Originally posted by AndyP
Thanks for the post. From the article it seems the conversion from AE to SGE not too much is entailed, for instance they are using the same effects, lasers, spit (water spray) and the air for now stitch breathing behind you instead of the alien. I hope they open soft previews in July!
Originally posted by marni1971
I agree with CTXRover - can someone clarify where lasers were used in AE? I did read they were part of the containment field, but they never worked when I went.
Originally posted by CTXRover
Not to be picky, but where did AE use tracking cannons that shoot lasers? In fact, I don't remember any part of AE using lasers, but my memory might just be playing tricks. Otherwise, it does sound like most of the effects will be similar....but I think we all knew that from the beginning. I'm really hoping this one is good...as good as if not better than AE. I hope all the effects aren't the same otherwise it will seem like just a rehashing of ideas. The new tracking cannons that follow Stitch should be neat and I can't wait to see the new animatronic figures.
Originally posted by AndyP
I was pretty sure there were lasers in AE, and from some of the responses it looks like I'm right, but since I haven't been on the ride for 5 years, they were probably wokring when I last went on!
Originally posted by CTXRover
You were right, I now remember the lasers too after hearing some responses....or they may have just been beams of red lights. It was after the alien broke the glass and they had to "activate the forcefield" and probably 4 beams of red light surrounded the chamber so that "as long as those beams are on...the alien cannot fly out!" I forgot about those....but really I'm not sure if they were even lasers or not. But it sounds now that the lasers used in SGE will be quite different than AE as they shoot all over the chamber and come from new animatronic tracking cannons in the ceiling.
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