How is Rip Ride doing now with the capacity problems? Any recent updates? Thanks
I rode it today and they were loading all six rows at least, but still no conveyor belt loading.
Yesterday morning at park open they were running 4 trains with the moving belt. The longest posted wait for the first 2 hours of the day was 15 minutes and it seemed to stay at 60 or less after that. Progress.
Do you know what the max number of trains is?
Thanks
I know there were 4 on the track and one in the garage, so there are five on site in public view. The rumor has always been 7 on the track at once and there are enough brake sections to make that happen, but I don't know that they will.
With 4 yesterday there was one headed for the lift or on it, one at unload/load, one in between the treble clef/crowd surf and one in the final citywalk track area.
Had a friend report in from yesterday that 4 trains were running. Waits between 75 and 90 mins.
My opinion still stands that this is the worst attraction blunder of all time, and this counts the imagination issues at Epcot.
Test Track's problems were largely related to the new technology in use that was more advanced than almost anything else found in a theme park at the time.
Rockit's issue's can largely be blamed on a lack of understanding physics.
:wave:Wow! Now that it is timed correctly Hollywood Rip Ride Rockit has a very cool near miss! http://twitpic.com/1ixtzy
Yesterday (April 27) Rockit was running 4 to 5 trains all day, using the moving belt. The trains were going out almost as fast as could be and the wait (it was a slow day) never got over 15 minutes! Also, a really cool design feature was revealed, there is an intended "near miss" when the timing is right.
As one train returns towards the station from the "treble clef" it leans in towards the loop, right as the other train is coming at it.
My twitpic from yesterday:
:wave:
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