Scooby-Doo World [MONSTER RALLY PARADE AT UNIVERSAL FLORIDA]

celluloid

Well-Known Member
I think that's up to WB, they own Scoob. They are only allowing them to have Meet and Greets at the parks. I don't think they can build an attraction.

It is up to WB's Experiences division. As far as attractions built, not now, but they used to have an attraction in the park where Scooby was featured.(before HB merged to WB thru Turner) and Uni's relationship with WB is pretty tight, better than any other company in the themed entertainment industry and have worked together for a long time, and that only got stronger with Potter and HHN.
 

ThemeParkPriest

Well-Known Member
Original Poster
Yeah I realize that Disney doesn’t have the rights to Scooby-Doo. Like my Bible World project, it’s a Blue Sky as to how the monsters I know could be featured in the various WDW attractions.
 

ThemeParkPriest

Well-Known Member
Original Poster
Scooby-Doo Haunted Mansion
Happy Halloween (a.k.a. “All Hallows’ Eve”)! As many little goblins and monsters might be looking to “Trick-or-Treat” today, I thought I would provide an Imagineering concept for The Haunted Mansion. The Disneyland version gets a Nightmare Before Christmas overlay every year. A Muppets’ Haunted Mansion is getting lots of view on Disney Plus. Here I will detail an overlay with my favorite cartoon—Scooby-Doo! I will go through each of the rooms in the rest of the write-up.

In the Stretching Room, the following 4 portraits are revealed:
gy, holding a document, is revealed to be cornered by the Miner 49er, who is holding dynamite.
Daphne, holding an umbrella, is revealed to be balancing on a fraying tightrope above the gaping jaws of the Gator Ghoul.
Velma, holding a rose, is revealed to be sitting atop a tall gravestone, at the bottom of which is a stone bust of Jefferson Stillwall (from Haunted House Hang-Up) with a hatchet embedded in his head.
Fred is revealed to be sitting on the shoulders of Scooby-Dum who sits on the shoulders of Scooby-Doo who is next to the Tar Monster.
When the lightning flashes, the Headless Spectre makes an appearance.

In the Portrait Gallery on the way to the loading area, guests find the following portraits:
Netty Crabbe from “High Rise Hair Raiser” who transforms from a young woman into an old woman ghost
The Ghost Ship from “Go Away Ghost Ship”
Ace Decade transforms into the Phantom from “The Diabolical Disc Demon”
The Black Knight on horseback (from “Scared a lot in Camelot”) morph into glowing skeletons (both knight and horse).
The Cat Creature (transformed from a middle-aged Olivia Dervey)
Uncle Stuart from “What the Hex is Going On?” who ages to the point of death

Guests board “Mystery Buggies,” which are detailed in flourescent light blue paint (like the Mystery Machine).
In the Conservatory, guests find the Mantis.

The Endless Hallway has the well-known doors, paintings, and clocks. The Black Knight is found here.
Although I’m personally not a fan of the Seance room because of its ties to the occult, the instances that are found in Scooby-Doo episodes generally show that it’s not worth getting into that sort of activity. For example, the Ghost of Elias Kingston, which “flies” in a fortune teller’s space is determined to be just a hoax. The Gypsy in “A Gaggle of Galloping Ghosts” is found to be a fake. Also included in this scene is the Ghost Clown.

Next comes the Ballroom Scene. Monsters that were found in social situations (such as the Headless Horseman of Halloween, the Phantom Shadows, and the Witch Doctor) are found here.

In the Attic, Dr. Jekyl makes an appearance as the hatbox ghost.

In the Graveyard Room, are the other ghosts from the series (such as the Ghost of Vazquez Castle, the Boo Brothers, the Phantom of Milo Booth) as well as monsters that were encountered in graveyards (such as the Werewolf, the Ghost Witch of Old Salem, Gargoyle in “A Good Medium is Rare”).

Hitchhiking Monsters—the monsters that hitched a ride on The Mystery Machune in the series (including the Creeper and the No-Faced Zombie) join guests in their Mystery Buggies.
 

champdisney

Well-Known Member
Haunted Mansion and Scooby-Doo or vice-versa, brings the same type of spooky vibes. I also toy with the idea of the Mystery Gang doing some deep investigating in the mansion.

Universal could do this. A Scooby-Doo attraction, I mean. It's a shame they haven't and possibly won't ever do it.
 

Twilight_Roxas

Well-Known Member
Haunted Mansion and Scooby-Doo or vice-versa, brings the same type of spooky vibes. I also toy with the idea of the Mystery Gang doing some deep investigating in the mansion.

Universal could do this. A Scooby-Doo attraction, I mean. It's a shame they haven't and possibly won't ever do it.
Or bring Scooby-Doo the Museum of Mysteries to the US via Universal Studios.
 

ThemeParkPriest

Well-Known Member
Original Poster
It's been almost a year, so here's an addition to Scooby-Doo World!

Ghost Pirates of the Red Sea (similar in layout to Pirates of the Caribbean)
Taking much of its inspiration from the season 1 “Go Away Ghost Ship” (1969: 2 years after Disneyland's Pirates) guests will encounter a mystery on the Red Sea with Scooby-Doo and the gang. Guests board rowboats in search for the Ghost Ship. The line “Dead men tell no tales” takes on new meaning as Captain Redbeard’s ghost seeks to wreak havoc on the high seas. The ride starts by a narration of the freighter captain C.L. Magnus telling Mystery Incorporated about one of his ships being hijacked by Captain Redbeard. He then describes the legend of the captain. During the main part of the ride, guests will pass by the ghost ship surrounded by fog with Captain Redbeard cackling. The gang gets on-board the ship and is chased away by the crew of Captain Redbeard. A later scene takes place in the underground lair of Skull Island. The town scenes involve the gang getting chased around by the ghost pirates and the ghost sword. At one point, Scooby and gy ride a jackhammer. At the end of the ride, Redbeard’s Ghost is unmasked to be C.L. Magnus. He had hijacked his own ships to profit from items on-board. The fog surrounding the Ghost Ship was caused by dry ice.

Although the focus is on the characters and story of “Go Away Ghost Ship,” other pirates are based on ones found in “The Ghostly Creep from the Deep” with the Harlem Globetrotters and the movie “Scooby-Doo and Pirates Ahoy.”

Redbeard.jpg
 

Disney Dad 3000

Well-Known Member
It's been almost a year, so here's an addition to Scooby-Doo World!

Ghost Pirates of the Red Sea (similar in layout to Pirates of the Caribbean)
Taking much of its inspiration from the season 1 “Go Away Ghost Ship” (1969: 2 years after Disneyland's Pirates) guests will encounter a mystery on the Red Sea with Scooby-Doo and the gang. Guests board rowboats in search for the Ghost Ship. The line “Dead men tell no tales” takes on new meaning as Captain Redbeard’s ghost seeks to wreak havoc on the high seas. The ride starts by a narration of the freighter captain C.L. Magnus telling Mystery Incorporated about one of his ships being hijacked by Captain Redbeard. He then describes the legend of the captain. During the main part of the ride, guests will pass by the ghost ship surrounded by fog with Captain Redbeard cackling. The gang gets on-board the ship and is chased away by the crew of Captain Redbeard. A later scene takes place in the underground lair of Skull Island. The town scenes involve the gang getting chased around by the ghost pirates and the ghost sword. At one point, Scooby and gy ride a jackhammer. At the end of the ride, Redbeard’s Ghost is unmasked to be C.L. Magnus. He had hijacked his own ships to profit from items on-board. The fog surrounding the Ghost Ship was caused by dry ice.

Although the focus is on the characters and story of “Go Away Ghost Ship,” other pirates are based on ones found in “The Ghostly Creep from the Deep” with the Harlem Globetrotters and the movie “Scooby-Doo and Pirates Ahoy.”

View attachment 673140

That was a solid episode. All of those episodes from the first couple of seasons still hold up for me.
 

ThemeParkPriest

Well-Known Member
Original Poster
Open call...if anyone wants to try to retrofit a WDW ride to a Scooby-Doo episode, feel free! You can see Page 1 for my previous ideas. Or, if you have a favorite episode, state it, and I could help you figure out where it could be placed.
 

ThemeParkPriest

Well-Known Member
Original Poster
Expedition Everest: Legend of the Snow Ghost
Come face-to-face with the Himalayan Snow Ghost with Scooby-Doo and the Gang in this ride based on “That’s Snow Ghost” from season 1! Although the show takes place in the U.S. near the Canada border (perhaps in the White Mountains of New Hampshire), the ride is set in the actual Himalayas–home of the Snow Ghost (before his death, he was the Yeti). The queue is the Wolf’s End Lodge lobby complete with a stuffed white timber wolf and props that build the suspense of what is to come. Although it is peak skiing season in the region, there are no other guests in the hotel. At one point, guests watch the proprietor Mr. Greenway explains to the gang (in skiing attire) that they better lock their doors or else the Snow Ghost will get them and turn them into ghosts. An occasional wolf howl is heard, too. Close to the loading station, guests hear Fred instruct the gang to hop on the snowmobile train and head up to the top of the mountain to see if they can find the Snow Ghost.

Guests board a snowmobile train to begin their climb up the mountain. On the first lift hill, the gang hears the roar of Snow Ghost. As they climb the second lift hill, they see the Snow Ghost near the top of the mountain. As the guests near the top, they see what remains of a rope bridge that the Snow Ghost has seemingly dismantled. Fred is overheard saying, “Uhoh, we’re losing traction. Hold on tight!” The train now goes down the mountain backwards. At one point, the train stops and they see the Snow Ghost on a screen with dynamite. “Dynamite?!” the gang shouts in unison. The train continues down the mountain forwards now with increased speed. It now approaches a large animatronic of the Snow Ghost holding Scooby-Doo over his head and then letting out a muffled cry as they begin to roll down the mountain. At the base of the mountain, guests see the unmasked Snow Ghost–it’s Mr. Greenway!

SnowGhost.jpg
 

Disney Dad 3000

Well-Known Member
Had a few minutes so figured I was overdue to do one of these Scooby overlays.

SpaceKookMtn.jpg


Utilizing one of Season 1’s more iconic villains, the Magic Kingdom’s Space Mountain finds itself the home for one heck of a spooky character as it transforms into Space Kook Mountain.

Setting off for what they believe to be a fun and relaxing sightseeing trip, Scoob and the gang make their way to the Tomorrowland Expo, a public exhibition highlighting possible future advances in automobiles, transportation, and space travel. Unbeknownst to them, Jacob Bascomb, brother to Henry Bascomb aka the Space Kook, has also made his way to the expo.

After Henry’s failed attempt at scaring away landowners and making a fortune selling land to the Air Force for more space for jets in Season 1, thanks to intel from his brother, Jacob saw the opportunity to put the Space Kook character to further use. With his position in the aeronautics industry, Jacob caught wind of a new test model space craft that was bound to revolutionize space travel being showcased at the Expo and became determined to get the technology for himself.

tumblr_f403fd8384a75792111f63ca66d1c8b5_19c92d08_1280.jpg


The exterior of the structure remains largely unchanged albeit with new red lighting packages on display at various times in keeping with the Space Kook theme. The villains sinister laugh periodically pierces the surrounding plaza area at the entrance.

The queue layout remains unchanged, albeit with different scenes and designs along the way. Various diagrams, renderings and video boards highlight the history of rocket propulsion and the earliest versions of space craft. Simple animatronic versions of Scooby and gy are part of a new set added to the queue with them once again getting into trouble as a large wind tunnel has been activated and our fearless duo finds themselves getting blown across the expo. The Space Kook pops up on various monitors on occasion to make his presence known in an attempt to scare off Expo goers.

actor-spooky-space-kook-189972_large.jpg


The attraction itself maintains its dual load and track set up, however a complete retrack (sorely needed) has been completed. The loading station provides more of the buildup that the queue provides, along with announcements of the various test flights loading and departing. Pulling out of the load area, you and your fellow honoree Mystery Incorporated members come face to face with an animatronic Space Kook himself with one final warning to leave this place, adding even a bit more chill to this thrill attraction.

scooby-doo-spooky-space-kook-2.jpg


Once “in flight”, your coaster train zips and zags through the darkness of the structure. The eerie glow of the Space Kook’s suit appears at various points during the ride through along with projections of his craft (as seen in the episode) seemingly chasing you throughout. His maniacal laugh follows your train no matter how fast you go, as you race to outrun and outlast the dastardly villain with an occasional Scooby yelp thrown in for good measure.

After your craft “lands”, the train passes by the entire gang and one captured Space Kook in handcuffs before you approach the unload area. Your job was well done in distracting him while the trap was set, and the requisite unmasking can take place.​
 

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ThemeParkPriest

Well-Known Member
Original Poster
Had a few minutes so figured I was overdue to do one of these Scooby overlays.

View attachment 678548

Utilizing one of Season 1’s more iconic villains, the Magic Kingdom’s Space Mountain finds itself the home for one heck of a spooky character as it transforms into Space Kook Mountain.

Setting off for what they believe to be a fun and relaxing sightseeing trip, Scoob and the gang make their way to the Tomorrowland Expo, a public exhibition highlighting possible future advances in automobiles, transportation, and space travel. Unbeknownst to them, Jacob Bascomb, brother to Henry Bascomb aka the Space Kook, has also made his way to the expo.

After Henry’s failed attempt at scaring away landowners and making a fortune selling land to the Air Force for more space for jets in Season 1, thanks to intel from his brother, Jacob saw the opportunity to put the Space Kook character to further use. With his position in the aeronautics industry, Jacob caught wind of a new test model space craft that was bound to revolutionize space travel being showcased at the Expo and became determined to get the technology for himself.

View attachment 678551

The exterior of the structure remains largely unchanged albeit with new red lighting packages on display at various times in keeping with the Space Kook theme. The villains sinister laugh periodically pierces the surrounding plaza area at the entrance.

The queue layout remains unchanged, albeit with different scenes and designs along the way. Various diagrams, renderings and video boards highlight the history of rocket propulsion and the earliest versions of space craft. Simple animatronic versions of Scooby and gy pop up in a new set added to the queue with them once again getting into trouble as a large wind tunnel has been activated and our fearless duo finds themselves getting blown across the expo. The Space Kook pops up on various monitors on occasion to make his presence known in an attempt to scare off Expo goers.
View attachment 678550

The attraction itself maintains its dual load and track set up, however a complete retrack (sorely needed) has been completed. The loading station provides more of the buildup that the queue provides, along with announcements of the various test flights loading and departing. Pulling out of the load area, you and your fellow honoree Mystery Incorporated members come face to face with an animatronic Space Kook himself with one final warning to leave this place, adding even a bit more chill to this thrill attraction.

View attachment 678549

Once “in flight”, your coaster train zips and zags through the darkness of the structure. The eerie glow of the Space Kook’s suite pops up at various points during the ride through along with projections of his craft (as seen in the episode) seemingly chasing you throughout. His maniacal laugh follows your train no matter how fast you go, as you race to outrun and outlast the dastardly villain with an occasional Scooby yelp thrown in for good measure.

After your craft “lands”, the train passes by the entire gang and one captured Space Kook in handcuffs before you approach the unload area. Your job was well done in distracting him while the trap was set, and the requisite unmasking can take place.​
That’s awesome! Another classic Scooby-Doo episode!
 

ThemeParkPriest

Well-Known Member
Original Poster
Bringing over my winning entry in the 2023-2024 One Sentence Competition's prompt about designing a parade for Universal Studios.

Scooby-Doo and the Monster Rally Parade at Universal Studios Florida
Bringing together Universal’s love of monsters, Americans’ obsession of decked-out cars, and everybody’s favorite mystery-solving dog, “Scooby-Doo and the Monster Rally” parade at Universal Studios Orlando will surely excite guests of all ages. Based on the 1988 movie “Scooby-Doo and the Reluctant Werewolf,” Scooby-Doo and gy must race the scariest monsters who process through in the following vehicles: Werewolf Wagon, Freaky Frankenwagon, Slime Speedster, Couldron Coupé (Witch Sisters), Bone Bomber (Bonejangles the skeleton), Mummymobile, Split-Personality Special (Dr. Jackyll and Mr. Snyde), Dragon Dragster (Dragonfly), and the Dracmobile (Dracula).

1705976374731.png
 

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