Team Citra Brainstorming Thread - Project Three: Animation Domination

Sharon&Susan

Well-Known Member
Rough Draft of the Queue:
 

DashHaber

Well-Known Member
Hey, there. I've got a rough copy of the Tom track prepped, modeled after the design map that @JokersWild had posted.

Tom Track

Room 1:
Passing under the staircase, Tom riders move past Tom as he’s winding up a mechanical mouse similar to the ones that we are riding in. He is surrounding by these wind-up mice, and several opened boxes of these wind-up mice.

Room 2: Emerging from under the staircase, we ride into the entryway of the house. Though relatively peaceful, Jerry is in the left-hand side of the room in his wind-up car while Tom glares from the right-hand side of the room. Jerry riders are on the left-hand side of the room, while Tom riders are on the right-hand side.

Room 3: Both sets of riders enter into the chaotic living room, with Jerry riders swinging to the left and Tom riders to the right. On the right hand side, Tom chases after some of his mechanical mice, following Jerry as he drives under a chair.

Room 4: Passing through a set of doors, Tom riders enter into a hallway. They witness Tom balanced precariously on Jerry’s wind-up car, as he lets out a classic scream.

Room 5: Tom riders pass through another set of doors into the kitchen, as they hear a loud clatter. From behind a pile of shattered plates, Tom sticks his head out, splattered with a birthday cake as the candles balance on his head. Riders turn to the left away from, passing Jerry as he shoves a pot onto a shelf. Riders witness a chain reaction of shifting shelves and rolling plates, leading to a struck pot that falls onto the oven. The oven pops open with a blast of heat, as riders quickly turn to the left and away from potential danger.

Room 6: Entering through a set of doors, Tom riders find that Tom has cleaned himself back up. This time, he has a fierce look in his eyes, as he pushes forward on a pair of roller skates and preps a popgun.

Room 7: Riders enter once more into the living room, this time as Tom rolls around on his roller skates trying to shoot at Jerry with his popgun. Riders weave around through the middle of their battle, with Tom riders and Jerry riders nearly colliding.

Room 8: Tom riders pass through some doors and enter the playroom, which is filled with all sorts of toys on the ground like toy soldiers and some jacks. As riders enter, they see Tom with one hand caught in an electrical socket, with a light effect and classic scream to show him getting shocked. His other hand grips a streamer connected to the ceiling that Jerry is perched on. Turning to the right away from Tom, riders can see Jerry is giving a tug to a wire connecting to a chandelier, which looks like it will nearly drop on you. However, a right-hand turn through some doors saves riders from the falling chandelier.

Room 9: Riders take one more spin through the living room, with Tom riders passing Tom as he careens forward with streamers blinding his vision. Tom riders and Jerry riders nearly collide once more as they swerve and crash into a stack of presents.

Room 10: Amid the sounds of destructions as they crash through the presents, Tom riders take a right-hand swing into a room around Tom. Tom glares as they past, all wound up in the spring of a Jack-In-The-Box as his head is topped by a clownish cap. Riders continue down a hallway, past Jerry happily snacking on some birthday cake as riders return to the loading area.
 

JokersWild

Well-Known Member
Jerry Track

Scene 1
Turning out of load, guests find themselves inside Jerry's mouse hole. Though mostly dark, a spotlight focuses on Jerry, who is sitting on a matchbook, winding up a large toy car. He laughs to guests as they pass out of the mouse hole.

Scene 2
Passing into the entry area of the house, guests pass Jerry, as he sits in his wind up car, as Tom stares at him angrily. Both stare each other down as guests pass in between them.

Scene 3
Pushing through a set of crash doors, guests find themselves in the center of the chaos. In the center of the room, Tom and Jerry can be seen fighting in a literal whirlwind. Directly in front of it, groups of both the wind-up cars, and wind-up mice can be seen weaving between each other as they are whisked into other rooms. Guests take a hard left and through another set of crash doors.

Scene 4
Guests find themselves in a hallway. The smell of cheese wafts through the room as guests come face to face with a multitude of mouse traps. Winding around snapping mousetraps, a loud "yeowch" is eventually heard. A spotlight shines, revealing Tom, covered in mousetraps.

Scene 5
Now in pitch dark, a train whistle can be heard. Suddenly, Tom's head pops up, staring down at guests. He is wearing a train conductor's helmet and is holding model train tracks. A bump can be felt as guests are pushed onto the model train tracks.

Scene 6
Guests crash back into the living room, now directly in front of the whirlwind. Zipping up an incline, above the wind-up mice, guests pass directly in front of the whirlwind. Crossing further across, guests notice that the train track turns straight up before trailing into the whirlwind. Guests crash through the train tracks and zip through the wall into the next room.

Scene 7
As guests pass into the next room, they are greeted by Tom, who is holding a clothes iron. He sprays guests as they round the corner. Above, a giant iron is slowly lowered down onto guests until suddenly the lights go out and a loud "yeowch" can again be heard. A spotlight reveals the iron now on Tom's face, with Jerry standing on top of it.

Scene 8
Guests pass one final time into the living room. Here they see Tom as he skates around, trying to shoot Jerry with a pop gun.

Scene 9
Guests pass into the playroom. Tom has his hand caught in an electrical socket as Jerry drops a chandelier onto his head

Scene 10
Guests pass Tom, who pops out of a jack in the box. Jerry winks at guests as he eats a large piece of cake, now with a very full stomach.
 

Sharon&Susan

Well-Known Member
Final Draft:
 

Sharon&Susan

Well-Known Member
Replacing the short lived Voyage of the Little Mermaid in 1994, Tom and Jerry: Duel Duals was the first Disney MGM Studio post-opening ride to make use of MGM's rich library of IPs. As the first (and still only) dueling dark ride in North America, it's still a state of the art experience to this day.

Serving as the east coast base for MGM Animation and a replica of the original MGM Cartoons Studio. It serves as a great symbol of friendship between the Walt Disney Company and MGM with how close both buildings are in the Animation Courtyard.
 
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