https://www.themeparkinsider.com/flume/201909/7027/
So here we've got what I'm sure was supposed to be a self-congratulatory panel for significant players behind Star Wars Galaxy's Edge, and instead it's a gaggle of incompetence. Expect any Q&A sessions to have questions screened beforehand.
In order, we've got Scott Trowbridge, who used his Universal successes to catapult him into esoteric endeavors at Disney that seldom (if ever) actually pay off. He's a nice guy though, so it's tough to watch him chase unready technologies that tend to blow up his concepts. There's Anisha Deshmane, who screwed up her job so badly that she should honestly consider switching careers. The level of failure on her part is the stuff of legends; in ten years, industry experts will discuss what she did as an example of how you should never, ever handle interactive elements (sort of like how industry insiders use DCA as an example of how to never, ever build a new theme park). Margaret Kerrison is next up, and she was one part of the trifecta of utterly destroying Star Wars Galaxy's Edge (the other two being Kiri Hart and Carrie Beck). Their hubris of believing that George Lucas' Star Wars was a dead era and the new, ideologically driven Star Wars was their vehicle to driving social change permeated everything about the post TFA and SWGE developments. Of all the people on the panel, Kerrison is the one who should face the most heat for being at the forefront of fundamentally changing Star Wars in the belief that you could throw away what people loved about the franchise with no real negative impacts. Finally, there's poor Chris Beatty, who knows better than just about anyone how to put together a beautiful theme park expansion, but realized early on he was just along for the ride on this one. And as a non-Star Wars fan, he was focused more on the logistical designs for the expansions rather than the actual creative focus he needed to be in charge of.
It's almost enjoyable watching people who did the absolute wrong things over and over, now have to live with the fact that their wrong decisions have consequences. Sometimes in a company like Disney, ideologues believe they're suddenly impervious to flawed decision-making because Star Wars or Disney fans will take whatever you give them and go with it.
So here we've got what I'm sure was supposed to be a self-congratulatory panel for significant players behind Star Wars Galaxy's Edge, and instead it's a gaggle of incompetence. Expect any Q&A sessions to have questions screened beforehand.
In order, we've got Scott Trowbridge, who used his Universal successes to catapult him into esoteric endeavors at Disney that seldom (if ever) actually pay off. He's a nice guy though, so it's tough to watch him chase unready technologies that tend to blow up his concepts. There's Anisha Deshmane, who screwed up her job so badly that she should honestly consider switching careers. The level of failure on her part is the stuff of legends; in ten years, industry experts will discuss what she did as an example of how you should never, ever handle interactive elements (sort of like how industry insiders use DCA as an example of how to never, ever build a new theme park). Margaret Kerrison is next up, and she was one part of the trifecta of utterly destroying Star Wars Galaxy's Edge (the other two being Kiri Hart and Carrie Beck). Their hubris of believing that George Lucas' Star Wars was a dead era and the new, ideologically driven Star Wars was their vehicle to driving social change permeated everything about the post TFA and SWGE developments. Of all the people on the panel, Kerrison is the one who should face the most heat for being at the forefront of fundamentally changing Star Wars in the belief that you could throw away what people loved about the franchise with no real negative impacts. Finally, there's poor Chris Beatty, who knows better than just about anyone how to put together a beautiful theme park expansion, but realized early on he was just along for the ride on this one. And as a non-Star Wars fan, he was focused more on the logistical designs for the expansions rather than the actual creative focus he needed to be in charge of.
It's almost enjoyable watching people who did the absolute wrong things over and over, now have to live with the fact that their wrong decisions have consequences. Sometimes in a company like Disney, ideologues believe they're suddenly impervious to flawed decision-making because Star Wars or Disney fans will take whatever you give them and go with it.