New Photos of EE 12/22/04

imagineer99

New Member
I think I'm most surprised about the amount of track OUTSIDE the mountain. When Everest was first announced, I pictured a mostly indoor experience (like Space Mountain or even Rockin' Roller Coaster).

I'm just so excited that this baby will be heavily themed. Here's hoping that the story is presented effectively...

If only Lee and Corrus could spill all the beans;)
 

Lynx04

New Member
Original Poster
The_CEO said:
dbeverest20041222air216su.jpg


This seems to be the place if you ask me.
Good observation!!!! I remember a couple of months ago I asked if the trian storage would be held in the mountain, since it seemed like a logical place for it to be. Lee said that it wouldn't be in the mountain but by the load station.

Also, if you look at the area before the life hill you will notice that the land is below the level of the service road. This will make the road out of view from the train and with the help of trees. It looks like they thought this through.
 

NemoRocks78

Seized
Great photos....

One could only hope that WDI can get things correct and not have this thing break down for hours during a day, something that RotM has been suffering for some time now....
 

Lynx04

New Member
Original Poster
NemoRocks said:
One could only hope that WDI can get things correct and not have this thing break down for hours during a day, something that RotM has been suffering for some time now....
The first year in operation it will probably have its fair share of down time. Any rollercoaster that is built has problems the first year in operation because of sensors and the computer. It doesn't matter if it is Disney, Six Flags, Cedar Fair, or Universal. That is also why I don't think the ride will be open if they finish early, they will try to work most of the bugs out of it.
 

Hakunamatata

Le Meh
Premium Member
Lynx04 said:
That is also why I don't think the ride will be open if they finish early, they will try to work most of the bugs out of it.

Dont you think the Yeti would eat up all the bugs, pretty much the first day???? :lookaroun :lookaroun :lookaroun
 

TravisMT81

Well-Known Member
I am quite surprised of amount of track outside, I hope there is a lot more track inside the mountain. Of course I will remain silent on my opinion until I ride it.

What are the track stats?
 

Lynx04

New Member
Original Poster
ogryn said:
Will the track follow what I've drawn in red there? (arrows show direction)

What is at #1? (a show scene?)
#2 is the boarding station, and #3 is the unboarding station?
Does anyone want to give a try at queue layout. I wonder will it be a cut back queue like BTMR or a long queue such as Kali.
 

Jusjuice

New Member
From the pictures, I'm almost worried that this ride is going to end up really, really, short. I guess because there isn't a ton of track outside, and there isn't room for a ton more inside, it seems like it MIGHT be short. I'm just thinking of Big Thunder Mountain, which has THREE lift hills and doesn't even seem to be that long. Hopefully plenty of time will be spent inside the mountain.
 

Lynx04

New Member
Original Poster
I think it will be above normal for a rollercoaster length. Most rollercoaster are in the 2 to 3 min range, most time being on the lift hill. Well the train has a a nice pre lift section, much longer then other coasters. It also stops twice to for track switch, and I am sure their will be a stop for Mr Yeti - of course he will want some attention. Rides like RnR coaster are short because they don't have a life hill it gets straight to the point. I think that it is pretty safe to say that EE will be over the 3 min mark. Typically any coaster over 3 mins is concider an above normal length.
 

DarkMeasures

New Member
I wonder if in the future anymore attractions will be built around the mountain. I would love to see Kali completly rebuilt and expanded to go near the mountain. (there is a really cool part now on the ride where the river travels directly towards the mountain).
 

RSoxNo1

Well-Known Member
The mountain itself is quite far away from Kali for it to be expanded to actually reach it. That being said, Kali does provide a nice view of the construction, and when EE is completed it may be the best view in the park.

With all the complaints voiced by WDW members, and by Disney's actual research department - I doubt lengthening Kali is at the top of their list.
 

Hakunamatata

Le Meh
Premium Member
Jusjuice said:
From the pictures, I'm almost worried that this ride is going to end up really, really, short. I guess because there isn't a ton of track outside, and there isn't room for a ton more inside, it seems like it MIGHT be short. I'm just thinking of Big Thunder Mountain, which has THREE lift hills and doesn't even seem to be that long. Hopefully plenty of time will be spent inside the mountain.


I disagree. Look at the length of the ride in SE at Epcot. With the size of that mountain, you could easily get a 5 minute ride inside the structure. Remember, this ride isnt all coaster, its a mix.
 

Lynx04

New Member
Original Poster
hakunamatata said:
I disagree. Look at the length of the ride in SE at Epcot. With the size of that mountain, you could easily get a 5 minute ride inside the structure. Remember, this ride isnt all coaster, its a mix.
The attraction is primarly coaster. It really isn't consider a mix like Mummy. It doesn't use and LIMs for slow propulsion like Mummy. It is more like BTMR, but faster and an animatronic. Although I would love to see Disney do a mix, like Mummy. SSE is a slow moving attraction, which is a dark ride not a coaster. The track length on EE is probably longer then the track on SSE.
 

imagineersrock

New Member
Lynx04 said:
The attraction is primarly coaster. It really isn't consider a mix like Mummy. It doesn't use and LIMs for slow propulsion like Mummy. It is more like BTMR, but faster and an animatronic. Although I would love to see Disney do a mix, like Mummy. SSE is a slow moving attraction, which is a dark ride not a coaster. The track length on EE is probably longer then the track on SSE.

Maybe he was just referring to the fact that it has those points in the ride where the track switches and the train "reverses." -Both of those could be potential show scenes. (I'm keeping my fingers crossed) lol...

Also, was it ever established what kind of system will be used on the lift hill? standard chain lift, or some kind of LIM type propulsion?
 

Lynx04

New Member
Original Poster
imagineersrock said:
Maybe he was just referring to the fact that it has those points in the ride where the track switches and the train "reverses." -Both of those could be potential show scenes. (I'm keeping my fingers crossed) lol...

Also, was it ever established what kind of system will be used on the lift hill? standard chain lift, or some kind of LIM type propulsion?

Yeah, I am hoping that too. I think the where the first switch is their is a scene about the train tracks ending in an intanglement, then the train goes backwards. If you read the press release they say that the you go up into the mountain where you come to the end of the track in an intanglment. I was hoping that the Yeti was there but I was informed by someone on this board that it isn't at the switch tracks.


Vekoma doesn't use LIM propulsion. They use LSM, unless some knows of a Vekoma coaster that use LIMs please correct me. Intamin is the only other coaster company I can think of that used LIMs on a Coaster (Volcano @ PKI). Also if you look at the lift hill if it used LIMs there would be magnetic generator on the side of the hill for the coil fins. Unless they created a way to put the fins on the bottom of the trains.
 

DigitalDisney

New Member
Queue: I'm not sure how it will ultimately end up. I suspect it will be like Kali, which is a scenic switchback (yes, I just coined that term). Meaning, there will be a lot of switchbacking, but there will be a lot of stuff to look at along the way. It definately won't be as plain as the RNRC queue.

Ride Length: As other people have mentioned, it's going to be about an average length for a roller coaster, maybe longer (3-4 mins, if I remember correctly?). Most of the time is spent going up to and travelling up the lift hill, but that's true with any standard coaster.

Remember that the ride will be stopping at several locations for show scenes. I think the train stops once at a base camp near the top of the mountain to change from forward to reverse. Of course, it has to stop once more to turn forward again. It will probably stop again for the Yeti, likely followed by a launch of some sort. There's a decent amount of track in that pile of steel.

Number of Trains: Realistically, they will probably run 4 trains at a time. In an ideal (ie unrealistic) situation, they could probably run 6 given the number of blocks that are on the track. It's too bad the station isn't dual load. :(

Maintainence Bay: With most coasters, the maintainence bay is right next to the station, typically running parallel to the final break run. As ogryn suggested, that area behind the retaining wall might be a good place for it. They could easily put a switch track between the station and the first mini-lift (this is how The Barnstormer is configured)
 

The_CEO

Well-Known Member
I believe the best thing to do with EE is not compare it to ROTM, it is not in the same boat as it was. EE is a TOTALLY different experience. EE will offer so many diffrent elements that ROTM failed at. * In my opinion * The only great thing to see out of ROTM is the Imhotep Ani. EE seems to be coming along very nice. Oh I can't wait to see the first train on property!
 

Hakunamatata

Le Meh
Premium Member
Lynx04 said:
Vekoma doesn't use LIM propulsion. They use LSM, unless some knows of a Vekoma coaster that use LIMs please correct me. Intamin is the only other coaster company I can think of that used LIMs on a Coaster (Volcano @ PKI). Also if you look at the lift hill if it used LIMs there would be magnetic generator on the side of the hill for the coil fins. Unless they created a way to put the fins on the bottom of the trains.

This Lynx knows his coasters.............
 

Yen_Sid1

New Member
imagineersrock said:
Maybe he was just referring to the fact that it has those points in the ride where the track switches and the train "reverses." -Both of those could be potential show scenes. (I'm keeping my fingers crossed) lol...

Also, was it ever established what kind of system will be used on the lift hill? standard chain lift, or some kind of LIM type propulsion?

There are 2 chain lift hills. #1 is 28 ft high and #2 is 110 ft high. Besides the reversing track switches, it is your standard gravity coaster design.
 

Yen_Sid1

New Member
DigitalDisney said:
Ride Length: As other people have mentioned, it's going to be about an average length for a roller coaster, maybe longer (3-4 mins, if I remember correctly?). Most of the time is spent going up to and travelling up the lift hill, but that's true with any standard coaster.

Remember that the ride will be stopping at several locations for show scenes. I think the train stops once at a base camp near the top of the mountain to change from forward to reverse. Of course, it has to stop once more to turn forward again. It will probably stop again for the Yeti, likely followed by a launch of some sort. There's a decent amount of track in that pile of steel.

Number of Trains: Realistically, they will probably run 4 trains at a time. In an ideal (ie unrealistic) situation, they could probably run 6 given the number of blocks that are on the track. It's too bad the station isn't dual load. :(

Maintainence Bay: With most coasters, the maintainence bay is right next to the station, typically running parallel to the final break run. As ogryn suggested, that area behind the retaining wall might be a good place for it. They could easily put a switch track between the station and the first mini-lift (this is how The Barnstormer is configured)

There will be only 2 stops on the ride just enough time for the track to switch. You will have to keep an eye out for the Yeti though. There will be only a 3-4 second window to see him as you go flying by, but of course, he will try and take a swat at you!!

The maintenance bay will be located just after load(dispatch), there will be a track switch located right before the first turn. If it goes straight ahead, it will go into the maintenance bay and if it turns, it will be on the ride.
 

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