Sydney Disneyland Park - A Restoration Project

spacemt354

Chili's
Original Poster
PACIFIC WHARF
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Designed by @D Hulk

Overview
Pacific Wharf is an idealized version of San Francisco circa roughly 1905, at the height of the city’s opulence just before the Great Earthquake. Here guests find fantastic glittering wealth, but also great lawlessness. The Barbary Coast region along the docks is a known den of sailors, brigands, and thieves, the terminus of the Wild West where cowboys meet the Orient. Mansions pepper the hillsides, filled with treasures from throughout the known world. There is more than a little of Tony Baxter’s Discovery Bay in this land.
 

spacemt354

Chili's
Original Poster
BARBARY TOWER OF TERROR
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Barbary Tower overshadows the entire city of Pacific Wharf. It was originally intended as the private home for firearms manufacturer William Barbary, whose famed Barbary Rifle was called “The Weapon That Conquered the West.” Barbary’s influence and products can be found all throughout nearby Frontierland.

The mansion, once a testament to Barbary’s wealth, soon became a reflection of his madness. Barbary, always a superstitious man prone to visiting mediums and soothsayers, grew deathly afraid of the ghosts of those killed by his rifles. To appease their spirits, Barbary rebuilt his home as a towering “hotel for the dead.” Construction continued ceaselessly, day and night for years, as Barbary Tower rose and transformed into a twisted organic mélange of architectural styles.

Barbary worked his immigrant labor force to the bone, and paid them little despite his riches. Ultimately they grew sickened by the man’s greed, and staged a strike at the start of Chinese New Year, 1900. (Tying in with the backstory of Chinatown.) That night, a terrible earthquake struck Pacific Wharf! Strangely, the quake only damaged Barbary’s holdings – his tower and his prison in the bay – leaving the rest of the city unharmed. The following morning, the workers arrived at Barbary Tower to survey the damage. They found instead something far, far stranger. Within Barbary’s private elevator were his clothes…and nothing else. Barbary was never seen again. And to this day, no one can explain the mysterious disappearance of William Barbary.

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QUEUE
The Tower of Terror stands tall at 183 feet
, second in height only to Fantasia Castle. It dominates the approach to Pacific Wharf, framed upon entry by the suspension cables of Augustus Bridge. Approaching the tower, one starts to notice its bizarre design. At the base is a Queen Anne Victorian mansion, styled after the Winchester Mystery House. Rising up behind it is the tower, whose style at times copies San Francisco’s long lost Cliff House, but with strange parapets and doors-to-nowhere. Earthquake damage – cracked walls, shattered windows – suggests a tortured past. Topping the structure is a Neoclassical dome, which teeters precariously on crumbled supports – much like San Francisco City Hall after the 1906 earthquake.

Beyond wrought iron gates, the queue begins in the estate’s gardens, which have grown to seed through neglect. Marble statues peek out from weeds. Eerie piano music wafts, seemingly without a source. Dust blows from dried-up fountains.

Double doors lead to Barbary’s living room, abandoned since 1900. Cobwebs cover everything, even the spider-themed stained glass windows. Amidst the décor of luxury, such as fine wood fixtures, mahogany furniture and an ornate organ, sit display cases chronicling the history of the Barbary Rifle Company. On display are rifles – “The Weapon That Conquered the West” – bullets, other tools of death. Murals add to this backstory, depicting Barbary Rifles being used in familiar Frontierland settings. Indians battle the cavalry in a field before Geyser Mountain; lawmen battle outlaws before Western River, et cetera.

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Guests continue past Barbary’s private elevator. It is a wreck, crushed, doors off their hinges. A creepy bellhop leads guests instead through one of two doors, to the Séance Room.

PRE-SHOW
Occult bric-a-brac populates this red velvet chamber. Shrunken heads, tarot decks, a crystal ball, even oddities like the Fiji Mermaid. With all assembled, the bellhop announces that they shall now summon the spirits and seek an answer to William Barbary’s disappearance.

Lights dim. A dread wind blows. Candles lining the room’s shelves all instantly light on their own. Projection effects bring the room to uncanny life. A hovering fortuneteller’s ghost, Madame Otis, addresses the guests below, her voice distant and pained:

Why have you come? Why have you come to this tower…this tower built upon madness? All throughout the West, his rifles – William Barbary’s rifles – they spread untold horror. The spirits of those his weapons killed, they came here…The Ghosts of the West forced Barbary to create for them a hotel where they could live for all eternity.

What Madame Otis describes – distant eerie gunfire, the Ghosts of the West – plays out visually with projections against a velvet curtain. So too does the construction of Barbary Tower. William Barbary is depicted hounded by haunts, overseeing his twisted creation.

For decades, Barbary built their monstrosity, a tower without plan or purpose. Ceaselessly he built, for Barbary feared what would happen should construction ever stop:”

The Ghosts of the West: “Stop building…and you will vanish…

Madame Otis: “And yet, in his greed, Barbary swindled his workers. They went on strike. Hammers fell silent. The earth rumbled. And the Ghosts’ vengeance, so long delayed, visited Barbary at last…

Madame Otis falls silent. A deep earthly rumble is felt underneath guests. Séance projections depict Barbary Tower ravaged by a fearsome earthquake. Moldings tumble. Cracks form. And Barbary, high in the penthouse within his elevator, vanishes in a puff of smoke as the elevator plummets. It hits bedrock, and the candles snuff out in an instant! The room is plunged into pitch black!

Now you have crossed the threshold, and entered a tower of terror created by a merchant of death. You walk the same path he once walked. Take care you do not share his fortune…

Doors open.

Guests continue, fearfully, into a maze of hallways on two levels. The sounds of hammers and saws constantly reverberate, as though the Ghosts are even now continuing construction. “Stop building…and you will vanish…” Throughout are odd architectural details, such as a window to nowhere, stairs to the ceiling, or a door to a brick wall. Hallways seem to continue endlessly, improving on an old Haunted Mansion effect. Lights flicker under ghostly influence. At last each path leads to an elevator door, its arrow indicating 13 floors. Dare we continue?

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RIDE
(This Tower of Terror uses the same ride system as DCA, DisneySea and Paris. Three shafts each house two elevators – one loads while the other rides. There is no horizontal Fifth Dimension sequence. This simpler, cheaper, higher-capacity setup is the one Disney would be likeliest to use again, despite the largely superior original WDW ride system.)

Not a service elevator, but an immaculate private lift complete with leather seating. The doors are fine Tiffany glass, depicting – eerily – spiders and skulls. And as they close…the elevator reverses into darkness, and the receding doors vanish into a star field. Madame Otis appears in this dimensionless void with a final message:

Why did you not heed my warning? This realm was not meant for the living. Once you ascend that shaft, you are at the mercy of the Ghosts of the West. William Barbary’s sins…are now your own...

The elevator ascends swiftly in pure darkness. It stops on the fifth floor, revealing a hallway where a massive ornate mirror reflects guests.

Now wave, and say farewell to yourself.”

A rumbling! The elevator itself shakes as an earthquake begins. The mirror cracks violently. Wall-mounted paintings sway. A ghostly red smoke invades the hall, distorting the guests’ reflections into phantasmagorical otherworldly silhouettes.

Ghosts of the West: "Stop building…and you will vanish…

The elevator descends one floor, as the earthquake continues to ravage the building. A long hallway shakes – the elevator shakes too. Doors fall from their frames. Two marble statues of William Barbary holding up the ceiling both crumble in a projection mapping effect. The cursed form of William Barbary runs down the hallway’s length, pursued by the Ghosts of the West in spectral longcoats. Barbary hollers in terror:

I swear, I don’t know why my workers stopped! I pay them…sometimes. Please, I beg of you, have pity on meeeeeee -

Barbary reaches elevator doors at the far end of the hall…and tumbles down an open shaft! Rumbling ceases.

A star field replaces reality. The Ghosts of the West, with faces like skulls, all turn and face the riders, slowly and with substantial menace. A cacophony of sounds! The Ghosts all thrust out their skeletal hands in accusation -

- and the elevator drops!

But this is never the same fear twice!

Drops and ascents are randomized – the one good thing DCA’s Mission: Breakout is likely bringing to this particular ride system. Elevators fall faster than gravity, pulled downwards by powerful cables. Occasionally, randomly, the elevator will pause within the shaft for incredibly brief show scenes such as crumbling plaster, Barbary tumbling past, or the Ghosts of the West closing in.

The highlight of any drop sequence is the whole-tower drop. The elevator pauses at the tower’s highest point – a disintegrating wall reveals panoramic views of Disneyland Sydney and Fantasia Castle. Then a faux-drop…then the elevator hurtles thirteen stories straight down!

Ultimately, the elevator collapses where it began. Guests all catch their breath as lights turn on. The elevator returns to the Tiffany doors.

Madame Otis: "You have survived. But beware. You must not become obsessed by the lure of fear. Never again must you brave the Tower of Terror!

POST-RIDE

Guests exit via hallways formed of lath-and-plaster drywall interiors. On-ride photos display within a series of wall-mounted picture frames. Past a dried-up fish pond is the gift shop, Tower Merchandise, housed within Barbary Tower’s dilapidated greenhouse. Exit back out to the lively streets of Pacific Wharf is a shocking contrast, making the terror which just transpired all the creepier.
 

spacemt354

Chili's
Original Poster
PACIFIC WHARF
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LOMBARD STREET RACE
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All throughout Pacific Wharf, visitors can see a twisting, turning street up in the hills, with old-timey jalopies careening down its slopes. This is Lombard Street Joyrides, a Wild Mouse coaster tour of old San Francisco. The queue building at the foot of the coaster is an old horse stable that’s been converted into an automobile garage. By its entry, a vintage-style poster depicts guests driving on the crooked road. Inside the garage, a pristine condition Model T is on display. B&W photos on the walls show the real world Lombard Street – which actually wasn’t created until the 1920s, but in a romanticized San Francisco we’ll permit the occasional anachronism for the sake of iconography and fun.

Guests board motor cars which seat 4 and proceed up the garage’s lift hill, into a steep alleyway leading to the top of Lombard Street. (The layout is the same as Goofy’s Sky School in DCA, with the distinction being that our ride is fully themed, with no bare-naked coaster track visible anyplace.)

From the top, cars race down Lombard Street’s snakelike turns, back and forth! Coaster tracks mimic and resemble paved roadway, lined by beautiful flowerbeds. The far side (lift hill side) is filled with Victorian “painted lady” house facades; the other side includes ironically soothing billboards (“A quiet Sunday drive”) plus drop-off views of Pacific Wharf.

Cars U-turn at a T-intersection at Lombard’s base – let’s use forced perspective to suggest streets leading further into San Francisco’s heart. Instead, cars race into an open tunnel, by a sign: “SUBWAY UNDER CONSTRUCTION! KEEP OUT!!!” The coaster continues underneath Lombard Street, indoors. Through brick-lined tunnels of a vintage subway – another anachronism for San Francisco, so this is styled after New York’s period-appropriate system. Cars race past a simple mirror gag, suggesting a near miss with another car! Ahead in the darkness, a train’s headlights! Loud honking! The car dives down a steep drop to dodge!

Around a brake run – through an ornate vaulted subway station – then the car does another steep dive, down into San Francisco’s sewers. These are not stinky or unpleasant, but a vaulted catacomb of running freshwater inspired by Vienna’s sewers seen in The Third Man. Around another corner, down another slight drop, and cars exit through a freshly-dug tunnel back into the garage for unloading.

CONVICT ISLAND EXPLORATIONS
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Within the Bay viewing Pacific Wharf sits Convict Island (cheekily named as a reference to Australia’s history). Convict Island is essentially Alcatraz Island, which served as a military fort during the 19th century, and was a prison since the Civil War (though not a federal prison until the 1930s). Convict Island’s backstory is slightly different. It has been a federal prison throughout Pacific Wharf’s boom years, housing the notorious Barbary Coast criminals who dared oppose robber baron William Barbary. The earthquake which took Barbary’s life (see Tower of Terror) also crumbled his prison facilities on Convict Island. The cellblocks sit abandoned now, overcome by nature, and open to exploration by our guests.

Ferry boats to Convict Island load on Pier 32 (a reference to Club 32!). They, like the rafts to Tom Sawyer’s Island, carry dozens at a time. Guests alight on a dock at the foot of the old guard house. Pathways lead to free exploration all over the island, through the prison ruins and along the massive cliff walls which visually block the prison structures from Frontierland. Here guests may play out fantasies of “cops & robbers,” like Tom Sawyer’s old “cowboys & Indians” games, in an interactive playground setting.

Cell House One is a walkthrough of the main prison building which housed Pacific Wharf’s worst-of-the-worst. The stone structure is largely crumbled now, rendering it at times cave-like. Guests may explore long-abandoned cells, some with etched names like “Sydney Duck” tying in Pacific Wharf’s many stories. From a darkened, inaccessible cell, guests hear the voice of a criminal (or his spirit), seemingly still locked up – a voice like Edward G. Robinson’s, very 1930s gangster. Guests may pull out loosened bricks and discover criminals’ secret treasure caches, or find escape tunnels hidden behind pin-up posters.

Escape Tunnel is a separate subterranean walkthrough experience. Here guests follow the route of those who have tried (and largely failed) to break free of Convict Island. They pass through an interactive furnace basement, and through drainage channels. Guests may try their hands at digging a tunnel with spoons, or climbing bed sheet ropes. The tunnels let out on the island’s far cliffy side, away from Pacific Wharf, where a pipe leads to a discarded escape raft made from old pneumatic tires lashed together. These tires float on the waters, and function largely like a floating pontoon bridge.

Ayala Lighthouse sits on its own island adjacent to Convict Island. It may be accessed via rope bridge, although the bridge lies in the path of the Bay’s crashing waves, timed so that guests may cross in safety or risk getting soaked. The lighthouse is fully explorable. Guests may spin the massive light at the top. They may also sound the Bay’s foghorn. Coin-op binoculars provide views back towards Pacific Wharf.

Fortress Rock high in the craggy coastal cliffs is the site of the island’s Civil War era military fort. Many of the surrounding rocks have tumbled in the earthquake, forming a natural playground of slides and teeter-totters familiar to fans of Tom Sawyer’s Island. The fort ramparts still house old cannons, which may be fired towards Frontierland like the cannons in DisneySea’s Fortress Explorations.

Tide Pool Coast facing inland is a natural habitat for Pacific Wharf’s many marine species. Simple animatronic sea lions – no more complex than the animals around the Rivers of America – sun themselves along the beach. Many cisterns of tide pools grant guests views of sea life like lobsters, urchins and starfish – a genuine small-scale aquarium exhibit. Ocean erosion has formed the pools into a water playground as well, with squirting arcs of water and splashing waves.

The Guard Tower sits ruined now, its top reclaimed by the sea terns, who have created a gigantic nest. Around its base, the old warden’s office houses a simple, non-interactive display devoted to the prison’s management.
 

spacemt354

Chili's
Original Poster
PACIFIC WHARF
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CABLE CARS
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A simple transportation ride aboard period-appropriate cable cars along the streets of Pacific Wharf, with stops on the Embarcadero down near the docks and in Barbary Square at the foot of the Tower of Terror. These cars bring kinetics and life to Pacific Wharf, with their iconic trolley bell sounds complimenting the fog horn heard intermittently out in the Bay.

RESTAURANTS
Club 32
Table service, with no membership dues! A classy French and Californian menu developed by the French Laundry's Thomas Keller. Building facade and interiors are inspired by the Walt Disney Family Museum in the Presidio.

Mandarin Kitchen
Table service in Chinatown, serving dim sum style Chinese food (another SF invention). Carts travel the restaurant and diners at tables select appetizers as they please.

Sydney Duck's Saloon
A saloon in the Barbary Coast Dance Hall style, with regular live performances like Disneyland's Golden Horseshoe. The name is from an actual Australian gang from SF circa 1870, who more or less created this type of honkytonk. Counter service SF dishes like the Forty-Niner Special, Joe's Special, and Hangtown Fry. And virgin Irish Coffee (was invented in SF actually). A warning: This is from SF's old red light district, yet it's the same inspiration Tony Baxter used in creating Discovery Bay; we should take care to soften the edges without losing some amount of authenticity.

Sarah's Sourdough Shack
Quick service by the pier specializing in sourdough bread bowls of clam chowder - another SF invention. Also has other local seafood faves like Dungeness crab, abalone, bay shrimp and sand dabs. Inspired by Fisherman's Wharf.

Bayside Bites & Confectionery
An ice cream stand and chocolate shoppe, run by SF's Ghirardelli - who also have a soda shop in DCA. Features SF fave "It's It," a chocolate-covered vanilla ice cream sandwich in oatmeal cookies.


RETAIL
Tower Merchandise
Description
The standard post-ride Tower of Terror shop, held in Barbary Tower's dusty and rusty old greenhouse.

Golden Dragon Supply Co.
Description
Chinatown's main shop, near the exit to her dark ride. Floor plan combines many smaller Chinatown stores, like the five & dime, herbal medicine shop, antiques, etc. With authentic Chinese goods, plushes of the ride's characters, bamboo plants, parasols, etc.

The One-of-a-Kind Shop
Description
Another favorite forgotten NOS shop, which was simply a real antique store. Small square footage, low sales-per-square-foot compared to the Disney Store type shops, but adds immeasurably to the land's charm.

Captain Bluebeard's Pier Gear

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By the docks, with both Bluebeard's moored merchant marine vessel plus a nautical warehouse alongside it. Sells wares from throughout the known world, and elements of Bluebeard's backstory are all over - especially below decks on the ship, like an additional walkthrough experience.

The Disney Gallery
Description
On the ground floor near Club 32, selling original Disney artworks and models.

Miss Lilly's Perfumery
Description
Similarly, a low-sales / high-theme perfume shop.

Trolley Tacos

A taco truck by the pier in a converted cable car, covering the city's unique style of Mexican food.
 

spacemt354

Chili's
Original Poster
WHAT IF?

THE PACIFIC WHARF DESIGN PROCESS
This was one of my favorite lands in the park (each was special in their own right) but Pacific Wharf was kind of like Everest for Joe Rohde (I mean @PerGron )?

@D Hulk designed it from the ground up - but it wasn't without diligent brainstorming, constantly reworking the layout and attraction lineup to fit with the park. In fact the transition of this land was initially supposed to be a branch from the Oldtime Sydney entrance land, or Colonial Street, which were the initial two concepts for the opening land.


Yet steadfast throughout the entire brainstorming process, this land was always meant to transition off of the hub with an elegant bridge that led to the amenities.


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Pacific Wharf


Looking closely at the map (and the final map) you'd notice two unwritten attractions - the Secrets of Chinatown trackless attraction, as well as the Museum of the Weird walk-through. Both of these attractions ended up being shelved for Phase 2 of the park, with their exteriors however still represented in the Phase 1 opening day of the park.

From the old maps as well - you can get a sneak peak at the upcoming lands that too also rotated through attraction lineups and layouts.
 

spacemt354

Chili's
Original Poster
WHAT IF?

PACIFIC WHARF HAUNTED MANSION


With the perplexity of what to do with Museum of the Weird and the more mature themes of Tower of Terror - I had thrown in the idea for a Haunted Mansion (originally intended for Shadowsland) to possibly compliment the Tower of Terror in Pacific Wharf.

While the idea was never finalized - I'd be curious to hear others thoughts on what you would have liked to see the those last two expansion spots be?

Here's the rough backstory and attraction map for what it would have been. As an easter egg to this concept - the original character of George Bluebeard ended up becoming part of the land as
Captain Bluebeard's Pier Gear

The Haunted Mansion
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Special brainstorming/feedback credits to @Disney Dad 3000 @orlando678- @tcool123 @Suchomimus

In 1475, George Bluebeard began construction on a sprawling mansion for his 7th wife, Lucretia. Featuring a plethora of eclectic rooms and a unique design, Bluebeard spent the next several years trying to build the perfect mansion for his perfect wife. Unfortunately for Bluebeard however, his situation took a turn for the worst.

George had seven winsome wives, some of them were fat, some thin, but the seventh one did him in. George Bluebeard died in the mansion he built, and rumor has it at the hand of the woman he married he built it for. Lucretia took control of the mansion, but ever since she claimed her inheritance, she began experiencing ghostly appearances throughout the house and grounds.

The organ in the ballroom began to play on its own, doors would swing open, voices would cry out to her, and the clock never told the right time. She decided to bring in a seance in order to discover any ghosts in the mansion, and to possibly rid her of her daftly spirits. However, that just made matters worse.


The seance, named Leota, called on the spirits, wherever they're at, and George Bluebeard's mansion soon became a portal to 999 happy haunts from all around the world, practicing their terror with ghoulish delight. The spirit of George Bluebeard rose from the dead to haunt Lucretia, and drive her out of the mansion he built. Some say they can still hear her screams from the room in which she saw him. For the next few years, the mansion was known for its spiritual dwellings. Those who sought to dare venture inside were met with the ghouls within, touring the mansion at their own behalf and risk.
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spacemt354

Chili's
Original Poster
And that concludes our trip to Pacific Wharf! This one definitely holds a special spot in the park for all the reasons above, and we were able to find a home for a truly original Disney Parks land in this Magic Kingdom-style park.

Next we will hop on over to Frontierland! One of the most ambitious lands in the park in terms of size and scale. It went through several re-designs and had many hands in the cookie jar during its creation so I will try to show as much as I can restore!

Until then - I'd like to hear from you! Any changes you'd make to this land? Thank you all for reading along and hope you're enjoying it!
 

spacemt354

Chili's
Original Poster
FRONTIERLAND
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BACKSTORY
In Victoria, Australia in the late 1840s, miners like William Issac struck gold amid the hills and mountains until the next decade when hear-tell of folks in California soon made settlers in Australia, travel east to the US in search of even more gold. William Issac and his mining company moved to the American West to find competition among the settlers, however while the gold had run out by the time Issac reached the West, he found great trading opportunities of fur and wool in the rivers of what he dubbed "Victoria Creek" Falls.

Over the years though, Issac grew a deep animosity to one Barnabas T. Bullion, a member of the Society of Explorers and Adventurers, and the Big Thunder Mining Co across the West. Issac even had a witch doctor place a voodoo curse on Big Thunder, and ever since that instance, the miners have been afraid to enter. There have also been stories told of a runaway mine train roaring through the Big Thunder Mountain in a territory known as "Rainbow Ridge"

Rainbow Ridge is colorful and active frontier town home to cowboys, bandits, and singing critters which adds life to the region. Rainbow Ridge is where Barnabas T. Bullion settled, and its evident from the people in the town that work for the Big Thunder Mining Co, that they don't like him tarnishing the beautiful colored canyons of what the settlers dub, Nature's Wonderland. In the age of steam engines and the expansion of the transcontinental railroad, steam engines can roar into Rainbow Ridge Station, and travel through the Western Mountains to see the canyons from the rails as well.

However, as the gold ran out, some adventures made the trek to the 'country' side of the Frontier, and crossed the Mississippi to the Southern Bayou life of the old south -- Red River Bayou. Similar to Rainbow Ridge, Red River Bayou is lively and eclectic. It is home to Chickapin Hill and all the favorite characters from Song on the South on Splash Mountain, and it also has the quaint New Orleans corner, featuring Princess and the Frog - Escape from the Other Side, as well as Tiana's Place for a dining option.

Overall -- Frontierland is a wide ranging land that offers so much to do for the whole family.
 

spacemt354

Chili's
Original Poster
FRONTIERLAND
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WESTERN RIVER EXPEDITION
Designed by @TheDesignPirate
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As you walk down a path of light brown cement in Frontierland you start to see colorful pebbles embedded in the ground. This trail of river rock soon makes a path itself past several trees and mesa rocks similar to what you would see at Big Thunder Mountain in the distance. Guests being to see signs of an old boom town, with overgrown wagons, a deserted western barn, and mining equipment. It seems the forest near the river has reclaimed it's old territory. A picket fence sign reads “Rainbow Ridge 10 mi ahead”. Could this be a sign that Tumbleweed had a competing mine town?
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When you travel further down this path, the rockwork starts to get higher in elevation and redder in color, similar to Arches National Park. As the rockwork gets higher the calls of eagles and sounds of buffalo start to be heard in the area. Afterwards, you finally seen signs of water as a small river trickles next to the pebbled pathway. As you look at the bottom of the river, you see the colorful pebbles that have on your trail. Finally realizing where these pebbles have come from, you follow the river to an 8 ft. waterfall with rocks that have eroded that reads the letters “Western Expedition” within the falls.

As you turn around and wind through various rock formations and geysers, you go farther up the mountains to a beautiful green grassy area. From there, a wooden, old, abandoned mine tram plant. Curious, you move to explore the old plant. Inside shows old photos and newspapers describing news of the olden day western town you saw down the river. As you enter the second story of the mining platform, it seems there's an old mine caretaker to give any guests a tour of the mountain by the old, rusty gold trams used by Rainbow Ridge townsfolk back in the wild western days.

As you load into the tram and tie some old rope to keep in the tram (a themed seatbelt), you hear a voice in the background alto, deep southern, country accent.

SCRIPT:

SPOKEN: Please stay seated with your hands, arms, feet and legs inside the tram. You can't be too careful around here; Strange things have been known to happen in these parts!

Your tram then goes off directly into the magical Rainbow Ridge mountains.

As you travel past the green valley range in the mountains, you start to see strange brown rock formations, depicting different symbols and caricatures of Wild Western culture.
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The tracks follow these formations into a cave, where we see more brown rocks in old western culture formations. As the tram travels, guests begin to hear the strum of a guitar and words sang by an alto, deep southern, country female vocalist.

SCRIPT:

PRELUDE SONG as sung by Amy the Armadillo:
Just another Dream in the Mountains
Lingering till’ the day is through
It’s Rainbow Ridge’s echo
Once again I’m dreaming of you.
Every night I search the land
Up and down the river shore
Rainbow Ridge is a callin’
And I wonder if you’ll come back once more
(Guitar strumming pauses with surprise as the Armadillo sees guests)

Amy the Armadillo (SPOKEN): Hello their folks! I’m Amy the Armadillo and Welcome to the Rainbow Ridge Caverns!(Pause for a few seconds as guitar strums) Wouldn't it be great if there was a way we could actually get back to the old West? You know, I can almost hear those old cowpokes singing around the campfire….

As guests go farther in the cave, more of these formations start to resemble geysers, and start erupting randomly with luminescent steam. This steam then turns the rocks luminescent, as guests keep traveling, dodging the erupting hot seam from the tram.

After the tram banks a curve nearly missing a geyser, we see a miraculous quintet of rainbow colored geysers erupting on musical sync, continuing the music from the Armadillo’s song.

SCRIPT:

Male Acapella Chorus Rendition (Geysers Scene):

As there’s music in the sunset
And yellow in the moon
The Wild West is callin’
And it’s callin’ for you

Rainbow Ridge has wonders
And stories to it’s name
The land is a callin’
and it’s callin’ your name

As the geysers come to the end of the chorus, you see them all erupt at once, causing eruptions surrounding the tram. The tram track seems to then move from going father into the tunnel of the cave, off into the mist of the exploding geysers.

The tram thrusts foreword into the multi-colored, mist-y steam, with the tram travelling through total darkness afterwards.

As guests look above, the tram seems to be flying on it’s own, with no rusty pathway in sight, just prairie skies. The same musical score we’ve heard in the caverns reappears as we turn to see a wild pack of coyotes in the distance, howling over a sunset.
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SCRIPT:

Amy the Armadillo
(SPOKEN) (EXCLAIMS): Looks like we’re back in the Wild West!

As you bank another turn, you see the sunset slowly has taking over the land. You start to hear the armadillo singing the second verse and chorus of the attraction’s score as you get a panorama of the mountains, rivers, canyons, and its residents.
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SCRIPT:

(Interlude of Western Expedition Song, sung to the tune of Blue Shadows)

Shades of night have fallin’
Stars in the mountain sky above
At the sight of the moon
The animals stay in tune
To a song that sings, of the home they love

CHORUS (of the Western Expedition Song):
Though there’s droughts in the desert
And snow in the peaks
The Wild West is callin’
And it’s callin’ for me

To the rivers in the mountains
Out to the Mesas and the Plains
The land is a callin’
and it’s callin’ my name.

As, guests turn, they hear the final hook to the chorus fade out and see a set that showcases Cowboys and Cactus’s singing around a fire pit with a colorful canyon and artistic sunset.
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After guests pass a small, dark room that used to break, the next scene is showcased. The tram is now flowing on a river, where we see two rattlesnakes coming out of an old bull skeleton head, slowly hissing and crossing each other, resembling an image of crossbones.
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SCRIPT:

Armadillo
(Spoken with Concern): Watch out for Bandits!

Guests have now made it to see the Wild West transition from day to nightfall. As the tram passes through a colorful yellow and orange arch, a group of bandits down the river blocks a train conductor coming out a goldmine. It's obvious that these men - who are dressed in all black and had eerie-looking horses– are the villains in this attraction, because they all wear kerchiefs to hide the lower halves of their faces.

Since, the leader of the Bandits is to enticed with singing the third verse of the Western Expedition song on his guitar to care about the guests witnessing the robbery, he implies that you’ll see him in charge of the town with riches from the mountains later on.

SCRIPT:

(Part 2 of Westerm Expedition Song)

Head Bandit:
There are miners in this here West
Who all think they’re the best,
And think they are the kings of Thunder Mesa.

HORSE: Snorts a laugh, nodding his head in agreeing with his owner.

Head Bandit:
Well, some may insist of their fame,
I’ll put them all to shame, Because
That Gold is a callin’
and it’s callin’ my name.

Accompanied Bandit 1:
We’ll let you go this time, don’t slip,

Accompanied Bandit 2:
Rainbow Ridge is up the cliff

Accompanied Bandits (Unison):
So long till’ your gold is a callin’
And it’s callin’ our name
(Evil Laughs insue from the Bandits)

ACCOMPANIED BANDIT'S HORSES: Snorts a laugh, nodding his head in agreeing with his owner.

Guests believe they’ll go under the Train Track robbery. That is, until the tram gets a mind of its own and passes right between the robbing bandits and the train conductor, who oddly looks very familiar to Tony Baxter.

(Note: I thought if Marc’s in Big Thunder, it’d be a nice touch to add Baxter to Western River – It’d also add to the new Thunder Mountain Backstory).

Steam pumps from the train, barely missing the tram as it decides to go up the waterfall in the background, right in time to see the lost boomtown of Rainbow Ridge.

As we go from a dense forest near the water to bright mesa backgrounds, guests are enticed by seeing Marc Davis original concept art come to life in the town’s residents as bold colors surround the town in a frontier nighttime fantasy. Bars, parties, and normal residents all in celebration of the Bullion Industries striking gold nearby. You can hear the town signing the chorus of the Western Expedition Song as guests travel foreword.

Chorus 2 (Rainbow Ridge Saloon Style Rendition) (Repeated x2):
Now there’s miners in the mountains
And riches in the Range
The Wild West is callin’
And it’s callin’ my name

The gold isa’ plenty
And the boomtowns are alive
Cut down a forest
And leave cabins behind

Pianos are a playin’
We’ve made it better as anyone can see
The Wild West is callin’
And it’s callin’ for me

As you turn around, you see a campfire left unattended, which quickly catches on the dry grass and spreads into a forest fire. The tram avoids falling trees and sudden run ins with flames as it quickly takes cover in a cave.

SCRIPT:

Amy the Armadillo
(appears in a fallen tree): There’s a safe cave up ahead! You can escape the forest fire! Hurry - to the left!

As you go further into the cave, you see the tram heads back unto a track. It follows a bright sign labeled “Gold this way” and equipment that says “Bullion Industries” on it. Could this be the newly founded goldmine that started the Rainbow Ridge celebration?

The tram starts to quickly incline upwards, leading to the top of the giant mine shaft. As you take a couple turns, you notice more strange happenings, such as another rattlesnake, and mine workers tied to a work desk with red bandanas across their faces.

The final turn leads you to a large canyon underneath as the tram accelerates in speed and goes forward. It comes to a complete stop as you find the entrance to the gold area of the mine… and also the bandits you saw in the river.

SCRIPT:

Head Bandit (Sung):

This gold is mine to take
And it seems you took the bait
You’re gold is a callin’
And it’s callin’ my name

HORSE:
Snorts a laugh, nodding his head in agreeing with his owner.

Bandits begin to hold guests at gunpoint

Head Bandit (Spoken):
Since your reluctant to incline, to our raiding western life….It’s back to the canyon for you, Wranglers.

As you hear two clear gunshots go off, the head Bandit shoots the tram rope and causes the tram to accelerate backwards into complete darkness and out of the mine shaft. This also brings guests outside the show building and back into the exterior of the attraction, serving around mountains and trees.

As you make another small swerve, you notice the Armadillo has hit the brakes on the tram by pulling a large lever.

SCRIPT:

Armadillo
: Hold On!

The Tram then glides down Rivers of America past waterfalls, rocks, and canoes down below until it makes a stop in Rainbow Caverns, a beautiful revision of the old Rainbow Caverns at Disneyland. At the end of these Caverns… We see the Armadillo one last time.

Final Chorus (Amy the Armadillo):
The Mountains are a singin’
And the geyser’s are alive
It’s Rainbow Ridge’s echo
It’s impossible to describe
The animals are dream of beauty
And it’s cowfolk dream of fame
Rainbow Ridge is a callin’
And it’s callin’ your name
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As we hear vocals of the last verse and the chorus of the Western Expedition Song, we go to unload out of the tram, exiting out of the other side of the mine tram plant. We see newspapers of a new group taking over thunder mesa and more robberies from the bandits. The last newspaper seen by the exit has a picture of the main bandit we encountered with the picture seeming to wink at guests as they leave the Rainbow Ridge Mountains.
 

spacemt354

Chili's
Original Poster
FRONTIERLAND
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BIG THUNDER MOUNTAIN RAILROAD
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The year is 1882, in the mountains of the California Territory. Barnabas T. Bullion, a greedy and stubborn businessman, continues to mine in the Big Thunder Mountain Region despite several cave-ins due to what locals call a "supernatural" presence in the mountains. The tiny town of Tumbleweed neighbors the mountain range, where Bullion has taken residence for the past several years, as he feels it is his birth-right and entitlement to find the gold out west. Growing up with an East Coast fortune, Bullion made the journey west to find gold and increase his fortune.

Along for his endeavors has been his daughter, Abigail Bullion. A young, restless, and rebellious woman, Abigail has gone on several adventures in the Big Thunder Mountain landscape, sometimes teaming up with cautionary miner, Jason Chandler. Chandler, while having respect for Barnabas (nickname Barney), has always warned the greedy businessman of the supernatural forces that haunt Big Thunder, making it dangerous for the miners, and recommending to Bullion that he move to a different mountain range. Stubborn and persistent, Barney consistently denied Chandler's recommendations, while simultaneously having to deal with his rambunctious daughter, who would, with the help of Chandler, attempt to steal her father's gold, and give it to the poor citizens of Tumbleweed.

After decades of searching for gold, and the appearances of a runaway mine train roaring through the desert landscape, Barney Bullion had developed high stress and needed a change of scenery. While a ruthless businessman, he did have a soft spot for his daughter, Abigail, and always wanted the best for her, especially after her mother passed away. Being the only parental figure in her life, and wanting her away from the harsh environments of Big Thunder, Barney asked his daughter if she would like to take a trip north with him to build a new vacation estate.

Being close to Jason Chandler, Abigail asked Chandler if he could come along on the journey so she didn't have to constantly talk with her father, and Chandler, aspiring to expand and develop his secret society, the Society of Explorers and Adventurers, decided to take the trek north through the untamed wilderness. Chandler also took this journey to avoid having to interfere with the spirits of Big Thunder, something he had always professed while on the mining job.

The trio of explorers set off from the northern California border on horseback with a goal of reaching the Grand Tetons, as a new estate location. However, early on in the trip, Barney's motivation for the trip swayed back to his greedy personality, and rather than looking out for his daughter, spent most of the days making Chandler search for new areas to mine for gold. This frustrated Chandler and alienated Abigail, who wish she never made the journey with her father.

Reaching the basins of present-day Nevada, they arrived at a small frontier town in the snowy winter, where the native town folk greeted the travelers with hospitality. One of the townsmen was Reginald Rosenfield, who greeted the trio and invited them to his local meeting place in the town. Walking inside the expansive space, Chandler was impressed by how it brought everyone together, and recommended to Bullion that he would help him build and construct his estate, as long as there is a local meeting place for S.E.A. Even Bullion was impressed by the design of the town meeting place, and made a deal with Chandler that they would build a local meeting place for the Society of Explorers and Adventurers in the same vein as the local meeting place. They thanked Rosenfield for the hospitality, however when they went to stay the night, Bullion realized that Abigail had run away.

Suddenly overcome with remorse and grief, Bullion set off with Chandler on horseback through the Nevada canyons and mountain ranges, searching for Abigail. Bullion remembered that Abigail's favorite spots were high above the ground below, and gazing at the vista below. So Bullion climbed to the tallest mountain in the region in search for his daughter. Eventually, on top of the mountain, Abigail was sitting with an easel and paint, turned it around, and showed her father a portrait of him coming to find her. Bullion realized he had been distance with his daughter, and asked for forgiveness and was remorseful. He promised that while he may go back down to Big Thunder, he will always find the time to spend with Abigail. She forgave him and they continued on their journey north.

Reaching into the mountains of Wyoming, the trio came across a towering lodge next to a spring with a geyser, neighboring a large lake. Approaching the large atrium, they were greeted by the founder of the property, an elderly Colonel Ezekiel Moreland. Sitting in a rocking chair by a large fireplace in the main concourse, Colonel Moreland greeted the travelers and introduced them to his daughter Genevieve and her companion, an Austrian artist, Frederich Alonzo Gustaf. They toured Silver Creek Springs and fell in love with the land just as Ezekiel Moreland did in the early 1800s. Growing older and passing of his land to his daughter, Bullion, being the businessman that he is, however with a newfound softer side, asked Ezekiel if he could help maintain and expand his land with new additions and a local gathering place on property. Ezekiel was happy to make the agreement with Bullion and soon work began on an expansion of the property.

After a few years of work, the Cooper Creek Cabins were built for members of S.E.A. as well as the local meeting place for the organization. The local meeting place was given the name Timber Peak. It featured a fine assortment of beverages and food for the S.E.A. members, as well as a second level for a game room, and a private S.E.A. lounge, along with a balcony wrapping around its exterior for the inhabitants to admire the breathtaking views of the surrounding area. To elicit the new amicable relationship with Bullion and his daughter, the first decoration he added to his local meeting place, was the painting Abigail drew of him trying to find her in the Utah mountains. This painting meant something special to him, as it was the moment he realized that while you can't take the persistence of adventure and exploration out of him, he should reconcile and nurture the relationship with his only daughter.

Queue
Approaching the queue from the southern side of the Thunder Mesa mountain range, you enter by walking around the outdoor trails at the foothills of Big Thunder, surrounded by snow, looking up at the magnificent mountain range. You then trek into Barnabas T Bullion's office space as well as employee station, which has all the mining equipment for his staff, as well as various easter eggs throughout, not only to connect to Timber Peak and Victoria Creek, but to himself as well. Letters from Jason Chandler line the walls, telling Bullion to shut down the mining operation due to the spooky encounters. Another is from Issac, telling Bullion that he has heard of the unfortunate circumstances of his mine (as if he had nothing to do with it). Another is a newspaper article about the opening of Timber Peak Saloon down the way.

All in all there are a ton of small little details in this queue in order to satisfy hardcore S.E.A. fans yet not overwhelm the casual fan and deter them from being able to understand the premise of the attraction.



Ride-Through
Segment 1
The attraction is divided up into three segments each based on the three lift hills throughout the attraction experience. Before approaching the first lift hill, we enter a bat cave and hear the hundreds of bats flying around the train as it departs the loading station. The engine toots its whistle and you hear the loud clang of the lift hill chain picking up the engine. The train then begins a slow incline through the canyons of the mountain interior. Below you can catch a glimpse of a scene from the Western River Expedition for a quick second, and hear the rumblings of the mine as it seems like an earthquake is about to happen, probably due to the 'curse' on the mountain. An easter egg to a miner can be seen right before you drop down and into the first segment of the attraction, winding outdoors and fast speeds around sharp curves and a few dips. The fresh air blows in your face as you drop and turn through the segment, catching the various greenery as you go.

Segment 2
The train then catches onto the next lift-hill and begins the slow climb up the largest hill on the mountainside. You raise up approximately 55 feet in the air before curving back down towards the ground as the train whistles again. The runaway mine train continues to roar through the canyon side before doing a 720 degree turn around one of the canyon pillars, and diving down into the 3rd lift hill.

Segment 3

Traveling up the last incline you see tons of gold surrounding the train, but rocks and gravel are about to fall on top of it as the paramount moment of the earthquake nears. The track begins to rumble as you barely make it out of the tunnel before a rock falls on your train and you pop outside once more for the final leg of the journey, barely avoiding a forest of trees as you travel back out towards the loading station once more to depart.
 

DisneyManOne

Well-Known Member
Now that California and Florida's Splash Mountains are set to change themes from Song of the South to The Princess and the Frog, do you think that in this restoration, this Splash Mountain will change to reflect that fact?
 

spacemt354

Chili's
Original Poster
Does this iteration also have a mining camp?
Yes it does!
Now that California and Florida's Splash Mountains are set to change themes from Song of the South to The Princess and the Frog, do you think that in this restoration, this Splash Mountain will change to reflect that fact?
It will not because we already have a Princess and the Frog attraction and restaurant in the park!
 

spacemt354

Chili's
Original Poster
FRONTIERLAND
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TIMBER PEAK SALOON
Designed by @TheDesignPirate @Basketbuddy101 @KingOfEpicocity @spacemt354
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Originally designed for Disney's Wilderness Lodge Resort - similar to Trader Sam's and other cloned Disney restaurants, Timber Peak Saloon made its way over to Sydney Disneyland, nestled near the base of Rainbow Ridge, and tying into the Big Thunder Mountain storyline.
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The year is 1882, in the mountains of the Arizona Territory. Barnabas T. Bullion, a greedy and stubborn businessman, continues to mine in the Big Thunder Mountain Region despite several cave-ins due to what locals call a "supernatural" presence in the mountains. The tiny town of Tumbleweed neighbors the mountain range, where Bullion has taken residence for the past several years, as he feels it is his birth-right and entitlement to find the gold out west. Growing up with an East Coast fortune, Bullion made the journey west to find gold and increase his fortune.

Along for his endeavors has been his daughter, Abigail Bullion. A young, restless, and rebellious woman, Abigail has gone on several adventures in the Big Thunder Mountain landscape, sometimes teaming up with cautionary miner, Jason Chandler. Chandler, while having respect for Barnabas (nickname Barney), has always warned the greedy businessman of the supernatural forces that haunt Big Thunder, making it dangerous for the miners, and recommending to Bullion that he move to a different mountain range. Stubborn and persistent, Barney consistently denied Chandler's recommendations, while simultaneously having to deal with his rambunctious daughter, who would, with the help of Chandler, attempt to steal her father's gold, and give it to the poor citizens of Tumbleweed.

After decades of searching for gold, and the appearances of a runaway mine train roaring through the desert landscape, Barney Bullion had developed high stress and needed a change of scenery. While a ruthless businessman, he did have a soft spot for his daughter, Abigail, and always wanted the best for her, especially after her mother passed away. Being the only parental figure in her life, and wanting her away from the harsh environments of Big Thunder, Barney asked his daughter if she would like to take a trip north with him to build a new vacation estate.

Being close to Jason Chandler, Abigail asked Chandler if he could come along on the journey so she didn't have to constantly talk with her father, and Chandler, aspiring to expand and develop his secret society, the Society of Explorers and Adventurers, decided to take the trek north through the untamed wilderness. Chandler also took this journey to avoid having to interfere with the spirits of Big Thunder, something he had always professed while on the mining job.

The trio of explorers set off from the northern Arizona border on horseback with a goal of reaching the Grand Tetons, as a new estate location. However, early on in the trip, Barney's motivation for the trip swayed back to his greedy personality, and rather than looking out for his daughter, spent most of the days making Chandler search for new areas to mine for gold. This frustrated Chandler and alienated Abigail, who wish she never made the journey with her father.

Reaching the basins of present-day Utah, they arrived at a small frontier town of Arches in the snowy winter, where the native town folk greeted the travelers with hospitality. One of the townsmen was Reginald Rosenfield, who greeted the trio and invited them to his local meeting place in the town. Walking inside the expansive space, Chandler was impressed by how it brought everyone together, and recommended to Bullion that he would help him build and construct his estate, as long as there is a local meeting place for S.E.A. Even Bullion was impressed by the design of the town meeting place, and made a deal with Chandler that they would build a local meeting place for the Society of Explorers and Adventurers in the same vein as the local meeting place in Arches, Utah. They thanked Rosenfield for the hospitality, however when they went to stay the night, Bullion realized that Abigail had run away.

Suddenly overcome with remorse and grief, Bullion set off with Chandler on horseback through the Utah canyons and mountain ranges, searching for Abigail. Bullion remembered that Abigail's favorite spots were high above the ground below, and gazing at the vista below. So Bullion climbed to the tallest mountain in the region in search for his daughter. Eventually, on top of the mountain, Abigail was sitting with an easel and paint, turned it around, and showed her father a portrait of him coming to find her. Bullion realized he had been distance with his daughter, and asked for forgiveness and was remorseful. He promised that while he may go back down to Big Thunder, he will always find the time to spend with Abigail. She forgave him and they continued on their journey north.

Reaching into the mountains of Wyoming, the trio came across a towering lodge next to a spring with a geyser, neighboring a large lake. Approaching the large atrium, they were greeted by the founder of the property, an elderly Colonel Ezekiel Moreland. Sitting in a rocking chair by a large fireplace in the main concourse, Colonel Moreland greeted the travelers and introduced them to his daughter Genevieve and her companion, an Austrian artist, Frederich Alonzo Gustaf. They toured Silver Creek Springs and fell in love with the land just as Ezekiel Moreland did in the early 1800s. Growing older and passing of his land to his daughter, Bullion, being the businessman that he is, however with a newfound softer side, asked Ezekiel if he could help maintain and expand his land with new additions and a local gathering place on property. Ezekiel was happy to make the agreement with Bullion and soon work began on an expansion of the property.

After a few years of work, the Cooper Creek Cabins were built for members of S.E.A. as well as the local meeting place for the organization. The local meeting place was given the name Timber Peak. It featured a fine assortment of beverages and food for the S.E.A. members, as well as a second level for a game room, and a private S.E.A. lounge, along with a balcony wrapping around its exterior for the inhabitants to admire the breathtaking views of the surrounding area. To elicit the new amicable relationship with Bullion and his daughter, the first decoration he added to his local meeting place, was the painting Abigail drew of him trying to find her in the Utah mountains. This painting meant something special to him, as it was the moment he realized that while you can't take the persistence of adventure and exploration out of him, he should reconcile and nurture the relationship with his only daughter.

Furthermore, as part of the construction agreement, Colonel Ezekiel Moreland and his family were all inducted into the S.E.A. community by Jason Chandler, as well as Abigail Bullion, who took up a permanent resident in Silver Creek Springs, having fallen in love with the atmosphere. She was quoted regarding how there is much to explore in the American Northwest without the risk that was bestowed upon everyone at Big Thunder. Furthermore, Jason Chandler sent out letters to other members of S.E.A., in particular Lord Henry Mystic, who in 1880, attempted to build a secret meeting place for members in the rain-forest, however over the years it was taken by natural elements. Now with the new location in Silver Creek Springs, several of the S.E.A. members soon flocked to the wilderness and the community grew and prospered, and the Boulder Ridge Villas and Wilderness Lodge Resort opened in the later 1920s.

Over the years, Barnabas T. Bullion still travels back down to Tumbleweed for business, and Jason Chandler, who decided to also stay in the Cooper Creek Cabins, would write letters to Bullion when he was in Tumbleweed, slightly jabbing at his colleague for his persistence in digging up gold he shouldn't tamper with. Ultimately though, the local meeting place served as a reminder and acknowledgement for Bullion that there is more to life than gold, and somethings in life, you can't put a price-tag on. Timber Peak, the meeting place for S.E.A. and a local gathering location, still stands and is open to guests today at Disney's Wilderness Lodge.

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Appetizers/Bar Menu
Pork Chili - $5.25 ----- Served in a Frybread bowl - $7.50
Vegetarian Chili - $5.25 ----- Served in a Frybread bowl - $7.50
Homemade TNT Salsa with Sweet Potato, Tortilla, and Frybread Chips - $9.50
Thunder Mountain Golden Onion Rings - $9.50
Nachoes -
loaded with white queso, shreaded Jalapeño Cheese, tomato, refried beans, and sour cream $9.50
Steam Train Salad served with Bacon, cheese, tomatoes, peppers, chicken, and Jalapeno Ranch dressing --- $9.50
Frybread topping Trio - BBQ Pork, Refriend Beans, and Geyser Guacamole $5.25

Lunch/Dinner
Tumbleweed Trout - served with a sweet corn, peppers, and tomato Salsa. - 19.50
Rainbow Ridge Citrus Fire Grilled Chicken - 1/2 Chicken seasoned in a Savory Marinade of Cumin, Garlic, Cilantro, Lemon and Lime served with Mexican Rice and Refried Beans - 16.50
Big Thunder Burger - TNT Salsa, Lettuce, Pickle, Tomato, Bacon, Onion Rings, Jalapeños, and Pepper Jack Cheese.
Chandler's Switchback Nachoes - loaded with white queso, BBQ shredded pork, shreaded Jalapeño Cheese, tomato, black beans, refried beans, sour cream, geyser guacamole, and queso fresco. $17.50
Sizzling Southwest Fajitia - Choose from Chicken, Steak, BBQ Pork, or Fish, with fresh 5 fresh tortillas, tomatoes, onion, lettuce, black beans, refried beans, sour cream, geyser guacamole, and shredded cheese to build your own Fajitias. $20.50
The Bullion Family Sizzling Southwest Fajitia Dinner - Choose from unlimited Chicken, Steak, BBQ Pork, or Fish, with fresh fresh tortillas, tomatoes, onion, lettuce, black beans, refried beans, sour cream, geyser guacamole, and shredded cheese, quesco fresco, green and red peppers, and red cabbage to build your own Fajitias. - 32.50 per person
Steam Train Salad - served with Bacon, cheese, tomatoes, peppers, BBQ Pork, cucumbers, Jalapenos, and Jalapeno Ranch dressing --- $14.50

Kid's Menu
Thunder Mesa Golden Nuggets - Corn Dog Nuggets or Chicken Nuggets served with fruit (Grapes, Apples or Strawberries) and a vegetable (carrots, side salad, or mashed potatoes). - $13.50
Railroad Wheel Macaroni and Cheese - Mac and Cheese in the shape of train wheels served with fruit (Grapes, Apples or Strawberries) and a vegetable (carrots or mashed potatoes).- $11.50
Cowboy Cheese Pizza - A Small cheese pizza in the shape of a cowboy hat served with fruit (Grapes, Apples or Strawberries) and a vegetable (carrots, side salad, or mashed potatoes) - $15.50

Desserts
Peanut Butter Frybread with Grape pie topping a la mode - 7.45
Carmel Corn Cheesecake with Strawberry Topping - 8.45
Goldmine Chocolate Cake - Chocolate cake topped with dulce de leche - 8.25
Gluten Free Berry Crumble - 9.45
Goat's Dessert Trio - Go Out with a Bang! Choose any two desserts served with 3 strawberry filled, chocolate covered cannoli "dynamite") 14.45

Kid's Desserts
Cowboy Chocolate Cake - A Small vanilla cake in the shape Mickey Ears with a frosting cowboy hat.
Gold and Dirt - A take on the Classic "Worms and Dirt" with candy chocolate gold nuggets, chocolate pudding, and oreo crumbles.
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Mixed Drinks/Liquors/Spirits
Thunder Mesa
- Whiskey with cherries for garnish, simple syrup, and fresh lemon juice. $12.99

Old Faithful - a classic old fashioned. Bourbon Whiskey with two dashes of bitters, simple syrup, and an orange slice. $13.99

Nature's Wonderland - bombay sapphire gin, cherry brandy, lemon juice, and choice of soda mix. $11.99

Moreland - Galliano Liqueur, Cointreau Liqueur, orange juice, and a dash of creme. $11.99

Rainbow Ridge - bourbon, mint sprigs, rainbow syrup. $10.99

Teepee Cocktail - Dewar's White Label Blended Scotch Whisky, cooled darjeeling tea, orange juice, lemon juice, raspberry syrup, sugar, and soda water. $12.99

Steamroller - 23 year old DeKuyper Strawbwerry Schnapps, apple juice. $14.99

"Fire in the hole" - Tequila Cazafores Blanco, grapefruit soda, lime juice, club soda. $12.99

Bullion's Last Resort - Dry Sherry Wine, martini rosso, orange bitters. $12.99

Redstone - bombay sapphire gin, cherry brandy, lime juice, sloe gin, grenadine, creme de cassis liqueur. $13.99

Grand Valley - Sour apple liqueur, pure vodka, apple juice, fresh lime juice. $12.99

The Conestoga Wagon - martini bianco, chambord liqueur, pineapple juice. $11.99

Albert's Delight - sloe gin, apricot brandy, bacardi dark rum, lemon juice, grenedine. $12.99

Backstory - When Lord Henry Mystic first arrived at Timber Peak after an invitation from Jason Chandler, his monkey, Albert, ended up drinking a concoction that was on the bar table. Soon, Albert was the happiest monkey around.

The Explorer
- southern comfort liqueur, cranberry juice, lime juice. $11.99

Cowboy Up! - Mckenna Bourbon, sugar syrup, orange peel, and angostura bitters. $11.99

Beer on Tap
Coors, Coors Light, Bud Light, Miller, Sam Adams Seasonal, Narragansett

Non-Alcoholic Drinks
Genevieve's Pink Lemonade

Soda Geyser

- Choice of Coca-Cola, Sprite, Fanta, Iced Tea, Soda Water.
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Suchomimus

Well-Known Member
Now that California and Florida's Splash Mountains are set to change themes from Song of the South to The Princess and the Frog, do you think that in this restoration, this Splash Mountain will change to reflect that fact?
It will not because we already have a Princess and the Frog attraction and restaurant in the park!
I was thinking that but I also thought to let you say it. I also think that a retheme would be set around folklore from that region.
 

spacemt354

Chili's
Original Poster
FRONTIERLAND
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Created by @Jsly @FigmentPigments @TheDesignPirate

A cozy cocktail spot situated in the heart of Rainbow Ridge

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Sample Cocktail Menu
Pecos Punch - Fresh cantaloupe cubes, basil leaves, blanco tequila, Aperol, agave syrup, freshly squeezed grapefruit juice, Dash lemon juice. Served in a souvenir tin cup. $11.99
Prairie Dew - X-Fusion Organic Mango and Passion Fruit Liqueur, PARROT BAY Coconut Rum, Pineapple Juice. Served in a souvenir cowboy boot glass. $12.99
Rodeo Ghost- Fidencio Mezcal, Zucca Amaro, sweet vermouth, Bitter Truth mole bitters. $10.99
Horse Thief Special- Jack Daniel's® Tennessee whiskey, peach schnapps, cranberry juice. $10.99
Red Eye - Myers Dark Rum, Barenjager Honey Liq, Cointreau, honey syrup, lemon juice. Served in a souvenir glass. $12.99
Bank Robber- Wild Turkey Bourbon, Pomegranate Liq, lemon juice, Orange Iced Tea, orange and lemon twist. $11.99
Six-shooter Skink- Gin, mint leaves, Orange Bitters. $12.99

Last Frontier- Chivas Regal Scotch, Luxardo Maraschino Liq, ruby red grapefruit juice, lemon sour. $11.99
*Assorted beers, and Red and White Wines (please ask barkeep)

Non-Alcoholic Specialty Drinks
Long Sweetenin’- Apple juice, white grape juice, lemonade, ginergerale $4.99

Belly Wash- Fresh Limes, Agave Nectar, and Mint topped with Soda Water. $3.99

Southern Sipper- Zico Coconut Water with Pineapple and Cranberry Juice. $4.99

*Assorted soda, tea, and coffee also available

RETAIL

RAINBOW RIDGE GENERAL STORE

Centrally located in the Rainbow Ridge section of Frontierland, the colorful shops are all interconnected similar to the shops on Main Street U.S.A. - connected into one large 'general store'. In this large general store, it is a makeshift emporium for wilderness/frontier gear and merchandise. You can purchase your own Davy Crockett rifle (play rifle that is) as well as an eclectic variety of nature oriented art and apparel. The facades of the Rainbow Ridge shops add a great aesthetic to the location and also act as a transition from and into Nature's Wonderland as well as Western River Expedition.

PINE CREEK SOUVENIERS
Along Victoria Creek is a fraction of the main river line known as Pine Creek, which is famous for offering wilderness explorers a haven to find a variety of 'hunting' gear, clothes, and protection in the vast forest of the American West. Inside the shop, guests can select from a variety of authentic Frontierland merchandise, as well as some commodities that are only found at Pine Creek such as specific 'trading pins' authentic to Pine Creek.

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Near the entrance to Big Thunder Mountain Railroad, a forest themed shop is situated selling Disney Parks and Frontierland merchandise.
 

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