spacemt354
Chili's
Just saying that was a really great and humble speech. Watching the comp i thought your stuff each challenge was really impressive along with the other competitors too. Well done!Closing Statement:
Going into this competition, I wasn’t as concerned about winning as I was about the chance to play a game like this again. I knew about a few other competitions going on at WDWMagic.com, but it wasn’t until a few months ago that I realized it might be time to come out of retirement and give one of these another go. At that point, I didn’t care what the competition was about so long as I had a chance to compete and put all the things I’ve learned in the past to the test. In retrospect, I think everything worked out as best as it possibly could have.
From the beginning, I knew that if I was going to use concept art. My concept art is a significant part of my strategy, but I only use it to supplement the audience’s vision for a project. In other words, if the concept art doesn’t help my audience imagine what I’m going for, then it doesn’t serve any significant purpose outside of looking good. I think this strategy is best exemplified in the first project. Almost instantly, I knew I wanted to theme the course to the Joker, because it seemed like such a natural idea: bridge a cutesy golf course with the madness of Batman’s greatest enemy. I quickly researched clown-themed golf courses and came by some really inspiring images. With the help of those images, I began modeling my own course; I rendered it shortly afterward and added artificial lighting in post processing to create the finished product.
This is essentially how all my 3D concept art is made: planning, modeling, rendering, and some amount of post processing. Aside from the 3D art, however, I took to drawing up some characters by hand, which is something that I know I’m not best at. In the Don Bluth project, for instance, I knew I would have to draw up the characters by hand. After drawing some really rough sketches, I converted them into computer drawings and went from there. Again, I know I’m definitely not the best traditional artist, but with regard to the entire competition, you have to push for variety or else your presentation gets stale. In short, art constituted the bulk of my strategy. When I’m not working on the concept art, I’m busy making sure that the story of the project works and the writing is legible and well-written enough to be worthy of presenting. There’s really not much to say about my write-ups except that I do my best and hope for the best.
Social game, now that’s a tricky word with respect to this particular competition. I’ll admit, it was a bit of a shame to work alone for the entirety of the game. I’ll be honest and say that working alone has always been my preference, and the fact that I miss working in groups is a testament to my growth as a player in these competitions. I think there’s a sort of arrogance that comes along with doing well in these competitions, and that definitely was something that I think I broke out of. This competition was particularly important to my growth as a player because it made me realize that trying to be the best is only okay when you offer opponents the respect they deserve. This is why I never liked eliminating anyone, because having so much power was unsettling to me. I never cared about eliminating players, I only wanted to play the game and get along with other players.
One such player was, fittingly enough, @IDInstitute. I got along great with @IDInstitute throughout the course of the game, and we traded a few casual messages here and there. I wouldn’t call those messages strategy-based in the slightest, but they were definitely social in nature. @IDInstitute is a respected player on the forums, and from the moment I realized he had won the first season of The Sole Imagineer, I knew he was probably the player to beat. I guess I always suspected that we might make it to the final round, and here we are. If there were another player that were worthy of winning this competition, it would be @IDInstitute.
With that said, I realize that this statement is about pleading my own case as to why I deserve to win. I think my case at this point is pretty simple: I did my absolute best on every project and the results were mostly satisfactory. I think my consistency as a player makes me most deserving to win this competition. I turned in each project with a sense of pride, and I respected my opponents and understood that they would often surpass me in various areas because everyone has their strengths and weaknesses. There’s really not much else to say except that I did my best and to have regrets for anything, even losing, would be utterly senseless. I had a great deal of fun playing alongside these players, planning and making projects, getting feedback. As cliché as it may sound, that alone was better than winning ever could be. Thank you @TheOriginalTiki for recruiting me! It was a fun ride.
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