Interesting. The door to escape pods still closes with its sound effect. We can conclude from this that the background soundtrack and door closing is tied together in one system, probably synced to the vehicles themselves. While Fin’s audio and Kylo’s, along with the battle raging outside, the physical props like the AA, ceiling raising/lowering, wind effect, and lighting is a whole another system
Simply put,
System A:
- Fin’s “abandon ship” audio spiel
- Kylo’s “there’s no escape” audio spiel
- Screens showing battle raging outside star destroyer
- Sound effects of battle outside windows
- Kylo AA
- Ceiling props that lift and fall, along with secondary ceiling prop and tube prop
- Metal sheet props that “fly away”
- Audio queue of ship crashing into star destroyer
- Wind effect
- Lighting to illuminate scene once Kylo turns you around and pulls you in
System B:
- Background instrumental soundtrack
- Door to escape pods closing on you
- Sound effect of said door closing
Obviously System B is working here, while System A never gets activated from the ride computers. I’m sure if B failed here, the ride would go into an E-stop.
Also, once the vehicles go past the reopened door to the escape pods, everything functions as normal. Soundtrack, audio cues, lighting, etc. work as planned!