I would run all over the ship like a little kid doing missions.
I would actively participate though, I think that’s probably the most important thing.
I think this it the key to what the thing is. It's an interactive experience/game.
It's not a hotel.
It's not really a cruise. Not in the same sense as most cruises.
It's not a day at an amusement park.
It's not something to passively watch. I mean, people passively watch others play games all the time, but you're paying to play not to watch.
The best comparison I can come up with is those interactive games like the EPCOT World Showcase scavenger hunts, the Sorcerer at Magic Kingdom, an escape room, murder mystery dinner, interactive audience participation theater show. Except it's obviously scaled up from all those to a nearly continuous 40 hour experience. That scaling up makes all of those comparisons wrong then, as none of them clearly fit that scale. Yet, it's still not any of that first list that fits the scale closer but not any of the activity.
Anyone who goes to any of the events in my second list, but then doesn't participate in the activities of that event would be disappointed with them too. Like, getting the pack of Sorcerer cards then never scanning any of them. Clearly, the Sorcerer game would be disappointing played that way. Of course, since it was free and you got the cards perhaps only mildly disappointing. If instead you paid $100 for the cards, it would be very disappointing, and that's without scaling it up at all.
Personally, it does sound fun. I'm not sure it sounds like as much fun as the cost, but that's a different question.
I would have liked an actual Star Wars hotel, disappointed that this isn't it. Again, that's a different question.
An actual Star Wars cruise would be nice, if I liked to cruise more. Again, this isn't that, and don't they have those?
If all I want is a Star Wars amusement park, we have that and it's not this. The amusement park can already be done by itself.
Anyone not looking to do this type of interactive thing and do one of the above isn't going to like this.
We'll see how well they keep up the activity quality over years. But, while the duration is scaled up the throughput isn't. At only 100 rooms, every escape room in the country probably has the same number of groups every week. That should make it easier to keep the quality up vs supporting 1,000 rooms worth of people.