Team Prospero Review
Hats off to this team. From racking up 10 pages of brainstorming in the first few hours of the round, to several prominent team leaders taking charge, to the organized systematic PM designs for each of the lands, this team was firing on all cylinders in terms of interest and enthusiasm.
Jumping right into the project, the backstory was a neat way of tying together the new lands along with the old. While a bit of a ragtag group of people to assimilate from the respective lands, I always appreciate folks trying to make parks feel more cohesive, so props for the effort. And staying with that the map design is incredible along with the clean-cut site. It just makes it look so professional and easy to visualize as a true addition to the park.
Beginning with Splatoon: Inkopolis, I'll preface by saying I don't have much experience with this, but then again, all of your guests might not either, and like Pandora or Star Wars - your land needs to reach folks who might not be as invested as you are to be successful. And for the most part I have to say you do that! The Splat Karts feels a little derivative of Mario:Kart however I like the dark ride: coaster riff you added to it. River Rapids attraction was also very well written along with the Stage Show. In terms of the shops they all seem very creative and thought out. I wish I had a little more context to the characters but overall their function in the land is served well. A Japanese restaurant in the Crust Bucket would also be a must-do!
DC: Harbor of Heroes - as a DC and comic book fan in general I appreciated this not only for its inclusion but that it didn't turn into a TinTin rights fiasco and you gave the Six Flags backstory to it
Kudos. If you've got the rights and can make a DC land obviously you made the right choice with Gotham City. I think the layout here is the strength seeing everything flow very well from one attraction to another. That said (minor critique) this goes for other sublands too - I wish the map was cropped down to the specific land on each page. It was in the Hasbro Boardwalk, but it'd be nice to have it on all pages so I don't have to reference the first page and go back and forth. Anyway - continuing on, Justice League attraction was fantastic as was the very unique Aquaman attraction. The Batman roller coaster seems like an upgrade from Hulk in my mind, especially the tie in with EPCOT's space pavilion tech. The thing I actually liked the most out of this entire project was the Arkham Asylum - wow! So detailed with some more minor villains getting their time to shine. Stores and restaurants rounded the land out nicely.
Hasbro Boardwalk - so this was the land I was most anticipating but also most concerned about because I wasn't entirely sure it could be pulled off this well - but you all did it. It's such a unique concept of essentially a Toy Story Land on steroids with so many unique attractions. Candyland and the Jenga Drop were some of the stand-out concepts to me, but everything flowed very well. The operation on stage was a hoot to me as well as the Chutes and Ladders playground as that was one of the most underrated games of my childhood. And out of all the lands this I think had the best restaurants in terms of creativity. I mean the Hungry Hippo and Scrabble Snack? Can't get much better than that. Finally on all pages, I also appreciated the reading music.
Creativity: 9.5/10
Realism: 9.5/10
Detail: 10/10
Presentation: 10/10
Teamwork: 10/10
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Total: 49/50
Amazing work everyone!