News Star Wars: Galaxy's Edge - Historical Construction/Impressions

SuddenStorm

Well-Known Member
Until the mid to late nineteenth century, art has had a set of criteria that defines it as good or bad. These mostly focus on the subject matter (religious, historical, mythological, portraits, landscapes, and still life all considered good subject matter; I believe I've ranked them from most to least valuable properly) and the quality of art (realistic proportions of people, proper perspective, detail, brush strokes, color, etc.). Usually there's also meaning behind what is displayed for art's primary goal is to communicate with the viewer (for example, in a still life painting there may be a skull to represent death). While these specific standards mostly apply to paintings and sculptures, all mediums of art, whether that be music, poetry, cinema, or theme parks, are still held to specific standards. Subject matter is universal across all mediums.

When it comes to theme parks, subject matter still holds great importance. It's what separates Great Moments with Mr. Lincoln from Guardians of the Galaxy: Mission Breakout. One is look back on America's history and one of our greatest presidents, the other is based on a low brow franchise. Whether or not someone prefers the thrills of Mission Breakout doesn't change the fact it is an objectively inferior attraction to Mr. Lincoln on subject matter alone.

Like a painting is judged for its quality of brush strokes, there's also the objective quality standards for theme park attractions. The main four criteria here are the narrative flow, ride vehicles/system, mediums used, and role of guest.

With storytelling for theme park attractions, the best flow for dark rides is the three act structure, much like a film. That's because there tends to be a linear narrative. This is easiest to see in Pirates of the Caribbean. You begin with the small hints of things to come (bayou), a bit more explicit (skeletons in the caverns), and finally everything is revealed (living, breathing pirates). This formula is also used on Tower of Terror (queue/library, mirror, hallway), Splash Mountain ("How Do Ya Do?," "Laughing Place," "Zip-A-Dee-Doo-Dah"), Haunted Mansion (foyer/stretching room, pre seance, post seance), and numerous other rides.

As stated, this structure only applies to narrative dark rides and not towards attractions like Autopia, Dumbo, or the Tea Cups.

The second criteria of ride vehicles/system is how well the ride system represents the property or attraction. Sticking with Pirates, it makes sense to have it be a boat ride as pirates sail the seas. The ride vehicle goes along with the story. With Indiana Jones, that's a franchise about adventure so it makes sense the ride vehicle would be an off-roading jeep. Tower of Terror is a story about an elevator, so naturally the ride vehicle should be an elevator. Star Tours is based on a franchise about space travel so it makes sense to have a flight simulator as the ride system with the gritty Starspeeder 3000 as the vehicle.

Mediums is really just the difference between full sets with advanced audio animatronics, static figures, blacklit plywood, and screen based attractions (that's from best to worst). Pirates of the Caribbean, which is primarily full sets filled with audio animatronics, is an objectively better attraction than Toy Story Midway Mania, which is all screens. Having audio animatronics and full sets creates a more realistic and believable environment just as well proportioned and proper perspective creates a better painting.

You can even get into the craftsmanship of each items within the medium. With screen based rides, they tend to work best with physical environments on screen rather than CGI (compare Soarin to Soarin 2) and without actors. With audio animatronics you can judge them as sculptures. So on and so forth.

Lastly, there is the role of the guest. Again, Pirates of the Caribbean. This is a passive attraction. It's a leisurely cruise. This is how narrative attractions should be. Second is the rider is the main character but the ride does not interact with the rider (Fantasyland rides), third is the rider interacts with the ride (Astro Blasters), and worst is the ride interacts with the rider (Mission Breakout).

There are, of course, other simple ways to evaluate an attraction. These are things such as thematic consistency of an attraction in its land (a Pixar ride should be in a land about Pixar), thematic consistency within the attraction itself (blatant references to things outside the attraction should not exist within an attraction), how much fun an attraction is, etc.

I'm tired of typing so I'm just wrapping it up here, not fully developed. There other things I didn't even talk about like how theme parks are a visual medium so the stories should be told visually.

I should just write a book on this instead of cram everything into a post on an internet forum.

The book's been written:

Theme Park Design

An amazing read that touches on many points you raise. It's amazing how much more satisfying Disneyland is when you look at it from that perspective- it becomes far richer and deeper than the simple "pixie dust magic" outlook. But then, it also makes watching Disney make bad decisions hurt that much more (I still get irrationally bitter about Fantasmic). Not saying my way of looking at things is the only/right/best way- just that it's how I gain the most enjoyment from the parks. Of course, this is another relevant article:

Seeing/Not Seeing the Parks and Fan Typology

Another book that delves into Disneyland and looks at it from a mythological and cultural perspective is this (that I believe I picked up on recommendation from someone on this forum):

The Mouse and the Myth

Also, intellectual posts and discussions like these are why this forum is my favorite Disneyland online community.
 

TROR

Well-Known Member
Except it is man that determined it would go into Disneyland in the first place. Again it didn’t just appear out of thin air in Disneyland one day.
As it was not spoken into existence, it was not a changing of reality in the way we're discussing. What you are saying is reality can be whatever one wills it to be simply by stripping the meaning from everything because meaning is only what one gives it. And of course, to anyone will any of the five senses, that's not true.
 

Disney Irish

Premium Member
As it was not spoken into existence, it was not a changing of reality in the way we're discussing. What you are saying is reality can be whatever one wills it to be simply by stripping the meaning from everything because meaning is only what one gives it. And of course, to anyone will any of the five senses, that's not true.
It depends on how you define reality. In one sense this reality changed when it was decided that Galaxy's Edge would go into Disneyland instead of any place else.

So yes we as a species define and have a direct impact on the reality around us. However once that reality is defined in some contexts it cannot be directly changed until we again change reality.

To that end there is a reality where Tror put Galaxy's Edge in the Toy Story lot. Again it depends on how you define reality.
 

Sirwalterraleigh

Premium Member
The book's been written:

Theme Park Design

An amazing read that touches on many points you raise. It's amazing how much more satisfying Disneyland is when you look at it from that perspective- it becomes far richer and deeper than the simple "pixie dust magic" outlook. But then, it also makes watching Disney make bad decisions hurt that much more (I still get irrationally bitter about Fantasmic). Not saying my way of looking at things is the only/right/best way- just that it's how I gain the most enjoyment from the parks. Of course, this is another relevant article:

Seeing/Not Seeing the Parks and Fan Typology

Another book that delves into Disneyland and looks at it from a mythological and cultural perspective is this (that I believe I picked up on recommendation from someone on this forum):

The Mouse and the Myth

Also, intellectual posts and discussions like these are why this forum is my favorite Disneyland online community.

All excellent reads. I recommend “project future” and “married to the mouse” about the swamp if you haven’t read them
 

TROR

Well-Known Member
It depends on how you define reality. In one sense this reality changed when it was decided that Galaxy's Edge would go into Disneyland instead of any place else.

So yes we as a species define and have a direct impact on the reality around us. However once that reality is defined in some contexts it cannot be directly changed until we again change reality.

To that end there is a reality where Tror put Galaxy's Edge in the Toy Story lot. Again it depends on how you define reality.
But that is not this reality. In that way, then I also cannot say what is and isn't art based on my own criteria because this isn't my reality, just as it isn't yours, nor is it any other singular person's. It is reality as it is and it cannot be changed by our own wills.
 

Disney Irish

Premium Member
But that is not this reality. In that way, then I also cannot say what is and isn't art based on my own criteria because this isn't my reality, just as it isn't yours, nor is it any other singular person's. It is reality as it is and it cannot be changed by our own wills.
Again now you’re getting it.
 

Disney Irish

Premium Member
The subjectivity of art only comes on a level of personal enjoyment, not what defines it.
money-is-something-that-can-be-measured-art-is-not-its-all-subjective-339695.jpg
 

fctiger

Well-Known Member
LOL three pages of novel like arguments about the subjectivity of art because of an off hand comment I made about it over a theme park ride. People are more bored than I thought. We need some real GE news pronto. ;)

And its OK for people to like the new Star Tours even if you personally don't. Seriously, move on already.
 

truecoat

Well-Known Member
Some hints on GE's future: "When asked about a possible Galaxy’s Edge expansion, Disney Imagineering portfolio creative executive Scott Trowbridge said, “Are we planting seeds for the future? The answer to that is, unquestionably, yes.”

https://blooloop.com/features/star-wars-galaxys-edge-expansion/

It’s a new hands on experience for only $49.95 you can plant a special seed to grow your own Bantha tusk (carrot).
 

Rich T

Well-Known Member
Some hints on GE's future: "When asked about a possible Galaxy’s Edge expansion, Disney Imagineering portfolio creative executive Scott Trowbridge said, “Are we planting seeds for the future? The answer to that is, unquestionably, yes.”

https://blooloop.com/features/star-wars-galaxys-edge-expansion/
As long as SW fans are willing to fork over hundreds of dollars for merchandise "experiences," Disney will create more such opportunities.
 

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