Space Mountain Stats....

marni1971

Park History nut
Premium Member
You are welcome. I don`t have RCT2 (is it a CAD program?) Just let me know where the screenshots are. Did you download the 2 3D plans yet? They will be gone soon!

Also - I`m amending the walkway plan. Thanks to a great help on another thread I`m taking out one of the `chicken exits`. Will repost soon.
 

DarkMeasures

New Member
Original Poster
Yeah. I got the drawings. RCT2 is a video game though, but it is very well done at designing rollercoasters. The only better program is No Limits but I am not sure if you can do scenery in that.
 
need ride layouts too!!!!!!

Since we are on the subject of ride layouts, I am also building a rct2 mk park and would like layouts for as many rides as possible. So marni, if you have any more layouts up your sleve, could you please, pretty please post them. I would be ever so greatful. And the same goes for anyone else. Thankyou all so much in advance!!!
 

Lee

Adventurer
I went nuts trying to build Space Mountain in RCT2.

The slopes are impossible to adjust to the right angle.

I finally said to heck with it, and designed my own. It's themed in a way WDW's should be, in my opinion. Future that never was, sort of thing.

I'll put up a screenshot.
 

se8472

Well-Known Member
I also did Space in RCT2. Being able to ride both A and B sides in my head I was able to make a accurent version if it in the game. But the game is has a lot of things that stop the ride fro being what the real thing is.

Now I would give all of my space stuff out like my pic's and stuff but I would be fired if they found out I did it so no :p

But if I get fired then I will sure enought :D
 

DarkMeasures

New Member
Original Poster
Originally posted by marni1971
martinthespata - I`ve got so many you would have to be more specific!

Darkmeasures - look at this link

http://www.cafetiki.com/space/shannon3.jpg

A little too detailed for RCT2.

Anyway, I finished most of the ride. All I have left is the cone. But when I finished the tracks, they were about 3 feet of of their real world Counterparts and one track was 10 feet longer than the other. MY only problem is since, I originally planned for a 20 foot deep area (I changed it to 15) the load station is 5 feet above ground and that caused problems with the people mover above (People movers in RCT2 can only go 30 feet above groun),

Lee, I like yours and I have built many Similiar to Paris in my Fantasy Parks. (they started in diamond shaped buildings that went to octagon that went to a circle),

Anyway, I have plenty of screens, I'll post them when I am done.
 

marni1971

Park History nut
Premium Member
DarkMeasures - you got the track lenghts correct. One is longer than the other by 10ft to allow for the cross over (otherwise they would hit eachother)
 

marni1971

Park History nut
Premium Member
DarkMeasures:

Just looked at you pictures - you HAVE been busy! Its interesting to see the changes you made it developed from the early version! From what i can see the latest design is pretty much spot on. Nice one!
 

DarkMeasures

New Member
Original Poster
Yeah. But both tracks are a couple hundred feet longer than the real ride. But that is because the Blue tunnel and the lift hills are at Diagnol angles in the real ride. If I could do that in RCT2, then a couple hundred feet would be cut.

I did screw up on the Entrance/exit building. Anyone have a shot taken from directly above those two buildings? Like a shot taked from the people mover or from the skyway?
 

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