winstongator
Well-Known Member
I was more thinking about deflecting blaster bolts, not a full on VR-VR, or VR-program battle.Very curious about the light sabers as well. Iger said he wasn't going to use VR in the parks, but that AR was a possibility. They don't just need to be concerned with how the light saber looks, and sounds, but how it feels. How can they simulate the experience of the resistance one might feel when it crashes into another saber and it kicks back? This could be done with internal mechanics. I'm sure there are patents floating around that lay it all out but I can't recall, as the light saber isn't really my area of interest. I'm more quick to recall the patents about things like biometric machine vision that can reroute riders based on their fear levels and other emotional metrics, as well as soft AI animatronics' ability to track guests' pupils to make eye contact.
Would VR in the hotel not violate 'no VR in the parks'? They've got great VR at Disney Springs already.