That looks like it could work. Just make sure that there is still Emergency Access and queue space in the area, as well as the ability for Dudley to remain open. As long as that can happen, you are set.It likely could. I'm pretty sure there is space right near the entrance of Do Right. The entrance would be right through Ripsaw's entrance and then it would take guests to a backstage gate that is usually closed. From there, the maze would occupy space backstage of Ripsaw. I've actually got it mapped out on the model already. What do you think?
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Yeah, for sure!That looks like it could work. Just make sure that there is still Emergency Access and queue space in the area, as well as the ability for Dudley to remain open. As long as that can happen, you are set.
Team Younger proudly presents:
Century City
A Toon Town
Walt Disney's very first animated work was created in 1922. To celebrate a century of animated excellence, the many major animation companies have come together to work with Walt Disney Imagineering to create the greatest Toontown style theme park land to ever exist, opening on the 100 year anniversary of that cartoon in 2022. Century City is a truly a celebration of animation!
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Being built around primarily Echo Lake in Hollywood Studios, this land will cover the land between the current Hollywood & Vine restaurant, Star Tours, and ABC Commissary. Century City will cover every era of animation! From Walt's first big cartoon star, Oswald the Lucky Rabbit, to the young, growing field of internet animation!
Each title below is a link to a detailed description!
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Red - Attractions:
1 - Dr Doofenshmirtz's Cartoon Crossover
2 - Mickey Mouse and the Mad Doctor's Manic Mansion - Castle Entrance
3 - Mickey Mouse and the Mad Doctor's Manic Mansion - Showbuilding (Extends beneath queue)
4 - Rocky and Bullwinkle: Soaring Escapades!
5 - Century City Jolly Trolley (Garage)
6 - Ludwig Von Drake Laboratory
7 - Charlie the Unicorn Walkthrough in Internet Alley
8 - Internet Alley Meet & Greet Location
Blue - Restaurants:
9 - 50s Prime Time Cafe Relocation
10 - Oswald's Lucky Lounge
11 - Steamboat Willie
12 - Bob's Burgers
13 - Krusty Krab
14 - House of Mouse
15 - Jellystone Food Truck
Purple - Retail:
16 - ACME Warehouse
17 - Jessica's Boutique
18 - H&B
19 - Mystery Shack
Yellow - Atmosphere:
20 - Animaniacs Street Show
21 - Annoying Orange Window Projections
22 - HISHE Interactive Experience
So, any more thoughts as to how we wanna present it? Maybe we could do our group presentation in the main thread with an intro and the Young Frankenstein maze we make together and then links to a separate thread where we each present out own things. Sorta like how Century City by Team Younger was done in the toon town prompt.
So are we still awaiting individual submissions?
This is really great! But (just as an FYI) a new (er) bridge installed during HP construction blocks the path to the docks, so you might want to include a new dock in front of JP. Just as a noteReturn to Horror Island
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The 2017 season of Halloween Horror Nights was an opportunity for Universal Studios Florida like no other - having secured the rights to several new and off-kilter properties like Child’s Play, Five Nights at Freddy’s and Young Frankenstein, the resort could bill this event with a variety unlike anything guests had seen before. Coming in the middle of a massive resort-wide refresh that had begun with the Wizarding World of Harry Potter and just kept growing from there certainly helped, as did goodwill from previous Horror Nights events, but Universal Creative still naturally felt the need to keep topping itself. This also included a need to utilize under-visited areas in order to spread guests out, and one of the biggest areas was the Triceratops Discovery Trail at Jurassic Park. While at first at a loss of how to re-purpose it for HHN, an idea formed when one of the project’s leaders went searching through the backlog of Universal’s famed monster movies and discovered an often overlooked film in the catalog, 1941’s Horror Island. An island off the coast of Florida that was home to pirate Henry Morgan’s castle and hidden treasure seemed too good a concept to pass up, and after a little debate on the direction of the project it was added to the 2017 Halloween Horror Nights lineup as one of the mazes that guests could visit.
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The pitch that the creatives had decided on was that the project would serve as a sequel to the 1941 film taking place in the present day. The area in Jurassic Park that the maze would be placed in was closed off - from the dock to the discovery center to the Trail, the only way that guests could get to the “island” would be by boat. Utilizing the former Island Skipper Tours boats and modifying them to be better themed with the event, guests would board at the former Port of Entry dock and disembark at the Jurassic Park dock; a return visit would see guests re-board the boats and go back to Port of Entry. As seen on the map below, guests board the boats and follow a route (green) to the “island”. They follow a path (purple) into the Discovery Center, which has been temporarily retrofitted as an indoor queue. Exiting the building, they follow another path (orange) into the maze (red), and after they have left the maze they follow a final path (blue) back to the boats, taking the route back (green, again) to the entrance. The barriers set up to maintain the illusion of the island are at two pathways normally accessible to guests (black). This immersive experience takes up only a small portion of Islands of Adventure, and utilizes a normally underused space in the heart of the park without much expense to the overall non-HHN guest enjoyment.
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Just before the entrance of Seuss Landing, guests come across a sign urging them to board a boat to Morgan’s Island for a once-in-a-lifetime chance to discover some real pirate treasure. Arriving at a dock at the edge of the Port of Entry, a sign above the entrance reads “Return to Morgan’s Island”, though some vandal seems to have crossed out “Morgan's” and replaced it with “Horror”. Unperturbed, guests continue into the queue and board the boats. En route, guests unfamiliar with the events of the 1941 film are given a brief rundown by the skipper: a man named Bill Martin came across a map to a treasure owned by pirate Captain Henry Morgan on an island off the coast of Florida that his family owned, and though the map was later deduced to be a fake Martin decides to have a little fun anyway and encourages some people he knows to join him on the island and look for the “treasure”. Once there though they uncover murder, mystery, Captain Morgan’s torture chamber and a mysterious phantom named Panama Pete who doesn’t seem to want anyone to leave alive. The “fun” comes to an end for the group however when the US military offers to buy the island to use as a naval base from the shaken Martin, who quickly agrees. But, the skipper continues, that’s not the end of the story: when the Cuban Missile Crisis reached an end in 1962, one of the agreements with the Soviet Union was that the US would shut down its base on Morgan’s Island. This left it abandoned, making it a popular port with modern-day ne'er do wells, and in the fifty-plus years since it’s developed a rather dark reputation beyond the Phantom and good pirate captain. And that’s where the guests come in; they are embarking on a scavenging mission for anything that anyone of note may have left behind, be it drugs, weapons or “maybe even a few Spanish doubloons” (says the skipper with a laugh). Promising to split the profits with guests, the skipper allows them to disembark and enter the island.
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The most striking immediate feature on the island is the Morgan Naval Base (aka the Jurassic Park Discovery Center during normal times). Going inside, guests are treated to a queue that takes them through rooms of the abandoned base. Starting in the lobby, guests go through a couple of offices, the mess hall, an exercise room and finally the armory. Occasionally radio transmission comes on over the intercom, either from the US military or drug traffickers. Exiting the base without finding anything of note (unsurprising, since the navy long ago cleared out a good deal of equipment and black marketeers who used the base wouldn’t keep goods just lying around like that) guests are encouraged by a “supervisor” to follow an overgrown and hidden path deeper into the island. Through the jungle, at the end of the path lies Henry Morgan’s castle (a modified Triceratops Discovery Trail) and our guest’s maze.
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The inside is a recreation of the castle from the 1941 film, though a great deal has changed since then. As this is technically a modern-day horror sequel set in an adult-oriented horror event, the maze is allowed to show off a more twisted part of the tale. The former grand staircase has been smashed in, and blood is stained on the floor - no doubt from a trade deal gone wrong. Graffiti adorns the walls and objects are scattered about. Turning the first corner into the library guests are treated to that most cliched of scares, a jumping suit of armor; though upon closer inspection the only thing in the suit are the rotting remains of George, the first murder victim from the 1941 movie. While the guests are distracted by George, a second effect startles them: an “arrow” is released from a crossbow being held by another suit, with an air effect whizzing by the guests and a physical arrow appearing on the opposite side (using simple lighting tricks and mechanics to have it come popping out of the wall). Going as best they can up the staircase, guests are taken past bedrooms. Like the rest of the house, the rooms have been ransacked. The wind opens and closes the doors seemingly at random, and with each opening guests can see inside; one room features the charred remains of a busted lantern, another some opened packaging, and yet another sees a skeleton sitting in a chair (and is it the guests imagination, or is the skeleton slightly turning its head to look at them as the door closes?). All throughout a constant tapping is heard on the walls.
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Descending down a second flight of stairs, guests enter a kitchen. All of the cutlery seems to have been removed from the knife holders, and the table has been dirtied with debris. Without warning, lightning flashes outside and thunder seems to shake the room a little. This causes the drawers to open, and various severed body parts can be seen in them. Then the light goes out - fluttering can be felt as bats (another air effect and sounds) make their way out the opened window. The light comes back on and the only thing of consequence seems to be the icebox has been opened, filled with rotting food. Having enough of the kitchen, guests follow a passageway back into the foyer. Without warning, it appears as if a bookcase opens up into a hidden corridor. Following it guests enter into the most blood curdling section of the maze, the torture chamber. Although it has not seen much use recently, the various torture devices that lie in the chamber are still filled with decaying human bodies. Whoever was here seemed to be using the castle as their own personal prison; and worse, written in blood on the wall is a message stating “Leave the castle… leave the castle…” This is enough incentive for guests, who follow a hallway out into another stone chamber. This one, at last seems to have something of value: a treasure chest! Perhaps the old stories about the treasure being a fake were wrong. As the chest opens though guests are greeted to the sight of Captain Morgan himself - starved to death while locked in the chest, only his skeleton remains. Turning to leave guests make an about face... and come face to face with the Phantom himself. Brandishing a knife he lunges as guests, chasing them out of the castle.
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Following a secondary pathway down the side by the island’s beach, guests make haste back to the docks. Arriving again at the boat, the skipper welcomes guests back and starts driving back to the mainland. Although it’s clear that the guests have not discovered anything of value, the skipper assures them that it’s all right - he wasn’t certain they would, but at least they looked. Arriving back at the Port of Entry dock, guests disembark and head for other Horror Nights ports of call. As they see the boat travel back to the island, some guests may wonder who the mysterious phantom was; though those with a sharp eye may notice that the skipper had on his holster the same type of knife that the Phantom himself brandished at guests in the castle… perhaps he had found something in the castle of value after all during their trip and didn’t want to share.
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So yeah, I'm not the best at writing scary summaries. I hope this is ok.![]()
This is really great! But (just as an FYI) a new (er) bridge installed during HP construction blocks the path to the docks, so you might want to include a new dock in front of JP. Just as a note![]()
Agreed! I can talk about the connector and queue from Seuss to the SS (probably 19).So, we've gotten pretty caught up in figuring out personal projects. But we have done next to nothing in the group part. We really need to start ironing out some details or division of labor for Young Frankenstein. I'm honestly not going to have a ton of time cuz of work. I haven't had a day off since this round began and I wont have one till sunday. But I'll help however I can. Like I said, it's been ages since I saw the movie. Hopefully I'll get a chance to rewatch it soon
Absolutely. Honestly, I haven't seen Young Frankenstein in years either. I'm doing my best to research, but I'm pretty caught up in the solo portion as well. I'll keep doing research tonight, and I hope to get my solo contribution up tomorrow.So, we've gotten pretty caught up in figuring out personal projects. But we have done next to nothing in the group part. We really need to start ironing out some details or division of labor for Young Frankenstein. I'm honestly not going to have a ton of time cuz of work. I haven't had a day off since this round began and I wont have one till sunday. But I'll help however I can. Like I said, it's been ages since I saw the movie. Hopefully I'll get a chance to rewatch it soon
We do need to get going.So, we've gotten pretty caught up in figuring out personal projects. But we have done next to nothing in the group part. We really need to start ironing out some details or division of labor for Young Frankenstein. I'm honestly not going to have a ton of time cuz of work. I haven't had a day off since this round began and I wont have one till sunday. But I'll help however I can. Like I said, it's been ages since I saw the movie. Hopefully I'll get a chance to rewatch it soon
That sounds like it could be great (and really funny)We do need to get going.
So a maze through the basement of Transylvanian laboratory - perhaps taking place at Gene's Frederick Frankenstein's death. What if the plot is that the monster is trying to reanimate Frederick back to life?
Agreed.That sounds like it could be great (and really funny)
Lol I know. It won't be anything too profane. I'd give it a 7/10 in terms of language. Should be up soon.You might need to censor it for the site, but add some stars and you should have no f**king problems
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