So, You Want to be an Imagineer Season 15: Uniting Universal (Official Hub Thread)

spacemt354

Chili's
In other news

From Blog Mickey -https://twitter.com/Blog_Mickey

Looks like Epcot is getting a new name....I just hope they spell it rihgt :p
DKuvauFWsAAmNRK.jpg:large

Where's @themazethinker with the Curb music for this:hilarious:
 

Suchomimus

Well-Known Member
Pondering ride tech...

Forbidden Journey's KUKA arm ride system (the Robocoaster G2) was unprecedented, and really elevated Universal's standings. Been looking into next-gen ride types for our resort to continue this trend.

View attachment 233739
View attachment 233741
View attachment 233742
Robocoaster G3
The first obvious thought is Robocoaster's next idea, which moves the KUKA arm from a flat dark ride track onto a simple roller coaster track. Could be fun for stuff like jetpacks. I once designed a BTTF hoverboard ride using the G3. The Robocoaster website no longer features this 10-year-old ride concept, so it might not be feasible, but it's still something to ponder.

View attachment 233743
Robocoaster AGV
Robocoaster still features their Automated Guide Vehicle, which applies LPS trackless technology to actual cars and similar vehicles. Allows for faster acceleration than existing trackless systems, and even permits skids and drifting. Fast and Furious ride, anyone? Top speeds remain only a meter or two per second, but that's where screen assistance comes in!

View attachment 233744
Intamin's Ultra Tower
Lastly, while nearly every company has some sort of flight simulator concept (including Robocoaster), the most intriguing is Intamin's Ultra Tower, which combines motion base vehicles with a drop tower (accelerated rises and falls!), all with a vertical wraparound screen. Plus four towers back-to-back for good hourly capacity around 1,800, which could even be doubled on a small footprint. Could be a neat system for simulating flying cars.


There are other neat conceptual ride systems like the cantilevered coaster (Uni's Donkey Kong coaster is a simplified version), the SFX coaster (like Gringott's), and Vekoma's unlikely Pandora's Box.

Altogether, just some tech to consider for our assorted ride concepts. Because Universal is always pursuing cutting edge ideas!

I love how you're always finding new state-of-the-art theme park rides.
 

AceAstro

Well-Known Member
In other news

From Blog Mickey -https://twitter.com/Blog_Mickey

Looks like Epcot is getting a new name....I just hope they spell it rihgt :p
DKuvauFWsAAmNRK.jpg:large
I saw that and couldn't believe it. My favourite joke I saw is that its new name is the Experimental Prototype Oops Can't Type.

On a side note, I love the design of the Minion resort by @MonorailRed . Looks incredible!!
 

Tony the Tigger

Well-Known Member

Admitting that I haven't read most of this thread, I like A especially because the parking and City Walk are centrally located. However, if I'm understanding correctly that there's only one exit from the parking lot and that's through City Walk, I think there should be alternate exits from the parking lot - one to the left, possibly landing directly at the park on the left, and the other at the park on the right. This would improve upon common headache issues at WDW IMO, and help disperse traffic (both car and foot) and avoid backlogs in the morning.

Also - if the backstage/employee areas are all on one side, do we have underground areas or other hidden transport to efficiently get them from place to place?
 

spacemt354

Chili's
Admitting that I haven't read most of this thread, I like A especially because the parking and City Walk are centrally located. However, if I'm understanding correctly that there's only one exit from the parking lot and that's through City Walk, I think there should be alternate exits from the parking lot - one to the left, possibly landing directly at the park on the left, and the other at the park on the right. This would improve upon common headache issues at WDW IMO, and help disperse traffic (both car and foot) and avoid backlogs in the morning.

Also - if the backstage/employee areas are all on one side, do we have underground areas or other hidden transport to efficiently get them from place to place?
Great suggestions! Love the underground area idea! And I think you're right -- some alternative exits would be good from the parking lot - I'll have a more detailed map tonight so I'll add them in!
 

spacemt354

Chili's
Phew...it is done!
23238390283.jpg

(You can click on the image once to zoom)

A few notes:
- Black lines are service roads/maintenance areas. (except the small black lines to show overpasses over the highways.)
- Gray lines are roads/highways
- I loved @Tony the Tigger 's idea for an underground tunnel system!...so since UniMK will be the original park...it can be built with the tunnels beginning behind the New York land. I'll leave it up to @D Hindley if he wants it in UniSEA - but the service road is applicable to both parks!
- Was able to tie in the Hogwarts service road, and able to get back out to the main Universal roads.
- Maybe it was due to a somewhat natural change going from abstract to a more detailed map -- but the train wasn't as fluid going through the resort complex as I originally thought. It'd either have to go completely around the resort and then shoehorn into the CityWalk (temp named Universal Plaza -- open to better names) and then wiggle out to Minions and Suess. So instead...I have the train go around CityWalk and dock at the end of the Italy/Adriatic Village Resort and the European seaside setting. Now -- this map is easily editied (much easier than by hand) -- so if someone has a better idea for how to include it, I'm open to it (though I actually like it specially in the European areas)
- Two Exits are identified to access the Resort from the main Highway 323 and Highway 32 (hidden easter egg for folks from the Sydney Disneyland Project:))
- Picked a location a bit south of Sydney (about 45 miles south) with access to highways and the new roadways we will build to connect the resort to the main hub of the city. We could use the same location from Sydney Disneyland -- but for an armchair project like this, this location should do.
2323.JPG

Captur232434.JPG


That's about it! Let me know what you think!:geek:
 

MonorailRed

Applebees
Phew...it is done!
23238390283.jpg

(You can click on the image once to zoom)

A few notes:
- Black lines are service roads/maintenance areas. (except the small black lines to show overpasses over the highways.)
- Gray lines are roads/highways
- I loved @Tony the Tigger 's idea for an underground tunnel system!...so since UniMK will be the original park...it can be built with the tunnels beginning behind the New York land. I'll leave it up to @D Hindley if he wants it in UniSEA - but the service road is applicable to both parks!
- Was able to tie in the Hogwarts service road, and able to get back out to the main Universal roads.
- Maybe it was due to a somewhat natural change going from abstract to a more detailed map -- but the train wasn't as fluid going through the resort complex as I originally thought. It'd either have to go completely around the resort and then shoehorn into the CityWalk (temp named Universal Plaza -- open to better names) and then wiggle out to Minions and Suess. So instead...I have the train go around CityWalk and dock at the end of the Italy/Adriatic Village Resort and the European seaside setting. Now -- this map is easily editied (much easier than by hand) -- so if someone has a better idea for how to include it, I'm open to it (though I actually like it specially in the European areas)
- Two Exits are identified to access the Resort from the main Highway 323 and Highway 32 (hidden easter egg for folks from the Sydney Disneyland Project:))
- Picked a location a bit south of Sydney (about 45 miles south) with access to highways and the new roadways we will build to connect the resort to the main hub of the city. We could use the same location from Sydney Disneyland -- but for an armchair project like this, this location should do.
2323.JPG

Captur232434.JPG


That's about it! Let me know what you think!:geek:

:jawdrop: Amazing!!
 

StevenU

Well-Known Member
Phew...it is done!
23238390283.jpg

(You can click on the image once to zoom)

A few notes:
- Black lines are service roads/maintenance areas. (except the small black lines to show overpasses over the highways.)
- Gray lines are roads/highways
- I loved @Tony the Tigger 's idea for an underground tunnel system!...so since UniMK will be the original park...it can be built with the tunnels beginning behind the New York land. I'll leave it up to @D Hindley if he wants it in UniSEA - but the service road is applicable to both parks!
- Was able to tie in the Hogwarts service road, and able to get back out to the main Universal roads.
- Maybe it was due to a somewhat natural change going from abstract to a more detailed map -- but the train wasn't as fluid going through the resort complex as I originally thought. It'd either have to go completely around the resort and then shoehorn into the CityWalk (temp named Universal Plaza -- open to better names) and then wiggle out to Minions and Suess. So instead...I have the train go around CityWalk and dock at the end of the Italy/Adriatic Village Resort and the European seaside setting. Now -- this map is easily editied (much easier than by hand) -- so if someone has a better idea for how to include it, I'm open to it (though I actually like it specially in the European areas)
- Two Exits are identified to access the Resort from the main Highway 323 and Highway 32 (hidden easter egg for folks from the Sydney Disneyland Project:))
- Picked a location a bit south of Sydney (about 45 miles south) with access to highways and the new roadways we will build to connect the resort to the main hub of the city. We could use the same location from Sydney Disneyland -- but for an armchair project like this, this location should do.
2323.JPG

Captur232434.JPG


That's about it! Let me know what you think!:geek:
Great job with the map!
 

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