Every major E-Ticket, with new ride systems and technologies has always had a long test and adjust phase with reliability issues. We just didn’t live in a social media world where everyone in the world was instantly aware of the issues like they are today. This is absolutely not a new phenomenon- it has been happening for decades on new complex attractions.
I’ve referenced many times before the major issues they had with the ride system in Spaceship Earth. The rotation systems didn’t work right so they had a cast member at the top to push the ride vehicles into the rotated position with their foot because the ride system wasn’t locking them in. Then at the bottom was another CM on a stool pushing the vehicle with their foot to lock it back in the other direction. This went on for a very long time after the attraction opened.
I don’t ever debate, or necessarily fault, the need for a lengthy test and adjust. It goes with the territory.
I have two major issues with Rise.
First is an imagineering one: the capacity is massively under designed considering its broad appeal and intended headliner ‘mega-E’ status. Even in the best case scenario, only a fraction of the daily attendance of HS can ride.
Second is operationally. The boarding group system is a flawed execution of a problematic concept with a massive bias towards repeat visitors and the technologically literate. If it’s going to come down to a lottery, make it fair and open access. Don’t require your guests to have to interpret your own rules... which require arrival prior to the published park opening time, essentially require smartphone and app integration, and being aware of and hitting the right button within an 8 second window. Then, you still might spend all day waiting to ride. That’s literally insanity. How can that possibly be defended as a positive guest experience? Even FoP in its days of high demand FP and 180 minute standby lines still was always accessible.