Star Wars Land announced for Disney's Hollywood Studios

MisterPenguin

President of Animal Kingdom
Premium Member
The last 3 visits we've had at the parks muppets were always dead. It's just not a draw like it once was. It should go.

All the continuous theaters are like that: nearly empty at off-peak times of days and seasons. The reason is they have such a high pph that they easily accommodate as many people that want to see that show that day. But at peak hours and seasons, they're packed soaking up the extra crowds. This is true not only for Muppets, but for Magic Eye Theater, any of the Epcot Circlevisions, Tough to be a Bug, PhilharMagic. It would be true even for Fantasmic if it were able to run continuously all day long for 10 hours a day.
 

Movielover

Well-Known Member
All the continuous theaters are like that: nearly empty at off-peak times of days and seasons. The reason is they have such a high pph that they easily accommodate as many people that want to see that show that day. But at peak hours and seasons, they're packed soaking up the extra crowds. This is true not only for Muppets, but for Magic Eye Theater, any of the Epcot Circlevisions, Tough to be a Bug, PhilharMagic. It would be true even for Fantasmic if it were able to run continuously all day long for 10 hours a day.

You're bringing logic into this, you know we have a rule against that on here... ;)
 

Marc Davis Fan

Well-Known Member
All the continuous theaters are like that: nearly empty at off-peak times of days and seasons. The reason is they have such a high pph that they easily accommodate as many people that want to see that show that day.

I’ve read that MV3D’s capacity (THRC) is around 1,690, which is lower than Star Tours, Tower of Terror, Rock n' Roller Coaster, obviously TSMM, etc. I think the bigger reason for its apparent low attendance is that shows in general don't get as many repeat visitors as rides. As a result, in order to judge the popularity of shows by their crowd level, we have to compare them against other shows in the same park (and adjust for the capacities of the different shows, and also take into account their locations in the park). That being said, MV3D can remain a very useful crowd-eater in the months and years following SWGE's opening.
 
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Goofyernmost

Well-Known Member
Agreed. I don't like this logic, especially when I think my opinion about an aging attraction that I've particularly grown weary of hasn't been used as reason for them to reskin it to something I approve of.
:cautious:

Seriously tho, muppet vision needs some work.
I'm not one that usually is a pushover for nostalgia, but, in the case of the Muppets, this is like CoP. It is one of the last hands-on creations of Jim Hanson. There will never be another and almost anything they do to it, will stop it from being a Jim Hanson creation. It can't be replaced and shouldn't be. I never get tired of it because it is a special production, one of a kind.
 
So I was thinking about the Millennium Falcon: Smugglers Run today: I heard the hourly capacity of this thing is around 1800. Divided among 4 carousels and 6 riders per pod, that means 6 people are going to be dispatched roughly every 80 seconds.

If so, doesn't this mean the turntable moves every 80 seconds (whenever a pod enters the boarding station)?

If so if so, won't the ride time be considerably longer than the "3.5 minutes" that gets bandied about? My math (which usually stinks) puts ride time anywhere from 5.3 to 8 minutes (9.3min for a full cycle minus time lost when your pod enters the exit position; I don't know where in the cycle the exit is so that's why there's variability).
 

MisterPenguin

President of Animal Kingdom
Premium Member
I’ve read that MV3D’s capacity (THRC) is around 1,690, which is lower than Star Tours, Tower of Terror, Rock n' Roller Coaster, obviously TSMM, etc. I think the bigger reason for its apparent low attendance is that shows in general don't get as many repeat visitors as rides. As a result, in order to judge the popularity of shows by their crowd level, we have to compare them against other shows in the same park (and adjust for the capacities of the different shows, and also take into account their locations in the park). That being said, MV3D can remain a very useful crowd-eater in the months and years following SWGE's opening.

I have about 1850 for its theoretical capacity, which is about the same for RnRC. Star Tours is higher at around 2000.

But you're right, movies get less repeat customers. I don't think I've ever heard anyone say on getting out of a theater attraction that they want to get back in it right away.
 

rle4lunch

Well-Known Member
I'm not one that usually is a pushover for nostalgia, but, in the case of the Muppets, this is like CoP. It is one of the last hands-on creations of Jim Hanson. There will never be another and almost anything they do to it, will stop it from being a Jim Hanson creation. It can't be replaced and shouldn't be. I never get tired of it because it is a special production, one of a kind.

I understand that sentiment. I grew up with the muppet show and the subsequent 80s muppet movies. Heck, we really enjoyed the new movie (didn't see the sequel), the "muppet of a man" song is hilarious.

The attraction feels so much like the Michael Jackson 3d experience, including all the 80s shlock, which isn't a compliment. Some rides/ attractions are timeless, but this one desperately needs updated. It "feels" old when you walk in there. They could film a new script/ movie for it that wouldn't dishonor Henson.
 

sbunit

Well-Known Member
Does anyone have any idea or insider info on the anticipated height requirements to ride the two new Star Wars rides? Heading to California this summer and will be in Disneyland with my 5 and 3 year old boys, was wondering what are their chances of experiencing these new attractions. Thanks in advance!
 

jeswins

Member
So I was thinking about the Millennium Falcon: Smugglers Run today: I heard the hourly capacity of this thing is around 1800. Divided among 4 carousels and 6 riders per pod, that means 6 people are going to be dispatched roughly every 80 seconds.

If so, doesn't this mean the turntable moves every 80 seconds (whenever a pod enters the boarding station)?

If so if so, won't the ride time be considerably longer than the "3.5 minutes" that gets bandied about? My math (which usually stinks) puts ride time anywhere from 5.3 to 8 minutes (9.3min for a full cycle minus time lost when your pod enters the exit position; I don't know where in the cycle the exit is so that's why there's variability).


I believe each "scene" would last approximately 48 seconds, not 80 seconds. Scene duration = carousels times riders per pod times number of seconds per hour all divided by theoretical hourly capacity. So (4x6 riders x3600 seconds per hour)/1800 riders per hour= 48 seconds. There are 7 pods in each carousel. With 1 of the 7 pods being in unload, and another being in load, that leaves 5 actual ride "scenes" At 48 seconds each, it would put the total ride time at 4 minutes, which is close to what's been reported.
 

Purduevian

Well-Known Member
Does anyone have any idea or insider info on the anticipated height requirements to ride the two new Star Wars rides? Heading to California this summer and will be in Disneyland with my 5 and 3 year old boys, was wondering what are their chances of experiencing these new attractions. Thanks in advance!

Not an Insider, but based on other attractions:
Rise of the Rebellion is Trackless, other Trackless height requirements:
Pooh's Hunny Hunt: No Height restriction
Mystic Mannor: No Height restriction
Aquatopia: No Height restriction
Luigi's Rollickin' Roadsters: 32 inches
Ratatouille: The Adventure: No Height restriction

Now I assume this will be slightly more intense than these, but I would guess the requirement will be lowish maybe 32 inches?

Smugglers Run is a fancy simulator, other simulator height requirements:
Soarin': 40 inches
Star Tours: 40 inches
Flight of Passage: 44 inches

So I would guess 40 inches as the seats look to be a more traditional simulator than Flight of Passage.
 

danlb_2000

Premium Member
I believe each "scene" would last approximately 48 seconds, not 80 seconds. Scene duration = carousels times riders per pod times number of seconds per hour all divided by theoretical hourly capacity. So (4x6 riders x3600 seconds per hour)/1800 riders per hour= 48 seconds. There are 7 pods in each carousel. With 1 of the 7 pods being in unload, and another being in load, that leaves 5 actual ride "scenes" At 48 seconds each, it would put the total ride time at 4 minutes, which is close to what's been reported.

I am not sure about your math.

1800 riders per hour / 4 carousels = 450 riders per hour per carousel
450 riders per hour / 6 riders per car = car unloading ever 75 seconds.
75 seconds * 7 cars = 8.75 minutes for a full cycle
If we assume load and unload are 75 seconds each, then that would be 6.25 minutes total ride time.
 
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030918

Member
I am not sure about your math.

1800 riders per hour / 4 carousels = 450 riders per hour per carousel
450 riders per hour / 6 riders per car = car unloading ever 75 seconds.
75 seconds * 7 cars = 8.75 minutes for a full cycle
If we assume load and unload are 75 seconds each, then that would be 6.25 minutes total ride time.

My guess would be closer to what jeswins said though. I might be wrong, but the 75 you have here is the total amount of cycles of cars made per hour per carousel. You have 450 riders per hour per carousel, which you divided by the capacity of one car. So you end up with the total amount of cycles all the cars in one carousel make together in one hour. If we follow jeswins logic, you can divide 3600 seconds (1h) by the total amount of cycles (per carousel per hour) and we end up with an interval of 48 seconds. Unless I also made a big mistake. :p
 

jeswins

Member
I am not sure about your math.

1800 riders per hour / 4 carousels = 450 riders per hour per carousel
450 riders per hour / 6 riders per car = car unloading ever 75 seconds.
75 seconds * 7 cars = 8.75 minutes for a full cycle
If we assume load and unload are 75 seconds each, then that would be 6.25 minutes total ride time.

450 riders per hour divided by 6 riders per car = 75 cars per hour, not a car unloading every 75 seconds. Converting the hours to seconds leaves you with 75 cars per 3600 seconds. Solve for "cars" (divide by 75) = 1 car per 48 seconds.
 

danlb_2000

Premium Member
450 riders per hour divided by 6 riders per car = 75 cars per hour, not a car unloading every 75 seconds. Converting the hours to seconds leaves you with 75 cars per 3600 seconds. Solve for "cars" (divide by 75) = 1 car per 48 seconds.

thank you, I was thinking my logic was off somewhere.
 
I believe each "scene" would last approximately 48 seconds, not 80 seconds. Scene duration = carousels times riders per pod times number of seconds per hour all divided by theoretical hourly capacity. So (4x6 riders x3600 seconds per hour)/1800 riders per hour= 48 seconds. There are 7 pods in each carousel. With 1 of the 7 pods being in unload, and another being in load, that leaves 5 actual ride "scenes" At 48 seconds each, it would put the total ride time at 4 minutes, which is close to what's been reported.

My guess would be closer to what jeswins said though. I might be wrong, but the 75 you have here is the total amount of cycles of cars made per hour per carousel. You have 450 riders per hour per carousel, which you divided by the capacity of one car. So you end up with the total amount of cycles all the cars in one carousel make together in one hour. If we follow jeswins logic, you can divide 3600 seconds (1h) by the total amount of cycles (per carousel per hour) and we end up with an interval of 48 seconds. Unless I also made a big mistake. :p

450 riders per hour divided by 6 riders per car = 75 cars per hour, not a car unloading every 75 seconds. Converting the hours to seconds leaves you with 75 cars per 3600 seconds. Solve for "cars" (divide by 75) = 1 car per 48 seconds.

Yup you're all totally right - I just checked and found out a really stupid tiny place where I went wrong.

Like I said, my math stinks. :banghead:
 

RSoxNo1

Well-Known Member
So I was thinking about the Millennium Falcon: Smugglers Run today: I heard the hourly capacity of this thing is around 1800. Divided among 4 carousels and 6 riders per pod, that means 6 people are going to be dispatched roughly every 80 seconds.

If so, doesn't this mean the turntable moves every 80 seconds (whenever a pod enters the boarding station)?

If so if so, won't the ride time be considerably longer than the "3.5 minutes" that gets bandied about? My math (which usually stinks) puts ride time anywhere from 5.3 to 8 minutes (9.3min for a full cycle minus time lost when your pod enters the exit position; I don't know where in the cycle the exit is so that's why there's variability).
I have about 1850 for its theoretical capacity, which is about the same for RnRC. Star Tours is higher at around 2000.

But you're right, movies get less repeat customers. I don't think I've ever heard anyone say on getting out of a theater attraction that they want to get back in it right away.
Bob Chapek stated Millennium Falcon: Smuggler's Run will have an hourly capacity of 1800. With a system capacity of 168 (4 turntables, 7 cabins per turntable, 6 guests per cabin), this would necessitate a 5:36 cycle time, 4 minute ride time, 48 seconds load, 48 seconds unload.

Assuming this is a seatbelt only (and @marni1971 might be able to confirm) that's potentially doable, but I suspect it won't be hitting 1800 an hour all that regularly.
 
Bob Chapek stated Millennium Falcon: Smuggler's Run will have an hourly capacity of 1800. With a system capacity of 168 (4 turntables, 7 cabins per turntable, 6 guests per cabin), this would necessitate a 5:36 cycle time, 4 minute ride time, 48 seconds load, 48 seconds unload.

Assuming this is a seatbelt only (and @marni1971 might be able to confirm) that's potentially doable, but I suspect it won't be hitting 1800 an hour all that regularly.

People will inevitably take longer than 48 seconds to load. All those buttons.
 

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