Alright, I'd like to thank all of the final ten for one last excellent team-based round before we head into the merge. Especially post-swap this has been an incredibly competitive back and forth between the teams with each pulling in one victory a piece. The brainstorming page count was neck and neck all week, and I've gotta say I think this might be THE most undecided I've been on a winner so far. I think both projects have some really fantastic elements to it and a couple things that hold it back, and it really does cancel each other out.
I'll start with Nu-Eisner. I think the idea of re-using The Imagineering Story was a slam dunk from the start. You took a great concept and you ran with it. I think the team work on display this time around was really wonderful to see. It was clear all five of you were enthusiastic about the idea. It was a great exchange of different talents. The mini golf as a centerpiece totally makes sense and really I'm surprised neither Springs or Downtown Disney has a mini golf course by now when it's such a popular fixture of Florida's CityWalk. The 1950s/60s WED feeling came across really well throughout the entire site making for a very unified thematic read.
With the mini golf while there are certainly some great highlights with the Vintage Vault course (especially the Skyway hole) I do think the Model Miniatures course was the star of the show here. I saw the Fantasia Gardens idea thrown around of one really immersive course and one that's more technical and I think that's what you were going for, but I would have liked a bit more clarification. At any rate, I love just how well the Miniatures course flows together. Not sure if there's even been a mini golf course at any of the Lego Lands but I imagine this is probably a lot like how it would feel. I love the mix of more classic styles of holes with the more exploratory like Animal Kingdom and Disneyland Paris. Shanghai in particular was really inspired with the multiple branching paths. As I said, it's not like the Vintage Vault holes were bad. Far from it. They were very well thought out. I just think in comparison that course lacked the thematic unity that made the Miniatures such a stand out. Like I said, I think laying out that it was meant to be the more technical of the two would have helped.
The Imagineer's Workshop is really well thought out. I could have used even more detail with some of the Easter eggs but I think the "make your own meal" element really shines. It's also an interesting contrast as this is a fun quick service meal as opposed to Chapek's highly themed fancy signature dining experience. One note I have is that while I really appreciate everything else in the complex overlooking the golf course, I'm not entirely sure how I feel about the course itself being open air. It's true that California is certainly a more ideal climate for this than Florida, but I think any Californian can attest that the past couple months have proved they were not exempt from rain.
Maybe I'm just reading it wrong though. Please correct me if there actually is a roof over it.
The Archives is a great idea for a gift shop and a solid contribution from Brer Panther (also props for stepping up your social game a bit this round! I definitely noticed you were more active in the brainstorming
) Again though with such a great idea I think it could have used a bit more detail. Sherman and Sherman's is a really, really awesome name for a bar and Disneyland could absolutely use a dueling piano club. I don't want to knock this against you too much, but there is an error of sorts in the text here where it says "much like Jellyrolls on the property". I'm guessing this is a punctuation issue but the way it reads implies that there's a Jellyrolls in DLR. Again I'm not going to knock off much for that but just something to be aware of with the wording going forward. Small mistakes like that can potentially really trip you up. All in all while I do think more attention could have been paid to the non-golf elements of this project, it was still a rock solid idea executed with some of the best team work we've seen in the season so far. Great job, everyone!
Nu-Chapek continues to have the projects that are more technically impressive and professionally put together, but perhaps with a bit less creative spark than Nu-Eisner. I'll get my BIG issue out of the way right now. This attraction is LITERALLY Paula Dean's Lumberjack Feud at least as far as the activities go. I know this because I'm all too familiar with the place having stayed across the street from it when I visited Dollywood
Top to bottom, while there's a couple cool Disney twists here and there I really felt like the outdoor activities lacked the "WOW" factor that Disney would go for. In an opposite move from Eisner, I think it was the supplemental stuff that really made this project.
Firstly, the visual components here are excellent. Everything is laid out in a really thoughtful way and easy to read. It's got a very professional feel that could definitely pass as a real website especially with the clinical but realism-boosting emphasis on safety guidelines. As I said, I do think the weak point here is the attractions. Maybe I'm just not an outdoors guy, but I feel like this stuff while definitely catering to a certain crowd would lock out a lot of guests either with disabilities or who just aren't the most physically skilled (I've failed HARD at every rock climbing wall I've ever attempted
) I think what would have really saved this element is some sort of non-physical activity. I'm reminded of PL7764's game-winning season six project where he proposed something very similar. The big draw there that this lacks is in addition to the physically demanding stuff, he also included indoor walking trails which were a HUGE secret ingredient that made the project stand out so much. As it stands now, there's very little as far as actual activities go that you can't get at your average Pigeon Forge/Bronson roadside attraction. The Disney touches are solid, but there's no WOW factor to make it really pop.
On the other hand, the shopping and dining is excellent. Like, truly top of the line. I absolutely adore everything about the Zephyr. It feels really in line with the other immersive dining experiences Disney has done over the years and is also a great callback to DCA's early days. The menu is genuinely great and the wine selection is well thought out which is a must for something like this haha. I think my favorite detail is the special night dining for the last hour of the day. I think that would be a great gimmick to get people to do at least two meals here for the different vibes, if not more for the randomized routes. The Hilltop Tavern is great as well and I love how it's worked into the exterior's rock work. Goofy's Great Outdoors might be one of my favorite gift shops we've seen in a while. It's probably THE area of Armchair Imagineering that's the hardest to make interesting, but I thought the throwback to the Disney Store style hyper-themed retail as well as all the callbacks to the shorts really created something special. I wish the activities had a little more pop to them, but all in all I think this project was incredibly well presented.