News Star Wars: Rise of the Resistance Standby Line and Boarding Groups at Disney's Hollywood Studios

Coaster Lover

Well-Known Member
In the Parks
No
Is it true that they used trackless technology for the tracks on these? Seems excessive; they just move forward/backwards...
Just a guess, but if it's true, I have to wonder if the train of thought was that by making both trackless, if one collided with the other, the damage to both (and therefore the downtime) would be significantly less (like two bumpercars hitting as opposed to a bumper car hitting a fixed object). Or maybe having both track less made it easier to incorporate both objects into the same tracking software to further help prevent collisions? Just spitballing here...
 

disneygeek90

Well-Known Member
Just a guess, but if it's true, I have to wonder if the train of thought was that by making both trackless, if one collided with the other, the damage to both (and therefore the downtime) would be significantly less (like two bumpercars hitting as opposed to a bumper car hitting a fixed object). Or maybe having both track less made it easier to incorporate both objects into the same tracking software to further help prevent collisions? Just spitballing here...
How/why would they ever be close to colliding? They aren't moving to their sides, only up and down.
 

disneygeek90

Well-Known Member
We are talking about the cannons right? When in intended functioning mode, they move forward and back into the path of the guest carrying vehicles.
Right, they made it sound like the cannons could bump into each other. Based on the direction they move when they are working, I don't see why that would be possible.

I would hope bumping into guest vehicles would never be possible.
 

TimeTrip

Well-Known Member
Right, they made it sound like the cannons could bump into each other. Based on the direction they move when they are working, I don't see why that would be possible.

I would hope bumping into guest vehicles would never be possible.
Oh, I think the discussion was the cannons bumping into the guest vehicles.. not each other. I. E. It would be easier to coordinate movements if the vehicles and cannons were on the same wifi movement system rather than on a separate "rail movement" system.
 

TikibirdLand

Well-Known Member
Oh, I think the discussion was the cannons bumping into the guest vehicles.. not each other. I. E. It would be easier to coordinate movements if the vehicles and cannons were on the same wifi movement system rather than on a separate "rail movement" system.
Simple prox sensors would protect against this. They're used in heavy manufacturing today.
 

Coaster Lover

Well-Known Member
In the Parks
No
How/why would they ever be close to colliding? They aren't moving to their sides, only up and down.
Don't the cannons in question move forward and backward (towards and away from the "window")? For the same reason, don't they also move into the same space the vehicle occupies when the vehicle is moving in front of the cannon (when everything is operating correctly)? I was under the impression that part of that sequence is the vehicles pausing to wait for the cannon to recoil before moving in front of it...
 

disneygeek90

Well-Known Member
Don't the cannons in question move forward and backward (towards and away from the "window")? For the same reason, don't they also move into the same space the vehicle occupies when the vehicle is moving in front of the cannon (when everything is operating correctly)? I was under the impression that part of that sequence is the vehicles pausing to wait for the cannon to recoil before moving in front of it...
Yes, I was mid understanding your original post in that your concern was the two canons bumping into each other. As far as bumping into a ride vehicle, I would think some sensors would be able to protect against that? Idk
 

RoadiJeff

Well-Known Member
I read the following elsewhere earlier today.

Disney Makes Plans For ‘Star Wars’: Rise of the Resistance Construction​


In July, The Walt Disney Company filed a permit for work on the Star Wars: Rise of the Resistance ride at Disney’s Hollywood Studios Park.

The famous attraction is considered one of the most incredible feats of theme park engineering in history and was the first Disney Parks ride to employ a virtual queue system. Now, an increasing number of rides — like WEB SLINGERS: A Spider-Man Adventure at Disneyland Resort’s Disney California Adventure Park and Remy’s Ratatouille Adventure at Walt Disney World Resort’s EPCOT Park — are using the boarding group process.

In spite of its trendsetting ways, Rise of the Resistance tends to experience more than its fair share of breakdowns, which can be frustrating for fans. Many Disney World fans hoped that the July construction permit would fix some of these issues once and for all.

Now, Disney has filed another permit for work to be done on Star Wars: Rise of the Resistance.

The permit is vague, stating it is to “Provide labor, materials and/or electrical” for construction”, which could mean anything from a minor mechanical repair to a major refurbishment.

It is important to note that Disney has not announced any upcoming closures for the Star Wars: Galaxy’s Edge ride, so this permit is unlikely to be for an extensive project — it could, however, perhaps result in the repair of the now-infamous non-firing canons…
 

TikibirdLand

Well-Known Member
It is important to note that Disney has not announced any upcoming closures for the Star Wars: Galaxy’s Edge ride, so this permit is unlikely to be for an extensive project — it could, however, perhaps result in the repair of the now-infamous non-firing canons…
We can only hope. But, there's other AAs that need to be looked at too. Finn seems to have his share of problems. And, Kilo seems to be operating in "B" mode more than he should be too.
 

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