Paris - awesome concept, shame it`s rough. If you can handle that then the visuals and audio are stunning. More like a dark ride than a coaster.
Mission One had a great overall theme. Mission Two builds on that with a backstory of the Baltimore Gun Club being bored of the moon so they aimed the cannon further out into space.
The M2 ride itself... and what can be done inside the building when funded... a very fitting score, darker than the Anahiem version and perfectly synced to the visuals and track layout. Launch has LED rings than circle the track and cycle in time to the countdown. The launch itself is quite fast; lots of smoke inside the canon and neon flashes. Crest the lift through a ring of strobes and dive into the darkness of space. Star projectors do their business everywhere, and to the left is an asteroid field. Real, UV Lit solid props that are spinning. M2 also added video projected asteroids too that tumble. Pass these is the comet chase - a very effective animation on an (unseen) screen. Above and to the left of the track you see a comet in the distance flying towards you. As you get closer the animation (complete with splintering tail) actually changes its perspective so you quickly appear to fly infront of it it and pass it on its left hand side. This, along with other major effects also have offboard audio to complement the onboard score. Flying past projected, spinning planets, galaxies (that change their perspective again as you get closer) and more asteroids - and if the effects are working showers of sparks as you hit one of them. Next you actually fly through a large asteroid; a solid UV lit prop that straddles the track. The middle is filled with smoke so you appear to crash into it - a brake zone complete with a shower of strobes - and fly out the other side.
Next up is a dive into a corckscrew, the track spinning through a collection of solid and projected planets - some ringed - which themselves are also spinning. After levelling off you reach another brake zone and the 2nd lift (chain lift) where the music reaches a dramatic pause - as you near the crest on the left is a projection of a large star about to explode. It does, as a spectacular supernova complete with rings of fire flying out and actual heat effects you can feel. The explosion appears to send you of course as you go over the top of the lift and dive to the right, away from the growing explosion. As you dive your car is illuminated by red flashes of the `nova behind you as it reaches 2 planets which also explode. You dive out of control into a canyon on a moon, and for a few seconds travel down the gorge with red UV lit rocks either side of the track. What follows is a disorientating section of twists and turns with large stars flashing around you and smoke, then into the wormhole - a tunnel of red neon spirals that twist as you pick up speed and climb to the right. A ring of strobes and a wall of smoke (which you shoot through) signals the end of the wormhole and you fly into the electro-de-velocitor, a full size UV prop complete with sparks and lightning which is actually a room containing the final brake zone.
That is what can be done when they want to do it right. Here`s a video edit I did a while back to simulate the attraction:
http://www.martinsvids.net/?p=362
It isn`t hard to replicate these effects elsewhere; all you need is to install hardware. Hong Kong actually took the Anahiem version and added the Paris supernova explosion. If only it had also come to Orlando, but that`s another story.