Does anyone have any insight into how the scoring system works for Buzz Lightyear Space Ranger Spin?
1) How does your cruiser know you've hit a target?
2) As different targets are worth different amounts, how does your cruiser know which target you've hit?
3) Is the processing done in the car or behind the scenes?
I have a few theories based on infrared emitters/receivers, retroreflectors and encoded data, but I can't work out all the details. For instance, it's possible the blasters have an infrared emitter and receiver. The targets could have a retroreflector to bounce that light directly back to it's source. That way, the blaster itself knows it's hit a target, and updates the score. That doesn't explain how it gets the point value, however. It could be possible the target has its own emitter, which is set off by your blaster, that sends the encoded score (like a tv remote control encodes the command). But then how does it guarantee it's sending that score only to your blaster?
Maybe it's simpler? Maybe the targets are constantly emitting an encoded infrared signal. Your blasters have an infrared receiver that's constantly 'looking'. If your blaster's receiver happens to be detecting a target's emission at the same moment you press the trigger, it registers as a hit.
There's obviously some other processing such that every so often, you get 100 points added to your score just for random firing.
Further questions:
A) At Disneyland, the targets are worth more when they're lit up. How is this extra data sent to the player's scoreboard?
B) Also at Disneyland, the scores are available on the on-ride photos. How is that information synced? Wireless?
I'd love to hear any details on the tech that makes this ride possible.
1) How does your cruiser know you've hit a target?
2) As different targets are worth different amounts, how does your cruiser know which target you've hit?
3) Is the processing done in the car or behind the scenes?
I have a few theories based on infrared emitters/receivers, retroreflectors and encoded data, but I can't work out all the details. For instance, it's possible the blasters have an infrared emitter and receiver. The targets could have a retroreflector to bounce that light directly back to it's source. That way, the blaster itself knows it's hit a target, and updates the score. That doesn't explain how it gets the point value, however. It could be possible the target has its own emitter, which is set off by your blaster, that sends the encoded score (like a tv remote control encodes the command). But then how does it guarantee it's sending that score only to your blaster?
Maybe it's simpler? Maybe the targets are constantly emitting an encoded infrared signal. Your blasters have an infrared receiver that's constantly 'looking'. If your blaster's receiver happens to be detecting a target's emission at the same moment you press the trigger, it registers as a hit.
There's obviously some other processing such that every so often, you get 100 points added to your score just for random firing.
Further questions:
A) At Disneyland, the targets are worth more when they're lit up. How is this extra data sent to the player's scoreboard?
B) Also at Disneyland, the scores are available on the on-ride photos. How is that information synced? Wireless?
I'd love to hear any details on the tech that makes this ride possible.