The over emphasis on world building in the land (for a world that isn’t that compelling) has backed them into a corner. Compelling experiences > backstory. Always. But if they must, call it a “playset”.
That was the big foundational mistake that lead to many of the other problems with the land. By setting it inside Andy's backyard and attempting to theme everything to that, they made it difficult to build anything remotely interesting in both attractions and other areas.