Star Tours The Adventures Continue now in soft opening - review and report here

wdwmagic

Administrator
Moderator
Premium Member
Original Poster
We have a couple of Star Tours threads, but this news deserves its own thread.

Check out the full report and review of the new Star Tours attraction here.

http://www.wdwmagic.com/Attractions...port---Star-Tours-The-Adventures-Continue.htm

Soft opening preview report - Star Tours The Adventures Continue
May 14, 2011

Today, May 14 2011 at 2:35pm, Disney's Hollywood Studios began the very first soft opening previews of the all new "Star Tours - The Adventures Continue" for park guests. Without further delay, it has to be said right away that the new Star Tours is absolutely stunning. I'm even going to go as far as to say that Star Tours is now the best simulator based attraction to be found anywhere. Read on to find out why.

This report is not going to reveal detailed story information, but it will describe a few elements of the attraction that may be considered a spoiler. If you have been following the progression of Star Tours you will likely know these already, but if you do wish to be completely surprised when you visit, stop reading now, or be selective in which paragraphs you read. This report also contains no photos due to the express request of the park. Photography is not yet permitted in the queue area, and will not be possible inside the ride vehicle.

Approaching Star Tours, you'll find the exterior to be largely the same. Only the new signage and attraction marquee tell you that something has changed. Stepping inside, the first change that will be notable is the removal of all the "working set" themeing. You are no longer heading into a soundstage, but instead directly into the Star Tours port. How this relates to the rest of the park is a discussion for another time, but the new theme certainly works better in my opinion.

The first part of the queue area with the Star Speeder 1000 and departure board remains very similar to before in basic layout. The Star Speeder is now the 1000 edition, and the departure board shows all the new destinations in a greatly update display format. The refurbished animatronic C3PO and R2 look fantastic, and the area has been thoroughly refreshed, complete with new carpet, lighting and paint everywhere.

The second part of the queue area has seen probably the most dramatic change. Gone is the droid room, and in comes the security screening checkpoints. The animatronics here are very entertaining, and there are some fantastic visual effects involving luggage and passenger screening. There are so many hidden details here it will take many trips through to uncover them all. There are even nods to the old Star Tours pilot Rex, and Buzz Lightyear.

Moving into the load area, you'll find it has been completely refreshed. All new decor, lighting and displays are in place. The overall effect reminded me somewhat of the new Space Mountain load area, with a bit of Soarin' and Spaceship Earth post show mixed in - think lots of blue overhead mood lighting.

Once the boarding and safety video kicks in on the boarding area display, you know that the old Star Tours is firmly in the past, and things are now looking a lot more 2011. The video display is HD, immaculate looking, yet retains the humor of the old video, whilst adding a lot more new detail. Once the safety video is complete, the load process begins, and is very much the same as before, with guests lining up into seat rows, and boarding the Star Speeder from the side.

Inside the Star Speeder, everything has been refurbished. New seating, new lighting, new audio, and importantly, the most incredible display system I've ever seen in a theme park, or anywhere. Something that gives you a hint of how special this display is are the 3D glasses that you pick up in the boarding area. These are not your typical economy feeling glasses found in other attractions. These things are heavy duty, serious looking glasses - similar to something you might find in an Oakley store.

The ride begins in much the same way as before, with the passengers strapped in, and the pilot being revealed. This time of course, C3PO is our pilot - and in perfect audio-animatronic form. The blast shield slides down revealing what makes Star Tours II so special - the screen. The video display here simply has to be seen to be believed. It is super high resolution, saturated with color, sharp, with absolutely no 3D blur, regardless of where you sit in the cabin. Within seconds of the show starting, you forget you are looking at a screen, and really believe you are looking through the window of the Star Speeder. The 3D is marvelously utilized. Unlike many 3D attractions which I feel tend to overuse the 3D effects, Star Tours uses the 3D to simply recreate a realistic looking scene rather than for shock value - and wow does it deliver. I could talk about this display for a long time, but let us say you have to see it to believe it - it's amazing.

An incredible display is nothing without something pretty spectacular to put on it, and here Industrial Light and Magic and WDI have excelled. The environments spanning all six movies are absolutely spectacular. The detail that brings the story to life is all there as your race through them at high speed in your Star Speeder. Fans of Star Wars are going to delight at the details (and humor) found here. There is so much to look at that you'll need hundreds of rides to take it all in. It is clear that a large budget and massive amounts of time went into producing the imagery of the attraction, which really is the cornerstone to this experience.

The next trick that Star Tours has up its sleeve is a killer feature, and something that will keep guests coming back time after time. Unlike the old Star Tours that had just one storyline, the new Star Tours has 54 story combinations, which are chosen by the ride system at random. This gives the ride massive re-ridability, with guests having the quest to try and see all the combinations and destinations. The switching of story-paths is very cleverly done and seamless. The story-lines even make use of a rider in the Star Speeder through some great imaging technology - it is not overdone, and fits perfectly. Also unlike before, the new version features many characters who take part in the story from all six of the Star Wars movies.

As you know, Star Tours is a motion base simulator, and WDI have also enhanced things here with the new Star Tours. The motion feels incredibly well timed to the visuals, very dynamic and realistic feeling, and most importantly for many riders, not a hint of feeling motion sick. This simulator experience gels the motion with the video better than anything else I have experienced. The motion programmers deserve special applause for their achievements on this.

Ride time for the attraction is the same as before, at around 4 minutes and 30 seconds from show start to stop, with the ride concluding similar to before with a successful(ish) landing.

It has been over 10 years in the making, and many Disney and Star Wars fans had given up hope of ever seeing a refresh to the classic attraction. Today with the introduction of "Star Tours - The Adventures Continue", fans can enjoy a cutting edge attraction fully worthy of the Star Wars universe. I think it is safe to say this will become the new "must-ride" attraction at Walt Disney World, and will do great things for the attendance at Disney's Hollywood Studios. Dare I even say, the new rope-drop FASTPASS rush will be a charge to Star Tours instead of Toy Story Mania.

Congratulations to Tom Fitzgerald, everyone at Walt Disney Imagineering, and of course George Lucas and Industrial Light and Magic for their achievements on this new attraction - the bar has been raised yet again.

Star Tours officially opens on May 20 at midday. Like today, soft opening previews are possible and expected on the run-up to the 20th, but there are no guarantees it will be open. If you are heading to a preview, good luck, and may the force be with you.
 

Atomicmickey

Well-Known Member
Thank you for the great review!

About the display--we have been reading that Peter Jackson and James Cameron are prepping their next films to be shot and projected in 48 frames per second. I wonder if that is what is being done here?

A long time ago, I saw a presentation of Douglas Trumbull's "Showscan' process, and that was shot and projected at 60fps. The feeling I got while watching it was somewhat like you described--I thought of it as "looking out a window", because there is no blurring or strobing, just crystal clarity.

If this is what they've done, this is very exciting indeed. It'll be a while before I can see it, but I'll be looking forward to it!

I wonder if anyone knows for certain if this is so? I hope some interviews will pop up where savvy journalists will think to ask.
 

MightyGitis

New Member
This review was amazing. I can't wait to walk the line queue myself. My sister lives down there and has an AP she managed to get to the soft opening fifteen minutes before it closed. She was at work when she heard about the soft opening.

She actually called and asked for my permission to go, because we're going to the Meet-Up and she had claimed she was going to wait and ride it when the family got down there. I don't blame her, I woulda done the same!

In her words: "Just wait until you see the screen!"

Finally a ride using fully up to date screen technology, I can't wait to see it... five more days.
 

AswaySuller

Well-Known Member
It's the ride system I was most concerned about, so I'm glad to read good things about it.

I don't know who made that simulator ride system but it's awful. It's the same as Wild Arctic at Sea World which is a truly disgraceful ride.
I'm not sure what you can do software wise to fix hardware but I trust that what could have bee done has been done.
 

Alexx

Member
I have ADD so I can't concentrate on long pieces of writing so i'll just say ... THAT REVIEW WAS AMAZING :sohappy:

i wanna go on star tours so much now, although i'll miss the old one.
 

Skyway

Well-Known Member
I have so many thoughts on this upgrade (which, as others have pointed out, really isn't an upgrade at all. It's a brand new attraction)

First of all, this is one of those rare instances where the sequel is way better than the original, in every way imaginable. The queue, the story, the technology, the ride experience. This is the what the original ST should have been if it had been possible in '87.

Also, I think this is provides further hope that there may be a new WDI and TDO mindset (although I'm sure George Lucas had a lot to with this).

By its very nature, this attraction could have been very cheaply upgraded. And I don't think anyone would have minded or even noticed if it was. If Disney had re-painted the queue, threw in a few new queue videos, and changed out the ride film, they could have easily marketed ST as "new", fans would have flocked to see it, and it would have drawn more crowds out of the DHS walkways.

But what they've done here, on this rickety old simulator ride, is raised the bar for the entire theme park industry while also taking steps to keep ST running another 25 years or more without an upgrade.

The biggest improvement (besides the amazing HD 3D video screen) is also what may have seemed to be the most unnecessary: the addition of C3PO in the cabin. I don't think anyone would have flinched if they had kept the REX animatronic. But keeping him would have made it feel like a "refurb" instead of the new attraction it is. And that new C3PO can't be cheap (x6 cabins at WDW, x4 at DL). His motions were so fluid. My favorite animated sequence is when the Starspeeder goes into lightspeed. C3PO's head, then shoulders, then entire body jolt back perfectly. It just adds to the sense of realism.

That brings up another success of this ride that its hard to pinpoint. To me, even in 1987, the original ST always felt like you were in a shaky box watching a movie. I never got that "suspension of disbelief". In this new version, it is the complete opposite. I never once broke my concentration to think "That's a movie and I'm being jostled around in a warehouse on giant hydraulic arms!"

Part of that certainly goes to the upgraded ride control technology. The film matches the movements so perfectly you don't even notice. (I call BS on the rumor of CM's getting ill. It couldn't have happened. At least not in recent weeks.)

The 3D video, in stunning HD, adds even more realism. As others have said, the 3D creates depth and is not a gimmick. And the display needs to be seen to be believed.

But what really makes this attraction stand out is the CGI animation. It is top-notch. There is just SO MUCH TO LOOK at on the screen (and in crystal clear detail!) that, even without the multiple ride variations, it would take dozens of rides to notice everything.

Of course, the CGI and the "destinations" it shows make this ride feel much more like Star Wars Episodes 1-3 rather than the original 4-6, which have a distinctively different look. But as much as hard-core SW fans associate the original film with its physical models shot with stop-motion cameras (just as the original ST film was shot), that movie-making technology feels very dated. Had Disney gone that route again, I think this attraction would have quickly (if not immediately) felt like a museum piece rather than the cutting-edge experience that it is.

And that's where this attraction excels the most. It does not feel a bit dated, and I don't think it will for decades. Sure, Star Wars films might be part of a "timeless" story, but the film technology to make the movies definitely casts them in the decades they were made (even Episode 1 has a distinctly late-90's look to it). I don't think this latest version of 3D CGI is going to get stale as fast.

And I think that goal of making the ride date-proof extends all the way to the queue videos. Although the CGI robots in the pre-show videos are not as well done as the ride film, at least they're not human. So there is no risk of dating the ride like the old "flight attendant" actress did in the original ST. (to my recollection, the very few humans that appear in the pre-show videos are dressed in full SW costumes. No shorts and T-shirts of 2011-era theme park guests to date this film.)
 

Magenta Panther

Well-Known Member
I'm so happy that a "guest star" attraction at DHS has gotten such a brilliant upgrade! I can't wait to ride/see/experience it! Kudos to ILM and the Imagineers! Looks like you knocked it out of the park!

So new characters from all of the SW movies are part of the attraction? Does that mean that Luke Skywalker, Princess Leia and Han Solo actually appear? THAT WOULD BE AWESOME.

Now, about the new HD screen for Star Tours...is it possible that the same new tech could be applied to Mickey's Philharmagic? The last time I saw that wonderful film, it was slightly blurry. It too deserves an upgrade IMO.
 

ERich2010

Member
No way was it at 60fps. I'd be shocked if it was anything other than 24fps.

i think even The Hobbit is being shot at something greater than 30 fps. plus it makes sense in this case. they're trying to make it look as realistic as possible. if its shot at 24fps, it would still feel like youre watching a movie, but at 60 fps, its much more lifelike/realistic
 

imagineer boy

Well-Known Member
This is sounding fantasic! I'm glad this refurb is working out so well. A real breath of fresh air after an array of disapointing rerurbishments.
 

ob1thx1138

Member
No way was it at 60fps. I'd be shocked if it was anything other than 24fps.

according to Peter Jackson (who is shooting the Hobbit at 48fps):

"None of this thinking is new. Doug Trumbull developed and promoted a 60 frames per second process called ShowScan about 30 years ago and that looked great. Unfortunately it was never adopted past theme park use. I imagine the sheer expense of burning through expensive film stock at the higher speed (you are charged per foot of film, which is about 18 frames), and the projection difficulties in cinemas, made it tough to use for "normal" films, despite looking amazing. Actually, if anybody has been on the Star Tours ride at Disneyland, you've experienced the life like quality of 60 frames per second. Our new King Kong attraction at Universal Studios also uses 60 fps."

You can read the entire post here.

http://www.facebook.com/notes/peter-jackson/48-frames-per-second/10150222861171558
 

Mammymouse

Well-Known Member
I am very impressed reading the reviews here. I rarely go on the Star Tours attraction because the "screen" type rides are something my family members can't watch without getting instant headaches. Sadly there are other attractions like Soaring and 360 degree movies that are off limits too. But it sounds here that maybe a very expertly timed movement and visual may not cause the unconscious trigger for the headaches. That would be so AWESOME if we could all go together and enjoy it!

I am further encouraged to visit again because of the story being more in line with the first 3 released Star Wars movies. I was a huge fan of them, but the last three movies just left me cold and I lost interest.

You mentioned the 3D glasses are new and improved. That would be another huge plus for us. We all wear glasses and in the 3D movies at WDW we sometimes have to take our glasses off just to focus on the movie - A Bug's Life, Mickey's Philharmonic , etc. Can you put these new 3D's over glasses?

This review has revived my enthusiasm now for Star Tours and we will definitely give it a try again, headaches or not!!
 

saxamoophone

Active Member
Just rode it once... In line once more and got one of the first fastpassss ever for later!

So far it's great!

New carpet smell.... Mmmmmmm
 

Mansion Butler

Active Member
according to Peter Jackson (who is shooting the Hobbit at 48fps):

"None of this thinking is new. Doug Trumbull developed and promoted a 60 frames per second process called ShowScan about 30 years ago and that looked great. Unfortunately it was never adopted past theme park use. I imagine the sheer expense of burning through expensive film stock at the higher speed (you are charged per foot of film, which is about 18 frames), and the projection difficulties in cinemas, made it tough to use for "normal" films, despite looking amazing. Actually, if anybody has been on the Star Tours ride at Disneyland, you've experienced the life like quality of 60 frames per second. Our new King Kong attraction at Universal Studios also uses 60 fps."

You can read the entire post here.

http://www.facebook.com/notes/peter-jackson/48-frames-per-second/10150222861171558
I love evidence!!!

:sohappy:
 

Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.

Back
Top Bottom