I'll qualify a bit more.. lets look at the USF version... lighting is bad in the camera making it seem darker.. but the prime color schemes come through..
View attachment 44367View attachment 44368
Things to note...
1) the light level and light temperature
2) the number of desks and overall density of things in the room
3) how many controls and objects are on the main console
3) the big screen itself being segmented
4) What is in the ante-wings under the walkways
5) The material finishes in use on the floor and columns
Now lets look at some grabs from the movie..
View attachment 44369 View attachment 44370
What stands out immediately?
1) The lack of the 'sterile' cool lighting of the whole room... in both color temp, light sources, and overall lighting levels
2) The density of the work area in terms of people/tables/busy
3) The finishes... in the movie it's more chrome, shine, translucency... in USF it's painted silver, black and white.
4) The room is more square and lacks the arcs and curves of the movie set
5) The set is generally sparse and lacks prop density and all the elements that surrounded the main desk area
The result is the room comes off as
- small, 'empty', and the materials look like cheap knock offs
Now the coffee break room looks a ton better.. a long with the figures. But the HQ room from the film is just so ambitious... it makes the USF version look that much more cheap.
Still very cool they tried to do it.. but the execution was a bit lacking IMO.