Purists vs. Innovators "Virtually Magic Kingdoms" Open Brainstorming (Team Purists)

spacemt354

Chili's
If you want some quick sketch scenes, one is both tracks “escaping the grid” through a crack in the wall that was made and looks very similar to the one in the original TRON. The other main one was the track swerving under the big ships that look like squares with no bottom (don’t remember the name). Also, in the escape scene, both cars are the same color (your pick, it varies ride to ride).
I'll see what I can do with those, thanks!
 

Magic Feather

Well-Known Member
As Guests exit the station, they pass a screen of the MCP and Sark as they taunt you with information, “If you think you are all getting out of here, then you are in for quite the realization! Welcome to the grid, where one can emerge victorious. Will it be you?”
The car then turns to be faced with the vastness of the grid, created through a series of black light and laser effects. As you begin into the seeming void, Tron comes over the on-board audio, “Use your disc launcher to hit other discs and gain power. If you get enough powe, you may be able to gain enough speed to escape the grid”
Guests swerve into an area full of illuminated power discs. Using their launchers, guests can increase their speed. Currently, the targets are not year illuminated, meaning that speed can only increase. As guests continue, they slow down near the edge of the grid, where Sara is seen overhead. “You can launch at each other, you fools! One one gets out, and you don’t want the other to ruin that chance, do you?” The cars speed away into another region surrounded by energy discs, as Sarc’s laugh haunts you. This time, your opponents’ LightRacer discs illuminate, allowing you to slow the other team by depleting their power. This then turns into a section full of recognizers, as your vehicles swerve under and around seven, full size recognizers.
5190A6EA-C5CB-4DD3-BDDA-1B2443D445C0.jpeg

After nearly being run over, you notice other light cycles projected on the horizon. They are slowly creating a wall around you.
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Suddenly, in front of you, a wall causes you to swerve to the right. You hear TRON claim “I will handle him. Follow my lead and escape when you can. _______ Team (Insert Team with More power,) you have more power, so I need to give more to (Team with Less Points) to allow them to escape. They will become a member of your team. Follow me!”
Suddenly the losing team’s color changes as you watch Tron make another racer break the wall, creating a gap (accomplished through a door in the wall, projection light cycle and physical, blacklight trail). Your trains steer through this gap, through a desensitizing laser, and to unload, as we have Escaped the Grid!
 

AceAstro

Well-Known Member
As Guests exit the station, they pass a screen of the MCP and Sark as they taunt you with information, “If you think you are all getting out of here, then you are in for quite the realization! Welcome to the grid, where one can emerge victorious. Will it be you?”
The car then turns to be faced with the vastness of the grid, created through a series of black light and laser effects. As you begin into the seeming void, Tron comes over the on-board audio, “Use your disc launcher to hit other discs and gain power. If you get enough powe, you may be able to gain enough speed to escape the grid”
Guests swerve into an area full of illuminated power discs. Using their launchers, guests can increase their speed. Currently, the targets are not year illuminated, meaning that speed can only increase. As guests continue, they slow down near the edge of the grid, where Sara is seen overhead. “You can launch at each other, you fools! One one gets out, and you don’t want the other to ruin that chance, do you?” The cars speed away into another region surrounded by energy discs, as Sarc’s laugh haunts you. This time, your opponents’ LightRacer discs illuminate, allowing you to slow the other team by depleting their power. This then turns into a section full of recognizers, as your vehicles swerve under and around seven, full size recognizers. View attachment 258447
After nearly being run over, you notice other light cycles projected on the horizon. They are slowly creating a wall around you. View attachment 258446Suddenly, in front of you, a wall causes you to swerve to the right. You hear TRON claim “I will handle him. Follow my lead and escape when you can. _______ Team (Insert Team with More power,) you have more power, so I need to give more to (Team with Less Points) to allow them to escape. They will become a member of your team. Follow me!”
Suddenly the losing team’s color changes as you watch Tron make another racer break the wall, creating a gap (accomplished through a door in the wall, projection light cycle and physical, blacklight trail). Your trains steer through this gap, through a desensitizing laser, and to unload, as we have Escaped the Grid!
I love it!!

That should be everything for you @spacemt354 ! When you have the time, I say you submit it as you did the most work on the project for the team considering all the art you're working on!!


Great work team, I love the final project!
 

spacemt354

Chili's
TRONLOGO.jpg

INTRODUCTION
Just a few years prior, Tomorrowland 1994 debuted in Walt Disney World. It brought classics like The Timekeeper to us while giving the rest of Tomorrowland a new look and feel to it. The next year brought the controversial ExtraTERRORestrial Alien Encounter attraction. To counter that controversy, we are proposing the addition of a new E-ticket attraction to be located nearby.

This new attraction will be based around Tron. Tron was released in 1982 and subsequently became a fairly big cult classic. Using the theme of the grid, Tron fits perfectly within Tomorrowland.

ATTRACTION LOCATION
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To make room for this new attraction, the Tomorrowland Indy Speedway will be closed and the track torn up. The new show building will take up most of the space, but leave a small area at the back to allow for a future Fantasyland expansion.

The map below is taken from an aerial snapshot of the Magic Kingdom circa 2002, yet maintains the same layout that would have been seen in 1998 (minus the Skyway which was removed in 1999) The inclusion and enclosure of Tron simultaneously creates a more cohesive Tomorrowland while separating itself from Mickey's Toontown Fair to the north and Fantasyland to the northwest.

EXTERIOR FACADE
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Walking up to the show building, the first thing you notice is the large Tomorrowland spires on either side that go high into the air. Across the top, Tron: Escape the Grid appears in large letters that have a blue, digital accent to them. To either side of the entrance, guests see large screens that delve into the look and feel of the digital age.

QUEUE
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Entering the Tomorrowland Power Grid complex, you embark on a tour of the facility which is owned and operated by a company called ENCOM, who initially impresses you with their technologically advanced structure. You continue through switchbacks into the main computer room where it is discovered that a virus has entered the system mainframe, overtaken the Grid, and threatened to shut down the entire Tomorrowland Power Grid.

You are then transported into ENCOM's software in order to extract and stop the virus via teams gliding through the grid on LightRacers. As you progress through the queue, you can look onto the horizon and see the virus itself overtaking the maze of digital wires and programming throughout the Power Grid.
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Arriving at the main 'grid' for the system - you step out onto a balcony where you can view the lightracer teams (colored blue and orange) racing around the grid attempting to stop the virus. This perspective hypes the guests up for their adventure down below as you walk further towards the starting line to begin your journey. a dizzying display of neon lights surround you as you become fully immersed in the world of Tron and the digital realm.
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Upon reaching the ground floor and the loading area in sight, safety warnings as well as instructional videos on how the gameplay dynamic works in this attraction are within sight.

ATTRACTION SAFETY SIGN
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THE GAMEPLAY DYNAMIC
In this one-of-a-kind attraction, TRON: Escape the Grid, guests will have the chance to take the helm of a LightRacer and collect power from others identity discs using identity discs. Upon sitting down, guests will be fronted with a Disc Launcher and a Power display. The Disc Launcher will be made entirely of steel, but lit with orange or blue hues, depending on your team. Each launcher has a LaunchPort and large button shaped like an identity disc.
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Guests will pivot these devices on a central mount in order to aim, and push the button to fire. Upon firing, a fanned laser appears, making it look as if you have just shot an identity disc and are seeing its trail. These laser fans will shoot at targets both found in the grid, but also on the opposing teams car. These targets look like identity discs on a black base.

Upon hitting an identity disc of your color, you receive 250 Power. Upon hitting a disc of the other team's color, you receive 500 power. When the target is hit, it retracts into its base, until the next pair of racers returns. If a target on the other LightRacer is hit, they will lose 500 power, while you gain the 500 power. In this game, power is proportionate to speed, so, the higher your power, the faster you go. At first thought, this would be an issue if an empty car was running in front of a sharp shooter, but this is fixed through a new technology called a HypeRV, meaning a Hyper Ride Vehicle. What this is, is a range of track that is 8 feet in front of and behind a moving point on the track. This point moves at a slowly increasing rate to account for the increase in speed produced by point accumulation.

Any car in this HypeRV (two, one on each track) can not leave this 16 foot range, but can go anywhere in between the two edges. If a car speeds up enough to be at the front of the range, then it would gradually slow down at a rate imperceptible to the rider, while still having the distance advantage over the other team. Likewise, if a car was lagging, it could not fall behind that point, still imperceptible to the rider. Finally, should the disc not be fired within the first 30 seconds, the car will travel at the center point of the HypeRV, since that would mean that it is an empty car. Finally, two HypeRVs can not overlap, preventing these cars from crashing into one another and providing guests with some isolation, making it seem as if they are in a race, just between them and the other team.

RIDE SYSTEM
Tron: Escape the Grid will feature a somewhat unique ride system. Our team has taken the classic powered coaster concept and turned it on its’ head, allowing for a unique interactive and competitive experience.

The LightRacer is not dissimilar to Space Mountain’s rockets. Guests will be seated in a single row of four toboggan style. However, the LightRacers are a bit longer than Space Mountain’s rockets, allowing for the extra seat and added legroom for comfortability. Our attraction is able to feasibly accommodate a longer ride vehicle through the ride’s lack of sudden drops and sharp turns. As with other powered coasters, each LightRacer is essentially a personal monorail. Electricity is picked up by the racer from the track, allowing them to speed up or slow down depending on points earned on its’ course.

Of course, at the core of our attraction is the competition. Each LightRacer will come equipped with an Identity Disc Launcher (IDL,) on the right side of the blue racers, and on the left side of the orange racers. The front seat of each LightRacer will be equipped with a front-mounted IDL.

As for the integration of the IDL, as targets are hit, the LightRacer will begin to speed up. Guests may also shoot at the opposite LightRacer, slowing them down in the process. Of course, one LightRacer won’t be allowed to get too far ahead. A LightRacer may only reach a max speed of about 15mph. Our HypeRV system will ensure that LightRacers stay close enough to each other to keep it a race and far enough away from other racers that it doesn’t become a hazard.

VEHICLE DESIGN
The LightRacers feature a similar aesthetic to the iconic LightCycles seen in the film. The LightRacers are primarily black, accented by neon strips of orange or blue light to bring out certain design features. Interestingly, there doesn't appear to be a front wheel to the LightRacers - only a large back wheel, which somehow keeps the front suspended and aerodynamic.

Though the rounded nose and curved tail of the LightRacers are made of a hard black plastic, featuring neon lights that outline the racers' large back wheel and converge at the center of the nose, the sides are totally open. Three bars seemingly made entirely of light connect the nose and the tail on either side of the racers keep guests safely secured within their vehicle. The side of each vehicle facing load lift to allow guests to board.

GAMEPLAY DEMO AND IN-RIDE VIEW
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SAMPLE RIDE-THROUGH
TRONMAP.jpg
As Guests exit the station, they pass a screen of the MCP and Sark as they taunt you with information, “If you think you are all getting out of here, then you are in for quite the realization! Welcome to the grid, where one can emerge victorious. Will it be you?”

The car then turns to be faced with the vastness of the grid, created through a series of black light and laser effects. As you begin into the seeming void, Tron comes over the on-board audio, “Use your disc launcher to hit other discs and gain power. If you get enough powe, you may be able to gain enough speed to escape the grid”

Guests swerve into an area full of illuminated power discs. Using their launchers, guests can increase their speed. Currently, the targets are not year illuminated, meaning that speed can only increase. As guests continue, they slow down near the edge of the grid, where Sara is seen overhead. “You can launch at each other, you fools! One one gets out, and you don’t want the other to ruin that chance, do you?”

The cars speed away into another region surrounded by energy discs, as Sarc’s laugh haunts you. This time, your opponents’ LightRacer discs illuminate, allowing you to slow the other team by depleting their power. This then turns into a section full of recognizers, as your vehicles swerve under and around seven, full size recognizers.
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After nearly being run over, you notice other light cycles projected on the horizon. They are slowly creating a wall around you.

Suddenly, in front of you, a wall causes you to swerve to the right. You hear TRON claim “I will handle him. Follow my lead and escape when you can. _______ Team (Insert Team with More power,) you have more power, so I need to give more to (Team with Less Points) to allow them to escape. They will become a member of your team. Follow me!”

Suddenly the losing team’s color changes as you watch Tron make another racer break the wall, creating a gap (accomplished through a door in the wall, projection light cycle and physical, blacklight trail). Your trains steer through this gap, through a desensitizing laser, and to unload, as we have Escaped the Grid!
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GIFT SHOP
Upon exiting the ride, guests will enter into a replica of Flynn’s arcade. Along one wall guests will find a series of classic arcade games including Tron and Space Paranoids. The rest of the area will feature classic gift shop items including items related to the film and ride.
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CONCLUSION
By removing the Speedway, Tron: Escape the Grid brings in a new E-ticket attraction that will add new life the Tomorrowland 1994 update. This attraction will bring a new flagship attraction that they were hoping would come with ExtraTERRORestrial Alien Encounter.
 

spacemt354

Chili's
As Guests exit the station, they pass a screen of the MCP and Sark as they taunt you with information, “If you think you are all getting out of here, then you are in for quite the realization! Welcome to the grid, where one can emerge victorious. Will it be you?”
The car then turns to be faced with the vastness of the grid, created through a series of black light and laser effects. As you begin into the seeming void, Tron comes over the on-board audio, “Use your disc launcher to hit other discs and gain power. If you get enough powe, you may be able to gain enough speed to escape the grid”
Guests swerve into an area full of illuminated power discs. Using their launchers, guests can increase their speed. Currently, the targets are not year illuminated, meaning that speed can only increase. As guests continue, they slow down near the edge of the grid, where Sara is seen overhead. “You can launch at each other, you fools! One one gets out, and you don’t want the other to ruin that chance, do you?” The cars speed away into another region surrounded by energy discs, as Sarc’s laugh haunts you. This time, your opponents’ LightRacer discs illuminate, allowing you to slow the other team by depleting their power. This then turns into a section full of recognizers, as your vehicles swerve under and around seven, full size recognizers. View attachment 258447
After nearly being run over, you notice other light cycles projected on the horizon. They are slowly creating a wall around you. View attachment 258446Suddenly, in front of you, a wall causes you to swerve to the right. You hear TRON claim “I will handle him. Follow my lead and escape when you can. _______ Team (Insert Team with More power,) you have more power, so I need to give more to (Team with Less Points) to allow them to escape. They will become a member of your team. Follow me!”
Suddenly the losing team’s color changes as you watch Tron make another racer break the wall, creating a gap (accomplished through a door in the wall, projection light cycle and physical, blacklight trail). Your trains steer through this gap, through a desensitizing laser, and to unload, as we have Escaped the Grid!
Added the two custom image scenes described as well as an overview map (was able to sneak in time once you posted.

We have 10 minutes if everyone wants to take one look over the final post above before it is submitted.
 

AceAstro

Well-Known Member
ATTRACTION LOCATION

lmjeDfNXici3CRHbzFcCjr3d-cF46xBE1UkdlBd1ZYInPhhhxkKJcaVaSdhyUdoxAukm10QVWS3M7dYFBmwlQWj2a1zmNdgCRfr0WRU6aWWeKu0uPdr8J0ubEEVCdqxycN9QI-VJ
To make room for this new attraction, the Tomorrowland Indy Speedway will be closed and the track torn up. The new show building will take up most of the space, but leave a small area at the back to allow for a future Fantasyland expansion.

The map below is taken from an aerial snapshot of the Magic Kingdom circa 2002, yet maintains the same layout that would have been seen in 1998 (minus the Skyway which was removed in 1999) The inclusion and enclosure of Tron simultaneously creates a more cohesive Tomorrowland while separating itself from Mickey's Toontown Fair to the north and Fantasyland to the northwest.
Only thing I notice is that it says "the map below" but the map is above. Otherwise, it looks amazing!
 

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