So, You Want to be an Imagineer Season 18 HUB THREAD

AceAstro

Well-Known Member



Going live with a new Spielberg/Amblin themed edition of Disney Debates. Questions will include.

1. What is the best animated film produced by Steven Spielberg
2. What is the all time greatest Animaniacs segment
3. Pitch an attraction based on a Spielberg movie that doesn't already have theme park representation

Don't miss out on the fun and be there in the comments for a chance to help judge! Starting tonight at 10PM Eastern/7PM Pacific.
As a huge Spielberg fan, I am VERY excited for this
 

TheOriginalTiki

Well-Known Member
Original Poster
Can't wait to read the projects tonight! I can safely say out of the prompts so far this has been my favorite to see develop. Unfortunately my internet is still really hit or miss so I haven't been able to carve out a chunk of time to get my feedback in for the last project. Major apologies there. We'll be taking a roughly 24 hour break to properly review the projects, get feedback posted, and determine an elimination. The next prompt will be posted late tomorrow night.
 

Pi on my Cake

Well-Known Member
In the Parks
Yes
Team NuCitra Presents:

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--The Incredibles: The Broadway Musical--

The newest Broadway Musical from Disney will be something truly unique. It will adapt the critically acclaimed super hero film adding several musical numbers and reworking the film from the ground up to take advantage of the new medium. An exciting chance to grow the story and explore these characters while bring something fresh to Disney's stage!

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This will have a large advertising budget to help attract skeptics. After all, super heroes haven't had a good track record on Broadway. Yet Disney has planned on how to circumvent the shortcomings of the medium for heroic action. The movie was always more about the characters and featured very mature arcs, the play will follow suit keeping the focus on the characters with action and powers used mainly to highlight the family and personal drama. Plus, great effort has been put into translating the more over the top moments and effects into truly spectacular theater experience!

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Tony Nominated actor, Alex Brightman (known for playing the lead in School of Rock and Beetlejuice on Broadway) will help headline the film by playing Syndrome. Helping bring his trademark charm and manic energy to the villain role. He's actor known for roles and shows that expand what Broadway is traditionally known for, which makes him a perfect fit for a big name in Incredibles.

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The songs will capture the upbeat tone of the movie with some of the jazzy soundtrack translated, but evolved into a more traditional showtune medley. A great balance that has been proven to be very effective and crowd pleasing with recent shows like Hadestown.

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--Technical Aspects--

For any show, but especially one more high concept like this, so much talent and care goes into figuring out how to translate it.


(Click the Picture above to learn about the Set Design for the show)


(Click the Picture above to learn about how the more elaborate effect will be pulled off. Bringing fantastical powers to the stage)


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There was technical issues with the forum marking PerGron's art as spam needing moderator approval.
They'll be linked to as soon as we are able.
(Click the Picture above to learn about the fabulous costumes that Edna Mode would be proud of)

--The Show--

Certain songs will be highlighted with demos available.


-Act One-

The show opens with Buddy Pine, a superhero fan talking about how supers help to save the day and how he wants to help join the battle for justice. He tries to convince his idol Mr. Incredible that he can help, but he gets brushed off for not being "super" (“Everything's Super!”).

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The first song of the show ("Everything's Super") has an upbeat tone, Buddy sings with full glee and practically dances through the city even as a mugging happens nearby. He has total faith in heroes, especially Mr. Incredible. But that faith might be called into question when his idol lets him down.



Lyrics

With a major incident triggering a whole wave of lawsuits and the end of supers, the show jumps to the present day. Bob and Helen Parr now live a “normal” life, dealing with their mundane problems as they raise a family (“Secret Identity”). The family comes together for dinner, where a fight breaks out between Dash and Violet over their powers, with Violet wanting to be normal and Dash wanting to use his talents (“Invisible/Run”). After dinner, Bob heads out with his friend and old super ally Lucius Best to a Supers Anonymous meeting. There, Bob talks about how he misses those days of saving lives and being a hero to people (“Glory Days”).

In the song sang at the Supers Anonymous Meeting ("Glory Days"), Bob sings a wistful and nostalgic song. Something gentle and soft, full of melancholy and nostalgia. A bitter sweet melody reminiscent of Piano Man. With his past even more in focus running into an old friend (Gazerbeam, AKA Simon).



Lyrics

At work, Bob is called before his boss over how his clients keep on finding help after dealing with him. Frustrated with it all, Bob breaks his boss’s desk in a moment of anger and quits. Leaving work, he is approached by Mirage, who offers him a job that would let him use his powers again. Bob accepts, later lying to Helen by saying that he must travel for a work conference (“Glory Days” (Reprise)).

Arriving at a secluded island in his old Mr. Incredible costume, he battles a group of droids sent after him. The battle reinvigorates him, leading to him working out as he feels that old spark again (“Feeling Incredible”). He even contacts his old costume designer Edna Mode, to craft a new costume (“Made by Mode”).


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Eventually, Bob gets the message and leaves home for his latest job. As he leaves, Helen cannot help but be concerned about all his recent changes (“Helen’s Concern”). Returning to the island, Bob discovers that the droids he had fought before were mere tests for a massive Omnidroid. However, he ends up captured when he discovers this information, and his “benefactor” is revealed: Buddy, now going by the alias of Syndrome. Syndrome reveals his plan, of sending the robot to attack Municiberg and he would “defeat” it. With the praise he would get, he’d sell gadgets that would let anyone become a super (“Everyone's Super”).

Syndrome's song ("Everyone's Super") is essentially a reprise of "Everything's Super," Buddy's song that opened the show. The jovial tone gives it a darkly ironic twist considering the subject matter he is singing about. Plus, the fact that Syndrome is happily singing and even dancing in front of his fallen foe.




Lyrics (Extended to included more than is in the demo)

-Act Two-

With the intermission finished, we find Helen meeting with Edna asking if she has seen Bob, since he’s been missing for a few days. Edna reveals that he’s off using his powers for a new job, and even reveals that she has designed superhero costumes for the whole family (“Made by Mode” (Reprise)). Realizing that Bob may be in actual damage, Helen laments that she has felt that same urge for heroics, but tried to channel it into their home life and wished Bob could do the same (“A Hero at Home”). Emboldened by Edna, Helen resolves to head out in search of Bob. Back at the island, Syndrome is taunting Bob about his fate and his upcoming plan when an alert comes in: a plane seeking clearance to land. Bob recognizes the voice as Helen, though he (and Helen) is truly shocked when Dash and Violet pipe up as well. Piecing together that his family is coming to rescue them, Syndrome has missiles launched at the plane. The feed cuts out, to Bob and Mirage’s horror. Syndrome heads off to enact his plan, while Mirage reflects on her past and how she had left the National Superhero Agency because she had truly believed Syndrome’s plan would bring good (“All a Mirage”).

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Having survived the plane’s destruction and arriving at the island, Helen tells Violet and Dash that they must be careful as she heads off to Syndrome’s base (“No Saturday Morning Cartoon”). The two are discovered by some of Syndrome’s henchmen in the jungle, and use their powers to evade them, both realizing their potential (“Invisible/Run” (Reprise)).


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In the halls of the base, Helen finds herself remembering her old days as Elastigirl as she relives the old excitement while sneaking around (“Flexible”). Helen and the family find Bob and free him from his confines. He reveals that Mirage has told him where they can escape. He apologizes that he has left his family aside, as Helen tells him that they can fight together (“A Hero at Home” (Reprise)). On the streets of Municiberg, the Omnidroid starts its attack. Syndrome arrives and starts to boast of his prowess, but gets cut off as the Omnidroid strikes out his remote and knocks him away (“Syndrome’s Here!”). The whole Parr family arrive, battling the Omnidroid as they work together. Eventually, they grab the remote and manage to shut down the robot, saving the town (“We’re Incredible”).

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Before they can celebrate, Syndrome returns with a back-up plan: he has captured Jack-Jack. However, Jack-Jack lets out a sonic scream, short-circuiting his gadgets. Syndrome drops down and is caught by Bob, who knocks him out with one punch after Helen quickly takes Jack-Jack away. Time marches on, and the Parr family is now happy as they have found who they really are. The Underminer arrives, and the show ends as the Parr family gets ready for a new super battle (“Everything's Super!” (Reprise)).

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--Credits--

@Pi on my Cake - BM PM (Edit: Typo)
@JokersWild - The Music Man
@DashHaber - The Storyteller
@NigelChanning09 - The Teller of Stories
@goofyyukyukyuk17 - The Talented Technician
@Brer Panther - The Acclaimed Artist
@PerGronStudio - Official Enemy of @wdwmagic/Costume Designer
Alex Brightman - Himself/Syndrome
 

Sharon&Susan

Well-Known Member
NUORBIS.jpg
WELCOME FOOLISH MORTALS,
All of us living within the Mansion are very proud to announce that our chilling residence is moving to the big league with our own musical on Broadway. Don't worry foolish mortals, Broadway hasn't changed us. We're the same normal everyday foreboding frights as ever, with a few new gruesome guests joining our frighteningly unlivable ghostly retreat. We've also made a few unnerving changes to the mansion itself to prepare for this unnatural transition. To celebrate we'll also be releasing a spine-tingling making of book that will cast some light on some gory behind the scenes details.
There's no turning back now.
Insincerely

-Your Ghost Host

A Perilous Preview of the Making of Haunted Mansion the Musical
https://online.fliphtml5.com/lkhzw/nzcb/

The Scary Soundtrack
https://drive.google.com/drive/folders/1AS5wXVJv1QfHRU3usTjoTMuGM3ynil3N?usp=sharing
 

TheOriginalTiki

Well-Known Member
Original Poster
NuCitra

The "Purist" team this round, to be sure, but not in a bad way. It actually felt good to read through a straight-forward forum post again, albiet with some great flourishes that made this really stand out. The most obvious one is the demos. Sorry @Pi on my Cake, I love ya man, but @JokersWild absolutely out-classed you with some FANTASTIC recordings that genuinely feel like hum-able Broadway melodies. Another component to the presentation I enjoyed was the side documents. That's a great way to convey added info without cluttering up a forum post or just going for the general doc-based project. I really dig the combination!

As for the show itself, I was genuinely impressed by how well you were able to translate the movie and themes into something that felt grander and more appropriate for the theater medium. It really is a great choice on an IP because it's essentially a lot of character pathos on top of the crowd-drawing superhero theatrics. I really like how underplayed a lot of the effects were, with a lot of it relying on clever set design and blocking. The songs were inserted in really natural ways which is something I was worried about. Having Mirage sing a song about self reflection or Edna have a big self promotion song complete with a reprise feels totally in character and placed in perfect moments within the story. Overall a much more traditional approach to Broadway adaptation, but there's nothing wrong with traditional. This truly feels like something that can live and breath on Broadway, and the genuine drama and stakes of the story make me feel like the New York theater snobs would give it more of a chance than the other team's selection.

Creativity:
9/10 - A somewhat safe choice propped up by some really clever adaptation changes

Realism: 10/10 - Feels like it could be a big hit on Broadway right now

Presentation: 9/10 - Great straightforward forum post, wonderful demos, and a format with the Google docs that I genuinely hope gets used in the future.

Detail: 9/10 - Everything feels really fleshed out and accounted for

Team Work: 10/10 A well oiled machine if I ever saw one! Everyone had something to do and you all came together flawlessly!

Total:
47/50

NuOrbis

Very much the "Innovator" team of the round. I'm wondering if this Purists vs. Innovators subplot will evolve into future projects with these teams before we hit the merge. I applaud the Haunted Mansion as a creative IP choice that's really out of left field, but it came with it the baggage of me comparing it to my personal most hated Broadway musical that I know of, and one that ironically got brought up as a framework for this story...The Addams Family. I think the Addams Family musical is pretty much character assassination for the source material, and was worried the same thing would happen here.

Simply put...it didn't. I LOVE the natural set up here! The opening being the end of the ride with the caretaker discovering the ghosts was an absolutely inspired choice. Constance as the villain makes a lot of sense, and fleshing out Dinamite Guy feels very much in line with the kind of expanded character development Disney Theatrical is known for. I wish more was done with Hatty considering his build-up, but that's really my only gripe with the plot. As far as the musical components go, the instrumentals were fantastic and very much felt in line with a Broadway adaptation of the traditional Mansion music.

I think the main point this project falters in however, is song placement. While the ideas for the song concepts are decent, they don't flow naturally into the story in nearly the same way that The Incredibles does. That's the inherent risk you take in developing an IP without a story, and unfortunately with just how well the songs in the Incredibles project tied into the main plot it definitely gave the songs in this one a more obligatory "this is a MUSICAL!" feel overall. That being said however, between the creative IP choice, the really great presentation style, the compositions, and the team coming together inspite of a rocky start, I think this is still a really strong contender and it's probably going to be the closest round yet as far as scores are concerned.

Creativity: 9/10 - Generally great, but risky IP choice.

Realism: 10/10 - The casting, look of the program, choice of theater, interviews, everything lined up here!

Detail: 8/10 - The one element I genuinely think could have been stronger. I would have liked to have seen the songs more fleshed out as far as how they fit into the story. Still a lot packed into it, but I definitely didn't get as good of a sense of the general flow as I did with Citra

Presentation: 9/10 - OUTSTANDING look, visually speaking. My only gripe is the text was a bit small to read, even zoomed in.

Group Work: 9/10 - A bit of a communication breakdown towards the beginning there, but you all got on the right page pretty quickly and I really admire @gam3rprincess for coming out of their comfort zone and developing some truly great additions to the overall presentation. @Sharon&Susan for my money might be the most consistently good "leader" in the cast.

Total: 45/50
 

spacemt354

Chili's
Upfront I'll say that I'm not much of a 'Broadway expert' as our good friend @MANEATINGWREATH or someone like that, so for the fan review I'll be writing more on the imagineering side rather than if it fits on Broadway. Secondly, the projects in this game really don't disappoint. Both teams have adapted very well to what I'd consider pretty tough prompts and still pulled out incredible projects.

NuCitra
- The playbill and artwork is fantastic off the bat. I love when artwork makes the concept feel authentic and you did a great job of capturing that spirit.
- About PerGron's art being tagged as spam, that's unfortunate, I figured by now that wouldn't be an issue but I'm sure that would have further fleshed out the concept.
- The technical aspect part with the stick figures I assume was deadpan humor? If it wan't I'm sorry, I laughed though.
- Getting into the plot and music - the Everything's Super song might just become the theme song to this game! Holy cow, it's Jokers at his keyboard but it gives me the vibe of an actual Broadway song and a catchy melody that could leave an impact.
- Also I'm all about effort so Pi's song as well gets high marks for me - I don't sing so anyone who puts forth an effort in these kind of competitions always gets praise.
- The writing does give off the feeling that everyone on the team was on board with the concept - you all seemed to work very well and your skills complemented each other in a great way.

Creativity: 9/10 - Solid IP choice, artwork, and especially custom songs.
Realism: 10/10 - I can't really find a fault here.
Detail: 8/10 - I'm not sure how I would have tackled it, you kept the emphasis on the songs but it left room for plot development vs summary.
Presentation: 9/10 - Playbill and artwork was great + PerGron's 'spam'
Teamwork: 10/10 - Fantastic work.
Total: 46/50

NuOrbis
- Kicking it off with the brainstorming I did notice there were some wonky early comms issues. I'm glad to see that was swiftly resolved though, I don't think it was anyone's fault but perhaps a buildup of life plus competition and different interests. As the round was happening I was thinking to myself I'm not even sure what I'd do in this style, so I can understand some of the roadblocks. I also think there were PMs I was missing so I might not have the full context. But overall, I think the team came together around the concept pretty solidly all things considered.
- The Haunted Mansion is an inspired choice - not only because it's one of my favorite attractions, but because the sets do lend themselves well to a theater setting.
- Really enjoyed the flipbook presentation but I will say the Act One/Two text is tough to read. Next time I'd just add a page or two you only had a little over a dozen so another few pages wouldn't have made much difference.
- I also enjoyed the song creation - not everyone is a vocalist or plays instruments so to expect anyone to learn in a week is a bit much, however using ai to design the songs was pretty cool - I have never seen that used before! Also I felt the songs fit the Haunted Mansion very well.
- The last few pages were also very funny, the Monsters Inc joke was spot on.

Creativity: 9.5/10 - I think it was a solid choice and you made some unique decisions with the project.
Realism: 9/10 - Conceptually strong
Detail: 9/10 - You gave more plot but please make sure the font is in a decent size next time.
Presentation: 9.5/10 - Flipbook, some scene sketches, and photoshop, nice work.
Teamwork: 8/10 - You overcame the early bumps which saved the score but it did feel like two different teams for a while. I remember how under pressure it can be tough when you have an idea and there's a deadline approaching and half a team doesn't agree. But over time I learned that a team is always stronger together and if you have to give up your idea to make that happen just do it because it'll make things much easier.
Total: 45/50
 

NateD1226

Well-Known Member
NateD1226’s Reviews


Team NuCitra - The Incredibles
  • This was a fun project overall! Everything flowed well together.
  • The forum post was very nice. Like Tiki said, it felt good to read through a forum post.
  • As for the story, it felt too reminiscent of a book report to me. Maybe a few new scenes would help just so it's not a copy of the movie.
  • The songs were great! They reminded me of a Billy Joel album, which is a good thing to me lol. The songs were perfectly placed and fit the story nicely
  • As a whole, this seems like it would be a huge hit with all ages.
  • Overall, this was great! With some little tweaks in the story, it would be perfect (Hopefully those costumes get approved soon!)
Creativity: 9/10
Realism: 9/10
Detail: 9/10
Presentation: 9/10
Group Work: 10/10
Total: 46/50


Team NuOrbis - Haunted Mansion
  • What a great story! I loved every little thing about it. It was very dark but fun and intriguing at the same time.
  • The instrumentals were so amazing! Constance’s Lullaby I could listen to on repeat all day
  • I would’ve loved to hear and see more of the song's lyrics and instrumentals. Maybe even with some vocals.
  • Presentation was very nice but the text was really small and hard to read without zooming in a lot
  • This was a very unique choice but it really worked for me. I would definitely go see it
  • Teamwork was a little bumpy this round, but you overcame it by the last few hours.
  • Overall, this was amazing. With a little more detail, it would’ve been perfect
Creativity: 10/10
Realism: 9/10
Detail: 8/10
Presentation: 9/10
Group Work: 9/10
Total: 45/50​
 

mickeyfan5534

Well-Known Member
NuCitra
I was kinda concerned how you were going to pull this off and... you did. However, I have two major critiques: Superheroes rarely work on Broadway. Much like Dance of the Vampires ruined Vampire musicals, It's a Bird, It's a Plane, It's Superman, and Spider-Man: Turn off the Dark are not looked on fondly, to say the least. I think superheroes are ultimately just not suited for Broadway (and specifically Broadway), no matter how good the adaptation is. Additionally, The Incredibles has an ICONIC bombastic jazzy big band score and it'd translate to the Broadway stage extremely well in my opinion but you delivered (albeit great) typical modern Broadway fare. The effects work and the playing with size with the sets and (I hope) the costumes would be outstanding and could really give this show a style of its own. I just wish that extended to the music. You've really made this stylistic and spectacular show but I feel like the music sadly doesn't match that. It really results in a mixed bag for me. I'd like to see a bit more.
I think, in the end, IP choice kinda killed this for me. I've never been a massive fan of The Incredibles to begin with (it's good, just massively overrated in my opinion) and while I think you put in a valiant effort into the adaptation, It ultimately didn't appeal to me in the same way some of your other ideas did.

Creativity: 8/10 - You went the straight adaptation route which works but without many story changes it really left me wanting more, honestly.
Realism: 9/10 - I feel like this is very much something that could be done by Disney Theatrical were they willing to take the risk.
Detail: 9/10 - I wish you gave me a bit more here and there but overall, I really liked this
Presentation: 8/10 - It's honestly really nice to see a straight forum post.
Team Work: 10/10 - Everyone immediately got on and I can't help but pat all of you on the back.
Total: 44/50

NuOrbis
I love a horror musical and this family-friendly take on the concept really helps fill the niche that the tragic early death of Beetlejuice leaves. In fact, I can really see this show becoming something of a modern Rent where students line up around the block for the chance to get lottery tickets. Where Citra went for the straightforward adaptation, you went for something far more unique and creative. So much applause here. When you were originally pitching The Haunted Mansion, I was expecting something like Cats where the ghosts just kinda introduce themselves but instead, you took those really famous aspects of the ride: the stretching room, Constance, the Hitchhiking Ghosts, and more and did something totally different by producing a full story around it. I really liked the instrumentals and lyrics. AI was an inspired choice for a group not necessarily as familiar with writing music as Citra. Also, THAT CAST! You got some really great heavy hitters. Kerry Butler and Jessie Meuler definitely playing against type but they'd really shine in those roles.
Good IP choice, interesting, if flawed plot (considering you wrote this in under a week, that's to be expected), awesome and cohesive idea for the music formed. This is a project that just excites me far more in general.

Creativity: 10/10 - Absolutely inspired doing The Haunted Mansion and pulling it off with aplomb by not going the Cats route but doing something different
Realism: 8/10 - I think the idea is sound but would Disney try going into the horror/black comedy market?
Detail: 8/10 - Certain things I'd have liked to see more like full demos. Everything is there, it just needs more.
Presentation: 9/10 - This honestly would have been a full 10/10 were it not for that itty bitty font that made it so hard to read.
Team Work: 9/10 - Road bumps in the beginning but you really fixed it and got your communication together. Special shoutouts: @Sharon&Susan can't be praised enough for their leadership skills and @montydysquith-navarro was a spectacular guiding hand in the project.
Total: 44/10​
 
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Tux

Well-Known Member
NUCITRA

> In terms of presentation, a forum post is fairly simple, but given the nature of this project and it's overall length, a forum post works just fine as the presentation organizes itself quite well with the format despite this. I appreciate how the presentation is simple to read and go through while being able to access all of the music and lyrics to go along with it very well. Also, the credits were a very lovely touch at the end. I also appreciate the simple poster at the top of the project and the edited photos to go along with it. I also appreciated the links to the google documents for some more elaborate explanations on the effects as it works well with the simplicity of the previous post. Overall, the presentation is very fitting for the project.

> The introduction was wonderful, I like how it introduces you with the pitch, and then goes into how all of this would theoretically work and how you would fix any issues that would come along with the project, especially with fixing the problems Spiderman came with, dear god that show was a trainwreck. I also like how the introduction reassures how the themes of the original will be followed, and how it kind of works as a defense of how it won't be too action based like Spiderman did and blow the whole budget out the window. It's also great at explaining how the concept works so well with Broadway as well. Alex Brightman is an absolute excellent choice for Syndrome and I'm so glad you chose him, his energy would fit perfectly with the character he's working with here. The introduction does an excellent job at setting up proper expectations for the project and explaining what you guys have in mind!

> The Set Designs were pretty good, with most them with the exception of Syndrome's bunker and Edna's home being the only complex sets, but the simplicity of the previous sets work just fine regardless because 'if it ain't broke, don't fix it', it works and that's all it really needs to succeed and how it works with contrast between the half lives of all the supers throughout the plot. As for the effects, I like how the stage and props are used to account for most of the power effects throughout so the actors don't need to overexert themselves and possibly hurt themselves in the process of the acts like Spiderman did. The usage of screens and Elastigirl is very clever, especially with the arm throughout cutout trick. While I do like the forcefield tricks for Violet, I don't feel like the spotlight and dimming effects work well with her power as cool as they are, but I understand that she still needs to be visible despite this for the viewers, so my feelings are ultimately mixed on it. Dash's powers rely on something that's pretty simple to actually do in theatre and meshes very well with his abilities, although I'm worried that it might just make it seem like Dash is slowing everyone else down instead, but then again there's no other way to convey this, so I'll take it. Frozone relies on some very easy to pull off yet absolutely breathtaking effects on scene, and sock skating is a good way to have the gliding sequences with Frozone without putting anyone at risk. Syndrome's effects are simple yet sweet and work very well with what he has, but aren't really anything special. Meanwhile all of the Droids and the Omnidroid are the real stars, with them sounding absolutely amazing to see in person, and I like how you accounted for how they would interact with their environment in the show and their mechanics, and the Underminer only uses a sound effect but that's really all he needs. I like how you also accounted for the type of lights that would be used throughout. Overall, I can tell a lot of thought went into how the overall mechanics of the show would work and all of them are what would be expected from other shows that wind up going well with their assigned characters. Excellent job!

> Act One starts with the excellent choice of using Buddy/Syndrome as a framing device and as an introduction to the show, which makes perfect sense given his character. While I'm worried the introduction might escalate too quickly and cause potential whiplash, as long as it starts out with Buddy/Syndrome adding context to what is about to happen and where the show takes place, it's fine. I also like how Everything's Super kind of puts Buddy/Syndrome's character in a different light and makes it more obvious what kind of person he is when he acts all enthusiastic and completely ignores a mugging despite him wanting to be a hero. I'm concerned that the show may jump too fast to Secret Identity, as long as some context is given to what happens during the time skip because if the scene was actually shown it may take up too much time in act one, I'm fine with it. I like how Invisible/Run shows the contrast between Violet and Dash a bit more obviously in the show. I also like how Glory Days shows the inner conflict in Bob that hasn't been shown yet, although I'm worried it's a bit too early in the show as Bob's problems haven't really been shown yet. The reprise of Glory Days, Feeling Incredible, and Made By Mode follow through the original pretty well, and Helen's Choice makes the pacing feel more in place because yeah, that's the intention, Bob is rushing into this too quickly and it winds up biting him in the ***. Everyone's Super is my favorite song so far, I like how it adds a completely new twist to the intro song while not changing the mood or tone of the song. I also absolutely love cheerful antagonist songs in Musicals and this is no exception, and it works perfectly with Alex and Syndrome's tone throughout.

> Act Two jumps off of Act One rather smoothly by continuing the story in it's normal progression but with certain parts turned into musical sequences with a reprise of Made By Mode, which feels exactly like how most Broadway shows typically do it and in a very organic way. I like how A Hero At Home introduces Helen's struggles into the story and how she relates to Bob but her perspective winds up clashing with his, and how hers clashes with his. The story continues as usual which is fine, I just hope that certain important parts of the story like how Helen got the plane in the first place are explained so it doesn't feel too awkward or feel too fast. While Mirage's reason for her Heel Face Turn have partially seemed to have changed in the story, I don't really mind as it adds onto her character seeing as the conditions for her betrayal earlier are still here, as shown in All A Mirage. No Saturday Cartoon feels a little too excessive, but I still feel like it could be a very cool song regardless, and if it's a good song and it doesn't mess too much with the pacing, I don't mind, and I can't see this messing up the pacing too much if done right. I love how the Invisible/Run Reprise contrasts the original song with this song being about them coming closer together and understanding each other's views better. I also love how Flexible is Helen coming to embrace what she really wanted in a healthy way, compared to how Bob did it, and how it ultimately contrasts their characters further. I also like how the A Hero At Home Reprise ultimately ties up the conflict and how it contrasts the original on how it was about how Helen indirectly pushed Bob away. Syndrome's Here is also kind of excessive, but once again I don't mind because letting Alex Brightman and Syndrome have more scenes in the musical is a blessing and I bet the music would be pretty cool. We're Incredible sounds like an awesome climax to a pretty cool musical in question, and I like how Syndrome's defeat was changed since there was no way it was possible given the set limitations, and it still ultimately works, and the Everything's Super Reprise is a nice way to round off the closing. Ultimately, a few pacing issues here and there, but everything else was fantastic.

> As for the inclusion of The Incredibles as the main IP behind the play, I think it was a very creative idea and it may just be one of the few superhero based shows on Broadway to actually have worked. It was interesting to read throughout the project and see just how well the movies would work on stage, and I can safely say based on the script, it probably would as long as the marketing went well. It was a very creative choice given all of the other options that were given throughout the creative process.

> As for the Group Work, Everyone worked flawlessly together and worked off perfectly with each other. It was fantastic to see everyone work together, and everyone made a such a great team together. I liked seeing everyone working together and it never felt like someone had all of the work dumped onto them or that someone took too little work throughout the project. Also, just throwing this in, but all of the music demos were absolutely fantastic and gave me a good feel of what the musical's music would be like theoretically, kudos to @JokersWild on that. A very great job, everyone!

Creativity: 9/10
Realism: 10/10
Detail: 10/10
Presentation: 9/10
Group Work: 10/10

Overall - 48/50
__________________________________________________________________

NUORBIS

> As for the presentation, it was certainly extremely cool this round, with a fully fledged playbook as the main presentation, which was an extremely creative idea and it certainly works extremely well with the project. The cover edit properly conveys the idea of the project, and is certainly beautiful even if it is ultimately just an edit. I like how you include the many paintings of the attraction as the backgrounds in the presentation, and how you included the credits in the beginning of the presentation. The last two pages of the Playbook were pretty funny, with the Disneyland Play Universe being an absolute gem of a page, also yes I read the bottom area, hello there. I also appreciated the nod about 'Put That Thing Back Or So Help Me' towards the end. Overall, my only complaint is the text is a bit too small to read sometimes but otherwise this is pretty good!

> While the introduction doesn't add too much context to the idea of the musical, it was still very nice to read. I do like that it gave some sort of idea of what to expect from the attraction which was basically that it was the story of the Haunted Mansion adapted into musical and story form, and that the quality of the story has remained the same. The introduction does establish that it's creepy and charming in the same way the original was, and I would say that's accurate to the project itself. I also liked how the introduction was from the perspective of The Ghost Host, who's also a character in the story, which was a nice change of pace considering that it's something that doesn't happen as frequently throughout most stories. While I do wish that the introduction explained more since this is kind of bare bones, it's still very nice, and to be fair, some of the stuff that could be thought of as missing from the introduction can be found deeper within the presentation, so I would say that this is still pretty good.

> Staring in Act One, I really loved the introduction to the plot with Prologue, it's a nice way to introduce the set of events that set off the main plot and to introduce a couple of the ghosts while giving a general taste to what this show is mainly going to be like, and it makes you wonder about what's going to happen next, who's our protagonist, and any of this means. Some Piece Of Advice is a great way to introduce Mike, and the way he connects with the overbearing plot happens very smoothly, so it doesn't feel disconnected from everything else that has happened in the project. Well Done And Welcome establishes the inner conflict with Mike and the existence of the Ghosts in a very fitting way, and how this creates the chain of events that leads to the later happenings within the plot, and how Mike gets involved. Touring About is a nice way of introducing the hitchhiking ghosts into the story while also giving some exposition about the setting for those unfamiliar about the lore behind the manor. I liked how smooth the Belle Of The Ball was in introducing Madame Leota and establishing some of the character dynamics. I also liked how it set up the twist behind Mike's Goldfish, and it makes the point that loss is loss no matter how minor it may seem to some people. I also like how it set up the twist behind Constance and her role throughout the story while not directly revealing her role unless you were familiar with the source material. I like how the Reprise of Some Piece Of Advice establishes Mike's character growth so far and what this means for his character. I absolutely love Nikotroff's character, this twists related to him, how it's all set up, and how you probably would only be able to know what happens if you were familiar with the source materials, and how you think he's going to be the deuteragonist in the story and have a character arc about loss with Mike, but it turns out that his wife is Constance. It also adds a bit of a theme about letting a loved one go, and how that inability to let them go can be a bad thing, and My Dearly Departed is excellent at setting all of this up. The Spell is the set up to this twist and where it finally gets revealed, and Here To Stay works as an excellent explanation to the twist, while In The Dark Of The Night is all about perspective on the situation, and it finally releases the twist of Mike's loved one being a dead goldfish which might be infuriating to the audience, but I think it works perfectly well with the theme of loss being a thing of perspective.

> Then Act Two begins with Look At What You've Done, but a part of me feels like a piece of Act One was given to Act Two, with Here To Stay being the climax of Act One, mainly because I feel like the suspense and Frustration of the end of Act One may not blend quite well with the intermission, that's all. Wreaking Havoc is extremely fitting for Constance's character being that she's a gold digger and that it was her main motivation when she was alive and it bleeds into her motivation when she's dead, and it sets her up as a very intimidating threat, being able to essentially delete anyone she wants from existence with the flick of a finger thanos style. The Love Of Money sets up just how stuck Nitrokoff is in his ways and sets up just how manipulated he is in a very vicious chain of manipulation set up by Constance, which only adds to her character. Council In Session establishes that Constance is beyond reason and acts as an introduction to The Hatbox Ghost, and the foil between The Hatbox Ghost and Constance as characters. I love how the stretching room is utilized and acknowledged in the story as a pathway, a purgatory if you will, and the fact that the paintings are a plot point in the story, seeing as they were such a cool part of the original ride. Same goes for the Spiders and the bodies/zombies. The name of Constance's Lullaby properly foreshadows the connection between the Hatbox Ghost and Constance in the story. Heartwrenching, Head-Losing is what starts to tie the plot together and slowly reveals who Constance really is and it explains her behavior towards the treasure room and Nitrikov earlier on in the story. The Constance's Lullaby Reprise isn't really given much of a description, and I would like to know more about what their relationship was like prior and his reflections on her as it isn't really established in the description given. The Here To Stay Reprise helps to establish the final climax to the story and the stakes within. I also like how her weakness is music related as it fits in with the play being a musical and how the title of the song, Love And Marriage, reflects on her character as there wasn't any love in any of the marriages she had on her end, especially given by how quickly most of them ended. As for the ending what happened with the whole loss about the Goldfish thing? Mike's feelings on it seem to be pretty inconsistent throughout the story, at first he's mostly over it, then he's kind of sad about it, and then it's just kind of forgotten about. Other than that, it's a solid ending, since Mike being the Ultimate Caretaker does make sense given that he was competent to deal with the issue properly, although there's one other problem I have that'll come up later. The Grim Grinning Ghosts Finale Ultimo is a nice way to end the story, especially with how it connects to the beginning and the attraction itself.

> I like how you covered your own final thoughts on your own work and your reasoning behind it in the 'The Journey Of The Haunted Mansion' segment. I like how you acknowledged the flop of the Haunted Mansion film, and how you chose the Haunted Mansion for this project as a way of finally doing the IP some justice in the end. I have to say, in the end, you guys did an excellent job at adapting a story from this attraction, although I could tell that you did have difficulties on deciding on some things. However, here comes the other problem I mentioned earlier. If Nitrokoff was the only husband that still loves Constance, then why are all of her husbands sent to some banquet and why did they send Nitrikoff there? Also, if so, why did nobody trust the Hatbox? Why did everyone send her husbands there if they know he's the only untrustworthy one? That's all. I did enjoy how you used the frames from the beginning of the ride to create a character though. I also really like the reasoning behind the Zombies being in the Haunted Mansion and how it's a nod back to the era where it was created. Overall, I liked the perspective given within this segment of the project.

> As for the designs behind this project, I also like the first person perspective taken on this part of the project for similar reasons stated above, the spider animatronics sound so cool, especially with the animations, and I enjoyed the explanation of how the animatronic worked! I also think the idea of the ensemble and cast creating their own tombstones is a very creative idea that would make working on the show a very unique experience for sure. I also liked how the costuming was described and how it used certain references to really make the experience feel...haunting. Constance sounds so pretty!

> As for the choice of IP for this project, at first I was worried about how the Haunted Mansion would be translated to the stage, but then it turned out that there was no need to worry as everyone had it under control. It was a very creative decision to choose from an attraction, and the Haunted Mansion was an excellent choice given the lore behind it and for it's publicity. I also think it fits well due to the reasons stated above about it being a better expansion to make up for the damage caused by the movie. The characters from the original ride combined with the new characters creates a very vibrant cast and a very compelling villain.

> As for the group work, I felt like it was kind of messy given how bumpy it was in the beginning of the development with everyone forming different teams throughout and due to a lack of communication between those teams. However, you guys quickly recovered from that and helped to come together to create a great project! Kudos for @Sharon&Susan for her leadership skills that have been consistent throughout the project, and @gam3rprincess for their efforts throughout the project and for being able to push themselves out of their comfort zone. Kudos to @ThatGuyFromFlorida and @AceAstro for the music work, the songs were absolutely beautiful all throughout and it added a whole lot to the total project.

Creativity: 9/10
Realism: 9/10
Detail: 9/10
Presentation: 9/10
Group Work: 8/10

Total Score - 44/50
_______________________________________________________________
 

Sharon&Susan

Well-Known Member
If Nitrokoff was the only husband that still loves Constance, then why are all of her husbands sent to some banquet and why did they send Nitrikoff there? Also, if so, why did nobody trust the Hatbox? Why did everyone send her husbands there if they know he's the only untrustworthy one?
I ditched some of the explanation to keep the original synopsis short, but here it is:
The spirits of 5 of Constance's "purehearted" husbands were permanently trapped within their corpses by the same curse that Leota gave to Constance to trap her spirit, making them zombies (the ones in the spider room). Hatbox saw Ambrose's body and kept it a secret instead of exposing her (making the ghosts suspicious of him which caused him to become a hermit in the attic) and Nitrokoff wasn't the best person in life either so the curse applied to neither.

The banquet is a celebration for the released spirits of the husbands, but for Nitrokoff its hell on earth being around people who are "purehearted" and can't exploit for his own gain.

There were a few more explanations in there, but needed to cut it to keep it a good length.
 

Tux

Well-Known Member
I ditched some of the explanation to keep the original synopsis short, but here it is:
The spirits of 5 of Constance's "purehearted" husbands were permanently trapped within their corpses by the same curse that Leota gave to Constance to trap her spirit, making them zombies (the ones in the spider room). Hatbox saw Ambrose's body and kept it a secret instead of exposing her (making the ghosts suspicious of him which caused him to become a hermit in the attic) and Nitrokoff wasn't the best person in life either so the curse applied to neither.

The banquet is a celebration for the released spirits of the husbands, but for Nitrokoff its hell on earth being around people who are "purehearted" and can't exploit for his own gain.

There were a few more explanations in there, but needed to cut it to keep it a good length.
Ohh okay now I get it. That's actually very interesting. So, from what I understand, the husbands that actually unconditionally loved Constance got trapped due to the same curse that afflicted Constance and deleted her from existing temporarily, and because the Hatbox wasn't fused they thought he was the traitor when it was actually Nitrokoff. They just didn't know it was Nitrokoff because Nitrokoff never referred to Constance by any of her names.

I see. I didn't understand because I thought Nitrokoff was being manipulated when in actuality it was a mutually unhealthy relationship that was just both thinking they had the upper hand over another.

Thank you for the explanation, I understand.
 

TheOriginalTiki

Well-Known Member
Original Poster
Alright folks, we have the results! After a bit of a reprieve it's time to get to this round's elimination as well as continue on to the next prompt. Good luck to all 14 of you. First, we'll start with the scores. Here are the combined scores from all the judges.

NuCitra
Tiki:
47
Tux: 48
Nate: 46
Mickeyfan: 44
Total: 185/200

NuOrbis:
Tiki:
45
Tux: 44
Nate: 45
Mickeyfan: 44
Total: 178/200

As you can see, it was a very close round that only came down to seven points. Everyone who participated should feel like a winner this project. This has easily been the most competitive of the five rounds so far. With all that in mind, let's get to the results.

The winning teams is

NuCitra! Congrats Citra, you guys went from 2nd place queens scoring 2nd in all of the last three team based rounds to coming on top with a definitive victory. Between @JokersWild's demos, the convincing artwork, the realistic song placement, and the understated yet really creative production design, you guys blew this one out of the park and delivered a new Disney Theatrical property that has the potential to prove the naysayers of Broadway superhero shows wrong.

PoMVP this round goes to @JokersWild!

The loosing team is

NuOrbis. This is NOT for lack of trying at all. Inherently I think the points were lost in the translation from attraction to stage. This is something that you all knew you were taking a risk with in terms of developing something without a built in story, and indeed song placement and the overall flow of the plot seems to be the one thing this team doesn't have over the other one. Who knows, maybe if the text in the flipbook was a bit easier to read every judge's presentation score would go up a point and then it'd be REALLY down to the wire. This was an excellent team effort in spite of some early roadbumps, and you all should be proud of coming up with easily the more original of the two concepts.

With that being said, let's get to the nominees for elimination selected by @Sharon&Susan

The first nominee for elimination is...

@Disneylover152 This is a rather simple case. You said you'd be back some time this round, and you never once resurfaced. You were a relatively consistent player before you left, but at this point I genuinely don't know when we'll see you again.

The second nominee for elimination is...

@ThatGuyFromFlorida. This was your strongest round left, but you've still got a lot to prove in terms of working well within a team setting. The instrumentals were great, but seemed to be the sole thing you were focused on this round. As the level of competition gets more and more intense, doing one thing well might not cut it.

The contestant eliminated in 14th place is...

@Disneylover152. I really hate to do this considering the warning you gave, but at this point with this being an extended length project and no real word from you at all during any of it, I simply can't justify keeping you around hoping you'll pop back up over someone like ThatGuy who's struggled every step of the way but has remained consistently present and is gradually improving. Sorry to see you go and like always for eliminated contestants if you see a future prompt you'd like to be a guest judge on please feel free to reach out and Team TMNT will make it happen! Thanks for being part of the season and we wish you well in the future :)

All that said, it's time to move on to the next prompt...

Project Six: Blue Skies, E-Tickets
latest



This will be the most simple and straightforward project of the season, but in a paradox also one of the most open ended. The premise can be described with four simple words. Blue. Sky. E. Ticket. That's it! The only thing you need to focus on this project for designing an E Ticket attraction for ANY park in the world. Disney, Universal, or otherwise. Remember the dark ride projects and the limitations you had to work with to scale the attraction down to a D Ticket? It's time to go off the leash.

Realism will still be accounted for when it comes to stuff like placement and effects, but I want to see you all go as BIG as possible with this one. Literally anything is possible! Oh, and did I mention this round is a DOUBLE ELIMINATION. At the end of the project, BOTH teams will loose a member. This means you're not so much competing against the other team as you are trying to make sure you contribute enough to make it through. I can safely say that there's very little room to hide with this cast now. With a project this open ended, you really have to put in the leg work if you want to make it past this round and into the upcoming merge. Good luck teams. This project is due Sunday, July 5th at 11:59PM Eastern.
 

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