Extra credit is out of zero, don't do us like that!
---TrevorA
Nowhere in the prompt did it say that any of these rides had to be "portable". We were told to go sci-fi crazy with it. So we shouldn't be marked down for that.Team Cap
A Beautiful Mind - Wow, really ambitious concept here! At first I was worried you went too far with it and made it more of a traditional dark ride, but upon reading it more it's definitely NOT your average dark ride! Great way to incorporate the fun house theme and plus it with modern effects and a ride system that honestly reminds me a bit of an updated Adventures Thru Inner Space. Fantastic writing all around and you managed to incorporate the source material of this prompt into the presentation in a very classy way. Well done!
Lab Rat Coaster - So yea, I'm not sure this would be the best as it's obviously a terrifying puke machine, but I have to give you SO MUCH credit for the humor in that presentation. Just for the way you wrote it, even though it wasn't the best or most practical concept I'm going to give this 4/5 extra credit points for giving me a good laugh!
Mean Girls - I appreciate the humor, but it's obvious this isn't a new ride system but one lifted from the original source material just with some new theme and ascetics. It's fun, but for the recycled ride system I have to give it 2/5 extra credit points.
Pit of 1,000 Trials - You know what? With the advent of VR in theme parks mixed with Nintendo being an inevitability in Universal parks, this actually seems like a match made in heaven. I'm not too keen on the actual tech because it doesn't seem like too much of an upgrade from VR that's already available, but it'd definitely be a leap forward for the "Gameplay" element of VR rides. 3.5/5 extra credit points!
The Dueling Hydra - Short and sweet, and sounds fun! Would have liked to have seen either some more detail or some sort of concept drawing laying out the ride system, but you described it well for such a brief proposal. 3/5 extra credit points!
Creativity: 9/10 Interesting use of different IPs and ride systems, and a great incorporation of the prompt's source material!
Realism: 8/10 - I have some concerns with how "portable" the main proposal would be, but all in all very solid realism keeping with the "heightened reality" of the short.
Detail: 8/10 Got the job done very well
Presentation - 8.5/10 Great use of RCT3 and humor!
Team work: 8.5/10 - Not everyone was evenly active, but given the circumstances and the fact that David was on a trip and still managed to submit something still a very valiant team effort!
Total: 42/50
Extra Credit: 12.5/20
Grand Total: 54/70
I don't have time to properly give feedback on Team Younger at the moment, so I'll just present my scores for now so ManEatingWreath has them when he gets off work and does the heavy lifting.
Dynamic Spinner 3.5/5 Extra Credit points
Anti Gravity Tea Cups 2.5/5 Extra Credit points
Wild Mouse 4/5 Extra Credit points
The Big T 4/5 Extra credit points
(Overall probably the strongest batch of extra credit projects of the bunch. Anti gravity tea cups are a bit too sci-fi compared to the rest but they were explained well for the high concept idea it is...)
Creativity: 9/10
Realism: 8.5/10
Detail: 8/10
Presentation: 8/10
Group Work: 9/10
Total: 42/50
Extra Credit: 14/20
Grand Total: 56/70
I mean, the project was to make rides designed for a carnival, which would naturally include portability, I'd think.Nowhere in the prompt did it say that any of these rides had to be "portable". We were told to go sci-fi crazy with it. So we shouldn't be marked down for that.
No offense to the Big T, but how did that get 4/5 when it was just a picture and 2 sentences, compared to our extra credit projects which were more detailed, but marked lower or even with it? Same with Wild Mouse. I give credit to Space he did roller coaster tycoon for the mouse coaster, but got the same score as someone who just wrote 5 sentences.
I actually shadowed an engineering design team working hoverboard tech. A zero gravity chamber may be over the top wording, but in a controlled environment (like a carnival ride), the only really hindrances to zero gravity teacups as described by stevenu is budget. It's still a bit over the top, but with modern technology it is really no more over the top than anything else here. Not a huge deal as I'm happy with how our team did and I know judging can be tough with projects like this, but the know-it-all science geek in me had to point I put lol(Overall probably the strongest batch of extra credit projects of the bunch. Anti gravity tea cups are a bit too sci-fi compared to the rest but they were explained well for the high concept idea it is...)
Could Team Younger get the other half of the feedback? I would like to know why we lost.
So disappointing to lose Parradox. There were other people on the team who didn't do anything either. I barely did anything. I really wish he could stay, we lost one of our best players.Keep in mind I was the one who gave Team Younger a higher score than Team Cap (while Mist got the high score from both MEW and I) so my extended feedback won't really go into why you lost, but moreso why I enjoyed your project just a bit more than Caps. It came down to three points, so this was an incredibly close round and goes to show the subjectivity when it comes to judging.
First of all I really like Battle Boats. There were a few times during brainstorming where it was almost scrapped and I was relieved that you kept it every time. It works great as the signature presentation of the project. Takes something incredibly familiar to pretty much anyone who's ever been to an amusement park and pluses it to the extreme while still veering towards the realm of feasibility. Visually speaking this ride would look great as the centerpiece of any traveling carnival!
Dynamic Spinner 3.5/5 Extra Credit Points - A solid proposal. Short and sweet. In general while Team Cap had more detail I felt like the rides presented here were a bit more practical for the most part. Good reference photos for this one and a good concept that marries a classic carnival trope with the Kuka technology that's becoming a mainstay in modern theme parks.
Anti Gravity Tea Cups 2.5/5 Extra Credit points- Not so much a fan of this one. In concept it's really interesting and I believe the science behind it, it's just a bit too out there for me. I totally acknowledge this is one of the most subjective projects we've ever had because of the source material itself being fantastical.
Wild Mouse 4/5 Extra Credit points - I give this a notch above Team Cap's similar proposal because even though Team Cap had more detail to it, I just picture this as a bit more functional and also plays with your senses a bit more and has more of a sense of randomness to it. Both proposals were solid, this one barely edges it out for me.
The Big T 4/5 Extra credit points- What can I say? Yea there's not a ton of detail to it, but again it's a short and sweet proposition that is very easy to picture in your head and would be a unique step forward in drop tower technology. Some times detail isn't everything. It's certainly a good portion of a project, but there's three other categories were looking at when it comes to judging solo stuff.
Creativity: 9/10- Overall a very solid batch of projects.
Realism: 8.5/10 - Outside of the bumper cars which were explained away by a team mate anyways, this all seems like it would fit very well into our world, let alone the heightened reality of the source material.
Detail: 8/10 - Pretty solid all the way around.
Presentation: 8/10 - One little detail that stuck out was that StevenU forgot to delete the "headlining attraction" part of the wild mouse. I see that it's just a small thing he missed so it's totally fine. Maybe would have liked a few more pieces of concept art but overall a solid presentation.
Group Work: 9/10 - Again, this is going to make eliminations REALLY difficult. All seven of you contributed something, but Parradox was MIA for brainstorming thus his unfortunate elimination.
Total: 42/50
Extra Credit: 14/20
Grand Total: 56/70
So disappointing to lose Parradox. There were other people on the team who didn't do anything either. I barely did anything. I really wish he could stay, we lost one of our best players.
And I did the Anti-Gravity ride. Don't get why it got such a low score from you when we were asked to do rides in the future. But thanks for the feedback.
Is it a round to round basis? harrington did nothing either, and Parradox did the best map I've ever seen last project. What if school takes me away for a week, will you eliminate me? Because our whole body of work in the competition should be considered that's why I think it's not right that Parradox is gone.As of right now the eliminations are based on activity in the brainstorming mixed with final contributions to the projects. When doing the math, Parradox was clearly dragging behind in that category. We were actually REALLY impressed with you last project! For someone who's new to this format and gameplay you're definitely warming up to it quickly. Again, it's going to be a big challenge and probably a dramatic affair loosing literally ANYONE in this cast! There's 20 people left, and all 20 of them are completely solid players who have a good shot at winning the whole thing. We've truly NEVER seen this level of competition in the game before!
Again, it was really hard to judge this project as we have to factor in both real world realism and the realism of the fantastical source material. The judges tried our best to make things as fair as we could, but this round became a bit more subjective than judging usually is. For that reason we'll take note and steer clear of similar ambiguous prompts in the future.
Is it a round to round basis? harrington did nothing either, and Parradox did the best map I've ever seen last project. What if school takes me away for a week, will you eliminate me? Because our whole body of work in the competition should be considered that's why I think it's not right that Parradox is gone.
I agree to an extent. I think that a lot of the problem stems from the problems we were having in the first round. It's definitely lead to an unorthodox judging style, and there are definitely kinks to work out, but I think it's starting to get to a place where it works well.With such a talented cast -- I think the elimination rules need to be fine tuned to ensure that this type of situation doesn't keep happening where subjectivity decides the entire game. I mean, naturally there will be some form of it -- but having a defined rubric for eliminations could help immensely.
Just imho, I don't think that quantity of brainstorming should be a factor, or if it is, at least not a primary factor. Briefly looking over Younger's thread -- we are talking about one person who posted twice...once to say good job and another to say i don't think this will work. Then we have another who posted once to sign up for art and say good job. It's 2 posts to 1 post over 4 days. That really can't be the determining factor.
Quality of brainstorming however could be a factor. For instance, someone could in one post provide the idea that defines the whole project, compared to someone like me who might post 50 times, but 30 of those are memes And then definitely the quality of the finished product that you produce.
And if ever it's a toss up, then what your past accomplishments in the challenges should factor in. Have you done great things or kinda skirted by. Stuff like that. I respect the judges' decision though despite knowing how much of a talent MCParradox is on the forum. You're an awesome imagineer -- don't forget that!
Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.