like the idea...How about an inside roller coaster much like RnR, only this one twists through various famous battle scenes? You'd see soldiers fighting, and would barrel past heavy artillery, etc. Once you exited the ride, you would walk past a small AA scene before exiting the building. The scene would show the surrender, and the AAs would be talking about hope for future peace and all that.

We could call it Appomattox Square, and it could be themed as a small northern town, slightly worn and broken from fighting, that is recovering from the war and looking forward to a bright and free tomorrow. The main attractions could be the coaster, perhaps a small B/C ride, and the table service restaurant.

Also, by the end of the day I should have all of my rides completed and posted here. I am doing, along with Westward Ho!, Country Bear Jamboree, the two M&G spots, and one shop.

We still need someone to do:
BTMRR
Splash (WRE Re-imagine)
Re-Imagined DHSR/Woody's Round Up
Tall Tales Saloon
Re-Imagined TSI
1 regular CS restaurant
1 other shop

1 Table Service Restaurant in Subland
1 E-Ticket in Subland

We're running late, so please, we need people to do these.
 

Spike-in-Berlin

Well-Known Member
I would do the BTMR and a shop in the ride building for attraction based merchandising (btw. what do I have to write about the shop, I mean how detailed does it have to be compared to a ride?) but I would like to alter the original ideas in this thread a little to include a famous and lovable Disney character who fits perfectly in the gold mine theme, Scrooge McDuck, as the host of the ride. He could be the one who greets the guests, leads them through the ride and is the reason why the prospectors ghost is angry, because Scrooge framed him back in the days of the gold rush. What do you think?

What's the deadline for the project?
 

Spike-in-Berlin

Well-Known Member
How about an inside roller coaster much like RnR, only this one twists through various famous battle scenes? You'd see soldiers fighting, and would barrel past heavy artillery, etc. Once you exited the ride, you would walk past a small AA scene before exiting the building. The scene would show the surrender, and the AAs would be talking about hope for future peace and all that.

We could call it Appomattox Square, and it could be themed as a small northern town, slightly worn and broken from fighting, that is recovering from the war and looking forward to a bright and free tomorrow. The main attractions could be the coaster, perhaps a small B/C ride, and the table service restaurant.

Although I like the idea, we could offer tweo different choices for the ride, blue and grey and just like in Duelling Dragons you have two different tracks and rides, but do you really think that a rollercoaster ride would be the adequate ride technology for this theming? Wouldn't be something just a little more tame be more appropriate e.g. omnimover etc.
 

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