NUCITRA
> In terms of presentation, a forum post is fairly simple, but given the nature of this project and it's overall length, a forum post works just fine as the presentation organizes itself quite well with the format despite this. I appreciate how the presentation is simple to read and go through while being able to access all of the music and lyrics to go along with it very well. Also, the credits were a very lovely touch at the end. I also appreciate the simple poster at the top of the project and the edited photos to go along with it. I also appreciated the links to the google documents for some more elaborate explanations on the effects as it works well with the simplicity of the previous post. Overall, the presentation is very fitting for the project.
> The introduction was wonderful, I like how it introduces you with the pitch, and then goes into how all of this would theoretically work and how you would fix any issues that would come along with the project, especially with fixing the problems Spiderman came with, dear god that show was a trainwreck. I also like how the introduction reassures how the themes of the original will be followed, and how it kind of works as a defense of how it won't be too action based like Spiderman did and blow the whole budget out the window. It's also great at explaining how the concept works so well with Broadway as well. Alex Brightman is an absolute excellent choice for Syndrome and I'm so glad you chose him, his energy would fit perfectly with the character he's working with here. The introduction does an excellent job at setting up proper expectations for the project and explaining what you guys have in mind!
> The Set Designs were pretty good, with most them with the exception of Syndrome's bunker and Edna's home being the only complex sets, but the simplicity of the previous sets work just fine regardless because 'if it ain't broke, don't fix it', it works and that's all it really needs to succeed and how it works with contrast between the half lives of all the supers throughout the plot. As for the effects, I like how the stage and props are used to account for most of the power effects throughout so the actors don't need to overexert themselves and possibly hurt themselves in the process of the acts like Spiderman did. The usage of screens and Elastigirl is very clever, especially with the arm throughout cutout trick. While I do like the forcefield tricks for Violet, I don't feel like the spotlight and dimming effects work well with her power as cool as they are, but I understand that she still needs to be visible despite this for the viewers, so my feelings are ultimately mixed on it. Dash's powers rely on something that's pretty simple to actually do in theatre and meshes very well with his abilities, although I'm worried that it might just make it seem like Dash is slowing everyone else down instead, but then again there's no other way to convey this, so I'll take it. Frozone relies on some very easy to pull off yet absolutely breathtaking effects on scene, and sock skating is a good way to have the gliding sequences with Frozone without putting anyone at risk. Syndrome's effects are simple yet sweet and work very well with what he has, but aren't really anything special. Meanwhile all of the Droids and the Omnidroid are the real stars, with them sounding absolutely amazing to see in person, and I like how you accounted for how they would interact with their environment in the show and their mechanics, and the Underminer only uses a sound effect but that's really all he needs. I like how you also accounted for the type of lights that would be used throughout. Overall, I can tell a lot of thought went into how the overall mechanics of the show would work and all of them are what would be expected from other shows that wind up going well with their assigned characters. Excellent job!
> Act One starts with the excellent choice of using Buddy/Syndrome as a framing device and as an introduction to the show, which makes perfect sense given his character. While I'm worried the introduction might escalate too quickly and cause potential whiplash, as long as it starts out with Buddy/Syndrome adding context to what is about to happen and where the show takes place, it's fine. I also like how Everything's Super kind of puts Buddy/Syndrome's character in a different light and makes it more obvious what kind of person he is when he acts all enthusiastic and completely ignores a mugging despite him wanting to be a hero. I'm concerned that the show may jump too fast to Secret Identity, as long as some context is given to what happens during the time skip because if the scene was actually shown it may take up too much time in act one, I'm fine with it. I like how Invisible/Run shows the contrast between Violet and Dash a bit more obviously in the show. I also like how Glory Days shows the inner conflict in Bob that hasn't been shown yet, although I'm worried it's a bit too early in the show as Bob's problems haven't really been shown yet. The reprise of Glory Days, Feeling Incredible, and Made By Mode follow through the original pretty well, and Helen's Choice makes the pacing feel more in place because yeah, that's the intention, Bob is rushing into this too quickly and it winds up biting him in the ***. Everyone's Super is my favorite song so far, I like how it adds a completely new twist to the intro song while not changing the mood or tone of the song. I also absolutely love cheerful antagonist songs in Musicals and this is no exception, and it works perfectly with Alex and Syndrome's tone throughout.
> Act Two jumps off of Act One rather smoothly by continuing the story in it's normal progression but with certain parts turned into musical sequences with a reprise of Made By Mode, which feels exactly like how most Broadway shows typically do it and in a very organic way. I like how A Hero At Home introduces Helen's struggles into the story and how she relates to Bob but her perspective winds up clashing with his, and how hers clashes with his. The story continues as usual which is fine, I just hope that certain important parts of the story like how Helen got the plane in the first place are explained so it doesn't feel too awkward or feel too fast. While Mirage's reason for her Heel Face Turn have partially seemed to have changed in the story, I don't really mind as it adds onto her character seeing as the conditions for her betrayal earlier are still here, as shown in All A Mirage. No Saturday Cartoon feels a little too excessive, but I still feel like it could be a very cool song regardless, and if it's a good song and it doesn't mess too much with the pacing, I don't mind, and I can't see this messing up the pacing too much if done right. I love how the Invisible/Run Reprise contrasts the original song with this song being about them coming closer together and understanding each other's views better. I also love how Flexible is Helen coming to embrace what she really wanted in a healthy way, compared to how Bob did it, and how it ultimately contrasts their characters further. I also like how the A Hero At Home Reprise ultimately ties up the conflict and how it contrasts the original on how it was about how Helen indirectly pushed Bob away. Syndrome's Here is also kind of excessive, but once again I don't mind because letting Alex Brightman and Syndrome have more scenes in the musical is a blessing and I bet the music would be pretty cool. We're Incredible sounds like an awesome climax to a pretty cool musical in question, and I like how Syndrome's defeat was changed since there was no way it was possible given the set limitations, and it still ultimately works, and the Everything's Super Reprise is a nice way to round off the closing. Ultimately, a few pacing issues here and there, but everything else was fantastic.
> As for the inclusion of The Incredibles as the main IP behind the play, I think it was a very creative idea and it may just be one of the few superhero based shows on Broadway to actually have worked. It was interesting to read throughout the project and see just how well the movies would work on stage, and I can safely say based on the script, it probably would as long as the marketing went well. It was a very creative choice given all of the other options that were given throughout the creative process.
> As for the Group Work, Everyone worked flawlessly together and worked off perfectly with each other. It was fantastic to see everyone work together, and everyone made a such a great team together. I liked seeing everyone working together and it never felt like someone had all of the work dumped onto them or that someone took too little work throughout the project. Also, just throwing this in, but all of the music demos were absolutely fantastic and gave me a good feel of what the musical's music would be like theoretically, kudos to @JokersWild on that. A very great job, everyone!
Creativity: 9/10
Realism: 10/10
Detail: 10/10
Presentation: 9/10
Group Work: 10/10
Overall - 48/50
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NUORBIS
> As for the presentation, it was certainly extremely cool this round, with a fully fledged playbook as the main presentation, which was an extremely creative idea and it certainly works extremely well with the project. The cover edit properly conveys the idea of the project, and is certainly beautiful even if it is ultimately just an edit. I like how you include the many paintings of the attraction as the backgrounds in the presentation, and how you included the credits in the beginning of the presentation. The last two pages of the Playbook were pretty funny, with the Disneyland Play Universe being an absolute gem of a page, also yes I read the bottom area, hello there. I also appreciated the nod about 'Put That Thing Back Or So Help Me' towards the end. Overall, my only complaint is the text is a bit too small to read sometimes but otherwise this is pretty good!
> While the introduction doesn't add too much context to the idea of the musical, it was still very nice to read. I do like that it gave some sort of idea of what to expect from the attraction which was basically that it was the story of the Haunted Mansion adapted into musical and story form, and that the quality of the story has remained the same. The introduction does establish that it's creepy and charming in the same way the original was, and I would say that's accurate to the project itself. I also liked how the introduction was from the perspective of The Ghost Host, who's also a character in the story, which was a nice change of pace considering that it's something that doesn't happen as frequently throughout most stories. While I do wish that the introduction explained more since this is kind of bare bones, it's still very nice, and to be fair, some of the stuff that could be thought of as missing from the introduction can be found deeper within the presentation, so I would say that this is still pretty good.
> Staring in Act One, I really loved the introduction to the plot with Prologue, it's a nice way to introduce the set of events that set off the main plot and to introduce a couple of the ghosts while giving a general taste to what this show is mainly going to be like, and it makes you wonder about what's going to happen next, who's our protagonist, and any of this means. Some Piece Of Advice is a great way to introduce Mike, and the way he connects with the overbearing plot happens very smoothly, so it doesn't feel disconnected from everything else that has happened in the project. Well Done And Welcome establishes the inner conflict with Mike and the existence of the Ghosts in a very fitting way, and how this creates the chain of events that leads to the later happenings within the plot, and how Mike gets involved. Touring About is a nice way of introducing the hitchhiking ghosts into the story while also giving some exposition about the setting for those unfamiliar about the lore behind the manor. I liked how smooth the Belle Of The Ball was in introducing Madame Leota and establishing some of the character dynamics. I also liked how it set up the twist behind Mike's Goldfish, and it makes the point that loss is loss no matter how minor it may seem to some people. I also like how it set up the twist behind Constance and her role throughout the story while not directly revealing her role unless you were familiar with the source material. I like how the Reprise of Some Piece Of Advice establishes Mike's character growth so far and what this means for his character. I absolutely love Nikotroff's character, this twists related to him, how it's all set up, and how you probably would only be able to know what happens if you were familiar with the source materials, and how you think he's going to be the deuteragonist in the story and have a character arc about loss with Mike, but it turns out that his wife is Constance. It also adds a bit of a theme about letting a loved one go, and how that inability to let them go can be a bad thing, and My Dearly Departed is excellent at setting all of this up. The Spell is the set up to this twist and where it finally gets revealed, and Here To Stay works as an excellent explanation to the twist, while In The Dark Of The Night is all about perspective on the situation, and it finally releases the twist of Mike's loved one being a dead goldfish which might be infuriating to the audience, but I think it works perfectly well with the theme of loss being a thing of perspective.
> Then Act Two begins with Look At What You've Done, but a part of me feels like a piece of Act One was given to Act Two, with Here To Stay being the climax of Act One, mainly because I feel like the suspense and Frustration of the end of Act One may not blend quite well with the intermission, that's all. Wreaking Havoc is extremely fitting for Constance's character being that she's a gold digger and that it was her main motivation when she was alive and it bleeds into her motivation when she's dead, and it sets her up as a very intimidating threat, being able to essentially delete anyone she wants from existence with the flick of a finger thanos style. The Love Of Money sets up just how stuck Nitrokoff is in his ways and sets up just how manipulated he is in a very vicious chain of manipulation set up by Constance, which only adds to her character. Council In Session establishes that Constance is beyond reason and acts as an introduction to The Hatbox Ghost, and the foil between The Hatbox Ghost and Constance as characters. I love how the stretching room is utilized and acknowledged in the story as a pathway, a purgatory if you will, and the fact that the paintings are a plot point in the story, seeing as they were such a cool part of the original ride. Same goes for the Spiders and the bodies/zombies. The name of Constance's Lullaby properly foreshadows the connection between the Hatbox Ghost and Constance in the story. Heartwrenching, Head-Losing is what starts to tie the plot together and slowly reveals who Constance really is and it explains her behavior towards the treasure room and Nitrikov earlier on in the story. The Constance's Lullaby Reprise isn't really given much of a description, and I would like to know more about what their relationship was like prior and his reflections on her as it isn't really established in the description given. The Here To Stay Reprise helps to establish the final climax to the story and the stakes within. I also like how her weakness is music related as it fits in with the play being a musical and how the title of the song, Love And Marriage, reflects on her character as there wasn't any love in any of the marriages she had on her end, especially given by how quickly most of them ended. As for the ending what happened with the whole loss about the Goldfish thing? Mike's feelings on it seem to be pretty inconsistent throughout the story, at first he's mostly over it, then he's kind of sad about it, and then it's just kind of forgotten about. Other than that, it's a solid ending, since Mike being the Ultimate Caretaker does make sense given that he was competent to deal with the issue properly, although there's one other problem I have that'll come up later. The Grim Grinning Ghosts Finale Ultimo is a nice way to end the story, especially with how it connects to the beginning and the attraction itself.
> I like how you covered your own final thoughts on your own work and your reasoning behind it in the 'The Journey Of The Haunted Mansion' segment. I like how you acknowledged the flop of the Haunted Mansion film, and how you chose the Haunted Mansion for this project as a way of finally doing the IP some justice in the end. I have to say, in the end, you guys did an excellent job at adapting a story from this attraction, although I could tell that you did have difficulties on deciding on some things. However, here comes the other problem I mentioned earlier. If Nitrokoff was the only husband that still loves Constance, then why are all of her husbands sent to some banquet and why did they send Nitrikoff there? Also, if so, why did nobody trust the Hatbox? Why did everyone send her husbands there if they know he's the only untrustworthy one? That's all. I did enjoy how you used the frames from the beginning of the ride to create a character though. I also really like the reasoning behind the Zombies being in the Haunted Mansion and how it's a nod back to the era where it was created. Overall, I liked the perspective given within this segment of the project.
> As for the designs behind this project, I also like the first person perspective taken on this part of the project for similar reasons stated above, the spider animatronics sound so cool, especially with the animations, and I enjoyed the explanation of how the animatronic worked! I also think the idea of the ensemble and cast creating their own tombstones is a very creative idea that would make working on the show a very unique experience for sure. I also liked how the costuming was described and how it used certain references to really make the experience feel...haunting. Constance sounds so pretty!
> As for the choice of IP for this project, at first I was worried about how the Haunted Mansion would be translated to the stage, but then it turned out that there was no need to worry as everyone had it under control. It was a very creative decision to choose from an attraction, and the Haunted Mansion was an excellent choice given the lore behind it and for it's publicity. I also think it fits well due to the reasons stated above about it being a better expansion to make up for the damage caused by the movie. The characters from the original ride combined with the new characters creates a very vibrant cast and a very compelling villain.
> As for the group work, I felt like it was kind of messy given how bumpy it was in the beginning of the development with everyone forming different teams throughout and due to a lack of communication between those teams. However, you guys quickly recovered from that and helped to come together to create a great project! Kudos for @Sharon&Susan for her leadership skills that have been consistent throughout the project, and @gam3rprincess for their efforts throughout the project and for being able to push themselves out of their comfort zone. Kudos to @ThatGuyFromFlorida and @AceAstro for the music work, the songs were absolutely beautiful all throughout and it added a whole lot to the total project.
Creativity: 9/10
Realism: 9/10
Detail: 9/10
Presentation: 9/10
Group Work: 8/10
Total Score - 44/50
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