ThemeParkPriest
Well-Known Member
First stab at the back of board mock-up:
“Textdjjjjjjjjjjjjjjjjjjjdddddddddddddd” is my favorite part. Should definitely stick around for the final draft.First stab at the back of board mock-up:
View attachment 575316
I demand that part be left in“Textdjjjjjjjjjjjjjjjjjjjdddddddddddddd” is my favorite part. Should definitely stick around for the final draft.![]()
We could also have a square representation of the actual ride layout. I was thinking there could be two main tracks players can go on, but there would be spots they could switch tracks at for different reasons (maybe better cards or something else).View attachment 575315
Sorry it’s so dim but this is like, an idea I had for what we could be looking at as far as just the route itself. A main route, a couple of “short cuts” (penalties) and a couple of “go back” routes (rewards), which could exist simultaneously alongside the standard “move this many spaces forward/backward” cards and whatnot. Tried to make it feel zany without being too much. If this is cool, I’ll try and actually turn it into something that looks like a game board.
It’s perfect!Here is the introduction:
Test your luck on Disney’s brand new board game Mr. Toad’s Wild Game based on the hit Disneyland attraction Mr. Toad’s Wild Ride. To celebrate this fast-paced attraction, guests will be able to play with their favorite characters as they try to avoid the depths of the underworld. This ride will incorporate aspects from both iterations of the ride like the policemen, the dual tracks, and so much more. So bring some friends over and test your luck playing Mr. Toad’s Wild Game.I am working on the rules description now!
This looks AMAZING!View attachment 575334
This is what I came up with. If anyone else wants to make something different that’s okay with me too.
And here’s the map without the background to show directional arrows for the side paths.
View attachment 575335
I’m mind blown! This is amazing!!!! You’re super talentedView attachment 575334
This is what I came up with. If anyone else wants to make something different that’s okay with me too.
And here’s the map without the background to show directional arrows for the side paths.
View attachment 575335
Don’t know if I’m allowed to give suggestions being a spectator, but you might want to change this to “move forward as little as possible”, since I believe I heard you can move backwards sometimes, and moving backwards is good.Goal: Move as little as possible and don’t be the first player to reach Hell.
Yes! Thank you for that! I'll edit the post right now.Don’t know if I’m allowed to give suggestions being a spectator, but you might want to change this to “move forward as little as possible”, since I believe I heard you can move backwards sometimes, and moving backwards is good.![]()
Similar edit: be the only person to not reach Hell.Yes! Thank you for that! I'll edit the post right now.
Hey @Tegan pilots a chicken would you mind posting a version of the second picture without a white background? I would really appreciate it!View attachment 575334
This is what I came up with. If anyone else wants to make something different that’s okay with me too.
And here’s the map without the background to show directional arrows for the side paths.
View attachment 575335
I keep going back and forth whether the player should be forced to pick it up. I guess to give them the option would add a little strategy.After landing on a chance square, the player will have the option of picking up a chance card or ignoring it.
I got you covered!Hey @Tegan pilots a chicken would you mind posting a version of the second picture without a white background? I would really appreciate it!
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