TrevorA
Active Member
- In the Parks
- Yes
It is time...
To take this thread...
To the next page.
Team Cap Presents...
---TrevorA
It is time...
To take this thread...
Ladies and gentlemen, Team Younger proudly presents...
Jagd aud den Nachzehrer
June, 2020. 8:57 p.m. In a few minutes, EPCOT will close its doors and conclude its operating hours. You and your friends recall the numerous adventures you had at the park, perhaps none of them reaching the heights of 'Test Track.' You had never been to EPCOT until today, and while you can appreciate its splendor to some extent, you feel like another addition to the park's attraction roster might've made you feel better about the money you spent to get in (or at least the money your parent's spent on the vacation). You certainly feel smarter than you did when you first entered the park anyway. EPCOT seems to have that effect on people, making them feel like they've learned something, or so your parents like to say. "I can't get that 'Listen to the Land' song out of my head," one of your friends says; the other two stare blankly at the "Biergarten' restaurant." Forget it, fellas. Not quite there yet" you tell them as they sigh in disappointment. "I think we've done everything in this park." You shake your head. "No we haven't. We skipped…now, how do you pronounce it? "Jagd aud den..Nachzehrer! That's it. We skipped that one, remember? What does it translate to again?" Your friend scratches his head. "Hunt for the Nachzehrer. And here I thought taking a class on German was of no practical use."You and your friends walk a few yards west of the Germany Pavilion, where a small stage stood just a few years ago.
Attraction Location/Footprint:
A forest trail stands before you, with trees so tightly arranged that it's nearly impossible for anyone to tell that an attraction sits just inside. The forest is lit only by lantern fire. A wooden marquee stands above you, reading "Jagd aud den Nachzehrer" in dark red letters. A 'Fastpass' station sits just to the edge of the forest entrance, but service has concluded for the day. "Huh? I didn't know Germany had a ride" you say. Your friends stare at the marquee. "I think I remember seeing a commercial for this during the super bowl. I just didn't pay much attention to it. I hear it's supposed to be pretty intense" You shrug. "Come on, let's get back to the hotel," you say, trying to hide the dread in your voice." Your friends look at you. "Come on, this is our last day here. We have to get on this." You take a step backward. "The park's about to close. I'm tired," you say, your voice becoming progressively shaky. Your friends look at each other, smiling. "Well, we're going on, and so are you, whether you like it…or not!" The three of them rush down the forest trail, disappearing into darkness. Your body freezes. For at least a minute, you contemplate going back to the hotel alone, but for fear of getting lost, you proceed down the trail and into darkness yourself.
The Forest:
Seeing as how the park is effectively closed at this point, there aren't any other guests in sight. You proceed down the narrow forest path, clinging to the wooden guide rails. The sounds of forest critters fill the air, along with a light mist. The moon shines dimly above you. You cross a bridge over a creek, the water tapping calmly against the rocks below. A pack of rabbits can be seen near one of the rocks, eyeing you. For a moment, you forget they're animatronics. You reach a clearing in the forest, a campsite by the looks of it. It seems abandoned. Stacks of firewood are scattered about the site, as well as a distorted tent and spit just above a pile of more firewood; whoever set up the spit didn't have a chance to cook any meat on it, apparently. An old radio is playing near a stack of old boots, playing a series of German tunes. "Not bad," you think to yourself. As you wind along the trail for a few moments, you notice a wooden structure nearby that reads "Das Jäger Hutte," or "The Hunter's Lodge." You enter through the open doors and into the lodge's abandoned lobby.
A radio perched on a shelf reports on the disappearance of deer all around the forests of Germany. The signal is audibly poor, but you manage to make out a few words from the reporter, her German accent apparent. "...say they're doing everything they can to investigate the shortages, but their findings have been incoclusive." You continue past the lobby and into a rifle room, where large stocks of muskets, rifles, and other weapons line the walls, all of them protected by thick glass cases.
You proceed along the switchback queue and into a gallery of animal heads, all of them hung in tribute to their hunters. The rest of the room is adorned by a number of display cases, all of them displaying objects that seem to be tied to the legendary "Nachzehrer," a vampire-like creature that, judging by the descriptions on the glass plates, is said to, unlike traditional accounts of the creature, have telekinetic powers. A number of strange garments, skulls, bones, iron tools, wooden stakes, and even a full sized coffin are on full display.
You rush out of the room and down a narrow hallway. Portraits of the lodge's wardens are on display, including the current warden: Herr Altman. After reaching the end of the hallway, you approach a large staircase, blocked off by a swinging door. A light at the end of the staircase signifies that someone is inside the office: the warden himself, his silhouette visible.
You hear him discuss the abnormal disappearance of deer in the Black Forest, which you understand is located in southwestern Germany. The warden laments the devastating effects that this shortage is having on his business. "I'll be ruined!" he cries. His assistant reminds him that she's already hired a team of veterans hunters to investigate, and that they've been given explicit instruction to report to the back end of the lodge to their "automobils" to begin their mission to find the culprit and bring its body to the lodge. She then reminds the warden that in return, she offered them a lifelong membership to the lodge, free of charge. "After the last group went missing, the only way we could get them to come aboard was by offering something we'd never in our right minds give away," she says, chuckling a bit. The warden sighs. "Well, at least we can keep in contact with this new batch of hunters. I guess buying those radio transmitters wasn't such a bad idea after all, yeah? I don't want to give up on the others, but they've been gone for two weeks now. Do you think…maybe the legends are—" he is stopped by his assistant. "They'll turn up, Herr Altman, have some faith." "I do have faith. That's what I'm most afraid of." You continue out of the lodge and "outside" to a faux nighttime forest, the air thicker here because of the fog. A cast member beckons you to board your vehicle, and thus, your journey to find the legendary Nachzehrer begins.
The Ride Vehicle:
You notice that the ride vehicle features two sets of four person carts, but little do you know that these vehicles use a combination of state-of-the-art ride technology, fusing Busch Gardens Tampa's 'Cobra's Curse' vehicle with that of Universal Studios Florida's 'Harry Potter and the Escape From Gringotts' vehicle. On the surface, the vehicles look very similar to the 'Cobra's Curse' vehicles, but with more silver accents, and an altogether rusted metallic feel.
The Ride:
"Testing, testing…yes, splendid. Welcome aboard, friends. This is Herr Altman coming in. Remember our agreement: you find me the culprit of the deer shortage, and a lifetime hunting license is yours, yeah? For your safety, keep your hands, arms, feet, and legs inside the automobile, and watch your kinder. Auf wiedersehen!" You clutch the lap bars as the vehicle moves forward into the forest and into a dank cave. The lights on the front of the vehicles shed light on the walls. Bats! You remember how much you hate bats. The large animatronics flap their wings at you, as if to warn you not to get too close. A crevice on the wall reveals a blood red moon in the distance.
Your car proceeds out of the cave and onto a road. The car gains speed. You genuinely feel like you're cruising down a forest highway in Germany at night, especially with the wind brushing against your hair. Herr Altman comes in via the radio once more .
"You're now approaching the site of the highest number of reported Nachzehrer sightings in the entire country! Keep a watchful eye around the bereich, yeah? Luckily, you won't have to worry about any little hirsche running about. There hasn't been a deer in these parts for—" His voice is cut off by the incredibly loud sound of the car's horn. The headlights flash ahead revealing a deer on the road! Your car is forced off the road and down a cliff! You hang on for "deer" life as the vehicle tumbles down the hill.
You scream as your car barely dodges tree after tree, the strong scent of pine filling the air. You barely notice this, however, because your car has landed at the foot of the hill you just tumbled down from. The car stalls for a moment, and you hear the engine whining for a moment. The sound of the engine signifies that the car has failed altogether. The headlights die out completely. Darkness. Suddenly, a man emerges from behind a large tree trunk, waving a flashlight; his face is barely visible. You notice the detail on the animatronic's face. For a split second, you thought he was real! "H-hello? Is there anyone out there!" Oh my…Jane! There's someone here to rescue us!" With that, a woman emerges from inside the tree trunk. "No, Karl! It's a trick! Get back in the trunk or he'll see us!" The man waves his flashlight at you. "No, Jane! They're from the lodge! Hey! Hey, you! Herr Altman sent you, yeah? Please, you must listen carefully. If you have a radio, send out a distress signal. Tell Herr Altman we found the—" He is cut short by the horrifying roar of an unspeakable creature. The man and woman scream, forced back into their hiding place. You gasp for air as you hear the engine on your car attempt to restart. The creature looks straight at your car, and moves toward it, but at last, the car manages to start and you move away from the trunk. The lights, however, do not come back on.
It seems like you're taking your chance at finding your way through the forest than dealing with the creature as the car's engine growls loudly. An accompanying musical track accentuates the course through the trees. You hear the sound of screaming in the distance as the vehicle moves up a hill, the engine growling profusely. You reach the end of the hill. Before you can go over, however, a strange creature emerges from the trees. You hear the sound of brakes slam as the creature waves its arms at you threateningly. The car stops and vibrates for a moment.
Then, without warning, the creature waves his arms higher into the air, ducks, and presumably watches as the vehicle is lifted into the air by a hidden lift mechanism, similar to 'Cobra's Curse.' You watch in amazement (and horror) as your car rocks back and forth in the air. Even in the near-absence of light, you can see the peaks of the forest trees around you. You hear the creature laugh as your car speeds forward, flying down a relatively-steep drop and then through a banked curve past a tree of bats. Unbeknownst to you, this is the exclusive coaster section of the ride, lasting a full minute.
Your car glides through the trees, dipping and diving past large rock formations, at one point speeding past a rushing waterfall, its mist splashing your face for a moment. Your car dives through treacherous, mist-filled caverns, one of which flashes a bright light at you, a ride picture, of course. The car lurches upward and then down the steepest drop in the ride, straight into the trees. You look around as if to contemplate whether or not you didn't happen to die during the ride. Your car travels through a large, hollow tree trunk and out toward another campsite, where the man and woman from earlier are apparently making their way back to the lodge. The two wave their flashlights at you. "Everyone alright? The lodge received your distress signal. We won't be coming back to this place. With the deer still gone, I don't think anyone will need hunting licenses anytime soon. Not with that…thing still out there anyway. Send Herr Altman our regards." The car approaches the exit dock, and you proceed to exit, your heart pounding. You find your friends waiting for you at the ride picture gallery. The three of them are in the same car, their hands covering their eyes. You gaze at your picture. Oh, you're surprised alright. You're terrified on the inside, but the outside doesn't show it in the slightest. As you laugh at your friends, the four of you find yourselves back at the ride's familiar entrance. "What did you think" They ask you. You respond: "We're coming back to EPCOT tomorrow."
MEW and I will do a podcast as soon as possible, and I'll write out detailed thoughts on the concepts in the morning.
Are these still on the way?Detailed thoughts to follow.
Are these still on the way?
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