Small potatoes and old hat but Uni in the states still has the deal to meet with Scoob characters.
I think that's up to WB, they own Scoob. They are only allowing them to have Meet and Greets at the parks. I don't think they can build an attraction.
No, is it Robot Chicken?Did you see what Adult Swim uploaded on their YouTube channel?
It’s far horrorific.No, is it Robot Chicken?
Or bring Scooby-Doo the Museum of Mysteries to the US via Universal Studios.Haunted Mansion and Scooby-Doo or vice-versa, brings the same type of spooky vibes. I also toy with the idea of the Mystery Gang doing some deep investigating in the mansion.
Universal could do this. A Scooby-Doo attraction, I mean. It's a shame they haven't and possibly won't ever do it.
It's been almost a year, so here's an addition to Scooby-Doo World!
Ghost Pirates of the Red Sea (similar in layout to Pirates of the Caribbean)
Taking much of its inspiration from the season 1 “Go Away Ghost Ship” (1969: 2 years after Disneyland's Pirates) guests will encounter a mystery on the Red Sea with Scooby-Doo and the gang. Guests board rowboats in search for the Ghost Ship. The line “Dead men tell no tales” takes on new meaning as Captain Redbeard’s ghost seeks to wreak havoc on the high seas. The ride starts by a narration of the freighter captain C.L. Magnus telling Mystery Incorporated about one of his ships being hijacked by Captain Redbeard. He then describes the legend of the captain. During the main part of the ride, guests will pass by the ghost ship surrounded by fog with Captain Redbeard cackling. The gang gets on-board the ship and is chased away by the crew of Captain Redbeard. A later scene takes place in the underground lair of Skull Island. The town scenes involve the gang getting chased around by the ghost pirates and the ghost sword. At one point, Scooby and gy ride a jackhammer. At the end of the ride, Redbeard’s Ghost is unmasked to be C.L. Magnus. He had hijacked his own ships to profit from items on-board. The fog surrounding the Ghost Ship was caused by dry ice.
Although the focus is on the characters and story of “Go Away Ghost Ship,” other pirates are based on ones found in “The Ghostly Creep from the Deep” with the Harlem Globetrotters and the movie “Scooby-Doo and Pirates Ahoy.”
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That’s awesome! Another classic Scooby-Doo episode!Had a few minutes so figured I was overdue to do one of these Scooby overlays.
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Utilizing one of Season 1’s more iconic villains, the Magic Kingdom’s Space Mountain finds itself the home for one heck of a spooky character as it transforms into Space Kook Mountain.
Setting off for what they believe to be a fun and relaxing sightseeing trip, Scoob and the gang make their way to the Tomorrowland Expo, a public exhibition highlighting possible future advances in automobiles, transportation, and space travel. Unbeknownst to them, Jacob Bascomb, brother to Henry Bascomb aka the Space Kook, has also made his way to the expo.
After Henry’s failed attempt at scaring away landowners and making a fortune selling land to the Air Force for more space for jets in Season 1, thanks to intel from his brother, Jacob saw the opportunity to put the Space Kook character to further use. With his position in the aeronautics industry, Jacob caught wind of a new test model space craft that was bound to revolutionize space travel being showcased at the Expo and became determined to get the technology for himself.
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The exterior of the structure remains largely unchanged albeit with new red lighting packages on display at various times in keeping with the Space Kook theme. The villains sinister laugh periodically pierces the surrounding plaza area at the entrance.
The queue layout remains unchanged, albeit with different scenes and designs along the way. Various diagrams, renderings and video boards highlight the history of rocket propulsion and the earliest versions of space craft. Simple animatronic versions of Scooby and gy pop up in a new set added to the queue with them once again getting into trouble as a large wind tunnel has been activated and our fearless duo finds themselves getting blown across the expo. The Space Kook pops up on various monitors on occasion to make his presence known in an attempt to scare off Expo goers.
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The attraction itself maintains its dual load and track set up, however a complete retrack (sorely needed) has been completed. The loading station provides more of the buildup that the queue provides, along with announcements of the various test flights loading and departing. Pulling out of the load area, you and your fellow honoree Mystery Incorporated members come face to face with an animatronic Space Kook himself with one final warning to leave this place, adding even a bit more chill to this thrill attraction.
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Once “in flight”, your coaster train zips and zags through the darkness of the structure. The eerie glow of the Space Kook’s suite pops up at various points during the ride through along with projections of his craft (as seen in the episode) seemingly chasing you throughout. His maniacal laugh follows your train no matter how fast you go, as you race to outrun and outlast the dastardly villain with an occasional Scooby yelp thrown in for good measure.
After your craft “lands”, the train passes by the entire gang and one captured Space Kook in handcuffs before you approach the unload area. Your job was well done in distracting him while the trap was set, and the requisite unmasking can take place.
Montezuma Ghost?! Interesting!
Gran Fiesta Tour w/ Three Caballeros Montezuma Ghost
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