News Star Wars: Galaxy's Edge - Historical Construction/Impressions

nevol

Well-Known Member
To say I feel vindicated is an understatement. When I saw that rotating salad bar being installed, I knew I was on to something.

What's obvious now though is that this rotating salad bar we'll all be on must do more than just rotate. The giant Carousel of Progress that revolves over 1,000 people at a time didn't need such a deep and massively engineered sub-structure. And the wheels and motors that turned the theater were relatively simple, and because the theater was perfectly balanced they were only 1-horsepower GE motors.

But this rotating salad bar is something different. It rotates obviously, but it must also do something else and be subjected to bigger stresses to need such massive engineering.

We will have to get from Disneyland, er Batuu, up to this star destroyer somehow. So there must be some sort of pre-show process by which we do that, like a Haunted Mansion stretch room or Living Seas hydrolator or Journey To The Center of The Earth mine shaft, but on steroids and capable of shooting us off the planet and up into space.

And then we have to get back down to Disneyland after we've done our duty up there. Very interesting...

I always just assumed it was a show room in the queue, but the cement walls are too elaborate for that. Could it be this, which people speculated for a moment would be the millennium falcon ride system? https://www.google.com/patents/US20130059670
 

nevol

Well-Known Member
Interesting. I never considered this. A way to get back down to Batuu that’s still part of the show after the actual ride is over. This would be a first for any Disney attraction wouldn’t it? It would be like if we had to board an elevator to go back up in HM instead of using the ramp. Would this be good for capacity though? Also, I wonder how that would flow from a guest experience standpoint. I’m assuming that an “elevator” ride after whatever grand finale exists in the Battle Escape Ride portion of the attraction would be a bit underwhelming. However, I guess it all depends on execution.

EDIT: or something will happen during the ride where we end up back on Batuu thereby eliminating any need to transport back down.
I always imagined that the ride vehicles could just enter a turntable with a round projection screen and jump to hyperspace while escaping the ship. Getting up there could be the more interesting part.
 

mickEblu

Well-Known Member
I always imagined that the ride vehicles could just enter a turntable with a round projection screen and jump to hyperspace while escaping the ship. Getting up there could be the more interesting part.

That would be awesome!

Are you saying how they go about getting us up there could end up being more interesting than the actual ride? It’s certainly intriguing and it would be the closest thing we have to HM. I’m hoping that the actual ride experience is mind blowing and not a situation where they try to throw everything and the kitchen sink at this attraction yet fail executing in the process. Kind of like how I feel the ride experience on RSR is less than sum of all it’s parts.
 

nevol

Well-Known Member
That would be awesome!

Are you saying how they go about getting us up there could end up being more interesting than the actual ride? It’s certainly intriguing and it would be the closest thing we have to HM. I’m hoping that the actual ride experience is mind blowing and not a situation where they try to throw everything and the kitchen sink at this attraction yet fail executing in the process. Kind of like how I feel the ride experience on RSR is less than sum of all it’s parts.
No, I think the ride will blow us away, even if it is more kitchen sinky than Transformers. Indy could afford to throw more at us, for example, but the score and iconic aesthetics of from the IP will save it. I just mean that if there is, in fact, a preshow ride system, I don't expect a post-show ride system, so I think the "getting there" would be more elaborate than the return. A dark ride could just land us on Batuu. It could also get us off the planet in the same way, but unless they want the entire queue to be limited to the Resistance outpost and not any part in the star destroyer, they'd include a preshow.

Now I'm thinking in circles a bit, but the final argument in favor of a preshow and not a post-show, if there is going to be a pre- or post- at all, is that the pre-show would help build suspense, while a post-show queuing and boarding etc would ruin the pacing and finale of the attraction. Nobody wants to de-board during the climax and get on a 30-second excursion to the gift shop. The pay-off isn't there. However, you'd get some big pay-off if the set-up is that you are trapped in the destroyer in claustrophobic corridors, suddenly to fulfill that challenge of escape by reaching that open door. The succeed factor could come from contrasting the claustrophobic, threatening kitchen sink show scenes with a vast panorama of outer space, and hopefully the thrill of jumping to hyperspace.
 

SSG

Well-Known Member
This has always bugged me at the Living Seas. When you're done, you just walk out sliding doors back into Future World. I THOUGHT I WAS MILES BELOW THE SURFACE

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Old Mouseketeer

Well-Known Member
That would be awesome!

Are you saying how they go about getting us up there could end up being more interesting than the actual ride? It’s certainly intriguing and it would be the closest thing we have to HM. I’m hoping that the actual ride experience is mind blowing and not a situation where they try to throw everything and the kitchen sink at this attraction yet fail executing in the process. Kind of like how I feel the ride experience on RSR is less than sum of all it’s parts.

I couldn't get anything more than glittering generalities from the Imagineer I talked to at D23 last year, but he did say that Battle Escape is supposed to be the new giant killer in the industry, surpassing Avatar, Transformers and both Potters. He also said Disney is throwing everything they have into it.
 

mickEblu

Well-Known Member
I couldn't get anything more than glittering generalities from the Imagineer I talked to at D23 last year, but he did say that Battle Escape is supposed to be the new giant killer in the industry, surpassing Avatar, Transformers and both Potters. He also said Disney is throwing everything they have into it.

I definitely have high hopes for it and think they will deliver.
 

Curious Constance

Well-Known Member
To say I feel vindicated is an understatement. When I saw that rotating salad bar being installed, I knew I was on to something.

What's obvious now though is that this rotating salad bar we'll all be on must do more than just rotate. The giant Carousel of Progress that revolves over 1,000 people at a time didn't need such a deep and massively engineered sub-structure. And the wheels and motors that turned the theater were relatively simple, and because the theater was perfectly balanced they were only 1-horsepower GE motors.

But this rotating salad bar is something different. It rotates obviously, but it must also do something else and be subjected to bigger stresses to need such massive engineering.

We will have to get from Disneyland, er Batuu, up to this star destroyer somehow. So there must be some sort of pre-show process by which we do that, like a Haunted Mansion stretch room or Living Seas hydrolator or Journey To The Center of The Earth mine shaft, but on steroids and capable of shooting us off the planet and up into space.

And then we have to get back down to Disneyland after we've done our duty up there. Very interesting...

Maybe it doesn't just rotate the salad, but tosses it too?
 

kthomas105

Well-Known Member
I always just assumed it was a show room in the queue, but the cement walls are too elaborate for that. Could it be this, which people speculated for a moment would be the millennium falcon ride system? https://www.google.com/patents/US20130059670
I would imagine if the rumors about entering one ride vehicle exiting on foot and then being transferred to another ride vehicle were true then this may be one of the systems they could use in the concrete cylindrical structure. In essence it could get you to the starship and unload you in the hangar then you are “caught” and loaded on to the prisoner transport vehicle (trackless ride vehicle we saw a concept for at D23) inside the hangar (which is the entire length of the building!) IMO we wouldn’t use the concrete cylinder to also travel back to Bantu because it would cause a huge intersection of ride vehicles and guest and would distract from the immersion in the ride environment. Just a hypothesis if anyone else has ideas I’d love to hear them!
 

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