News Star Wars: Rise of the Resistance Standby Line and Boarding Groups at Disney's Hollywood Studios

gerarar

Premium Member
Happy to report that all 3 canons are working again (A mode) after almost 2 months of it being down. Only the first cannon moved and recoiled for the past couple weeks since.

Livestream from today. Check around the one hour and 12 minute mark:



Although, the cannons could’ve returned sometime during the past week. But I had finals, so I couldn’t do my daily dose/binge of ROTR daily to check.. ;)

Well....as of yesterday and this morning, the last two cannons are no longer moving/recoiling and are currently in B-mode, again. The first cannon still moves. :(

These are currently the most problematic physical effects in the ride, aside from the spinning blaster effects in AT-AT room.
 

KevinPage

Well-Known Member
SUCCESS 🤩

My BG 63 was called at 12:05pm, got in queue at 12:06pm, loaded into 1st preshow at 12:16pm.

Was off attraction at 12:38pm. Everything was humming with zero delays. Probably the fastest load through each scene I’ve ever had.

Only affects NOT working (load room on far right side)

- no color to door frame cutout when it opens
- no siren/alarm post Probe Droid
- canons 2 & 3 not moving

What WAS working (side ATAT path) the arm blaster fire had lights. It looked different than left side, but was nice to see something there finally 😃

They were loading both cars per room. And maybe they finally got this attraction down?

Doesn’t seem to be much downtime since the 1 year anniversary snafu, right?
 
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Twirlnhurl

Well-Known Member
Have we seen any recent hourly capacity estimates? If my math is right, with 100/group, this would suggest we have been seeing something like 1600 people an hour on days where 180 groups are called over 11 hours. That is close to the rumored theoretical hourly capacity, right?
 

Dapale

Active Member
Another time to ride Rise! Got group 2.

Have to say, the Samsung version of the Disney app actually has an extreme advantage over the others. The moment you press the blue “Join” button on Rise’s virtual queue page, the Samsung version immediately has the entire party selected WITHOUT any loading screen (compared to the Apple app which then starts loading your group members then selects them)

7EA7C38F-B6E2-4A58-935F-33B9499A17E9.jpeg


EDIT: Rode the ride around 8:35, and had a perfect ride experience with the same few issues mentioned yesterday:

- Cannons 2/3 arent moving / B Mode
- Probe Droid projection disconnecting and not always enabled

However, I saw a few misc projection issues fixed as well (cannot say when they were messed up / fixed):

- The Bridge scene (left side / AT-AT side) projection has been repositioned so it lines up and doesn’t cause blurry artifacts
- The explosion projection on the wall in at the end of the cannon scene was inverted for some reason, but now it is correct
 
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