Oh boy this could be a very long story. Ive gone three times, with a fourth booked.
Your cabin, with an in room droid (AI) D3-09 who will have story specific messages for you. If you tell her it's your honeymoon, she will do a vow renewal. Each night at "bedtime" she will sing a lullaby or tell a bedtime story (it's about the hero of the rebellion, R2-D2) she will know what uouve been up to on the ship, and she will as for your help. If you go first order, she will be overridden by secret first order messages. You can choose to have her captured. You can help her broker deals. The cabin also has your viewport window which moves in real time. The ship moves in and out of lightspeed, asteroid fields and fights through blockades. Your window is accurate to what is happening on the bridge.
The best guest service on property. Some people have said "it's how Disney used to be." I went to but was a kid during the "good ol days" of Disney customer service going above and beyond (and beyond!) Everyone is engaged and excited to help your journey and be part of your story.
Unlimited food and (non alcoholic) drinks. It's a themed buffet breakfast and lunch, and two table service dinners. But all afternoon and evening you'll find snacks at passenger services, and before the sublight lounge opens at 1, you'll find coffee, fruit, and to go breakfast options. The bar snacks, ranging from crispy veggie bites to smoked cheese plates are also included.
The day 2 Batuu excursion with lightning lane access to the 2 Batuu rides. The pin and magic band will signal to Batuu CMs that you're a Starcruiser passenger. Interactions vary, but are generally more focused on you. You'll get a different greeting from Hondo before entering the cockpit of the Falcon. And a full meal and drink (alcohol or not) that day in the park. Some people treat this as their DHS day, I think they're insane, but they find value in doing that.
Bridge and saber training. They're not just video games and glow sticks. Your Saja will talk to you as you cycle through saber training. Your answers to them matter. Your bridge training will have some sort of interruption. How you react to that will matter.
Additional game elements on the play app. Your messages disappear after the voyage but any badges, titles, cargo, maps etc you earn stay. The game itself i saved for last because it is much more than what's available on Batuu normally.
The game/story is the reason my party keeps going back. Ive discussed this with others but it does genuinely morph from "oh tee hee look we are in 'space' and there are droids to "if I don't get the captain out of the atrium and away from the compass, we will let all of Ryloth down" at breakneck speeds. It's scripted. Raithe Kole will, 100% of the time, steal the stone from the compass. He will get away with it 100% of the time. But when Raithe asks for your help, you want to help him. And you get emotionally invested in doing so. You go get a counterfeit stone made on Batuu, you worry the plan won't work. Some people bring physical props back with them on the transport. And this doesn't just happen to people in costume who enjoy LARPing. This happens to anyone involved in the story.
There are four main paths on the datapad like this. And limitless ways to join one or many and get involved. Each path has its own story, it's own finale. Imagine those 20 minute streetmosphere sketches. But it's two days. And what you say, from your name to whatever you say just in conversation is remembered.
The things you say and do matter in real time. Alliances change, code words that work for some won't work for others, all based on the choices you make. You will be spoken to by many if not all performers. Lt Croy will question you, and he will remember how you answer. And others will hear of how you replied. You can be spied on, you can be a spy.
The value in Starcruiser isn't the cabin or the food or the park ticket. It's the story. The actors, the crew. It sounds crazy to say, but it changes you. In some indescribable but irrefutable way.