So, You Want to be an Imagineer Season 15: Uniting Universal (Official Hub Thread)

Disney Dad 3000

Well-Known Member
Also for Hong Kong, @Disney Dad 3000, some pics from my trip report for inspiration, if it helps. Amazing city!
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I wasnt planning out the attractions, though I might have some ideas for the stunt show, but those pics kind of lined up with how I think the land should be done. Nice cityscape backdrops on the lagoon side with a few pop in shops, seating, etc, and then behind the skyscraper facades a much busier, grittier scene that I think would fit the Fast and furious, Bourne and stunt show vibe??
 

Disney Dad 3000

Well-Known Member
@spacemt354 I know you were bantering about some thoughts on the american mystery land and maybe some things were too similar with shinING (awesome btw ) , bates motel and it. I'll hold off doing any land pics until a lineup finalized and since your shining facade is a little different unless of course you want to take that

Not sure what made it pop in my head, but have any of you read the Hardy Boys mysteries? Would add a little different vibe to the area but many of the books have their share of murder, intrigue, etc . Just a random thought for some type of interactive mystery ride with multiple options and stories. Pretty sure in addition to US it was published in Australia too.
 

spacemt354

Chili's
@spacemt354 I know you were bantering about some thoughts on the american mystery land and maybe some things were too similar with shinING (awesome btw ) , bates motel and it. I'll hold off doing any land pics until a lineup finalized and since your shining facade is a little different unless of course you want to take that

Not sure what made it pop in my head, but have any of you read the Hardy Boys mysteries? Would add a little different vibe to the area but many of the books have their share of murder, intrigue, etc . Just a random thought for some type of interactive mystery ride with multiple options and stories. Pretty sure in addition to US it was published in Australia too.
you know I never even thought of that but now that you mention it -- I remember reading the Hardy Boys when I was younger. That could be a good alternative to IT for sure.

For HHN -- IT along with other horror films like The Conjuring, Insidious, etc -- are musts...there's just something about The Shining and The Bates Motel that feel timeless and also while still horror, I feel that a lot more people have seen them. Granted IT just passed the all-time horror box office numbers...but the way the film and content is structured...the fear aspect comes from the close quarters and walking around...which you can't do on a ride as effectively.

I'll look into the Hardy Boys - and don't worry we're definitely going to use your art! (Doesn't really matter to me about the different facade) it's exactly where I was thinking it was going to go in terms of the layout - we can use it as an example of our early concept rendering of the land!
 

Disney Dad 3000

Well-Known Member
you know I never even thought of that but now that you mention it -- I remember reading the Hardy Boys when I was younger. That could be a good alternative to IT for sure.

For HHN -- IT along with other horror films like The Conjuring, Insidious, etc -- are musts...there's just something about The Shining and The Bates Motel that feel timeless and also while still horror, I feel that a lot more people have seen them. Granted IT just passed the all-time horror box office numbers...but the way the film and content is structured...the fear aspect comes from the close quarters and walking around...which you can't do on a ride as effectively.

I'll look into the Hardy Boys - and don't worry we're definitely going to use your art! (Doesn't really matter to me about the different facade) it's exactly where I was thinking it was going to go in terms of the layout - we can use it as an example of our early concept rendering of the land!

Maybe not feasible as a ride, but just spitballing some ideas.
 

D Hulk

Well-Known Member
you know I never even thought of that but now that you mention it -- I remember reading the Hardy Boys when I was younger. That could be a good alternative to IT for sure.

For HHN -- IT along with other horror films like The Conjuring, Insidious, etc -- are musts...there's just something about The Shining and The Bates Motel that feel timeless and also while still horror, I feel that a lot more people have seen them. Granted IT just passed the all-time horror box office numbers...but the way the film and content is structured...the fear aspect comes from the close quarters and walking around...which you can't do on a ride as effectively.

I'll look into the Hardy Boys - and don't worry we're definitely going to use your art! (Doesn't really matter to me about the different facade) it's exactly where I was thinking it was going to go in terms of the layout - we can use it as an example of our early concept rendering of the land!
Since we've been pondering how (if) to do IT as a ride...I've always imagined it as a log flume. Float (down here) through the Barrens and down into Derry's sewers. Drops can coincide with Pennywise jump scares. Picture creepy things like Georgie's revenant slowly emerging from the murky water.

This provides that thrill element to distinguish it from The Shining while still providing a cool atmosphere. Plus the projector scene as a preshow, and a storm drain in the queue where guests can chat with Pennywise below in the shadows. (Anti-Turtle Talk - sort of a novel reference.)
 

spacemt354

Chili's
Since we've been pondering how (if) to do IT as a ride...I've always imagined it as a log flume. Float (down here) through the Barrens and down into Derry's sewers. Drops can coincide with Pennywise jump scares. Picture creepy things like Georgie's revenant slowly emerging from the murky water.

This provides that thrill element to distinguish it from The Shining while still providing a cool atmosphere. Plus the projector scene as a preshow, and a storm drain in the queue where guests can chat with Pennywise below in the shadows. (Anti-Turtle Talk - sort of a novel reference.)
That might be the way to do it (pardon the pun) -- I remember we were talking about that before, and I agree more of a thrill ride will separate the two into distinguish attractions!
 

spacemt354

Chili's
Apologies -- a slight edit
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I wanted to add in an additional canal to add not only a transition between NY and Hong Kong - but also allow boat transportation from the in-park drop off, to City Walk...

My thought is it wouldn't make sense to have guests take two different boats to go to two places separated by less than 0.5 miles...might as well add it on as an additional stop and then go back full circle...similar to how it's done on Crescent Lake in WDW with the Friendship Boats
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Thoughts?
 

D Hulk

Well-Known Member
Apologies -- a slight edit
updated%2Bmap.jpg


I wanted to add in an additional canal to add not only a transition between NY and Hong Kong - but also allow boat transportation from the in-park drop off, to City Walk...

My thought is it wouldn't make sense to have guests take two different boats to go to two places separated by less than 0.5 miles...might as well add it on as an additional stop and then go back full circle...similar to how it's done on Crescent Lake in WDW with the Friendship Boats
1164px-Map_-_Walt_Disney_World_-_Epcot_-_resorts.png


Thoughts?
From how I understand it, this'll work great while UniMK is the resort's only park. It's an out-and-back, right, connecting all hotels and CityWalk to the the park?

Once UniSEA opens 10 years into the resort's lifespan, the boat route could become a circle, still servicing all the same locations. So later add a canal perhaps to the Nintendo area (which can go to UniSEA's Pokémon) and we're good then.
 

spacemt354

Chili's
From how I understand it, this'll work great while UniMK is the resort's only park. It's an out-and-back, right, connecting all hotels and CityWalk to the the park?

Once UniSEA opens 10 years into the resort's lifespan, the boat route could become a circle, still servicing all the same locations. So later add a canal perhaps to the Nintendo area (which can go to UniSEA's Pokémon) and we're good then.
That's the idea! I'm still working out the kinks for it though -- I remember we were talking about having it be mapped out like the continents on a globe...with the european influences of City Walk and UniSEA to the far east, then transitioning into America and then eventually to Hong Kong. I'll try to sketch up another rough cut for the overall layout (I know it keeps changing, but it's because we have so many good suggestions!)
 

spacemt354

Chili's
@themazethinker here is the Steven Universe attraction (originally intended for USF) but can seamlessly fit into our UniMK Cartoon Corner section. Hope you enjoy!

Attraction Location
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On the eastern side of Universal Studios Florida sits a large expansion pad in the middle of the Simpsons mini-land and Men In Black: Alien Attack. This will be the location for the Steven Universe E-ticket attraction and Beach City as a whole.

As noted in the Press Statement from Universal Creative, this project will not be completed until the early 2020s, with Nintendo Land on the docket before it. Once Nintendo Land opens (replacing KidZone) in (estimated) 2019, work will begin on the Steven Universe attraction and surrounding landscape, which will be connected to both the segue from Krustyland, and a pathway from Nintendo Land - keeping the animation flow together in one area, enabling a more seamless transition between the eclectic areas.

Exterior/Interior Description
The exterior facade coming from the Krustyland pathway is a large 70 foot edition of the Crystal Temple, complete with all of the detail and design from the show, and including Steven's House as well (which begins the attraction queue)

From the Nintendo path, guests can walk around to the front of the Crystal Temple to board the attraction, or they can spend time in Beach City (which is where the attraction exits out to) with a variety of the shops, food areas, and games from the TV show.

The Interior of the Crystal Temple houses the queue on the first floor, as well as the attraction loading and unloading areas. The attraction is on 3 levels, and uses an adjacent show building for a variety of the scenes.

Attraction Description and Vehicles
Following in the vein of attractions such as Shanghai Disneyland's Pirates of the Caribbean and Walt Disney World's Splash Mountain, Steven Universe will be a water-based dark ride with a thrill aspects of drops along the way.

The attraction is divided into 10 scenes, with 2 drops, the first being 20 ft and the second being 35 feet at a 32 degree angle. The thrills from the drops will be apparent, however the "gem" of the attraction is more in the scenery and landscapes, which, like Shanghai Pirates, uses a combination of projection screens and physical landscapes to tell the attraction's narrative.

For Steven Universe, while much of the attraction is based on characters and themes from the TV show, the attraction itself will be a unique story-line where you travel to Golden City, further expanding the world building of Steven Universe, and try and stop a morphed Gem Monster that was accidentally created and released from the Crystal Temple.
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(Not to scale - for aesthetic purposes only. See description below)

The ride vehicles will be themed to elongated Pearlbots, as seen in the show. Each bot will seat 8 guests (4 rows of two) and will travel along the water based attraction throughout the variety of unique show scene landscapes. The ride vehicles themselves also have the ability to rotate around in the water, enabling the boats to travel forwards, turn to the sides, and in some cases, briefly go backwards, which enhances the attraction by making the ride experience more engaging and unpredictable.

Queue Description
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First approaching from the main pathway meandering past Krustyland, guests walk under the entrance sign for the attraction, with the Express Pass entrance to their left. In the Stand-By line, you walk parallel with the Express Pass line to the attraction structure, themed after the elegant Crystal Temple and Beach House, one of the central locations in Steven Universe. Walking up to the Beach House, guests will immediately be an awe of the regally carved figure into the hillside.

The figure has eight arms, and while several of them are overgrown with the hillside grass and evolutionary decay of the ages, a keen eye can notice in the palm of the right hand, are Steven's clothes drying on a clothes line in the wind. This subtle reference to the show will give fans Steven Universe confidence that they will be immersed in the cartoon world, but also not overwhelm novel guests with niche-based main plot points.

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Continuing up the walkway, guests enter through the front door of the house and into Steven’s living room. To the right is Steven’s bed and the couch. Eagle eyes guests will spot Steven’s Cheeseburger backpack, his ukulele, and the New Ninja Squad poster hanging on the wall. Next to the couch, someone has left open the closet door open allowing a peak.

(Easter Eggs: Steven’s action figures and Master of Ceremonies Bear Bear from “Future Vision”, the moon goddess statue and various board games seen from “The Test”)

The TV is a loop showing slips from Golf Quest Mini and the “secret” ending. A full scale Audio Animatronic Steven pops up from the elevated platform where his bed is and addresses everyone in the queue.


Steven: “Hey everyone!:D I’m so glad to could come. We’re gonna have a great time. I have a whole bunch of things we can do! We can play Kitchen Calamity or we can take the Crying Breakfast Friends quiz, or…”

He stops and looks around as if to just realize how many people there are.

“Gee, there sure are a lot of you. I don’t think I have enough games for all of us to play.” Mumbling to himself, “Um, what can we all do together?” His eyes light up into stars.

“Oh, oh! I know. I can show you the Temple. There’s lots to see in there. But you’ve gotta promise not to touch anything. Okay? Just go through the Temple Gate door in the other room. I’ll meet you there!”:)


Guests will head towards the Temple bypassing the kitchen with a picture of Steven and the Gems hanging on a nearby column. Someone has clipped three Fish Stew Pizza reward cards to the refrigerator, only one more until Steven and the Gems get a free pizza! In the next room, guests skirt the warp pad and enter through the Temple Gate doors that Steven left propped open. Looking over their shoulders, guests can see a large portrait of Rose Quartz hanging above the doorway to the house.

In the background you hear an electronic version of "We Are The Crystal Gems" as you walk up into the doorway.

Just around the corner, guests enter into Pearl’s Room. Scattered about the room are floating islands with water falls running over the edge. Draped around the water, rippling down the islands, are projection diamonds that make the guests feel as if they are in the unique animation design of Steven Universe. The golden tapestries above complete Pearl's Room in the Crystal Temple and create the backdrop for the scene.
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As you walk in, an AA of Pearl is seen just finishing/starting her dance with the sword collection rising out of the water. The shadows of swords are seen surrounding her, and when Pearl notices the guests for the first time, the swords drop back into the water.
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Pearl: “Steven! Who are all these people?!o_O” Steven pops up from a different platform.

Steven: “These are my friends! I told you they were coming today.”

Pearl: “I understand that, Steven. But why are they in the Temple?:cautious:

Steven: “Gee, I’m sorry, Pearl:oops:. I just wanted to show how awesome the Temple and you guys were.”

Pearl (contrite): “It’s okay, Steven. So what did you want me show them? I could do my sword dance, or how about some spear techniques, or maybe they want to hear how a petal’s dance may seem improvised, but it’s actually being calculated in real time based off the physical properties of this planet….”

Steven (talking over Pearl’s rambling): “Uh, Pearl?”

Pearl is still rambling.

“Um, okay then we’ll just leave you to it.” (To the guests) “Come on, we can go see Amethyst’s room.”


Guest continue down the hallway following the river from Pearl’s room. The hallway is covered in luminescent blue, purple, and pink crystals that light up the circular hallway as you traverse down to the next section of the queue. The river is also floating overhead, a subtle nod to Season 1, Episode 4 (Together Breakfast) where Amethyst's room is first introduced as Steven is traveling with the together breakfast he made down the waterfall and river to her room.

As the river ends, it dumps as a waterfall into Amethyst’s Room.
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The guest line will travel through Amethyst’s junk piles. Piles of junk surround the room but as you continue to walk further, the room’s backdrop reflects a giant projection screen on which Steven is already there calling out for the Purple Gem.

Steven: “Amethyst? Amethyst?:eek:

A purple cat pounces on Steven surprising him, and he falls backward onto the ground.

“Amethyst!”

Amethyst transforms from a purple cat to her humanoid form.


Amethyst: “Ha ha ha! I got you, Steven! Whatcha doing here?”

Steven: “Hey Amethyst. Come meet my new friends!:happy:

Amethyst looks at the guests and grins, flipping her hair over her shoulder: “Sup?” (Turning back to Steven) “Man, how did you get all these guys past Pearl?”

Steven: “Ohh:oops:, Pearl said it was okay.”

Amethyst (disbelieving): “She did?o_O” (Steven grins brightly up at her.)

Amethyst: “That’s awesome! Hey, hey! Let me show them my awesome collection." (She looks around at the junk.) “Well, let me find it first.” She dives into a pile and reappears in another pile.

Steven (seeing she’s going to be a while): “Okay, Amethyst. We’ll just come back once you find it. Come on guys, let’s look for Garnet.”

Guests leave through another tunnel lined in pink gemstones leading to a bright red room. The room is a combination of physical sets built to look like the Burning Room of the Crystal Temple, as well as projection screens to enable more fluid character dialogue and story telling throughout the queue without the limitation and cost of Audio-Animatronics. In addition, real bubbled gems seem to float over the guests’ heads at different levels. The middle of the room is taken up by a large pool of liquid fire.

Steven wanders in, calling for Garnet.

Steven: “Garnet? Gee, she’s usually here.” Garnet enters through another door.

Garnet: “Steven, what are you doing here?!:bored:

Steven: “I’m just showing my new friends--..”

Garnet (interrupting): “Steven, you need to leave, and take your friends with you. This is no place to play.”

Unbeknownst to either Garnet or Steven, one of the bubbled gems is drifting closer to Steven.


Steven: “Don’t worry, Garnet. They know not to touch anything.”

Suddenly, Pearl and Amethyst drop down from one of the puddles in the ceiling.


Pearl: “There you are, Steven. You should let your friends this far into the Temple. It’s not safe!”

Amethyst: “Ah, lay off, Pearl. It’s not like they’re going to break anything.:p

The bubbled gem is right next to Steven.


Steven: “Yeah, don’t worry guys. Nothing’s going to happen.”

Steven throws his arms wide, smacking the bubble causing it to burst and fall to the ground.

“Uh, oh.:cyclops:


In a flash of light, the gem transforms into a multi-finned eel like creature. It shrieks before slithering its way out the far door.
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Garnet: “It’s heading towards the warp pad!”

Pearl: “Quickly, after it!:eek:The three Gems race out the door after the gem monster.

Steven: “Uh..” Steven is stupefied before exclaiming with excitement. “This is great! You can help us capture the Gem monster. We can do it together.:D Hurry! Get to the warp pad!”

Steven runs out after the Gems.


Guests will exit to the next room where they will board their vehicles.

Ride Through (Scene by Scene)
Guests continue to the next room, where they will board redesigned Pearlbot vehicles. Although her original design was destroyed, Pearl has tinkered with the vehicle again. Gone are arms and legs, although Pearl has decided to leave the wheels for easy maneuvering.

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Once boarded, the guests start down the track and turn a corner. Immediately, the guests see Steven and Gems (screen) on the warp pad being enveloped in a blue light and warp away. The vehicles start again, entering the warp tunnel. The tunnel is a large wrap around screen depicting the same bluish light of the warp pad. The Gems and Steven are traveling on the screens beside vehicles. Steven waves at the guests, and Pearl seems to notice the guests have come along.

Pearl: “Steven, what are they doing here?!:hungover:

Steven (grinning up at Pearl): “I thought they could help.”

Garnet: “That was very irresponsible of you, Steven.”

Amethyst folds here arms behind her head.

Amethyst, unconcerned: “Aw, let them come.:hilarious:

Steven: “You’ll see, Pearl. They’ll big a big help!”

The tunnel abruptly ends and the guests lightly splash into water and continue on the journey.

Scene 1 - Golden City
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Guests float through a life-like Golden City. While the facade and entrance to the city looks prosperous and bright, a deeper look into the underbelly of the city provides a different illustration.

Amethyst: "Hey this doesn't look too bad!"

Thunder and lighting flash and the scenery changes to a dark and dreary flooded city

Amethyst: "Oh...umm...:brb:"

Your boat floats through the flooded streets of the city, while broken fire hydrants continue to spill water into the street. The telephone poles are creaking ominously and some of the wires have snapped and spark. Behind the buildings on the screen, the Gems land on top of the building, weapons drawn. At the end of the street (screen) the gem monster is wrecking the street. It seems to be drawn to the power lines and is snacking on them. Every time it snags a power line, the monster grows in size.

Guests continue to float closer to the monster, passed the sparking power lines and damaged hydrants. The monster is still eating any electricity it can find, growing bigger until it’s nearly as big as a building.

Pearl: “We’ve got to stop that thing before it destroys more of the city!”

Amethyst: “Ooo, oo! Throw me!”

Garnet picks up Amethyst and hurls her at the monster at the end of the street. She hits it and the monster shrieks as it falls backward. A cloud of dust engulfs the guests.

Scene 2 - The Flood
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The street turns left seeming away from the danger, passing by a less damaged section of the city. The power lines and other hydrants are still intact, but the hydrant at the end of the street shakes as if ready to burst. Suddenly the monster appears again (screen) with Amethyst’s whip wrapped around the creature, riding it like a bronco. As the monster thrashes, the hydrant rattles louder. Suddenly, the fire hydrant can’t hold any longer and a blast of water shoots at the guests’ vehicle. The water pushes the guests backwards moving rapidly through the flooded streets. The other hydrants also explode with water just missing the guests as they slide backwards.

Still moving backwards, they pass Pearl, Garnet, and Steven.

Pearl: “It’s controlling the water!”

Amythest: Oooh, to control the flood, we should build a moat, I could be...the crocodile!!:cool:

She transforms into a crocodile "*jazz hands*":D

Garnet: “No....":cyclops:

Pearl: "You always say you're going to be the crocodile, but you never commit!":banghead:

Suddenly, the vehicle rolls down a series of hills and lands again back in the water.

Scene 3 - Gem Monster

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Slowly, the boat begins to rotate around, only to find a huge AA of the Gem Monster leans over them, snapping its jaws. Amethyst still has it lassoed and is struggling to pull the monster away from the guests. The monster and Amethyst rock back and forth, the beast shrieking in rage.

Facing forward again, the guests see (on screen) that the monster has broken loose from Amethyst and is rushing away.

Steven: “It’s heading toward the warp pad again!”

Everyone dashes towards the pad, but it’s too late the monster has already warped away.

Garnet: “After it!”

Amethyst: I think we might have to mesh it up! :joyfull: Bigger! Better! Ohaaaaa....:eek:

The guests suddenly plunge down a hill into another warp tunnel. Watching on the screen as Steven and the Gems shoot ahead of them, guests continue to fall down the 20 foot drop, and splash back into the water.

Scene 4 - Galaxy Warp
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After touch down, guests find themselves at the Galaxy Warp. The water from the flooded streets of Golden City continues to flow throw the warp pad, keeping the guests floating. The room is shrouded in dark blues (screen), with the glittering of the other warp pads shining brightly, and the space backdrop luminescent as you approach closer. The surrounding pillars tower over the vehicles, and guests barely have time to notice Pearl attacking with monster with her spear before realizing that they are about to go over the edge of the platform into the sea below.

Steven, trying to get the other Gems’ attention, points to the guests: “Hey, we gotta help them!”

Pearl looks over her shoulder, distracted: “Wha..”o_O

The monster strikes Pearl across her body as she flies across the platform.

Steven: “Pearl!”:eek:

Garnet (rushing to Pearl): “Amethyst, grab them!”

Amethyst uses her whip to stop the guests from going over the falls. The vehicle stops with the front end hanging over the end. Slowly, as if Amethyst is using all her strength to keep the vehicle from falling, the guests are slowly inched back from the edge. The guests are pulled back until back on the platform.

Steven: “Look out, Amethyst! Amethyst shouts in pain and suddenly the guests are released and tumble over the side of the platform into the sea. After a slight soaking, the vehicle continues to circle the platform high above. The boat narrowly avoids the looming boulders protruding from the sea.

Scene 5 - Battling the Gem Monster

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The sound of fighting can be heard above, coming from the platform. Looking up, guests can catch glimpses of the fight taking place on top of the platform. Garnet’s gauntlets shoot out like rockets striking the monster in the face. The monster tumbles over the edge and plummets into the ocean not far from the where the guests are. A wave of water crashes in to the guests, rocking the Pearlbot.

Steven and the Gems peek over the edge.

Steven: “Wow, Garnet. You almost crushed them.”

Garnet (monotone): “Sorry.”:cyclops:

Pearl: “Where’s the monster?”

While everyone is looking up, the monster has submerged and is causing the water to move faster.

Amethyst: “Ahhhh It’s controlling the water again! Gosh water you doin'??”:hilarious:

Garnet: This isn't a time for jokes, quickly we must act!

The Pearlbot starts up a steep incline tunnel as the monster encircles the guests in water (screen). Through the water it looks as if the guests are rising out of the sea. The farther up the incline, the higher the guests rise above the Galaxy Warp. The Gems look on and Steven is in awe.

Scene 6 - The Drop
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Near the top of the incline, with the guests still engulfed in the water, the monster swims by the vehicle blocking out the Gems and Steven. At the top of the hill, the creature shrieks again ready to attack, but Pearl’s spear deflects it away.

The creature falls, releasing the water (and the guests) from its control. The water and guests crash down in the ride’s longest and steepest drop. As the bottom of the drop speeds closer, guests hear the Garnet ordering everyone to activate the warp pad to save Steven’s friends.

The warp activates and the guests continue their fall into the warp tunnel, Steven and the Gems are seen on the left of the vehicle, but looking to the right is the monster still whole swimming ahead of the group.

The drop bottoms out into a spectacular wave of water soaking guests.

Scene 7 - Injectors
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After the splash down, guests find themselves in a dreary canyon. The rocky walls tower over the vehicles, and sky is dull gray. The only color are the red tops of the Injectors dotting the landscape.

Steven and the Gems stand frozen on the warp pad.

Pearl: “It’s a Kindergarten!”:eek:

Garnet: “Stay close, Steven.”

The gems crouch in fighting stances, ready to fight. The guests drift closer to a group of Injectors, even floating just under one that’s been damaged, lying on its side.

A shriek is heard followed by the crackling of electricity. One the Injectors just ahead (screen), lights up as sparks shoot up from the machine. The monster has wrapped itself around the Injector and using the energy it stole from Golden City to power the Injector. It lurches to life stumbling erratically, the ground seems to shake with each step, and the guests are right in its path.

Pearl: “We need to stop it before they’re crushed.”

Garnet: “We need to fuse together and form Alexandrite.”

Amethyst: “Yesssss...bigger..better!!”:joyfull::D

Scene 8 - Alexandrite
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Turning around the corner, (on screen) the guests see Amethyst, Pearl, and Garnet joining hands and the room lights up in a brilliant white light. As the light fades away, the giant form of Alexandrite stands above the guests. Steven rushes over.

Steven: “You guys are a jet fusion?? Ahh:inlove::jawdrop:

Alexandrite roars and charges at the monster controlling the Injector. Steven hurries after her, waving his arms.

Steven: “Hey, wait up!”:cry:

The sounds of battle can be heard just around the next corner. As the Pearlbot turns the corner, a giant AA of Alexandrite is locked in battle against an AA of the Injector. Projected onto the machines chest, the gem monster can be seen wrapped around the body, electrical charges sparking off. Every time Alexandrite shoves the Injector into the canyon side, enormous rocks fall to the ground some even nearly crushing Steven and the guests. Steven has his shield over his head, but the pearlbot offers no protection for the guests. Each boulder sends a spout of water shooting up as it lands in the water near the floating vehicles.

But the real danger lies ahead. The pearlbot is heading right underneath the Injector. It massive drill is raising up and down, as if trying to gets its aging working. Right as the guests are just underneath the drill, the Injector groans the drill comes crashing down. Suddenly, a pink light covers the pearlbot. It’s Steven and his shield!

Steven: “Don’t worry! I got you!”:geek:

Steven strains against the drill until the guests pass by unharmed. Just behind, the monster shrieks again.

Scene 9 - Steven Saves the Day
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The noticeably smaller monster (now that its electrical energy is gone) leaps away from the machine, and the powerless Injector crashes on top of Alexandrite.

Steven: “Oh, no! It’s getting away!”

Alexandrite breaks apart. Pearl, Garnet, and Amethyst struggle to get out from under the machine.

Garnet: “Don’t let it get to the warp pad!”

Steven follows the guests to the warp pad just in time to get between the monster and the warp pad. The pearlbot rotates sideways to face the monster with the gem pad behind the vehicle. The monster tries to dodge around the guests, but the pearlbot is always between the monster and its escape.

As the vehicle rotates to face the front, the monster leaps over the boat only for Steven to capture it in a bubble.

Steven: “That was…awesome!”:D

The Gems finally appear to congratulate Steven and the guests for capturing the monster.

Steven: “See? I told ya’ they could help.”

Pearl: “Ugh....You were right, Steven.”:oops:

Amethyst: “Yeah, haha... they did alright.”;)

Steven: “Does that mean my friends can come on the next mission too?”

Pearl: "Next mission?!"

Garnet (indulgent): “We’ll see. Let’s go home.”

Steven and the Gems warp away.

Scene 10 - Back Home

The Pearlbot follows the Gems into the warp tunnel. The water falls away, and the surroundings are glistening with bright lights as you travel through space in the warp tunnel back home to the Crystal Temple.

You can hear Pearl on the side waving to the guests as Steven continues:

Steven: We have to do that again!

Pearl: No no...it's over isn't it? Isn't it over?:oops:

Steven and the Gems then fly ahead of the guests in the tunnel, and Steven glances over his shoulder and waves.

The tunnel ends and guests appear back at the beach house. Steven and the Gems appear on the pad and wave to the guests.

Steven: “Thanks for helping, everyone. You can come along anytime.”:)

The vehicle pulls into the unloading dock.

U-Stor Self Storage - Exit Gift Shop
Upon exiting the ride, we arrive at Greg Universe's self storage. He's having a self storage sale and ready to clean up. Despite that, he still has some of his old memorabilia and classic pictures of him and Rose Quartz hanging up along the walls and episodes of his favorite old show playing on a small TV in the corner. It's also the One Stop Shop for everything Steven Universe, including exclusive merchandise that can only be found at the shop.

Exit Area and Beach City
28445333851_670e912471_b.jpg
After exiting the gift shop, guests enter Beach Citywalk. This mix of food and play helps guests feel as if they’ve stepped into Steven’s universe.

The first building guests encounter is The Big Donut store. The exterior is a replica of the one from the cartoon.

This sweet shop is home to Sadie and Lars, although they never seem to be on duty, but one of their co-workers will be glad to help guests out. Not only are the donuts from the cartoon available for purchase, but guests can head to the freezer to purchase a Lion Licker too. A brand new item has just arrived to the store, Cat Fingers. Be sure to pick some up before they’re gone.

Easter Eggs:
The refrigerator next to the Lion Lickers has a bottom shelf full of Sadie’s lunch sacks. An unplugged Cookie Cat fridge is on the counter with a sticker across the front SOLDOUT.

Across the street is Fish Stew Pizza, a quick service restaurant. Similar to The Big Donut the exterior and the interior emulate the cartoon version. Offering a variety of pizzas, salads, and breadsticks, guests can sit in this air conditioned restaurant and maybe start their own Beach City blog. Make sure to inquire about Fish Stew Pizza’s reward cards.

Next door to Fish Stew Pizza is the standalone snack stand, Beach Citywalk Fries. Guests can walk up and get an order of fries with various mix and match toppings. Like the cartoon, guests can get the famous Bits.

Directly across from Beach Citywalk Fries is Funland Arcade, owned by Mr. Smiley.

A separate fee, guests can not only experience classic arcade games, but also favorites from the show.

Games
Battlefrog
Chrono Panic 4
G.U.Y.S. dispenser
Jelly Jiggler
Meat Beat Mania
Punch Buddy
Race Rush
Road Killer
Skee Ball
Teens of Rage
Tsunami
Turbo Race
Whacker Man
Whacker Man Jr.

Easter Eggs:
Teens of Rage has a broken screen with a sign across the front: "Sorry, under repair”. Punch Buddy's screen is also cracked and the mannequin is missing. The sign states “Under Repair”

Cone ‘N Son is snack stand next to the Funland Arcade selling several flavors of ice cream with different topping available to be mixed in.

At the end of the Citywalk sits It’s A Wash. Greg Universe’s car wash has been turned into a water works playground. A steady stream of mist permeates the area to keep guests cool on those hot days. Greg’s van is stationed nearby and several songs like “Let Me Drive My Van (Into Your Heart), “What Can I Do For You”, and “Comet” can be heard coming from the back.
 

spacemt354

Chili's
@D Hindley -- based on our two maps
download

updated%2Bmap.jpg


I'm wondering if the best approach for Resort design is to take a page out of Tokyo Disney Resort
Capture4545233536.JPG

Their two parks have completely unique entrances...and in how I'm trying to align everything...boats may be effective for park to resort transport to the nearest park (maybe the original UniMK has boat transportation between it and City Walk upon opening day.

However in the UniSEA and Suess Landing water park expansions - a more rapid transit system is added (possibly gondolas?) that bring people from the resort areas to the 2nd park and vice versa, given the distance between the two entrances to keep them thematically unique.

Thoughts? (Given you are the resident TDR expert:D)
 

D Hulk

Well-Known Member
@D Hindley -- based on our two maps
download

updated%2Bmap.jpg


I'm wondering if the best approach for Resort design is to take a page out of Tokyo Disney Resort
Capture4545233536.JPG

Their two parks have completely unique entrances...and in how I'm trying to align everything...boats may be effective for park to resort transport to the nearest park (maybe the original UniMK has boat transportation between it and City Walk upon opening day.

However in the UniSEA and Suess Landing water park expansions - a more rapid transit system is added (possibly gondolas?) that bring people from the resort areas to the 2nd park and vice versa, given the distance between the two entrances to keep them thematically unique.

Thoughts? (Given you are the resident TDR expert:D)
TDR expert?! :eek: Wow!

Doesn't the Universal Orlando do something similar to TDR? I know both resorts have shared backstage for the two parks (as do the DLR parks, via an underground tunnel), which saves substantially on infrastructure and personnel costs. Our theme parks (and maybe even Seuss Landing) should all be back-to-back but perhaps with distant entrances.

Like at UOR, if you really want park-to-park transport, it can pass through backstage hidden from guests - either with screens like Hogwarts Express, or with a showbuilding like the Disneyland Railroad dinosaurs. Honestly, I don't think park-to-park is necessary.

Tokyo has a monorail circuit with 4 stops - from "good neighbor" hotels to DisneySEA to their Downtown Disney equivalent to Disneyland. I like something rapid transit like that if it fits your layout, with an additional stop for Seuss Landing. What to theme it to? If the resort has a European layout, something like the Orient Express? But that doesn't work for UniMK's America.

The only problem with the Tokyo resort...Their parks and hotels are simply incredible, but the area around them is downright industrial. Parking lots and fisheries and iffy apartments. It's nothing at all like the immersion which WDW seems to have. If our site is more beautiful, maybe more natural, I suggest doing a sort of resort layout hybrid of Tokyo and Universal Orlando.
 

spacemt354

Chili's
242343.jpg

Rough idea of what I'm thinking

Opening Day
UniMK
Isla Nublar Resort
French Resort
City Walk
Boat Canals

5 years in
UniMK Nintendo Expansion (in anticipation for UniSEA)
Italy Resort
Minion Family Resort
Suess Landing construction begins

10 years in
UniMK Nicktoons Expansion
UniSEA construction
Rapid Transit construction
Suess Landing opens

12 years in
UniSEA opens
Hogwarts Resort opens
Rapid Transit opens

Thoughts?
 

D Hulk

Well-Known Member
242343.jpg

Rough idea of what I'm thinking

Opening Day
UniMK
Isla Nublar Resort
French Resort
City Walk
Boat Canals

5 years in
UniMK Nintendo Expansion (in anticipation for UniSEA)
Italy Resort
Minion Family Resort
Suess Landing construction begins

10 years in
UniMK Nicktoons Expansion
UniSEA construction
Rapid Transit construction
Suess Landing opens

12 years in
UniSEA opens
Hogwarts Resort opens
Rapid Transit opens

Thoughts?
Well that's rather expansive! The construction timeframe seems realistic and smart; I love it.

Thinking that CityWalk could relocate and be a pathway between the two main parks. Tokyo's Ikspiari (a strangely-named Downtown Disney) sort of does that, but imperfectly. The distances are too far. If we rotate the parks so their entrances are nearer, it might work - provided that doesn't intrude on things like Isla Nublar or the service road to Hogwarts.

To be super dorky for a second, where's the sun? We don't want guests getting blinded when approaching park entrances or anything. In Australia, southern hemisphere, we could flip the Disneyland/MK model and have entrances to the north and icons to the south.

(Tokyo Disneyland does it the wrong way and all morning long castle photos are impossible because the sun stays behind it. DisneySEA's angle is askew enough, its layout different enough, that it corrects this issue.)
 

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